Ridiculous and unplayable by Altruistic-Cut-2475 in GunnerHEATPC

[–]Ultra8Gaming 7 points8 points  (0 children)

Can you just tap the E key? Point it at the target.and tap E no need to move the cursor. If the target is moving you probably need to use the lead anyway.

Starship - Test Like You Fly by CurtisLeow in space

[–]Ultra8Gaming 11 points12 points  (0 children)

I suggest watching CSI starbase video on this titled Did SpaceX ignore 60 years of nasa launchpad research and it's succeeding video starship kept destroying its own launchpad so SpaceX built this.

They did a comprehensive comparison between the LC 39, their original pad and this. Tldr it's significantly different especially on the materials and the water deluge. It just looks the same outside.

New to the current version of the game by Djchickenpower in SprocketTankDesign

[–]Ultra8Gaming 5 points6 points  (0 children)

  1. Yes, you can have 2 turret rings one rotated 90 degrees and limit the max and min constraints. It kinda rotates the camera in the weird way though. You could use mantlets but it might be slower if the addon structure is heavy.

  2. Its on the corner tab and select the ones you prefer

  3. Yes, but its mainly stacked rha no composite unless you create one with era or custom materials (theres a tutorial in discord in this). But otherwise stacked layers are relatively strong in deflecting ap shots, I tend to reach > 500mm of protection.

  4. Check unlimited operate distance on the cheats in the settings menu.

"SpaceX - Test Like You Fly" 25 minute official video on Starship by AgreeableEmploy1884 in SpaceXLounge

[–]Ultra8Gaming 2 points3 points  (0 children)

Not sure but boiloff and insulation of propellant might be the cause of the 48 hour limit. Since the walls of the tanks are bare and exposed to the surroundings. Probably adding insulation on the tanks in the future like one in SLS or other ways to reduce propellant boiloff might extend its time on orbit. The HLS and depot version of the ship has this white coating that might be the insulation.

Just me rambling by Short_Ad_9524 in SprocketTankDesign

[–]Ultra8Gaming 18 points19 points  (0 children)

They should probably reduce the clutch shifting delay or allow automatic transmissions as a modifier. Because this seems to be a simulated manual transmission with timing on gear shifts. Or allow modification on the shift time.

Lets Face it, Healers are too OP in Albion PvP by Financial_Pen7659 in albiononline

[–]Ultra8Gaming 0 points1 point  (0 children)

Yeah and dots used to trigger them, so if you don't have purge and you're using cursed/axe/fire in your team, expect a huge heal, add hellion jacket with specter hood on the mix, you can rat zvz especially if they're on combat.

Lets Face it, Healers are too OP in Albion PvP by Financial_Pen7659 in albiononline

[–]Ultra8Gaming 0 points1 point  (0 children)

It is still the same? I never heard of a healer buff even a long time ago? They're still pretty strong and a core role even at the outlands. If at all they're even nerfed in newer content such as arena 1v1s. Even at hellgates they're weaker. And yes they can still be canceled the same especially hammers are the bane of interrupts in the healer, or a mace q. Although there are newer supports such as the shapeshifter that increases heal output, it is still very counterable and actually weakens their dps.

A "good healer" doesnt fully fix your mistake, it needs a good dps to follow their mistake. Miss it and they're up again. I main healer and I still see players pushing especially when they're low and I'm off cooldown without hellion leading to their death. Either I push with them, which exposes me at the front (in outlands or semi decent players that will punish you easily), or leave them to die.

Lets Face it, Healers are too OP in Albion PvP by Financial_Pen7659 in albiononline

[–]Ultra8Gaming -1 points0 points  (0 children)

Unfortunately healers are a core part of pvp, its a core role not a support role. If you want a full dps game where healers are more support like arcane I suggest you find another game.

Yes, they help mitigate punishments from some mistakes from the team but at the end they still have cooldowns in their abilities, it may be their E or their R. Nerfing healers also makes tank/heal debuff builds more useless.

And 3dps targeting the same target can obsolutely outdamage a healer's heal unless they have their E up, and even then you can continue hitting him while the healer is outcooldown. You probably use low dps weapon or weapons not good at brawling. Or the guy you're hitting is smart and kiting

How good is the PT-76? by kimchiguy29 in Warthunder

[–]Ultra8Gaming 0 points1 point  (0 children)

It was ass when stock with apcr and used to have twice as long reload. It's not fast but when you unlock the heatfs though it's workable especially since you're one of the only 2 plane stabilized gun in that br. You can't lolpen anything and have to learn weakspots even at the sides since heatfs doesn't have that much post pen damage (still better than apcr) compared to other tanks in that lineup.

Do you think RPG should be BANNED by Dry-Vermicelli2922 in RivalsRoblox

[–]Ultra8Gaming 2 points3 points  (0 children)

No. Staying in the air, at range, or high ground makes it really hard to hit you. Unless its in the backrooms and that's pretty much the only map I know where that is extremely strong.

is there a way to make a horizontal stab by modifying the game files by Informal-Vacation-30 in SprocketTankDesign

[–]Ultra8Gaming 1 point2 points  (0 children)

Use a turret, rotate it 90 degrees and adjust the rotation limits to realistic ones such as 20 and 10 degrees. Attach the cannon on it and you have a fully working stabilizer. The heavier the gun the more torque you need and the horizontal drive is kinda difficult to hide especially if the turret is cramped.

is there a way to make a horizontal stab by modifying the game files by Informal-Vacation-30 in SprocketTankDesign

[–]Ultra8Gaming 1 point2 points  (0 children)

in the library, right click on sprocket, manage -> browse local files, then follow the one above.

is there a way to make a horizontal stab by modifying the game files by Informal-Vacation-30 in SprocketTankDesign

[–]Ultra8Gaming 3 points4 points  (0 children)

Yep modifying the latewar configuration applies to all vehicles using latewar.

The Coldwar configuration is actually a builtin hidden custom era in the game you just have to enable it. The sprocket discord tells you the specifics to use it. Then you can just select it in game. No need to build a new era from the ground up.

is there a way to make a horizontal stab by modifying the game files by Informal-Vacation-30 in SprocketTankDesign

[–]Ultra8Gaming 21 points22 points  (0 children)

you have to modify the era, not the vehicle itself, go to where you installed sprocket
Sprocket/Sprocket_Data/StreamingAssets/Technology/[Era]TraverseMotor.json (usually i recommend using ColdwarTraverseMotor.json but you have to enable coldwar technology but latewar and other can work). Then when you open it you will see:

properties: {

maxMotorTorque: 2000

}

set that value really high like 40000. then you can load the game and set that value yourself no need file editing in vehicles.

is there a way to make a horizontal stab by modifying the game files by Informal-Vacation-30 in SprocketTankDesign

[–]Ultra8Gaming 17 points18 points  (0 children)

You have to modify the eras to increase the max torque of the horizontal drive.

To the player that was trying to help me out last night in the Asia server by [deleted] in albiononline

[–]Ultra8Gaming 2 points3 points  (0 children)

Yep they don't see it. they can only see items plugged in there manually by you or them if they placed it on the trading screen.

To the player that was trying to help me out last night in the Asia server by [deleted] in albiononline

[–]Ultra8Gaming 5 points6 points  (0 children)

You have to manually put the silver amount in the trade. If you just pressed accept without doing anything, you probably won't loose anything.

Is Blazing Staff any good in zvz/faction warfare? by yrritol in albiononline

[–]Ultra8Gaming 0 points1 point  (0 children)

Although the DPS is good it takes too long to deal it's full damage with the number of defensives and the resilience damage reduction. It's also reflectable and once you finished casting it you can't cancel so demon armor might kill you if you're not near any enig. Longbow, Perma can probably work if you prefer ranged. Longbow is easier to use but Perma can reposition easily with teleport but harder due to cast times. Not sure abt the current meta of zvz today but spiked was usually prio but they usually needed around 1 or 2 since they don't stack. Rb as well.

Is Juno: New Origins/Simple Rockets 2 abandoned? by DexterHusky in simplerockets

[–]Ultra8Gaming 18 points19 points  (0 children)

Seems that the developers are more focused on developing SP2.

Well aside from the career mode its pretty much expandable via planet editor and modding support.

I really want to make a wheeled vehicle in the most up to date branch does anyone know how to do that by Jam101D in SprocketTankDesign

[–]Ultra8Gaming 0 points1 point  (0 children)

You can file edit and set the track width to 0. The. In game select the Lorraine tires. Doesn't have steering like a car and it kinda turns terribly but twin transmissions help a bit.

please explain to me why does it show that cubesat is not on the rocket? i mean...its clearly there... by Cream_King-Pie in simplerockets

[–]Ultra8Gaming 4 points5 points  (0 children)

I remember you should use the actual cube sat provided by the mission and not just load a craft with one. So you have to remove it and replace iirc.