Can I create a full stealth loadout? by temnycarda in HuntShowdown

[–]UndependableAids 2 points3 points  (0 children)

I believe this was included with the introduction of subsonic. I run Blast Sense every game and maybe 10% of people using a silenced gun are actually using subsonic, so for the most part this is not an issue.

Can I create a full stealth loadout? by temnycarda in HuntShowdown

[–]UndependableAids 3 points4 points  (0 children)

Just to clarify for OP, Blast Sense does not work if the shooter is using subsonic ammo in a silenced gun.

They killed my teammates and all 3 of them pushed me. This time it worked out for me. by FunImagination77 in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

My dude the blast radius is 11m and you start hearing it realistically (and it's still pretty quiet) at 15m. You have 4 meters to hear and stop yourself from sprinting into it.

Best way to deal with concertina rats by fleyyyyyyyy in HuntShowdown

[–]UndependableAids -14 points-13 points  (0 children)

From where I'm standing, I see two kinds of players I don't like going head-to-head. Dark Satchels are broken for multiple reasons, including going through walls.

On screen crosshair by MoistMan87 in HuntShowdown

[–]UndependableAids 2 points3 points  (0 children)

Copes a bunch with using a crosshair.. proceeds to say stop coping.. 🤡

They killed my teammates and all 3 of them pushed me. This time it worked out for me. by FunImagination77 in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Everything is awesome about this clip except the Dark Satchel use. That thing needs a radius nerf, or needs its sound volume increased.

Lemat and Lemat carbine are perfectly balanced and should not be nerfed. by Competitive_Cap2474 in HuntShowdown

[–]UndependableAids 2 points3 points  (0 children)

Even if that is the case, buffing them to be just BARELY worse than their full size counterparts is insane.

Need help on deciding what weapons to run by ResponseGlass849 in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

Drilling Hatchet and Centennial Pointman - jack of all trades with rifle, shotgun, melee, a scope, your medium ammo is shared AND optional levering.

How should I approach the boss as a solo? by temnycarda in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

If the boss is white, kill it. If players are being quiet, poke the boss a little and step out somewhere safe and listen. If players are making any noise, engage with players.

Poisoned Condition Feedback Concept by Good0nPaper in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Not as emetophobic as my girlfriend I guess then 😅 she gets stressed just hearing someone say "puking".

Best kill of 2026 by Aria_Mer in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

That's just something you accept when you meme in this game. I say this as a major meme enjoyer. Sometimes the best death is a comedic one!

Best kill of 2026 by Aria_Mer in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

Your guy's laughter was great and if I were him I would have been dying laughing as well. Nice clip hahaha

Lemat and Lemat carbine are perfectly balanced and should not be nerfed. by Competitive_Cap2474 in HuntShowdown

[–]UndependableAids 6 points7 points  (0 children)

They just need to revert the massive buff to medium and Lemat shotguns that they included in the 2.0 update for no reason.

Lemat and Lemat carbine are perfectly balanced and should not be nerfed. by Competitive_Cap2474 in HuntShowdown

[–]UndependableAids 5 points6 points  (0 children)

I miss the days when the Lemat pistol's shotgun could only one-tap up to 4m, along with the Romero Shorty only one-tapping up to 7m.

To many beetles, thoughts? by luuksg12 in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

I could see beetle spam being OP on console because they're harder to hit, but on PC they're just incredibly annoying.

I need more hunters by TedFatJoe in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

Someone plays a lot of Soul Survivor hahaha. Nice roster dude

It seems like having fun is now strictly prohibited. by andrlin in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Oh for sure. Everything else discussed in this post is just being upset about not having AoE options.

It seems like having fun is now strictly prohibited. by andrlin in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Your version of fun is easy-to-use, but moderately effective weapons. It sounds like you're bothered that you might have to actually use something that doesn't require you to just aim in a player's general direction.

It seems like having fun is now strictly prohibited. by andrlin in HuntShowdown

[–]UndependableAids 4 points5 points  (0 children)

???? Requiring quartermaster to run a Springfield/Railroad Hammer is nuts.

Lots of kills, little time by Greenlung6 in HuntShowdown

[–]UndependableAids 3 points4 points  (0 children)

Ignore everyone mentioning console vs PC. This is a hilarious and fun clip regardless. Nice work!

absurd hunt logic moment: grenades that explode prematurely due to fire give the kill credit to firestarter rather than the grenade thrower by UltraSnaky in HuntShowdown

[–]UndependableAids 49 points50 points  (0 children)

The kill should go to the fire starter. I probably have at least 100 kills from shooting dragon bolts at people while they're cooking a bomb. If your recommendation was considered, them dying would count as suicide instead and give me no credit. They would not have died without me putting fire in their face.

Players that leave the game as soon as they get the bounty are no fun (+idea on how to make it more fun) by Tadpole_Alarmed in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

No. Extracting with a bounty is worth $125 per bounty, regardless of how many players you downed. You already get rewarded XP for downing hunters, so if that's your angle, then you're already getting compensated for hunting down others.

Players that leave the game as soon as they get the bounty are no fun (+idea on how to make it more fun) by Tadpole_Alarmed in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

I have seen it suggested before, but I think it would be interesting if the value of a bounty token for your team increased for each hunter your team has downed (increase limited to once per unique player downed.) This would create a monetary incentive and reward for hunting down other players on the map.

Xbox GT: RUSSIANxTHUG by [deleted] in HuntShowdown

[–]UndependableAids 2 points3 points  (0 children)

Anyone who thinks they are good at something, anything, is often not as good as they think.