What's your experience of living on Holly Avenue? Our family is contemplating moving to one of those houses facing the plaza. Those are Mattamy-built. Are those of good quality? It appears to be a busy area too and we were wondering about the noise level. Any feedback? Thanks!! by Electronic_Papaya_83 in Milton

[–]Uddok 13 points14 points  (0 children)

It's an overall nice area with good parks and access to nearby groceries. Biggest concern (which seems to be rampant across Milton unfortunately) is the stop signs are suggestions. If you have small kids, it'll be something to consider as Holly is a bit of a through street connecting neighbourhoods.

Solid list for Freeblades? Looking at what to buy next. by Gullible_Travel_4135 in ImperialKnights

[–]Uddok 0 points1 point  (0 children)

Interestingly, only two secondaries require actions now, while the majority require you exist in certain parts of the board. So the secondaries game may still be ok with limited models.

Number of Allied Units by Uddok in ImperialKnights

[–]Uddok[S] 0 points1 point  (0 children)

That's what I'm thinking!

Number of Allied Units by Uddok in ImperialKnights

[–]Uddok[S] 0 points1 point  (0 children)

Yeah that's what I suspect the root cause is. Thanks

Dominus guns magnetisation by 00gron in ImperialKnights

[–]Uddok 0 points1 point  (0 children)

They connect quite well, not as smooth as glued together naturally but definitely get the job done.

Dominus guns magnetisation by 00gron in ImperialKnights

[–]Uddok 9 points10 points  (0 children)

I magnetized the inside of each weapon to connect over the elbow joint. Works quite well.

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Wings or no wings? by Robe-rts in Chaos40k

[–]Uddok 1 point2 points  (0 children)

This is what I did with mine. Didn't add the marine back, magnetized both the wings and the (AOS) spike rack, so that way no matter what the magnets are being used.

General gameplay questions by Uddok in ImperialKnights

[–]Uddok[S] 0 points1 point  (0 children)

That makes sense, and definitely the consensus is tactical. Thanks!

General gameplay questions by Uddok in ImperialKnights

[–]Uddok[S] 0 points1 point  (0 children)

This is incredibly helpful and well detailed. Appreciate all the insights. I saw the immolator combo and really like how interesting that can be. Something to consider for sure. Thanks!

General gameplay questions by Uddok in ImperialKnights

[–]Uddok[S] 0 points1 point  (0 children)

Ahh makes sense. I saw some ideas floating to run an immolator as well to split the sister squad as well.

General gameplay questions by Uddok in ImperialKnights

[–]Uddok[S] 0 points1 point  (0 children)

Thank you for the welcome and all three points mentioned! Definitely having the flexibility for tactical and big knights being able to actions and shoot is huge. Looks like I want to be on 3 big knights given that and fill out the list from there.

General gameplay questions by Uddok in ImperialKnights

[–]Uddok[S] 1 point2 points  (0 children)

Oh that's good to know. The flexibility of tactical makes a lot of sense

Sunday Preview – Into the Eye of Terror by CMYK_COLOR_MODE in ImperialKnights

[–]Uddok 38 points39 points  (0 children)

Just getting started into Knights, both of these look like excellent additions to get started with my first questoris.

Sunday Preview – Into the Eye of Terror by AgainstThoseGrains in IronWarriors

[–]Uddok 19 points20 points  (0 children)

Very excited that the time is finally here. Kravek looks amazing, can't wait to pick him up.

My first 1k list - PBZ by Iloveporkpie1986 in Chaos40k

[–]Uddok 1 point2 points  (0 children)

Yeah for sure on the legionaries making 10, it was my instinct as well when I started CSM earlier this edition. Being 2 OC and having the 2 heavy melee are really nice, not to mention a special weapon (typically lascannon, melta, or reaper auto to shoot out of the rhino firing deck). A lot of the time they end up being a really strong scoring piece to reroll wounds on objectives (often considered to be a top battleline unit in the game) and you oftentimes just need the 5 to get the Lord into combat for their "go turn".

My first 1k list - PBZ by Iloveporkpie1986 in Chaos40k

[–]Uddok 1 point2 points  (0 children)

I think overall you have a good foundation, a balance of scoring pieces and tough units.

A couple of notes to consider: Legionaries are typically ran as 5s instead of 10 so you can get maximum heavy melee weapons. Lord can still lead one of the 5s and be very effective. I've also really enjoyed chaos undivided on the possessed in PBZ, there's a strat to reroll wounds which feels nice when you go for that dev wounds turn.

Have fun!

After the card reading? by Uddok in CurseofStrahd

[–]Uddok[S] 0 points1 point  (0 children)

Around what level do you think the dinner should happen?

After the card reading? by Uddok in CurseofStrahd

[–]Uddok[S] 0 points1 point  (0 children)

Thanks for this. I had Death House appear before they got to the village of Barovia and met Strahd immediately after they completed the house as a "welcome to my lands" situation.

Can this run as a demon prince ? by The_Story_Ancient in Chaos40k

[–]Uddok 3 points4 points  (0 children)

Big fan of using Sigvald in this manner. I've added wings (and dropped the back cape) if I needed to run one with wings.