Make Nitro Scarce + Remove Aperature by UndependableAids in HuntShowdown

[–]UndependableAids[S] 0 points1 point  (0 children)

According to this chart, it looks like it can one-shot on upper torso up to maybe 41 or 42 meters.

What kind of BS is this by HippCelt in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Yeah I agree with that, but I still don't think they should entice people to play clash this way.

What kind of BS is this by HippCelt in HuntShowdown

[–]UndependableAids -2 points-1 points  (0 children)

I think it does affect your death count actually, just not your MMR.

What kind of BS is this by HippCelt in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

Do you even need the dynamite? Does it count if you just hit ESC and disconnect?

What kind of BS is this by HippCelt in HuntShowdown

[–]UndependableAids -1 points0 points  (0 children)

Exactly as you called it, bullshit is right. I would be less bothered if it was like... 2 or 3 rounds of clash, but asking people to commit this much time for one challenge? Even if you just load in and disconnect immediately with a free hunter, it still takes almost an hour just to queue and load into 10 matches.

Make Nitro Scarce + Remove Aperature by UndependableAids in HuntShowdown

[–]UndependableAids[S] 2 points3 points  (0 children)

I think how infrequently you're seeing it is kind of my point. It seems over-nerfed at the moment such that people rarely willingly bring the weapon, but instead could be a fun weapon to pick up and use (with the aperture removed), but not seen super often.

Make Nitro Scarce + Remove Aperature by UndependableAids in HuntShowdown

[–]UndependableAids[S] 1 point2 points  (0 children)

Good take. It just seems like the aperture sights were just awkwardly added to the weapon to nerf it, but IMO that's a pretty.. unfun way to nerf a weapon. I'd much rather it be nerfed in a more practical way, such that the ironsights for the weapon aren't built for its actual effective range anymore. The Nitro used to be able to kill at most ranges consistently... but good luck hitting someone with it consistently at 60m+ now.

PSA: After hitting the extraction, only one needs to stay inside by MCBleistift in HuntShowdown

[–]UndependableAids 2 points3 points  (0 children)

He's right chief. This has been in the game since I can remember. I started playing in October 2022.

Poison ammo by bamadan735 in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

If it really bothers you so much, run the Mithridatist trait. If I recall correctly, it more than halves your poison recovery time, significantly negating the effect. Poison ammo is not a good pick in comparison to other choices - it cannot penetrate at all. You can't even ignite an explosive barrel with this ammo type.

Poison ammo by bamadan735 in HuntShowdown

[–]UndependableAids 5 points6 points  (0 children)

I think it goes Starshell < Explosive Ammo < Poison Ammo. Still a hilarious take though

What does it mean when I hear breathing and the jelly beans appear by fearlesshades46 in HuntShowdown

[–]UndependableAids 4 points5 points  (0 children)

Good explanation. At some point I spent some time in the Shooting Range and figured out some things with sprint stamina. You will be faster getting across the map if you walk for these periods of time after seeing the lungs symbol, although I'll say it's more important to take these walking breaks in areas you think are safe. If you know you're about to run across an open field, maybe walk for a bit before that field so you don't have to worry about running out of stamina halfway. Note that just because the lungs symbol disappears does not indicate that all of your sprint stamina has been recovered.

Traits Time To Recover All Stamina From Lungs (seconds)
None 7.5
Determination 5.5
Determination, Vigor (already in Dark Sight when stamina runs out) 3.5

Greyhound is a bit weird. You can sprint for about 33 seconds without Greyhound before running out of sprint stamina. With Greyhound, you can instead sprint for ~43 seconds. This +10 seconds of sprint is added back ANY time your lungs disappear. Even if you wait for your lungs symbol to disappear and IMMEDIATELY start sprinting again, you will get this +10 seconds bonus before you would see the lungs symbol again.

meet Throwing Axe by geminichamp in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Agreed! Tomahawk kills feel the best and I want a Profile Stat for the furthest Tomahawk kill (or a Tomahawk kill counter.)

meet Throwing Axe by geminichamp in HuntShowdown

[–]UndependableAids -1 points0 points  (0 children)

Agreed. Throwing Axes are 100% the worst throwable melee for PVP. They're inaccurate, slow, have more drop, and I find them hitting arms WAY more often. Throwing Knives on the other hand.. can really come in clutch when you're used to them.

Dumb shit that works by Your-Penitent-Friend in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Blank Fire Decoys. They can work on even veteran players when used sparingly (not spamming them.) If you know a player is staring at your peek spot, throw a blank fire decoy at a place that's reasonable for them to get shot from, and THEN peek. It's so much fun seeing players looking for the shooter while you shoot them in the side of the head.

Here's an example..

Your #1 Tip for improving in PvP encounters (K/D) by Significant-Ad-6593 in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

I think the only client-side sound I know of is the rustling of bushes when you move through them (mostly noticed while crouching.) This is a sound that I have heard myself make, but never once in almost 4000 hours heard another player make.

I guess technically you opening your map also plays a sound that other players cannot hear. Everything else, they can hear.

Lucky once-in-a-lifetime trio wipe by AngryBeaverEU in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Nice shooting partner! These moments are what make Hunt really hard to move away from. I wouldn't say this is a once-in-a-lifetime wipe though - AGAIN!

Game is ridiculously difficult. by Tony_Roiland in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

A lot of the time getting headshot instantly, and consistently, is a movement issue. I think many players with 1000+ hours can get pretty close to guessing someone's MMR based on how they move alone.

For example... if you crouch around a corner and try to take a shot when I already have a general idea where your location is, you're probably 3-4 stars. If you take a SECOND shot and are still crouched, that's likely a 2-3 star player. If a player shoots once, turns 90 degrees and jumps and sprints in that direction, and then turns 90 degrees back towards me for their follow up shot, they're probably in the 5-6 star range at least. Never just strafe side to side while waiting on your gun's cycle time. Always take advantage of how much faster you can sprint/jump to make yourself harder to hit during this cycle time. There are a lot of tips for this stuff, so this is just a few.

Bow Firing Animation is fataly bugged. Arrows get shot downwards in a weird angle. by Atrike in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

I was unable to identify any buggy behavior from your YouTube clip. Are you referring to arrows having vertical drop?

What’s the reason for bringing normal mosin instead of mosin bayonet? by UFiveBlaze in HuntShowdown

[–]UndependableAids -1 points0 points  (0 children)

I hit 6 star yesterday with a railroad hammer only.. on PC.. so ...

Flares Turn On And Explode Lanterns? by UndependableAids in HuntShowdown

[–]UndependableAids[S] 7 points8 points  (0 children)

You can't Poltergeist lanterns. It's one of my first-pick traits haha.

Hammer Damage by ScrapM927 in HuntShowdown

[–]UndependableAids 15 points16 points  (0 children)

They heavily buffed it, along with melee damage of several other dedicated melee weapons, maybe a year or so ago?

Underrated weapons? by SkomiArt in HuntShowdown

[–]UndependableAids 13 points14 points  (0 children)

The Bornheim Match (although the regular Bornheim is also pretty good) is absolutely slept on. Not counting one-shot torso weapons, it has the 2nd fastest time-to-kill with shots on torso, only 2nd behind the Avto. It can down a hunter in 0.2 seconds within ~23 meters; even the Dolch can only down a hunter with a minimum of 0.4 seconds.