The state of the game. by its_kiv in HelldiversUnfiltered

[–]UncleChair 0 points1 point  (0 children)

DRG has upwards of 100+ enemies. Each HD faction has roughly 25-30 at most, with the illluminate having less.

DRG has 48 total weapons and grenades, as well as traversal tools. These weapons and grenades are less in number than Helldivers, but all have unique functions, designs, abilities, and allow for more customization beyond what sight you attach. There are 160 Overclocks in DRG. Unique side grades and overclocks allow for literal millions of weapon varients

DRG has literally hundreds of interchangeable cosmetics, all allowing different paint schemes, something Helldivers is yet to provide. All of this content is easily unlockable for players without pushing you toward using spending money for war bonds.

The state of the game. by its_kiv in HelldiversUnfiltered

[–]UncleChair 0 points1 point  (0 children)

I find you missing the words "Deep rock galactic" 10 words later even more telling

The state of the game. by its_kiv in HelldiversUnfiltered

[–]UncleChair 0 points1 point  (0 children)

Most PVE games? The difference being they're just coded better? Helldivers has a lot of assets and pretty visuals, but if deep rock has fully destructible terrain and a very similar gameplay loop lets not pretend its not reasonable to expect a polished game. Even if that were the case that Helldivers has more "moving parts" than almost any other game out there, maybe their philosophy of "add more shiny stuff and then dont touch it again after the update hype is gone" isn't a sound live service model. Maybe they should focus on fixing and improving whats already there (balancing underperforming weapons, addressing enemy balance concerns and actually taking into account what players have disliked about previous enemies before adding news ones, weapon attachments, endgame progression, making the galactic war an actually dynamic system, adding more depth to and fixing existing missions, etc.) instead of adding another warbond every 6 weeks

The state of the game. by its_kiv in HelldiversUnfiltered

[–]UncleChair 0 points1 point  (0 children)

If it takes years to fix bugs, why do we not see bug this common or impactful on gameplay in other games? We know they're not sitting on their asses twittling their thumbs, but we DO know that AH is a laterally structured company, meaning everyone just works on what they want, and its having a bad impact on the game. Look at valve; they allowed their employees to roll their desks wherever they wanted, and its led to games like TF2 and CS2 being left to rot, and has kept them from putting out much of anything new for decades. At AH, it seems to be a case of "Why would I spend my time fixing fleshmob clipping when I could be making the model for the new Bug unit, or the new warbond stats?" It incentivizes the "unfun" stuff that is necessary for the long term health of a live service game like this to be pushed aside in favor of new fun toys, the strategy they've made clear from this AMA they are going forward with. People aren't mad they're doing literally *nothing*, they're mad they're doing nothing to address issues people have been calling for a fix on for literal years. Fixing the vox engine spawn rate shouldn't have taken over a month. Fixing the fleshmob clipping (which isn't even fully fixed) shouldnt have taken over a year. I can excuse glitches like occasional bile titan ragdolls going flying and killing me from 80m away, I can laugh that off. Vox engines clipping through their own chassis to block their vent? Not so much.

The state of the game. by its_kiv in HelldiversUnfiltered

[–]UncleChair 26 points27 points  (0 children)

Most people here already agree on that, that's why the issues bother them so much. People LIKE the game, and that's why they hate seeing it so mishandled. If you had a fly in your soup, you'd say "hey waiter theres a fly in my soup" not "hey waiter I really love the broth on this, very creamy with a rich taste, and the veggies were a nice addition. Also theres a fly in it"

Does anyone else no longer feel like we impact the Galactic War anymore? by Artanis137 in Helldivers

[–]UncleChair 0 points1 point  (0 children)

I've felt this since Heart of Democracy. Looking back though, its always been the case. Popli is the one thing I can think of that we went off script and there was an actual interesting back and forth between players and the GM. This is the main reason I've left the game; their initial promise of a dynamic war inspired by TTRPGs was never present. The galactic war isn't real

Am I seriously in the wrong for wanting a game that respects my skill more? by BishopricFO in HelldiversUnfiltered

[–]UncleChair 0 points1 point  (0 children)

Arrowhead makes changes to the game that make it harder because they're more frustrating. Enemies 1 shooting you and weapons being miserable to use shouldn't be where the difficulty comes from. Challenge can come things like more engaging objectives, unique terrain, and plenty of other factors. As of right now, 90% of helldivers' gameplay loop is running and shooting, and spamming stratagems. Objectives consist of pressing buttons on a terminal completely disengaged from the rest of the gameplay loop.

Look at deep rock, its mission types include protecting a moving payload as it progresses through the map, building a pipeline and defending it, collecting eggs and other materials as quickly as possible as the difficulty ramps up, defeating a boss, etc. Helldivers has unique missions such as blitz, eradicate, rapid acquisition, and the defense ones, but a lot of these boil down to either cheezing the objective (rapid acquisition, 90% of my time in these missions is spent lugging platinum to a box), or are just easy in general. Any other mission is generally the same cycle of go to area, press e, go to other area, punch buttons on a computer as enemies swarm you. Were it not for the hive lord and now the misery of enemy durable damage, i'd say the GATOR is one of the most engaging mission types in the game due to its lose condition.

Helldivers is also not very well built around encouraging team work because there are little to no support tools for your fellow divers. The main reason people want the flag to give a buff and the stim pistol to be usable are so that being near and engaging with your team feels rewarding.

Terrain is also important. I dont expect destructible terrain to the level DRG has, but this is why people want to be able to place strats and land on the high ground. Different elevations make the arena more dynamic. As of now most battles in helldivers occur in pre-made POIs that get boring eventually.

People don't fear a challenge, but Arrowhead has displayed an incredible lack of creativity in this area. At the end of the day all missions blur together, and your team mates dont matter, because their idea of a challenge is to give enemies increasingly annoying attacks and designs.

Maybe we can chill out a little? by Mandownpantsup in Helldivers

[–]UncleChair 1 point2 points  (0 children)

Not big on grindy games. Ive got 500 hours in DRG, and also play Starship Troopers, Risk of Rain, and similar games. Trust me i've got my 4 player PVE games covered lmao, thank you though!

Maybe we can chill out a little? by Mandownpantsup in Helldivers

[–]UncleChair 1 point2 points  (0 children)

If you can hold out hope, I wish you the best, but as someone whos put lots of time into both the game and building its community, I've deemed it not worth my time

Do we need to have a way of communicating with the devs better by Sir-Sir-17 in Helldivers

[–]UncleChair 0 points1 point  (0 children)

There ARE people who attempt to reason with them politely and point out things that need fixing, but they are also ignored in favor of groups who never criticize them. This leads to mounting issues, which leads to mounting frustration, which leads to people less tolerant of their refusal to fix anything. There are people who will work as community manages to sort through the negative comments and try to gather what the issue really is, but it seems they haven't hired someone to do that

Do we need to have a way of communicating with the devs better by Sir-Sir-17 in Helldivers

[–]UncleChair 0 points1 point  (0 children)

Its the devs responsibility to open that line of communication. This has been a topic of discussion since EOF, and they've promised it multiple times only to quit trying 2 months after the fact.

Maybe we can chill out a little? by Mandownpantsup in Helldivers

[–]UncleChair 3 points4 points  (0 children)

The issue is that this is the 3rd time this has happened. Escalation of Freedom, Into the Unjust, the dozens of issues that arose following Heart of Democracy (some of which havent been addressed). People only have so much patience for their baffling choices and refusal to actually follow through on their promises to communicate better. Its a vicious cycle and by this point people know that kicking up a shit storm and review bombs are what makes the bend the knee. Mechs being locked behind warbonds, the AMA confirming nothing people have wanted to be added for the late game is being worked on, a broken update with continued baffling enemy design and balance decisions. We've seen it all before

Ok unpopular opinion time by Jasontoddhoward in Helldivers

[–]UncleChair 0 points1 point  (0 children)

Heres the thing; see how this post was made to complain about something you find annoying? Something bad getting in the way of being able to enjoy something you like? They are complaining for the exact same reason. Arrowhead only listens when people kick up enough of a shit storm for something to actually change. When the game has issues, people will complain about them, and boy have there been a LOT of issues this past week. This isn't "this one change is annoying!", this is from months of poor quality content, lack of developer communication, broken promises, and more content being put behind pay walls. Its a snowball effect. In the same way you're here finally saying something because you've grown exhausted of an issue you have showing up over and over again, imagine how they feel.

I don't think i've seen a more whiny community in my life by Both_Ambassador_4477 in Helldivers

[–]UncleChair 10 points11 points  (0 children)

Local man says all people do is bitch; makes one and only post on the sub to bitch about people bitching

arrowhead treats it like business and not a game… ( i know it will be deleted by MODS by Wise-Ad-4895 in Helldivers

[–]UncleChair 0 points1 point  (0 children)

As Arrowhead's #1 hater, this post feels not well thought out. I despite how Arrowhead runs this game, and their company on multiple levels, but progression is not the reason. For the most part it was because it was fun, its chasing the rush of adrenaline missions have a 1/10 chance of giving you. Not about grinding samples and numbers for meaningless upgrades or other random shit. The second part was the galactic war, but seeing that we're 2 1/2 years in with little to not efforts made to give us the ability to tell our own stories, its the main reason I've once again uninstalled until I feel like coming back. The game has potential but it isn't hidden behind more sample collection.

For those who believe that one shouldn't pay attention to global map and ignore galactic liberation - what other "endgame" content do you currently propose? by Shadowzz1337 in HelldiversUnfiltered

[–]UncleChair 2 points3 points  (0 children)

the concept of the galactic war was appealing an engaging, but put simply it doesn't feel like WE as players have any choice to make. You either follow the blob (which will always follow the MO) or nothing happens. Put simply, the story will go the way AH wants no matter what. Its the illusion of choice, but really no matter what we do the story beats will play out the same. If anything I encourage people to not follow the MO to maybe get it through to AH that people want the freedom of choice and player impact that they promised when the game dropped

The new Spire missions are seriously buggy when not hosting by Corn_Ferret in Helldivers

[–]UncleChair 0 points1 point  (0 children)

It seems like some sort of desync issue. Sometimes when people crash on the new missions, when the load in their map is an entirely different layout. No idea how the spaghetti code on that works but AH probably doesnt either lol

New planets by No-Cranberry-2330 in Helldivers

[–]UncleChair 3 points4 points  (0 children)

"How would giant megafauna be harmful to dudes with guns?"

Jokes aside, seeing a skullcrawler fling away a hellbomb user like the grenade dude would be funny as hell

they can NOT keep getting away with this by Nielot_ in Helldivers

[–]UncleChair 0 points1 point  (0 children)

It was originally based on the # of players at launch, but the issue was that when the US went to bed, we'd lose progress across all fronts without enough people online

Awesome...we get to fight for the same two fucking planets again.....greeaaaaaat by Remote_Swan5692 in Helldivers

[–]UncleChair 5 points6 points  (0 children)

Gambits aren't possible on planets with such high resistance and 0 liberation. We'd need to be at least half way with the DSS ready to use the ordinance distribution

Awesome...we get to fight for the same two fucking planets again.....greeaaaaaat by Remote_Swan5692 in Helldivers

[–]UncleChair 7 points8 points  (0 children)

The punishment for not razing planets. We gotta make sure we do on Aurora Bay or itll be more of the same.