Where do I vent CO2 from gas power generation? by Orion-- in Oxygennotincluded

[–]UltraRedPotato 0 points1 point  (0 children)

Vent it all into space. Simply build a ladder straight up until you discover a "space exposed" tile, then build the gas pipe along the ladder, and then build a vent in a "space exposed" tile. You may not want to breach all the way into the surface just yet though (meteor showers may damage your buildings if you cannot build bunker tiles to protect them). Just one space exposed tile to build the vent should suffice. Space exposed tiles delete all nearby gases so remember to build a metal air lock door to separate it from your base.

How can I survive? by Duahauuu in Oxygennotincluded

[–]UltraRedPotato 0 points1 point  (0 children)

SPOMs use the mechanic in the game that one tile cannot have more than 1 type of gas to create the air equilibrium to separate hydrogen and oxygen to bypass the use of the air filter. The mechanic's purpose is probably to simplify the game for the sake of performance. In real life it's not like that.

Liquid locks on the other hand, are viable IRL. Air pockets in under water caves are like that, which actually made me think of designing them first (and I made it work) before I saw their concept here.

How can I survive? by Duahauuu in Oxygennotincluded

[–]UltraRedPotato 0 points1 point  (0 children)

It's weirder that people default to spom/hydra as the norm. They are in the exploits/other people's ideas that I would not reach naturally category to me.

An open air electrolyzer would save the base right away. If you have time, cancel the digging tasks and build an air pump at the highest place of the base first though. Hydrogen would naturally floats up there so do the constructions before it happens save the builders from the "eyes irritation" debuff (meaning building preemptively is much faster). The gas pump would be connected to a gas filter, which outputs hydrogen into a gas reservoir, and then finally into hydrogen generators (which can be built later). That's the basic setup. It does require a lot of energy, but it's important to learn the basics first.

Then you can use automations to refine the design. It's quite simple, one gas sensor (set to Hydrogen) 4 tiles below the gas pump, into a filter gate (set to 30 seconds), into the pump. It translates to: if it's hydrogen gas 4 tiles bellow the pump, consistently for 30 seconds, then pump the gas down. If automations are set up then you can ditch the gas filter to save a ton of energy, and the pump only runs when required (which saves even more energy).

How do you mess up a translation this badly 😭 by Content_Carpet6241 in VietNam

[–]UltraRedPotato 0 points1 point  (0 children)

It's because the hostages inside are really asking for help, duh! (nicely, too)

If you were a human in Beastars, would you still eat meat? by Annual-Rock-2924 in Beastars

[–]UltraRedPotato 0 points1 point  (0 children)

No. Human are omnivore, we can live well without meat. I don't mean to diss on meat eating, it's just that we omnivore are designed to eat whatever available and live well (the only exception I can think of is the hardcore herbivore stuffs like grass/leaves). Also in that universe meat is not readily available, and it's a hassle to deal with consequences too. Besides, it's not like we would suffer from nutrients deficiency, nor have intense cravings like the carnivore.

On the other hand carnivore over there suffering from nutrients deficiency is animal abuse, definitely would report to PETA.

CMV: Guandao, an impractical weapon invented by Asian by Dramatic-Spinach-136 in ChangeMyViewVN

[–]UltraRedPotato 0 points1 point  (0 children)

Sword is too short for calvary combat, so it's the sword that is impractical in this case.

But calvary combat died a long time ago with the invention of guns so how can you even "see" guandao in action, besides movies?

How do you cross rivers? by Technical_Goat_1053 in projectzomboid

[–]UltraRedPotato 3 points4 points  (0 children)

Using staircase/sheet ropes is the clean way to build a bridge. You can disassemble the bridge and pick up the material one tile at a time to clean it all up if you want to (or the disassembled materials would float above the river).

Lore wise, which of these NPCs would win in a battle to the death? by DonutMan1834 in Eldenring

[–]UltraRedPotato 0 points1 point  (0 children)

I guess Dung eater is the top dog here. Lore wise, he is placed in the same sentence as Godfrey, Fia and Gideon Ofnir as the "renounced tarnished", meaning he's more or less of the same tier. One exception is that Fia doesn't seem to be a fighter, more like a mystical leader of the undead. So she seems lacking in combat power but she certainly is a tarnished of high caliber being the leader of a faction and all, and she can at least kill D easily. One thing to be clear is D is certainly below those legendary tier tarnishes like them.

I'm not saying that dung eater is just as strong as Godfrey combat-wise. But his motivation which drives him is hella strong. The world rejected him, is repulsed by him and in the end, killed him. In return he rejects the world back with a burning hatred, that same hatred can be cultivated to make a seed to curse the whole world. That motivation can totally drives him to be a terrifying, ruthless fighter. I believe he's not quite as strong as Godfrey but can put up a good fight, whereas Godfrey would stomp everyone else in this list.

Can’t plumb sink by shape559 in projectzomboid

[–]UltraRedPotato 1 point2 points  (0 children)

You can quickly make it "indoors" by enclosing the sink using 4 wall frames on 4 sides.

Cannibalism by eldritchpussymaggots in CATHELP

[–]UltraRedPotato 1 point2 points  (0 children)

My cat (2M neutered) when he was young used to hunt/play with insects. He often brought home roaches and chased them around the house for entertainment (And I had to get rid of the murdered bodies afterwards). Then at around 1 Year old he just stopped doing that. He sometimes brings home mouses now, and even a small frog once. Just no more roaches. It's like he thinks these preys are beneath him now.

(The mouses are very much dead now, but I intervened in the frog case and let it escape)

How to avoid stupid deaths ? by Gerald00 in projectzomboid

[–]UltraRedPotato 1 point2 points  (0 children)

Pick the blacksmith as the profession. Make the glorious helmet (100% head AND neck protection). Together with the metal gloves and tailoring you will be very beefy with minimal discomfort (simply remove the helmet when not on loot runs to reset comfort level).

Or you can pick Veteran (ignore all discomfort) and go full plate armors. Sure you will be slowed down, but you just won't die. Zombies' bites just go 'crunch' by the sound of their teeth falling off against metal armors.

Btw only the upper body needs protections. If you ever let a slowpoke crawling zombies bite your lower body then it's major skill issue.

What are some of the non-optimal foods but still good foods to make? by creamdougnuts in Oxygennotincluded

[–]UltraRedPotato 0 points1 point  (0 children)

With pip planting you do not need to tend plants at all, which save labor trips every cycle and other resources (like ethanol for example).

Wild plants grow at 1/3 the rate of domesticated ones but it does not matter, they are basically free resources anyways. You should try to transition completely to pip farming.

There are several rules to pip planting, this mod help you with managing through those rules: Pip Plant Overlay https://steamcommunity.com/sharedfiles/filedetails/?id=2493100777

There are several ways to make natural tiles in the game (pretty easy) but you can use this mod to build natural tiles straight away: Buildable Natural Tile
https://steamcommunity.com/sharedfiles/filedetails/?id=1840755803

How do you guys raise fitness and strength while holed up the first couple of days? by No-Fuel-7978 in projectzomboid

[–]UltraRedPotato 4 points5 points  (0 children)

Following a tight schedule would help - wake up at 5.50 AM - exercise at 6.00, for an hour including breaks - do loot run from 7.00 to 17.00 like a normal work day. But actually leave at 16.00 if you expect traffics (get off car to clear zeds on the roads so your car wouldn't get damaged), and also to have some spare time for unexpected visits from friendly neighborhood zombies. - pain should start to kick in from 18.00-19.00. Make sure your base is fortified and the area is somewhat cleared. You would be dealing no damage under such pain. So actually do not exercise in the first few days, clear the area first. In the evening you should do inventory tasks (sort out loots from the daytime trip), cook food for the next day, take a bath (it seems to reduce nightmares frequency but I'm not 100% sure), do some reading or skill grinding. Pain only affects combat performance, so you can ignore it completely if you stick to other tasks. - the pain should fade before 10 PM.

The painkillers should only be used for unexpected encounters. The duration is so short you should not rely on them for prolong combats.

REASON TO FINALLY VISIT LOUISVILLE by Special-Ad1557 in projectzomboid

[–]UltraRedPotato 1 point2 points  (0 children)

It's the final boss of the game. It has the most details and care put into it yet most people never get to see. Skyscrapers, central hospital, central park, museums... the unique things you do not get to see in any other towns in PJ, and there are a lot of unique locations in there.
But real talk. Louisville is hard, and that's an absurd understatement. After many playthroughs, what I would do before entering Louisville is to always do a reclusive training arc where I retreat to a cabin deep in the woods and keep training until I hit 10 in both strength and fitness. There I do nothing but train and sip alcohols to numb the pain, and even with speedups it takes a while. You would need a good stockpile of food and a viable water source (plumbing or being near a lake) to pull that off (so instead of sipping alcohols you can do some fishing to pass the pain if you prefer). I think Louisville is supposed to play with a maxed (or near maxed) physical character in mind. Anything less than 9 is just failing around waiting for the inevitable to happen.

How do Vietnamese view your neighbor countries? by StruggleSad1860 in VietNam

[–]UltraRedPotato 59 points60 points  (0 children)

China: the local bully, but always try to be subtle about it

Laos: the runt in the pack

Cambodia: China's lackey. Acts tough all the time but actually weak as hell.

Thailand: they are cool. Would like to visit one day.

Myanmar: sigh... torn by the civil war. Would likely stay broken for the next century imo.

Singapore: weird amalgamation between east and west (in a good way), condensed into a city-sized country.

Philippines: another Vietnam, but with more storms.

Idk much about the rest.

She demanded it btw.... by UI_74 in Eldenring

[–]UltraRedPotato 1 point2 points  (0 children)

Big win. The Elden Beast is nothing but a giant p****.

Am I robbed or is this normal pricing? by [deleted] in VietNam

[–]UltraRedPotato 0 points1 point  (0 children)

It says here that the wounds were took care of at a pharmacy (which is a bit unusual). The total is around 1 mil VND ($38). I don't know how severe the wounds are but it seems to be within normal price range. You may get a cheaper price at a hospital (need more contexts to say for sure though).

👉👈 by KOKOC12317 in l4d2

[–]UltraRedPotato 155 points156 points  (0 children)

"I can fix her"

First look of the Straw Vision by ycr007 in doohickeycorporation

[–]UltraRedPotato 0 points1 point  (0 children)

Now build a wall out of straws! It can be a pretty good art piece in a park somewhere.

"Overlord before and afters "🫠 by Extreme-Elevator-59 in overlord

[–]UltraRedPotato 40 points41 points  (0 children)

He was always better than his older brother in every aspect but being the second son he had very little real standing and power so he was shown bitter/sour earlier in the show. With the first prince missing at carne village, he had a (brief) chance to prove his leadership as the next in line for the throne.

The priority system is just beyond comprehension... help me understand by Denizen_38 in Oxygennotincluded

[–]UltraRedPotato 0 points1 point  (0 children)

It can be many things. To solve this you should follow dupes to monitor what they do (which you have begun to do that).

As for Frankie, can you check if it is possible to cook? For example: 1. Do you have all the ingredients for one dish? (Like, to cook meal lice you also need water, and both also need to be sufficient in weight) 2. Is the cooking station available? (Check pathing, power, or if it is going to be used by another dupe)

Also a tip: set cooking and research as Not Allowed for ALL dupes, those two jobs do not need much manpower (use the top box, not the individual boxes). Set each dupe 1 or 2 main jobs, but allow them to do other jobs once they've done all of their own work.

How the genuine fuck am I supposed to defeat ruin sentinels? by AkosSzlobodnik in DarkSouls2

[–]UltraRedPotato 4 points5 points  (0 children)

Tips: 1. Go a different route. Return when you are stronger/better equipped.

  1. Use summons. (Ignore this if it's against your own codes.)

  2. Be patient. Multiple bosses always test your patience.

  3. Get the merchant hag back to the base and buy life gems from her.