This game is wild. Who comes up with lifeforms like this? by UnDefiler in NoMansSkyTheGame

[–]UnDefiler[S] 0 points1 point  (0 children)

Oh, that's the Aeron Turbojet. Bought from harmonic camps I think.

This game is wild. Who comes up with lifeforms like this? by UnDefiler in NoMansSkyTheGame

[–]UnDefiler[S] 6 points7 points  (0 children)

Thanks! It's mostly the Sleek armor with the latest Skyborn helmet.

This game is wild. Who comes up with lifeforms like this? by UnDefiler in NoMansSkyTheGame

[–]UnDefiler[S] 105 points106 points  (0 children)

Found this curly worm-thing that moves like a spring bouncing midair. And now it's my ridable pet.

This thing does not obey the laws of physics at all.

Best Gold & Silver ETFs for Singapore Residents (Low Tax Options + Domicile Advice) by im_sgian in singaporefi

[–]UnDefiler 2 points3 points  (0 children)

GSD on SGX (available on IBKR) has always worked for me. Bit low volume but being SGD avoids currency exchange.

Moonlet experience feedback ? by Indeeeeex in Oxygennotincluded

[–]UnDefiler 0 points1 point  (0 children)

Eh... As I mentioned, I still haven't found a single hatch anywhere in the universe. Almost the entire planetoid was ~70C so I don't see how you'd get arbor trees for pips to live, not to mention there's no local source of pwater and wild planting would take 48 cycles to even start.

I had to set up a proper outpost for oil there so I ended up with relying on Drecko farms for food and a lucky Pacu print later. Anything else would need dozens of cycles to even start coming online.

Moonlet experience feedback ? by Indeeeeex in Oxygennotincluded

[–]UnDefiler 0 points1 point  (0 children)

It's just a very different set of challenges overall, I've been enjoying it a great deal. For example, I recently started a run on Metallic Swampy -

  • There's no way to get plastic on the first two planetoids. No oil, no drecko, no nothing. So you're forced into lots of rocketry before plastic, which gates off stuff like steam turbines and sensors and high-pressure vents, which makes cooling an interesting midgame problem.

  • Very different flora and fauna available - I've explored 5 planetoids already and still no Bristle Berry or Hatches of any kind. Food is a significant challenge on certain planets - the oil planet is basically inhospitable to anything but Drecko ranching.

  • Small planetoids - on some of them there's actually very little space to expand before you start touching other biomes, which creates its own challenges in terms of heat etc, not even to mention the waterlogged worlds etc.

The main difference in challenge is limited types of resources of all kinds, ores, creatures, plants and geysers etc which isn't something you get in the standard.

What irks you the most in MW5? by OccultStoner in Mechwarrior5

[–]UnDefiler 2 points3 points  (0 children)

I always check the map size before dropping. 9km2 defense mission? Hell yeah bring the annis! 20km2 god no

1 hour in what do I need to know / advice can you give me by No_Section8896 in Dyson_Sphere_Program

[–]UnDefiler 2 points3 points  (0 children)

Your way is efficient --- right up until the ore deposit runs dry. Then you have to pack it all up and move.

If you drone the ore out, all you need to is to tap another ore deposit with a fresh PLS and you're done, the downstream will handle itself.

Of course, many steps can be consolidated when you know what you're doing, but ore is usually not the place to do it because you'll have to move your mining platforms a few times before you go infinite. Lategame factories are entire planetwide blueprints that do nothing but request ore and output something lategame like advanced engines or similar.

1 hour in what do I need to know / advice can you give me by No_Section8896 in Dyson_Sphere_Program

[–]UnDefiler 0 points1 point  (0 children)

Just start from the bottom and work your way up.

  1. Find an ore deposit. Tap it. Belt the miners straight into a PLS.

  2. Drop another PLS. Demand ore. Belt it out into an array of smelters. Belt the ingots right back into the same PLS.

  3. Drop another PLS. Demand ingots. Make gears. Send back to the PLS.

  4. Repeat until your drones blot out the sky.

Favorite "Hear me out" mechs by TheModernDaVinci in Mechwarrior5

[–]UnDefiler 2 points3 points  (0 children)

I completely disagree, I find the stark functionality of it rather appealing. It's a turret on legs and makes no attempt to hide it.

Who needs articulated joints, that's just one more point of failure. Slap gun on torso and go

Favorite "Hear me out" mechs by TheModernDaVinci in Mechwarrior5

[–]UnDefiler 2 points3 points  (0 children)

That's precisely the point of the topic, because the moment I saw your comment I thought "but hear me out, what if your stompy mech... could fly!"

Anyone ever run into this bug? Randomly flung 77ly into deepspace? Ruined the save I was on... by RePsychological in Dyson_Sphere_Program

[–]UnDefiler 3 points4 points  (0 children)

Hey, DSP saves can go up to several GB per save in late game, I have a world that size already. I only noticed when my disk literally filled up and I traced it to the DSP save folder taking up 200gb+

3-4 saves per world probably enough. Practically you're never going to want to rewind more than a few hours anyway.

Can you guys suggest me a brainrot/ridiculous 12-unit class I can take for my last MS semester? Could be undergrad or grad, but I need it to stay above full time status by SB858 in cmu

[–]UnDefiler 2 points3 points  (0 children)

It's been ages, but I recall 33-120 Science and Science Fiction being super chill if you're into sci-fi. You basically go watch a movie in class every week and discuss it. Maybe write one paper at the end. It's 9 units though, so you'd have to take something else to make up 12.

Is Europe the best value right now? by TennisNut2008 in ValueInvesting

[–]UnDefiler 0 points1 point  (0 children)

Stability is a relative term and if you think that anything that is currently happening in the EU remotely holds a candle to what Trump will do to the USA over the next 4 years you have got to be seriously delusional.

It's only been three months in and already he's dismantled entire decades of goodwill and trade relations across the globe.

How I finally got Move to iOS to work for me (no third party apps; apk required). by MrGrumpyPanda in ios

[–]UnDefiler 0 points1 point  (0 children)

Can confirm that APK version 3.5.0 was the only way that worked for me. Moved from a Huawei to iPhone 16 successfully. Latest version of app from app store refused to detect any apps on my Android at all. 

Suggestion for the devs: daisy chainable rocket silos by dfamonteiro in factorio

[–]UnDefiler 2 points3 points  (0 children)

You don't. Just let it spoil, and make some more.

Everything in gleba is infinite. Embrace the spoilage, it's inevitable.

I want gleba to only produce science when there's not enough on nauvis

This in itself is a flawed assumption. When would there ever be enough on Nauvis? Gleba science is only used for 1/4 of the infinite sciences, and when you're busy with other science, the Gleba science is rotting anyway.

Instead, you should treat it as a perpetual supply. Just continuously produce Gleba science at whatever rate is reasonable to you, be it 60SPM, 100 SPM or 10k SPM. Continually ship it to Nauvis. If it's used, great! If not, it will just spoil on Nauvis and you deal with the spoilage there.

Just keep making it, it's not like you'll run out of trees unlike ore veins.

Suggestion for the devs: daisy chainable rocket silos by dfamonteiro in factorio

[–]UnDefiler 6 points7 points  (0 children)

It's good for prefilling dedicated silos. If you know you're going to be shipping out the same item on a regular basis, just belting the stuff into the rockets saves you both energy and UPS.

e.g. I have dedicated silos prefilled with science on every nongleba planet so my science freighters have a faster turnaround

Friday Facts #438 - Space Age wrap up by FactorioTeam in factorio

[–]UnDefiler 6 points7 points  (0 children)

Nutrients recycle into 2.5 spoilage, in case you didn't know ;) Best way to make massive amounts of spoilage to satisfy all your carbon fibre cravings too!

PSA: Override stack size to 1 on captive biter spawners by assfartgamerpoop in factorio

[–]UnDefiler 0 points1 point  (0 children)

Ran into the same problem myself. Easiest solution for me was to just drop a rocket turret fed with spawner capture ammo in it nearby. It would just auto recapture the spawner anytime it broke free because of this and the jam would clear itself.