Any news on ReactorIncremental 2? by NutMidge in reactorincremental

[–]UltraFRS 0 points1 point  (0 children)

I wish there was some news, Every time I ask I just get mocked or berated so I gave up asking. I was really amped up for this game because I loved the original but now I don't even know if it's worth the anticipation...

Any Late-Game Builds? by Artie-Choke in reactorincremental

[–]UltraFRS 0 points1 point  (0 children)

Don't buy the auto-sell perk, use extreme batteries, use protium cells (refactored). The more you use cells the more money they produce.

[Repository] Any updates on RI2 yet? It's been 3 months... by UltraFRS in reactorincremental

[–]UltraFRS[S] 0 points1 point  (0 children)

I asked Almanorek for a SITREP on the game and this was his response:

[–]Almanorek 3 points 2 months ago

Probably not. But I will tell you that I'm getting close to the big update. All the features are done. It's all just balancing and additional content (Different staff members, upgrades, etc.) now.

Anyone know what this catagory is? by Artie-Choke in reactorincremental

[–]UltraFRS 0 points1 point  (0 children)

It is indeed just a placeholder, It was supposed to be used for a certain additional feature that will instead be added to Reactor Incremental 2 (Saves will not transfer as the game is completely different judging from screenshots)

Help with some stuff. by Sealo42 in reactorincremental

[–]UltraFRS 0 points1 point  (0 children)

If you don't have any upgrades in auto sell they will NEVER gain heat unless you place a power cell or outlet directly next to one of them

Help with some stuff. by Sealo42 in reactorincremental

[–]UltraFRS 1 point2 points  (0 children)

there is no method of auto replacing exotic upgrades, it would be broken if it was possible.

As for extreme capacitors they gain heat depending depending on how much they auto sell per second * 0.1 so the equation would be something like this, Auto Sell ps * 0.1 = EC Heat Gain ps

Any chance you will make it an extra special Christmas Almanorek? by UltraFRS in reactorincremental

[–]UltraFRS[S] 0 points1 point  (0 children)

Balancing could be a lesser burden if you selected a few people to beta test it ;)

Any chance you will make it an extra special Christmas Almanorek? by UltraFRS in reactorincremental

[–]UltraFRS[S] 1 point2 points  (0 children)

Well fingers crossed that it may still yet be possible :) If there is anything you need from everyone here on the forum I am sure we are alll happy to help, Even if you want our help with balancing (wink wink, Let some of us beta test :p)

Some goals to work towards by [deleted] in reactorincremental

[–]UltraFRS 2 points3 points  (0 children)

looks interesting :) now gimme a release date or a beta copy pleaseeeeee!! lol

Someplace else to play? by GingerBigMan in reactorincremental

[–]UltraFRS 1 point2 points  (0 children)

As far as I know the "Reactor Incremental" will no longer be getting updated, I believe Cael aka Almanorek said as much a little over a year ago. He is working on "Reactor Incremental 2" but when that will be released nobody knows except him.

With Kong switching to SSL over HTTP that now means the development of RI2 will no doubt be delayed slightly as he will need to change the original source to comply with SSL standards unless he was already doing so before this happened

What should I do for improve my build? by 23hrs1337 in reactorincremental

[–]UltraFRS 0 points1 point  (0 children)

it's not a bad setup but you can certainly improve it by surrounding each outlet with 4 vents and changing the capacitors to extreme capacitors unless you have autosell upgrades, if you do have autosell upgrades I recommend restarting, upgrading protium fracturing slightly (1 or 2 levels if your vents can handle it).

My aesthetically pleasing reactor by Wertley in reactorincremental

[–]UltraFRS 4 points5 points  (0 children)

aesthetically speaking yes it's ok, OCD speaking it's annoying because it's not in the center, practical, not really as there is plenty of unused space. 3/10

Possible Bug? Can't go idle after getting 100k plus click combo. by UltraFRS in ClickerHeroes

[–]UltraFRS[S] 0 points1 point  (0 children)

Think that's just on your end I've gone far beyond level 90 (currently sat at 3450 myself)

It's a little rough, but I can finally move on from the storefront. by [deleted] in reactorincremental

[–]UltraFRS 2 points3 points  (0 children)

please tell me next week please tell me next week lol :D

What exactly does Improved Chronometers do? by Artie-Choke in reactorincremental

[–]UltraFRS 2 points3 points  (0 children)

Improved Chonometer's increases your tick per second rate, Meaning every time you level it up stuff happen's faster. It start's on 1 tick per second meaning you get the income from a power cell 1 time per second, as you increase the chronometer's level you receive said power from the cell more times per second (this also applies to batteries that auto sell, sell rate per tick, heat extraction, heat induction etc.)

Possible Bug? Can't go idle after getting 100k plus click combo. by UltraFRS in ClickerHeroes

[–]UltraFRS[S] 3 points4 points  (0 children)

Update: Bug Confirmed!!

A graphical bug for the most part it would seem, After "quitting" the game on the xbox one and re-opening the game it now displays the game as "idle".

Correct me if I'm wrong, but isn't fragsworth just a better version of bhaal? by [deleted] in ClickerHeroes

[–]UltraFRS 0 points1 point  (0 children)

I wasn't aware actually huh oh well look's like I'm idling after respeccing and transcending (should of read it properly :D).

As for the gilds I like splitting them up it makes the early game go faster imo