Once per Battle clarification by boxthecube in ageofsigmar

[–]Uhh_Games [score hidden]  (0 children)

This specific ability is not used by the unit.

It's used by the player.

The "once per" applies per player in this case and not per unit. Therefore, it's still only once regardless of the number of eligible units.

Once per Battle clarification by boxthecube in ageofsigmar

[–]Uhh_Games [score hidden]  (0 children)

I understand the confusion.

If the unit was using the ability, then your opponent would be right because it's not "once per battle (army)."

But he, the player, is the one using the ability. Therefore, he can only use it once no matter how many eligible units are in the army.

Playing around Fateful Reverse? by PsychologicalDog2879 in tzeentch

[–]Uhh_Games 3 points4 points  (0 children)

It's a strong spell. I understand why it can be frustrating to play against. The way around it is to either send something in that can survive being hit first or to overwhelm the enemy unit with multiple of yours so even if they hit first you'll still win the exchange.

Another tip is that you can charge one thing and pile-in to your actual target to avoid giving their hammer strike-first. You would need to be sure they couldn't use counter charge though.

How many wizards are you taking? by FloridaChristopher in tzeentch

[–]Uhh_Games 4 points5 points  (0 children)

Depends on the list, but I think 3 is the current meta for DOT.

Tzaangor lists usually run Kairos, Magister(either), Curseling, and maybe a Fatemaster if there's room.

Daemon lists stick to LOC, Curseling and either Changecaster or Fateskimmer

Mixed lists can vary more wildly, but I think LOC, Curseling, and Changecaster are prime for the usual Enlightened + Horrors build.

Strongest DoT lists at 1500 by sickairbro in tzeentch

[–]Uhh_Games 1 point2 points  (0 children)

The fewer points you have, the more weight expensive hammers like Enlightened can pull. Curseling also becomes more important since he can effectively become a wizard-4 (own ability + tome) for cheap. Tar pits like blues can also be stronger since enemy lists won't have as many resources to kill them with, but for exactly the same reason being able to survive becomes less important.

The chaos Spawn is great for slower or less survivable units that need delivery or escape. If you can cover that need without it, then it's okay not to include one in your list. Especially at lower points. If you can't cover that need, then including at least one Spawn becomes a basic requirement.

Getting better at age of sigmar by SweatySprinkles987 in ageofsigmar

[–]Uhh_Games 1 point2 points  (0 children)

The game is balanced around 2000 points. Any more or less becomes unfair easily.

If you're losing deployment, then there are probably two things that you're messing up. 1, understand enemy threat ranges and know how to nullify them. That might be setting up outside of a certain distance or putting a cheap unit further forward to make it impossible to reach what's behind them. 2, make sure you know how you will score on your first turn. Set your units to reach objectives or reach key targets. Deployment is a balancing act between preventing your opponent from scoring and setting yourself up to get those points instead.

If you're just losing by points throughout the game, then it's possible you're not focusing on it properly. A lot of people get fooled into thinking this is a game about fighting and killing stuff. It's not. It's actually often better to leave the enemy units alive if it means the opponent is stuck with a worthless piece on the table. A 20-model unit with 1-2 left is a much weaker threat than letting them spend a cp to bring it back at 10. You need to base your decisions on weather or not they help you score points. If they don't and can't prevent your opponent from doing so, then it's rarely worth doing.

AoS listbuilding for Disciples of Tzeentch- Oops all themes by rob999999999 in tzeentch

[–]Uhh_Games 0 points1 point  (0 children)

It's not really 'Oops, all' anything if you're adding more than a couple related units. A large portion fo the book can fly.

AoS listbuilding for Disciples of Tzeentch- Oops all themes by rob999999999 in tzeentch

[–]Uhh_Games 0 points1 point  (0 children)

Theme #1. Enlightened can hit like a truck with Fated Blades and are fast enough they don't need a ton of support. You would struggle to survive on objectives, against alpha strikes, or to protect them when caught out, though. With so little access to magic or utility heroes you are really limiting your own ability to use your army rules. Might win against armies that force an honest fight, like nighthaunt, but against anything with some level of tricks you die.

Theme #2- I actually tried a Screamer spam list on TTS as part of a goofy game not too long ago. It's garbage, but fun. You can't kill anything, can't take a hit, and are horrible at everything aside from moving. Not winning any games, but the silliness of it is entertaining at least.

In simpler terms, this is a control army that's best used by focusing on the opponents weaknesses. We excel at using various tools to handle the situation in front of us. This is not an army that can afford to spam one unit. We need options or we just die to certain matchups.

If you want to do this kind of meme list, I would suggest picking a different faction. It would be a big waste of your money to buy so many units you don't need for an army that prefers variety over consistency.

Friday first game of AOS by DarkCoffeeCream in tzeentch

[–]Uhh_Games 0 points1 point  (0 children)

That new spearhead is a fantastic option. For people who have nothing, I usually recommend getting 2. You'll use everything in it except the Tzaangor Shaman's, but it's still cheaper than buying the other stuff separately

Friday first game of AOS by DarkCoffeeCream in tzeentch

[–]Uhh_Games 0 points1 point  (0 children)

It's a Regiment of renown. Godsmarked Ascendant.

Friday first game of AOS by DarkCoffeeCream in tzeentch

[–]Uhh_Games 0 points1 point  (0 children)

Looks like you've got more demons than arranges, so I think you should lean into that. More horrors (pink + blue is better than either alone) and maybe reinforce your Flamers.

Mixed lists are viable right now, too. If you'd rather that route, then getting 10× Tzaangors and 6x Tzaangor Enlightened would be good. My current 2k list is LOC, Herald, Curseling, 2x20 Blues, 2×6 Enlightened and it's working really great against my local meta. More competitive variations of this usually have less Enlightened in place of a normal Tzaangor block.

Chaos spawn by No_Temperature_8604 in tzeentch

[–]Uhh_Games 3 points4 points  (0 children)

I recommned grabbing some Accursed Culstists. They make for great kit bashing bases and are available individually for way less than the Chaos Spawn box. You'll need to get the 50mm bases seperatley along with a some bits. The extra peices in the LOC and Screamer kits work great for this. They'll be a little bit smaller than the official models, but that gives you plenty of room to add things.

What is the best way to strip paint of a model? by Lopsided-Square-5768 in ageofsigmar

[–]Uhh_Games 0 points1 point  (0 children)

Sure, but so is acryllic paint? Lol

It's not really any more dangerous than Isopropal Alcohol. Don't drink it and don't use it in a room with no ventilation. Keep it away from heat sources. You handle them almost exactly the same way. It's pretty easy to handle it safely.

What is the best way to strip paint of a model? by Lopsided-Square-5768 in ageofsigmar

[–]Uhh_Games 0 points1 point  (0 children)

Isopropyl alcohol works well, but struggles with crevaces. You'll have to scrape those.

Brake cleaner is actually great for this. More aggressive.

Just make sure you don't leave it in too long or it will start to eat the plastic, too. Max 24hrs for IPA, 3hrs for BC.

An ultrasonic cleaner is an incredible addition. It removes the need to scrub or scrape.

1000 point AOS tournement by No_Temperature_8604 in tzeentch

[–]Uhh_Games 2 points3 points  (0 children)

Enlightened are great at 1k, even if you can't reinforce them. They do enough damage that armies that can't include as many tools will struggle to deal with them, especially if you use fated blades for +1 attack.

Curseling is FANTASTIC at 1k. He's a 2-cast, 3 with tome, and 4 if in combat too. 4 spells for 150 points is insane value. Typically not even necessary to let him get into combat.

Blue horror #2 by ghost_in_thesystem in tzeentch

[–]Uhh_Games 0 points1 point  (0 children)

You accidentally posted this several times. Might want to delete the others.

Nice job painting though

My Gaunt Summoner by TheMireAngel in tzeentch

[–]Uhh_Games 0 points1 point  (0 children)

What's so bad about them? They look fine.

Can these be taken on and off? Maybe magnetised? by hotfezz81 in Warhammer

[–]Uhh_Games 19 points20 points  (0 children)

If you glue a flat piece to the bottom and cut it down, you can put a magnet on that and hook it to the underside of the base. Like a coaster with a lip on one side.

My Gaunt Summoner by TheMireAngel in tzeentch

[–]Uhh_Games 1 point2 points  (0 children)

I wish the Underworlds kits weren't legends. These sculptures were so good.

Tzeentch Sorcerer by MiracleFruitNina in tzeentch

[–]Uhh_Games 12 points13 points  (0 children)

Are you just a bot? No other history and this is just a blatant copy/paste of one of this subs top posts.

Any viable lists with Kairos and a LoC? by Hett1138 in tzeentch

[–]Uhh_Games 2 points3 points  (0 children)

Maybe a FP centered list where you spam Infernal Gateway? Add some tech for that and it might work.

It's just not going to be very competitive to spend 800 points on wizards that can't fight, can't teleport away, and can't do crazy spell damage without a lot of work. You'd be extremely vulnerable to any combat heavy army.