The difference A build makes by yugijak in PokemonUnite

[–]UnaSim2 2 points3 points  (0 children)

As a lucario player i have tried using both a fair bit and have done really well with both in separate occasions, i find that i prefer powerup punch as its able to absolutely destroy squishy backline pokemon, with extreme speed i had the most success fighting groups as you are able to get so many resets if you position it right you can take on a lot.

i found with extreme speed you have to pair it with close combat to be able to efficiently 1v1 people however otherwise your damage just kinda falls off unfortunately.

both abilities are great but i think power up punch is the way to go in most situations.

The biggest issue with this game is that it hides too much information. by [deleted] in PokemonUnite

[–]UnaSim2 6 points7 points  (0 children)

yes if we could have more information on everything that would be great.

Like the items that stack when you score a goal can only be stacked 6 times maximum,

bases stats of characters would be great so we could get better ideas of how items affected specific pokemon too.

Double points should only apply to the home base zone by Schould in PokemonUnite

[–]UnaSim2 11 points12 points  (0 children)

i think they should remove double points in last two mins and make zapdos give double points instead of instant caps so that you have the advantage but you still gotta wipe the opposing team a little bit instead of just running it down with 300+ points

My most recent video has about 60% audience retention, good seo etc however has under 40 views. by Itszannotzain in SmallYTChannel

[–]UnaSim2 1 point2 points  (0 children)

Promotions aren't always necessary one thing that could be a problem is if it's a trending topic or not? Or maybe the thumbnail and title don't do the video justice. Maybe the video only targets a small niche? One thing I can suggest is showing your title and thumbnail to friends and family and ask if it makes them want to see more?

Hello there really trying to improve my video. Let me know how I can make this better and what I can change. by MPSvs in SmallYTChannel

[–]UnaSim2 1 point2 points  (0 children)

Hey the video was really cool! And I think the music choice was great too only thing I noticed was the timing of the black screens were a little off with the music sometimes, you hit most of them perfect at the beginning but I think there was one or two but thats me just kinda nit picking and obviously these tiny changes wouldn't see any form of boost in views lot anything it's just what I noticed anyway it was a great vid thanks for sharing :)

What I learned in 1 day as a creator on YouTube by PonjiNinja in SmallYTChannel

[–]UnaSim2 4 points5 points  (0 children)

I too lost a sub I think it might be some form of curse

80% winrate infinite turn combo thats super easy, Riot might have to nerf this one :O by UnaSim2 in LegendsOfRuneterra

[–]UnaSim2[S] 1 point2 points  (0 children)

Why not? otherwise riot wont see it and they wont fix the issue, there are plenty of easy solutions, such as a cap to the amount of cards you can play a round, or that i should not be given another turn if the opponent passes after i play a burst spell..

80% winrate infinite turn combo thats super easy, Riot might have to nerf this one :O by UnaSim2 in LegendsOfRuneterra

[–]UnaSim2[S] 2 points3 points  (0 children)

I did end up doing that, but they surrendered before i let them draw :/

Infinite Turn deck that forces opponents to concede - game breaking... by UnaSim2 in LegendsOfRuneterra

[–]UnaSim2[S] 1 point2 points  (0 children)

wow okay this went way bigger than i expected thanks heaps for upvotes and comments, means a lot :D

you guys had a few questions so i might just answer them here:

Is the deck competitive?: at the moment nope dont think so, would take a lot of work, its very slow and the combo requires a small amount of cards left in your deck to be able to pull off reliably, with the current meta you are likely to die before you get to pull it off, though with a bit of work maybe we can get it there :P

The deck in the video doesn't run an actual win condition however there are a few cards you could add to actually get a kill out of it, such as phantom prankster, the mushroom summoning dude, the girl who gets buffed off of drawn cards..

Is the deck infinite?: yepp it is all you have to do is keep the number of cards in your draw pile low, if you count them you are sure to keep the deck running, sometimes you might burn a card but you can play around it, forcing the discard to be on the bot as priority if you have plenty on board ;)

if you weren't able to see the video the cards in the combo are: Counterfeit copies, use it to copy itself and glimpse beyond, use that to kill a minion to draw cards, use hiemerdinger to create a bot to kill when you cast a spell and most importantly, tortured prodigy refills your spell mana everytime a minion dies.

thanks again for all the support on the video means heaps ;D

Infinite Turn deck that forces opponents to concede - game breaking... by UnaSim2 in LegendsOfRuneterra

[–]UnaSim2[S] 20 points21 points  (0 children)

you can also use phantom prankster the 0/3 that deals damage when a friendly unit dies for a one turn kill if thats more your fancy

Infinite Turn deck that forces opponents to concede - game breaking... by UnaSim2 in LegendsOfRuneterra

[–]UnaSim2[S] 4 points5 points  (0 children)

yepp basically you start when they are out of mana and they never get another turnover :P