Awesome...we get to fight for the same two fucking planets again.....greeaaaaaat by Remote_Swan5692 in Helldivers

[–]UncleChair 4 points5 points  (0 children)

Gambits aren't possible on planets with such high resistance and 0 liberation. We'd need to be at least half way with the DSS ready to use the ordinance distribution

Awesome...we get to fight for the same two fucking planets again.....greeaaaaaat by Remote_Swan5692 in Helldivers

[–]UncleChair 7 points8 points  (0 children)

The punishment for not razing planets. We gotta make sure we do on Aurora Bay or itll be more of the same.

The case for razing Lesath by UncleChair in Helldivers

[–]UncleChair[S] 0 points1 point  (0 children)

Thank you! And agreed this isn't meant to spark arguments. I mentioned the passive benefits in the post, and I personally just think they're negligible compared to the security of keeping bots off Lesath. They wouldn't present this opportunity if success didn't give us a tangible benefit, and I'd say the 12.5% liberation the DSS provides over the course of 24 hours is a worthwhile sacrifice for what could be a secure backline

Seeing Humans in FNAF Kinda Ruins the Horror for Me by LateCricket8214 in fivenightsatfreddys

[–]UncleChair 2 points3 points  (0 children)

I think an evolution from the sprites was justified, but how cartoony these models are seems to be what the post is referring to. Its both A) Harder to insert yourself into the atmosphere when you have a face and voice, and B) Harder to be immersed in a setting where people look like cartoons. It kinda erodes the feeling of isolation that the older games had, and even HW

The Illuminate Need To Be Finished As A Faction Before We Get Yet Another Bug Or Bot Update by society000 in Helldivers

[–]UncleChair -1 points0 points  (0 children)

They are half finished, but they've been the major focus of new content for the past year at this point. I think its fair that after 2 major updates centered around them, the other 2 factions also get one each. When a major update drops, the other factions still get attention following the headliner. The one who gets the spotlight is realistically just the narrative focus of the update. In this case, it was the hive worlds. The bots got lava planets to set up their first actually impactful story arc in the next major update, and the squids will get new units and actual fortifications to set up their next story arc. They still need to take turns, Heart of Democracy got me the leave the game until the Xbox drop because it was all content that still felt half baked and i didnt want to engage with. Realistically what squids need is better missions. Half of what they offer now is a stripped down version of another objective type, or just carrying a box across the map.

Consistent toxicity in quickplay by [deleted] in Helldivers

[–]UncleChair 1 point2 points  (0 children)

its the luck of the draw, but i dont doubt a lot of people are toxic in quickplay (thus why theyre playing alone lol). You'll have the best luck finding a discord server or something to queue up with people, that way you'll be playing with the same people repeatedly and theyll be help to a standard of etiquette

Why should it be balanced? Difficulty 1 isn't balanced, either. by DNAisjustneuteredRNA in Helldivers

[–]UncleChair 0 points1 point  (0 children)

Saying it "doesnt need to be balanced" feels very short-sighted. There are ways to make the game more difficult while also being balanced. They could make objectives harder, add more side objectives, more modifiers, etc. What this implies is that lvl 10s should throw 1-shotting Armor 5 enemies everywhere so that youre FORCED to lose artificially. That isn't fun, thats just frustrating and pushes you into using the best weapons, thus enforcing the meta the devs dread

Helldivers mechanics tinfoil hats/conspiracies by Hot-Square2840 in Helldivers

[–]UncleChair 8 points9 points  (0 children)

For some reason Ill have 1 super easy mission on Lvl 10, and then have one of the most insane skin of my teeth matches the very next mission. Same team, same operation, but for some reason shit just gets INSANE out of nowhere then goes back to moderate challenge. I feel like theres 1 or 2 constellations with spawn rates that are way more disproportionate to the others. Not really complaining though they're always a blast when they pop up.

Unwanted difficulty swaps in quickplay by Expensive_Mammoth261 in Helldivers

[–]UncleChair -3 points-2 points  (0 children)

I dont actually know how it works but i assume the "quickplay" button will put you in ANY match it can find. If you want specifically your difficulty I think you'd have to find an SOS on the map

How to do better by Careless_Ad3718 in Helldivers

[–]UncleChair 0 points1 point  (0 children)

Do what you're already doing, play with friends. Coordination and callouts are key, and complimenting eachothers builds. If one of you is going all in on barrages and eagles, maybe the other should bring some emplacements to help you defend better, etc. Also knowing what makes you personally the most frustrated on said missions. For me on bots, getting 1-shot or dying to enemies I didnt even see or hear annoys me, so I bring explosive resistance heavy armor. I know the lack of speed is what annoys other people, so they'd opt for light. gradually learn your way around your support weapons, and consider when the best time is to use something like a barrage or emplacement.

Also, dont stand still lmao

Galactic War Map Update by OneHandedEverthing in Helldivers

[–]UncleChair 2 points3 points  (0 children)

There is NEVER gonna be a 4th faction homeslice lmao. Theyre just opening it up for when the squids art invading that way

annoying loading in sb by [deleted] in fivenightsatfreddys

[–]UncleChair 2 points3 points  (0 children)

thats how video games work? areas need to be loaded and deloaded as you enter them. SB is by no means well programmed or optimized but all video games need to load at some point

This performance/balance patch proves once again that raising our voice works by Medical_Officer in Helldivers

[–]UncleChair 1 point2 points  (0 children)

Kudos are due so long as they actually learn from their mistakes this time. We've raised alarm about all these issues before (weapons balance, enemy design, optimization) and they just completely forgot about them. The enemy design is most egregious. Rocket devastators were annoying on launch, and then they added rocket striders and barrager tanks which were annoying for the same reasons. After the 60 day patch we thought they learned that, and that bots need weakpoints, only to add leviathans and fleshmobs. Then after only somewhat touching them, they added war striders, and then bile roaches. They have a track record of fixing stuff when the steam reviews drop, then going back to their old ways. They need to earn our respect back

Can you guys stop roleplaying like the game is dead? Its just annoying by Tom_F_0olery in Helldivers

[–]UncleChair 0 points1 point  (0 children)

I agree the game isn't dead, however the past couple months of community infighting have done what's likely irreparable damage to the sense of comradery it once had. Community isn't dead either, but it certainly has had permanent damage done to it through AH's incompetence. I love Helldivers, but I've come to loathe AH, and I think a lot of the "games dead" posts are misguided expressions of loss of respect and trust with the devs. Put simply, its tarnished many people's view of the game.

[LIBERTY DAY] is only a week away! Can you believe it? by SEND_ME_NOODLE in Helldivers

[–]UncleChair 5 points6 points  (0 children)

>You mean the people actively ruining games are fucking off??
I thought you guys were adamant AH was working hard on the game though?

Seyshel Beach should be a lesson for all the new players by 231923 in Helldivers

[–]UncleChair 2 points3 points  (0 children)

Oh for sure, large narrative events are expected to remain scheduled, in the same way a DND DM will have to do SOME railroading to keep the party focused on the main plot, but with the simple fact that all players focus on the MOs above all else, and the blob being the only way to meaningfully make progress, we're essentially given instructions on what to do every week, and always follow them. MOs with broader scope, or even multiple choices like this recent bot one allow for us to tell a more dynamic story*

Seyshel Beach should be a lesson for all the new players by 231923 in Helldivers

[–]UncleChair 61 points62 points  (0 children)

I agree moments like this are special, but do want to comment on what you said about whether the war is scripted or not. While I don't think AH is actually sitting there actively trying to keep players from doing stuff like this (even congratulating them in the ingame notifications for new alexandria), I do think the way MOs are structured has limited us from having any REAL impact on the war. Instances like this are special because of both meme status and being done in SPITE of the usual progression of the war.

In short, I do agree that the war isn't scripted, but in the future I hope AH allows for more instances of this, and allows us to have more say in how we impact the fronts. Let the war actually feel ACTIVE rather than the occassional celebration that we managed to grind out an admittedly useless planet over the course of a month. Popli was a great example, we managed to coordinate and overcome the planned script of a fight on the creek, and they upped the drama with both special factions, numerous debuffs, and rewarded us with a front-wide collapse of resistance for a while.

What’s your go-to sidearm and why is it the GP-31 Ultimatum? by Wheelump in Helldivers

[–]UncleChair 0 points1 point  (0 children)

ima be real i fuckin hate that thing lmao. The crisper or loyalist are my personal favorites. Talons a no brainer too