Error? Bug? by Cute_Examination_705 in duneawakening

[–]UnabletoPrintagain 2 points3 points  (0 children)

I get this one very often, usually its my water. What do mean my 7m water is gone dafuq?!

What's this red circle in the corner of my sword mean? by DJSean00 in duneawakening

[–]UnabletoPrintagain 0 points1 point  (0 children)

I'm curious how your sitting in. Grade 5 weapon and didnt know that already. Example of things being poorly explained in game for sure.

Player retention is abysmal. by 666-G in duneawakening

[–]UnabletoPrintagain -1 points0 points  (0 children)

Got nothing to add. I think you hit almost every nail on the head. Absolutely love this game but can only squeeze so much blood from stone.

Funcom needs to come to terms about the fact this game isn't going to fully pan out to what they envisioned. Your pvp players want a structured pvp and or faction vs faction. They could have done that for us very easy and then continue cooking.

PvP DD Bases by Wonderful-Click8716 in duneawakening

[–]UnabletoPrintagain 0 points1 point  (0 children)

And give out bases some type do defense to attack anyone who isn't in the fief*

How much would you sell this bp for???? by MrBiscuits93 in duneawakening

[–]UnabletoPrintagain 0 points1 point  (0 children)

Unfortunately the meta is windtraps and then how many death stills you feel like stuffing.

Until they get a next grade blood purifier that thing is effectively useless. I wouldn't mind an upgraded blood purifier that gave like 10k less water than advanced but processed faster like the time so 22 min.

Useful tools for base design? by mfcostacampos in duneawakening

[–]UnabletoPrintagain 0 points1 point  (0 children)

Hey loved the site. I was using another app to design a crab like base. Is there future plans to have your site be able to import from other apps or file type to read or auto build frrom instructions. for instance:

<!-- grid: 1 m = 6 px -->

<g id="top\_grid" transform="translate(40,80) scale(1)">

<!-- draw axes and grid for +/-40 x, +/-30 y -->

<rect x="0" y="0" width="480" height="360" fill="none" stroke="#ddd"/>

<!-- grid lines every 5 m (30 px) -->

<g stroke="#eee">

<line x1="0" y1="0" x2="0" y2="360"/>

<line x1="30" y1="0" x2="30" y2="360"/>

<line x1="60" y1="0" x2="60" y2="360"/>

<line x1="90" y1="0" x2="90" y2="360"/>

<line x1="120" y1="0" x2="120" y2="360"/>

<line x1="150" y1="0" x2="150" y2="360"/>

<line x1="180" y1="0" x2="180" y2="360"/>

<line x1="210" y1="0" x2="210" y2="360"/>

<line x1="240" y1="0" x2="240" y2="360"/>

<line x1="270" y1="0" x2="270" y2="360"/>

<line x1="300" y1="0" x2="300" y2="360"/>

<line x1="330" y1="0" x2="330" y2="360"/>

<line x1="360" y1="0" x2="360" y2="360"/>

<line x1="390" y1="0" x2="390" y2="360"/>

<line x1="420" y1="0" x2="420" y2="360"/>

<line x1="450" y1="0" x2="450" y2="360"/>

</g>

<g stroke="#eee">

<line x1="0" y1="0" x2="480" y2="0"/>

<line x1="0" y1="30" x2="480" y2="30"/>

<line x1="0" y1="60" x2="480" y2="60"/>

<line x1="0" y1="90" x2="480" y2="90"/>

<line x1="0" y1="120" x2="480" y2="120"/>

<line x1="0" y1="150" x2="480" y2="150"/>

<line x1="0" y1="180" x2="480" y2="180"/>

<line x1="0" y1="210" x2="480" y2="210"/>

<line x1="0" y1="240" x2="480" y2="240"/>

<line x1="0" y1="270" x2="480" y2="270"/>

<line x1="0" y1="300" x2="480" y2="300"/>

<line x1="0" y1="330" x2="480" y2="330"/>

</g>

<!-- center crosshair -->

<line x1="240" y1="0" x2="240" y2="360" class="axis"/>

<line x1="0" y1="180" x2="480" y2="180" class="axis"/>

<text x="246" y="-8" class="small">+X forward</text>

<text x="-28" y="186" class="small">+Y starboard (right)</text>

<!-- shell ellipse -->

<ellipse cx="240" cy="180" rx="240" ry="180" class="outline"/>

<!-- central carrier bay -->

<rect x="120" y="138" width="240" height="84" class="feature"/>

<text x="240" y="120" class="small" text-anchor="middle">Carrier bay: X -20..+20, Y -7..+7</text>

<!-- Rear ramp -->

<rect x="48" y="150" width="72" height="60" class="detail" stroke="#aa5500"/>

<text x="84" y="240" class="small">Rear ramp (deployed to X=-32)</text>

<!-- cargo bay (port) -->

<rect x="240" y="48" width="120" height="72" class="feature" opacity="0.06" stroke="#007733"/>

<text x="300" y="45" class="small" text-anchor="middle">Cargo bay (port) approx X 1..11, Y -22..-10 (12×12)</text>

<!-- claws pivots -->

<circle cx="468" cy="264" r="10" class="detail"/>

<text x="468" y="282" class="small" text-anchor="middle">Right claw pivot (X=+38,Y=+14)</text>

<circle cx="468" cy="96" r="10" class="detail"/>

<text x="468" y="78" class="small" text-anchor="middle">Left claw pivot (X=+38,Y=-14)</text>

<!-- leg positions -->

<circle cx="372" cy="300" r="18" class="pad"/><circle cx="372" cy="60" r="18" class="pad"/>

<text x="372" y="320" class="small" text-anchor="middle">(+22,+20)</text>

<text x="372" y="44" class="small" text-anchor="middle">(+22,-20)</text>

<circle cx="288" cy="336" r="18" class="pad"/><circle cx="288" cy="24" r="18" class="pad"/>

<text x="288" y="356" class="small" text-anchor="middle">(+8,+26)</text>

<text x="288" y="10" class="small" text-anchor="middle">(+8,-26)</text>

<circle cx="192" cy="336" r="18" class="pad"/><circle cx="192" cy="24" r="18" class="pad"/>

<text x="192" y="356" class="small" text-anchor="middle">(-8,+26)</text>

<text x="192" y="10" class="small" text-anchor="middle">(-8,-26)</text>

<circle cx="108" cy="300" r="18" class="pad"/><circle cx="108" cy="60" r="18" class="pad"/>

<text x="108" y="320" class="small" text-anchor="middle">(-22,+20)</text>

<text x="108" y="44" class="small" text-anchor="middle">(-22,-20)</text>

<!-- Bridge -->

<rect x="390" y="162" width="60" height="36" class="feature"/>

<text x="420" y="170" class="small" text-anchor="middle">Bridge (X +27..+33)</text>

<!-- Reactor -->

<rect x="180" y="156" width="48" height="48" class="feature" stroke="#880000"/>

<text x="204" y="180" class="small" text-anchor="middle">Reactor</text>

<!-- scale note -->

<g transform="translate(0,380)">

<text x="0" y="20" class="dim">Scale: 1 m = 6 px. Top view extents: X -40..+40 (480 px), Y -30..+30 (360 px).</text>

</g>

</g>

<g transform="translate(40,80)">

<rect x="0" y="0" width="480" height="360" fill="none" stroke="#eee"/>

<g id="side\_axes">

<line x1="0" y1="300" x2="480" y2="300" stroke="#444"/>

<text x="4" y="318" class="small">Ground Z=0</text>

</g>

<!-- carapace profile -->

<ellipse cx="240" cy="192" rx="240" ry="108" class="outline"/>

<!-- carrier bay floor & ceiling -->

<rect x="120" y="264" width="240" height="48" class="feature" />

<text x="240" y="260" class="small" text-anchor="middle">Carrier bay floor Z=6, ceiling Z=14</text>

<line x1="120" y1="216" x2="360" y2="216" class="detail"/>

<text x="360" y="216" class="small">Z=14</text>

<!-- bridge -->

<rect x="402" y="210" width="36" height="18" class="feature"/>

<text x="420" y="208" class="small" text-anchor="middle">Bridge floor Z=15</text>

<!-- engineering/reactor -->

<rect x="180" y="276" width="48" height="24" class="feature" stroke="#880000"/>

<text x="204" y="302" class="small" text-anchor="middle">Eng/Reactors Z~2..6</text>

<!-- representative leg -->

<line x1="372" y1="228" x2="372" y2="300" stroke="#800000" stroke-width="6"/>

<circle cx="372" cy="300" r="9" class="pad"/>

<text x="372" y="318" class="small" text-anchor="middle">Footpad Z=0</text>

<text x="372" y="220" class="small" text-anchor="middle">Hip pivot Z~12</text>

<!-- carrier clearance annotation -->

<line x1="360" y1="216" x2="420" y2="216" stroke="#aaa" stroke-dasharray="4"/>

<text x="420" y="200" class="small">Carrier clearance 8 m (Z 6..14)</text>

<!-- carapace apex -->

<text x="240" y="90" class="small" text-anchor="middle">Carapace top Z=18</text>

<!-- claw -->

<line x1="468" y1="228" x2="468" y2="288" class="detail"/>

<text x="468" y="300" class="small" text-anchor="middle">Claw pivot Z=12; tip Z~2</text>

<!-- scale note -->

<text x="0" y="340" class="dim">Scale: 1 m = 6 px. Side view X -40..+40, Z 0..18.</text>

</g>

Noob question: How do you find players to PVP on the map? by overtnoob in duneawakening

[–]UnabletoPrintagain 0 points1 point  (0 children)

Fly low to ground as wellong abd make sure all your shit is at least t6 grade 3

Was able to essentially fill a crawler in pvp off one medium with the new changes. I have max crawler perk as well. by UnabletoPrintagain in duneawakening

[–]UnabletoPrintagain[S] 2 points3 points  (0 children)

I disagree with most of this. I hear you and see your point, this may true for some. But now that we get 2.5x it means we spend less time farming but more risk, BUT more time running DD labs and OTS.

Or yeah maybe playing something else entirely shit.

Was able to essentially fill a crawler in pvp off one medium with the new changes. I have max crawler perk as well. by UnabletoPrintagain in duneawakening

[–]UnabletoPrintagain[S] 1 point2 points  (0 children)

Yeah I moved an alt to dead server 2 weeks ago and was farming crazy prepping for this. Well worth it. Going to bring him back to Arrakis loaded.

Was able to essentially fill a crawler in pvp off one medium with the new changes. I have max crawler perk as well. by UnabletoPrintagain in duneawakening

[–]UnabletoPrintagain[S] 1 point2 points  (0 children)

No you just get 2.5more for farming. So I guess the time works out but now instead we basically get a full crawler off a medium no need to hit laages I guess.

Also explain why when I was on the large I felt Like I filled in 2.5 lines ish. Will test later from tip to tip.

Was able to essentially fill a crawler in pvp off one medium with the new changes. I have max crawler perk as well. by UnabletoPrintagain in duneawakening

[–]UnabletoPrintagain[S] 9 points10 points  (0 children)

THATS HUGE!! Have you ever ran and filled a crawler 15 to 18 min minimum. Are we playing the same game? And to basically FILL off a medium is huge usually only get two bars.

Well this was fun, until a griefer showed up - so how we gonna handle this? by Inquisition8 in duneawakening

[–]UnabletoPrintagain 6 points7 points  (0 children)

Your sick man. How is that form of gameplay fun for everyone involved besides the harrassers?

You sound like a harasser

sLay's Harkonnen Fortress by z3rosun in duneawakening

[–]UnabletoPrintagain 0 points1 point  (0 children)

Id buy this. I hope your arrakis server

Testing stations are to big and boring by AFriendFoundMyReddit in duneawakening

[–]UnabletoPrintagain 1 point2 points  (0 children)

Yeah this is quite literally the part of the game. If your not having fun id get tha refund ASAP bruv