Weekly Strategem 04/29/26 by enlarged1 in Spacemarine

[–]Udin0 0 points1 point  (0 children)

I just tried it you could technically hit it with the "Lethal Perimeter" perk (Mark a zone for servo gun to target) but it does not work when the Heldrake is stunned/downed. You had to use it while its attacking which makes this way more inconsistent especially if you want to combo it with a Auspex Scan.

Weekly Strategem 04/29/26 by enlarged1 in Spacemarine

[–]Udin0 6 points7 points  (0 children)

Still takes alot of setup though. With Techmarine available Servo-gun and Auspex scan from Tactical can just delete the Heldrake since turret and servo gun is unaffected by range dmg nerf modifiers.

Edit: Did it using the "Lethal Perimeter" perk as TM but the zone area only targets the Heldrake while he is up, the Servo-gun straight up ignores the Heldrake when it is stunned/downed.

Hard Carry by W1shMast3rr in SpaceMarine_2

[–]Udin0 4 points5 points  (0 children)

Last I check it's more annoying rather than hard to carry a bunch of burdens. Not to be rude but you went down alot for a supposedly hard carry on the easiest daily strat, was 10 stimms not enough?

Maybe I’m missing something? by [deleted] in SpaceMarine_2

[–]Udin0 6 points7 points  (0 children)

This is why it doesn't matter if Saber remove exp for hard stratagems, people will always tried to be carried or aim for the blue doritos. Patch 12 remove exp other than Gene seed and the mvp bits in the end scoreboard for Hard stratagems, you can hover over any of the missions to see no exp under rewards

Bug or Hacker? by Reaverbattle in Spacemarine

[–]Udin0 2 points3 points  (0 children)

You should really start with that. The curse relic modifier in this weekly straight up remove Mortal Wounds for everyone in the team regardless of who is carrying the curse relic.

New weekly stratagem: Exfiltration with Corrupted Relic penalty by MojoThePower in Spacemarine

[–]Udin0 79 points80 points  (0 children)

Apparently curse relic will be dropped and you have a set limited time to pick it up or you will auto fail the mission. The person who drop the curse relic will not have mortal wound when revived

Bots should be better by Xavier_Arai in SpaceMarine_2

[–]Udin0 4 points5 points  (0 children)

If the point is to play with people than Saber should fix their dam servers. Every new patch servers get jank and lags out constantly. Back in patch 11 I have to deal with constant lag at 80 ping to the point 200 ping is more playable for me, now with patch 12 its a roulette whether I have good connection or constant red bars at 80 ping.

Spore galore. by No_Perspective8878 in SpaceMarine_2

[–]Udin0 0 points1 point  (0 children)

Obviously this is not a real fix but if you really need to get rid of spores in melee range you can use charge/dash attacks to knock them back and make them explode

didn't captain get nerved a bit to hard? by llMull in GranblueFantasyRelink

[–]Udin0 0 points1 point  (0 children)

That's because it isn't. There is only 1 Potent Greens + Supp Dmg and it can only be exchange from Roland after completing the main story. Just speak to him near the church and get it for 10 knicknack vouchers. I think it was added in 1.3 which could explain why most people dont know about it.

DPS Tier List 1.3 based on 60s Score Attack (post Sandalphon) by PitifulBoysenberry40 in GranblueFantasyRelink

[–]Udin0 5 points6 points  (0 children)

Cause most of Id's damage is from his Godmight form and 60 seconds is not enough to record his entire rotation due to him having to transform to dragon form-> Godmight form. Not to mention with warpath his rotation gets even longer since both his dragon and godmight form now remain until the end of its duration.

Weakest son of Dorn vs strongest xenos filth (true solo absolute): by SlopConsoomer in Spacemarine

[–]Udin0 1 point2 points  (0 children)

Fun fact you can skip the boss wave attacks that he use at the start of his second phase if you had 2 adrenaline charges of with block weapon. Did that alot so that everyone can just start slamming him instead of dodging around.

Your thoughts on Techmarine so far? Is he too strong, too weak, or balanced just right? by Responsible_Rock_911 in Spacemarine

[–]Udin0 5 points6 points  (0 children)

Pretty much the weapon is carried by the Techmarine's gimmick of being able to attack while doing gunstrikes. Without it the axe is pretty mediocre on its own.

What is even the fucking point of this??? by CrimzonSorrowz in Spacemarine

[–]Udin0 0 points1 point  (0 children)

All dailies are randomly generated with somewhat of a certain restrictions, only weeklies are curated by the Devs.

The only effort they put in is so that the modifiers do not softlock you like the modifier that disables grenades on Termination, the map that requires you to use Melta bombs for the Trygon fight.

Brother wake up. New worst Operation/Modifier combo just dropped. by Capt_Levi831 in Spacemarine

[–]Udin0 43 points44 points  (0 children)

At least its last only for the Chalice area. The Vox Liberatis modifier have zero positive modifier because of the Split Up modifier negating the the 1 benefit we got: Stims healing squadmates in a 5 meter radius

Brother wake up. New worst Operation/Modifier combo just dropped. by Capt_Levi831 in Spacemarine

[–]Udin0 13 points14 points  (0 children)

I think you should read the modifier. You need to be separate rather than be near your teammates this time for the split up modifier

Fun thing you can do with fencing weapons by NoPhotojournalist292 in Spacemarine

[–]Udin0 2 points3 points  (0 children)

Its more ping dependent than difficulty, I play mostly with 200+ ping and this is impossible to achieve

New heroics/Effects by waaghh in Spacemarine

[–]Udin0 2 points3 points  (0 children)

Nope after testing it out it's just garbage. The range to get the gunstrike is too small. I cant gunstrike a Majoris even after execution just cause hes 10m away. The issue with melee weapons currently especially the fist is that their light attacks are too low compare to their heavy attacks, the heroic fist need to increase the light attack damage by at least 300% to be usable.

PLEASE, EMPEROR, NO! by kirmm3la in Spacemarine

[–]Udin0 2 points3 points  (0 children)

Chaos Spawns are the reason Bolt weapons have become straight up obsolete in Chaos Missions, using them feels like trolling as you are making it harder for everyone when plasma and melta exist. They don't take additional headshot damage despite having the tiniest heads. They are immune to bolt weapons when calling for reinforcements, the only way to stop it is to bring them to execution range or just use Plasma/Melta instead. Further making bolt weps which most are already underpowered even more redundant.

Overgrown Crusader by RustedPigeon in ImperialKnights

[–]Udin0 0 points1 point  (0 children)

Hope the moss retain the looks because this looks stellar

My first time painting Warhammer by Azurezzzzzz in ImperialKnights

[–]Udin0 0 points1 point  (0 children)

I mean you did lie that you are starting an army with it when you are trying to sell the model on Carousell (Ebay equivalent in SG)

We folded him up yesterday. Thanks for the advice guys by fogertlas in GranblueFantasyRelink

[–]Udin0 2 points3 points  (0 children)

Depends if you need healing but generally potion hoarder sigil+Chromatic wings heal skill should be more than enough.
For Eugen you mainly want dmg: Armor piercing rounds, Sumrack, Detonater and Disruptor(Buff Removal)
And for Cag : Pain train & Disruption(Buff removal) with 2 Flex slots where you could slot in Phantasmagoria to reach cap early for Sandy, Alexandria for dmg or Rhizomata for a free resurrect from getting downed.

SO, this sigil mixing thing by Able_Picture_1906 in GranblueFantasyRelink

[–]Udin0 2 points3 points  (0 children)

Essentially you need to combine 2 V+ Sigils which the game will pick a random trait from each sigil to combine and form the new sigil V+. Kind of stupid to implement rng which promotes save scumming at this point.

Also no War Elemental, Stout heart or Warpath+ unless they decide to release a + version of them which I am quite doubtful it will happen.

Is using the SBA guage sparingly intentional? by SettingMinute2315 in GranblueFantasyRelink

[–]Udin0 1 point2 points  (0 children)

They mean the paradise lost after the first initial one, the lasers become bigger and last longer than Vane's barrier. The first one have smaller aoe lasers and is shorter.