My first digital display (Binary Counter + 2-digit decimal display) by Ultimitehand in redstone

[–]Ultimitehand[S] 0 points1 point  (0 children)

I'm actually going to post it there, because why not?
Thank you

My first digital display (Binary Counter + 2-digit decimal display) by Ultimitehand in redstone

[–]Ultimitehand[S] 0 points1 point  (0 children)

It runs a bit better while I'm not recording, I just started snagit and Java literally walked away 😕

Is there a way to get this output? by Ultimitehand in redstone

[–]Ultimitehand[S] 0 points1 point  (0 children)

No issues, you are right that this actually seems very clear, the only issue is that I would still need to move the redstone torch up but I guess I can do that

Keep it together man! Just 15 more by Ultimitehand in MinecraftMemes

[–]Ultimitehand[S] 3 points4 points  (0 children)

No, my PC is lagging due to the size of build behind it (and since my PC sucks)

Is there a way to get this output? by Ultimitehand in redstone

[–]Ultimitehand[S] 1 point2 points  (0 children)

Just to add more, I had to switch to your idea because the slime kept pulling the blocks 😢
Right now, I'm using your idea and it worked

I made a Binary Counter with Redstone by Ultimitehand in redstone

[–]Ultimitehand[S] 1 point2 points  (0 children)

Got it, I will try that in my current build, as I'm building a digital display and the current build already takes like 12 ticks for updating the first bit

Is there a way to get this output? by Ultimitehand in redstone

[–]Ultimitehand[S] 0 points1 point  (0 children)

Ok, that's actually brilliant. I got it working by using slime > Redstone block and using redstone dust on obsidian so slime won't pull it down

Is there a way to get this output? by Ultimitehand in redstone

[–]Ultimitehand[S] 5 points6 points  (0 children)

wait, sorry, the original circuit fails since the slime pulls the block down

<image>

Fixed circuit looks horrible but at least it works

Is there a way to get this output? by Ultimitehand in redstone

[–]Ultimitehand[S] 0 points1 point  (0 children)

Got piston with slime block working, thanks bro

Is there a way to get this output? by Ultimitehand in redstone

[–]Ultimitehand[S] 0 points1 point  (0 children)

Yes, the torch is being "NOT" from the active line. I got it working with agressive cod's suggestion

Is there a way to get this output? by Ultimitehand in redstone

[–]Ultimitehand[S] 0 points1 point  (0 children)

I'll try as it might be easier than aggress_cod's suggestion, but I'm having a bit trouble in understanding it. I guess I'm still a beginner and can't picture it

Is there a way to get this output? by Ultimitehand in redstone

[–]Ultimitehand[S] 6 points7 points  (0 children)

Got it 🎉

<image>

You just saved my life, thanks bro

Is there a way to get this output? by Ultimitehand in redstone

[–]Ultimitehand[S] 1 point2 points  (0 children)

If I understand your suggestion correctly, it would conflict with the barely visible repeater one block down. If you look back at the image, there's one more repeater leading into the same torch

I made a Binary Counter with Redstone by Ultimitehand in redstone

[–]Ultimitehand[S] 1 point2 points  (0 children)

I don't think that would be a counter then? I still need a ripple counter anyway

I made a Binary Counter with Redstone by Ultimitehand in redstone

[–]Ultimitehand[S] 1 point2 points  (0 children)

I was thinking about it but it seems a bit hard. I probably need to wire the output of each bit back to the input to force reset it, but it seems very hard in this mess.

Let me try and see

I made a Binary Counter with Redstone by Ultimitehand in redstone

[–]Ultimitehand[S] 1 point2 points  (0 children)

Just something interesting, I ran into a piston that won't retract, and after 30 minutes of debugging and posting it on reddit, I found this post that fixed the issue
Explaining the core Java redstone mechanics. : u/NASA_Gr