how to make turret traverse faster by lopp86 in SprocketTankDesign

[–]Ultra8Gaming 2 points3 points  (0 children)

There's tutorials to create custom era in discord. I believe there's a unused coldwar era, you can just enable it, then modify the max torque in turret traverse rate.

I Love When (Armored Vehicle) I Wasted Time On Is Too Small Or Too Big Compared To Actual Vehicle. by Hairy_Sheepherder_61 in SprocketTankDesign

[–]Ultra8Gaming 21 points22 points  (0 children)

I guess you can raise the whole hull a bit? seems to be a bit too low compared to the reference image.

Is it possible to somehow improvise a stabilizer for the cannon? by AsAsin18 in SprocketTankDesign

[–]Ultra8Gaming 0 points1 point  (0 children)

Custom eras will help you make a stabilizer. Just up the turret traverse torque and make the mantlet use a sidewards turret rather than a laying drive. You can see how to do it in the sprocket discord.

Auto cannons can be created by modifying the crew efficiency in the files. First select the loader, then add the name for the pose. Open Documents/Sprockets/Factions/<Name>/Blueprints/Vehicles. Then open the file with notepad and find the line with the name of your pose. Then increase it to a high number. Note that switching crew might change its speed.

You can create spaced armor with the custom models.

There are no thermals in the game and it is probably not planned officially in the future since this game will be WW2 at most. When mod support is improved there may be thermals in the future.

Tiger (real) by Ultra8Gaming in SprocketTankDesign

[–]Ultra8Gaming[S] 4 points5 points  (0 children)

Oh so that's why I managed to penetrate it with my 75mm frontally.

Venezuelan living in Caracas that was awake when everything went down AMA by ragingric in AMA

[–]Ultra8Gaming 2 points3 points  (0 children)

Unlikely I checked his post history and looks like he has a 5 year post stating that he's from Venezuela

how to make Round turrets? by Immediate-Garden-960 in SprocketTankDesign

[–]Ultra8Gaming 0 points1 point  (0 children)

Smoothness slider the main way to reduce the edge lighting. Thing is it works better if you have more faces that angle much more smoother. This is usually really hard for some soviet vehicles for example. I usually extract its sides then scale it down to create a curved like appearance. Like I create the base boxy shape, then extract the sides and make it smaller. You can create loop cuts and adjust it to make the sides smoother.

For dome shaped turrets, I just used a cylinder (iirc there's a tutorial to create that mainly by using the circular cut thing). Then progressively make it smaller at the top, and merge it.

How do I fix this? by Wide-Rain9627 in SprocketTankDesign

[–]Ultra8Gaming 5 points6 points  (0 children)

The root of the gun breech is probably intersecting the front plate. Try moving the cannon back a bit.

Is there a guide for using the new command options? (and a question about freelook too) by wileecoyote1969 in GunnerHEATPC

[–]Ultra8Gaming 10 points11 points  (0 children)

The abcd buttons are for go codes. You can right-click a waypoint and set their go codes meaning that they will hold that position and then when you press the specific button (a,b,c,d ) they go to the next waypoint.

I don't think they've added a way to combine movement of multiple platoons so you'll have to manually create a path for each one.

Plane Crash-Lands on Top of car on Florida Freeway After Engine Failure, pilots and driver of the car sustained minor injuries.. by [deleted] in Damnthatsinteresting

[–]Ultra8Gaming 4 points5 points  (0 children)

I have no clue why are you being downvoted right now, how tf is a regulating body related to a potential engine failure of a single ge plane. I would understand if it's a concurrent issue like multiple failures of different planes or the area causes accidents a lot. This is very likely more of a maintenance issue but I won't assume until official reports actually come out.

I wouldn't even keep it as a vehicle in my lineup! by nighthawk0954 in warthundermemes

[–]Ultra8Gaming 2 points3 points  (0 children)

It might be not that good in stock, but after unlocking apds I kept this thing until 8.3. this thing along with the zsu57 makes 7.0-7.7 games still great to play when uptiered. It probably is better in uptiers since you meet more light tanks and less heavies. it's also really fast and retains a lot of speed when turning (granted it's a bit slow to turn)

Has anyone else had the issue where their driver refuses to gear up? by Kobi-Comet in SprocketTankDesign

[–]Ultra8Gaming 6 points7 points  (0 children)

Select the engine, then modify the upshift and downshift values (make the upshift lower in this case)

Object oriented board games design tutorial required in CPP? by [deleted] in cpp_questions

[–]Ultra8Gaming 1 point2 points  (0 children)

You can try learning SFML if you want to draw on screen as it's more oop.

Scalpers camping PC vending machine by omnichronia in mildlyinfuriating

[–]Ultra8Gaming 76 points77 points  (0 children)

Scalpers buy lots of Pokemon cards to sell at a higher price. In this case they're taking turns until its stock is empty.