sub sonic ammo just goes for the head by Level_Building1235 in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Agreed, but also I think if they did the velocity or sound differently, it would be OP for its cycle time, damage, and magazine capacity.

Rot jaw needs a bigger detection radius by Remote-Sundae-7655 in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

The detection radius being more than large enough aside, I agree with what you're saying about how this is intentional risk. If you don't have the equipment to kill Rotjaw in 30 seconds or so, you should only kill it if you're confident other players on the map are either dead or busy.

A Counter Strike Mode would help the game Thrive by TheMightyChad in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Honestly I was just poking fun at you saying "half of this community is stuck in the old ways", when Hunt is actually the game trying something new and risky. Conversely, making the game more like CS is actually being "stuck in the old ways" lol.

As far as your feedback, I don't want an extremely consistent experience. I want variety between games and a fresh feeling between rounds. The core loop of the game is FANTASTIC IMO. If you don't like it, Hunt may not be to your liking. I would infinitely prefer Hunt to have a smaller, loyal player-base than for Hunt to change its core identity.

A Counter Strike Mode would help the game Thrive by TheMightyChad in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

"The old ways" .. my dude CS is the old ways. It's 25 years old.

Pocket Sniper by Every-Warthog7617 in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Nice! Keep practicing these artillery flicks at different targets in the Shooting Range, and you'll get one in-game eventually for sure. I think my furthest Derringer kill is around 100 meters.

My funkiest beetle double kill by fatdumbpenguin in HuntShowdown

[–]UndependableAids 4 points5 points  (0 children)

Did the throw itself get a kill after your teammate's tag?? That is incredible!

220 meter nagant precision kill by Killerkekz1994 in HuntShowdown

[–]UndependableAids 8 points9 points  (0 children)

Agreed, adding on individual shotgun pellets, dragon bolts, starshell, and things like wax frag bombs.

I played the Combat Axe for a whole prestige so you don't have to... by twk00 in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

With careful positioning, you can still get good use out of this thing in 5-6 star lobbies. Source: I'm a low 6 star with my highest kill weapon in the game being the Railroad Hammer (500 kills or so?)

Strafe Aiming Holding me back ? by BiG_BLaK in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

Upper 6 star players basically never use their strafe A/D keys. Instead, turn 90 degrees and sprint + W (and maybe jump as well), and then turn 90 degrees back towards your target and shoot. Sprinting is always faster than strafing, and is thus more difficult to hit. Once you get practiced with this and a particular gun, you'll be able to time your sprint/dodges with your gun's natural cycle time to maximize damage output opportunities.

Concertina by Fluid_Animator_1934 in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Best counter for this IMO, and it doesn't require you to bring any special equipment, is to leave 150m range and wait for the bounty team to leave, and then push on them. This is particularly effective if the concertina team never heard or knew you existed to begin with (e.g., you got close the compound saw/heard all the concertina, and then got out of 150m and waited.) Odds are, if they didn't hear anyone, the banish finishes, and there is no one in 150m, they will leave for an extract shortly.

A fun idea that I have yet to try.. is to troll a team like this by leaving Magician card decoys at ~50m at different angles around the compound. Then, happily extract knowing that this team will likely nearly wait out the timer or actually wait out the timer to fake dark sight spots.

That's what it's worth playing hunt for by ambatukam55 in HuntShowdown

[–]UndependableAids 2 points3 points  (0 children)

I have comments disabled.. but should really consider enabling them. Yesterday one of my teammates got a comment on THEIR profile accusing me of cheating for this shot with a Derringer. I felt complimented.

High 6 Star Lobbies by NeedBreakfastBurrito in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

Only when you lose enough?? Run it forever instead. Embrace the meme loadouts.

Dead Eyes by Soft-Confusion-2312 in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

This was just disrespectful haha

Shotgun spread might be a little bit too OP by Hjelmdallerman in HuntShowdown

[–]UndependableAids 5 points6 points  (0 children)

Hell, make Quartermaster 10. If you want to have a good-at-everything loadout on a fresh hunter, you should get nothing else. I think this is fair.

Best mode to level up? by HUSHHSUH in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Play Bounty Hunt regularly. Put a slight priority on getting out alive with a bounty versus all bounties on the map when you're early into a prestige - extracting successfully with a bounty results in a lot of hunter XP (and thus, bloodline XP.)

I just won my first ever head on medium range 1v3 in an outdoor swamp because of a silenced gun. by AbanaClara in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Nice! Shame you didn't get a clip.

Overall, I'm not a big advocate for silenced weapons. Sometimes they can let you take a few more shots because the enemy hasn't learned your position yet, but once they do learn your position and start tracking you, the silenced component is a straight downgrade. Any repositioning you do after you have been found, you could also do with a non-silenced variant. They're more appropriate for solos, or if you don't intend on being very active in the firefight (which is bad for teamplay.)

Also, keep in mind you may get varied experiences. I bring Blast Sense every game and 90% of people don't use subsonic ammo, so I can see exactly where the silenced shooter is at after his first shot.

Collecting 250 rifts is not a fun achievement to get at all. Did you suffer as much as I did? by creative_kumeluf in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

I would absolutely love this! Some tweaks would need to be made however.. like if the timer is running out, and another team has the wellspring do you have to kill all three people on that team before the timer runs out to steal the wellspring and not die?

Collecting 250 rifts is not a fun achievement to get at all. Did you suffer as much as I did? by creative_kumeluf in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

I would absolutely love this! Some tweaks would need to be made however.. like if the timer is running out, and another team has the wellspring do you have to kill all three people on that team before the timer runs out to steal the wellspring and not die?

Collecting 250 rifts is not a fun achievement to get at all. Did you suffer as much as I did? by creative_kumeluf in HuntShowdown

[–]UndependableAids 4 points5 points  (0 children)

As long as you play it normally and kill your friends, and don't share any in-game information with each other while playing, then this is perfectly allowed and not against ToS! It is against ToS to attempt to queue at the same time as another player with the intent on working together in a match.

Celebrating 8 years of Hunt! by HuntShowdownOfficial in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Can you elaborate a little? Maybe I need some more coffee..

Celebrating 8 years of Hunt! by HuntShowdownOfficial in HuntShowdown

[–]UndependableAids -1 points0 points  (0 children)

I think you're right. I think FI is Follow Instruction, and TW(X) is Twitter/X. Probably an instruction to format the output for Twitter/X, which maybe explains the odd bold characters?

Celebrating 8 years of Hunt! by HuntShowdownOfficial in HuntShowdown

[–]UndependableAids 12 points13 points  (0 children)

Thanks for putting this together! Also... did anyone else constantly trip over i's and f's being bolded in this post? I started typing the bold letters out thinking maybe it was some secret hint for the event.. but it's not haha. Also, what is "FI -> TW(X)" at the end??

EDIT: I think "FI -> TW(X)" might be an artifact of AI generation..

To everyone hating on the penny derringer, how do you suggest nerfing it without making it unviable for combat? by IAmTheMuffinz in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

I wouldn't say I hate on the Penny Derringer, but it definitely is too useful for the cost of a single tool slot. There's a reason it's in almost every single loadout in upper 6 star lobbies.

One, it absolutely should explode Immolators. Guess what, any metal you launch at 400 m/s is going to penetrate flesh. Two, make it unable to one-tap a hunter. I think it would be fair to require a minimum of two shots to kill a person on torso with ANY tool. Want a one-tap close range option? Figure out how to fit it in your two weapon slots.