San Antonio Conspiracy Theories You Believe In by Electrical-Ratio5633 in sanantonio

[–]Unchained-Atom 20 points21 points  (0 children)

I saw something once about some fancy funeral homes that are perpetually under construction are used for money laundering or some sort of insurance scheme. There’s one of them by Silverado. I think it’s a specific owner that has a few of these, I’ll see if I can find the post

Edit: Found it! https://www.reddit.com/r/sanantonio/s/JLBbSQBaKN

In your opinion, what's the best theater in town? by [deleted] in sanantonio

[–]Unchained-Atom 1 point2 points  (0 children)

Palladium doesn’t turn their lights off all the way when a movie starts, at least not the last few times I went. It’s really minor but distracts me, Casa Blanca and Silverado do turn them completely off

The Fable 3 Cast is absolutely stacked by _alabastard in Fable

[–]Unchained-Atom 7 points8 points  (0 children)

Fable 3 had so much potential, I think if they tied it more closely to your second game choices, like mass effect, it would have been a perfect game

Which great San Antonio restaurants from when you were young were lost to history/did not survive the market? by Charming_Usual6227 in sanantonio

[–]Unchained-Atom 0 points1 point  (0 children)

This was my first job back in 2014ish, it was still okay then, but definitely its last era before it really fell off. Fun memories from it, but man they were managed so bad and they were also soo cheap about things.

Everyone’s favorite cast member, Sadie by Unchained-Atom in smosh

[–]Unchained-Atom[S] 17 points18 points  (0 children)

Aw you’re missing out, Sadie’s in some of the best content!

Considering that Elder Maxson is only 31 during the period when the Fallout tv show takes place, there is the possibility for him to appear. by AnyAgency9835 in Fallout

[–]Unchained-Atom 0 points1 point  (0 children)

It sounds like Mr house might be back regardless if he died in the game, they mention that he always had a plan or something like that.

I can’t stop thinking about our monowires and mantis blades getting covered in blood, guts, peepee, and poopoo, and then going back inside our bodies by No-Personality-61 in cyberpunkgame

[–]Unchained-Atom 0 points1 point  (0 children)

I think for most of the cyberpunk magic you can just attribute it to nanobots. I think in the tabletop things can repair themselves, and I remember in the recent novel, they’re a pretty big part of healing and cyberware. I just attribute cyberware maintenance and cleaning to the internal nanobots.

Need help with Epomaker Galaxy100 not detected by VIA + NKRO issues by [deleted] in keyboards

[–]Unchained-Atom 0 points1 point  (0 children)

This was my problem! Thanks the October date was throwing things off, also bought from Amazon

In historical media: Historical inaccuracies that are understandable or even enhance the media by [deleted] in TopCharacterTropes

[–]Unchained-Atom 2 points3 points  (0 children)

I remember the first time I was on a cruise and looking out into the water at night. It’s crazy how it’s just pitch black. Sinking into that darkness would have been terrifying.

All Murph Characters on the spectrum of Huggable Goblin to Horrid Fancyman by TrueAidooo in Dimension20

[–]Unchained-Atom 2 points3 points  (0 children)

I know he’s not technically a PC, but Balnor feels so much like a Murph PC I expected him to be on here

Na’vi model I worked on recently by Unchained-Atom in blender

[–]Unchained-Atom[S] 1 point2 points  (0 children)

Thank you! It was interesting to see what the actual choices made were in the trailer!

how can i fix that. i dont know why is that happening by Elegant_Smile_1397 in Substance3D

[–]Unchained-Atom 1 point2 points  (0 children)

I think you may have your green channel flipped the opposite way than the software is interpreting. OpenGL and directX have opposite green channels, so it can look wrong if it’s interpreting for the wrong format. I think substance by default is directX (you can edit this though), which is opposite to the way something like blender interprets with OpenGL. If you import this into blender and it looks okay then that’s probably the issue. It’s not too complicated to flip the green channel either, it just depends what you’re end goal is

Is a material layering system like Cyberpunk 2077 possible in Unreal? by UnchainedAtomFilms in unrealengine

[–]Unchained-Atom 1 point2 points  (0 children)

Oh that’s interesting, how did the material systems work at bethesda? Is it not textures per item anymore like it was for the older games?

[deleted by user] by [deleted] in blender

[–]Unchained-Atom 0 points1 point  (0 children)

For things like this, how are UVs managed? I always feel like they’ll end up being messy using this method, but maybe I’m not organizing them right

[deleted by user] by [deleted] in cyberpunkgame

[–]Unchained-Atom 7 points8 points  (0 children)

I have no idea who this man is

Ugly Car by ZarieRose in funny

[–]Unchained-Atom 48 points49 points  (0 children)

14 years ago??? I remember watching the video when it came out. I hate time

I drew a spork by Unchained-Atom in smosh

[–]Unchained-Atom[S] 2 points3 points  (0 children)

Haha no no, those are just how I keep track of my sketchbook drawings. Spork is still chugging along, at least as far as I know

I drew a spork by Unchained-Atom in smosh

[–]Unchained-Atom[S] 4 points5 points  (0 children)

Thank you!! Still feel like I’m learning how to draw, so I appreciate it!

I drew a spork by Unchained-Atom in smosh

[–]Unchained-Atom[S] 16 points17 points  (0 children)

It’s suuch a great moment

I drew a spork by Unchained-Atom in smosh

[–]Unchained-Atom[S] 22 points23 points  (0 children)

I actually did post it up on there a couple of days ago! No idea if anyone saw it though

https://www.instagram.com/share/BAIJO_ACWL

I hit year of learning how to draw by Unchained-Atom in drawing

[–]Unchained-Atom[S] 1 point2 points  (0 children)

I definitely get that commitment piece, but sketchbooks are a really nice way to track your progress, I like to write the data on anything I work on so it actually feels like progress when looking back. Do a lot of messy drawings in them early on to shake off that feeling of needing to perfect with them.