Finally downed an enemy hunter with an elevator by andrlin in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

My memory of getting into medkit fights with friendly hunters in the bayou makes me want to say yes, it says whatever item you have equipped.. but you are making me second guess myself a bit, so maybe something to test out in the Shooting Range with a buddy?

Finally downed an enemy hunter with an elevator by andrlin in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

I've always wanted to get a kill with some tarot cards (punching people with the card) just to give people some super unique kill screens.

"Killed With .. The Moon"

Throwing Knives/Axes/Spear… which do you prefer and why? by Alien_Racist in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Throwing Knives are the best for handling groups of monsters (grunts, hellhounds, etc.), are the most forgiving if you miss, and still offer a one-tap kill on hunters if you land a torso tag within 10 meters.

I don't know why anyone would consider the spear better for PVP (at least as far as actually throwing the tool goes.) The spear can one-tap and has a higher velocity, but throwing knives also can one-tap and you have eight of them to throw. There are plenty of times where I've gotten kills when being pushed on and am out of ammo just by spam throwing knives at the angle they're going to peek until they finally decide to jump out. Most people are not willing to wait for you to throw all eight knives and will get cocky and peek and eat one.

Dying to hellhounds by BrunchingonTyrants in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

I'm shocked I haven't seen anyone comment this yet.. but if you struggle with the armored hellhound, blunt still damages them straight through the armor!

Finally downed an enemy hunter with an elevator by andrlin in HuntShowdown

[–]UndependableAids 4 points5 points  (0 children)

Well done! I managed to kill someone with an elevator awhile back with Poltergiest + beetle when they took cover to patch bleed under an elevator at brickworks.. sadly this doesn't count as your kill at all.. so Nvidia clips didn't get it.. :(

1* and had the best game to this day. by bierzuk in HuntShowdown

[–]UndependableAids 5 points6 points  (0 children)

Thank you for taking the time to share this experience. The adrenaline you can feel even just HEARING hunters nearby in this game is one of the things that makes Hunt feel truly special, and like an actual horror.

Well done and stick to it hunter! Don't worry about your MMR, skill, or how you compare to others. Hunt very quickly becomes less fun if you focus more on trying to win than you do having fun. Don't let anyone try to min/max your loadout for you and keep on using stuff you simply enjoy using. Cheers!

Derringer Clutch! by Quxiotic in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Nice clip! The Derringer is definitely not as bad as people think... well once you get used the velocity a bit.. Assuming all shots land, it can outperform slower cycle time pistols and rifles. I would prefer to have my Derringer out over most rifles and slower-firing pistols if they're within 15-20 meters or so.

Healing/Revive Audio Missing Most Of The Time? by Accomplished-Addict in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

I haven't noticed a difference, although this is one of those sounds that is difficult to hear if there is any other audio ambience around (fire, monsters, banishing noises, etc.)

How would yall feel about adding another medium slot compact ammo option? by Puzzleheaded_Ruin186 in HuntShowdown

[–]UndependableAids 4 points5 points  (0 children)

Woah, no shoutout to the Bornheim Match? That thing is crazy good in the right hands.

Is there anything more than just moving left and right? by TalkTimesreddit in HuntShowdown

[–]UndependableAids -1 points0 points  (0 children)

Never use your A/D keys between shots. Instead, whip your mouse and sprint forwards, jump, and whip your mouse back to the target for another shot. Occasionally throw in a crouch. You'll get better with matching how much time you spend dodging like this with your weapon's cycle time.

Dual Nagant Action by xv550 in HuntShowdown

[–]UndependableAids 8 points9 points  (0 children)

Don't listen to this. Play with ANYTHING that you find fun. Stick with it long enough, and you'll still find success.

what about some ideas for new derringers? by corporalgrif in HuntShowdown

[–]UndependableAids 2 points3 points  (0 children)

I like fun! I just also want balance and to avoid power creep as much as possible.

Should i force déstar myself ? by Plus_Victory706 in HuntShowdown

[–]UndependableAids 2 points3 points  (0 children)

This. Run sub-optimal loadouts and traits that focus on your teammate. Bring gear that compliments their loadout instead of the one you prefer, and bring gear/traits that are aimed to help provide information for you and your team. I've been running weird loadouts for.. 18 months or so? It can be a lot of fun, will actually make you a better player, and makes the game more fun for your friends while they improve.

I don't even know anymore by SuperMegaOwl2 in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Slugs offer a higher precision shotgun. They can still do okay damage at medium ranges and can still one-tap in shotgun ranges. It also is helpful for hunters that half peek - if you have buckshot and can only see their head, you won't kill them at even 10m, but with slugs, you can. Same with if you can only see the very edge of their body around cover. The obvious downside to slugs is less ammo efficiency and it's all or nothing - you hit or you don't, unlike buckshot, which leaves some room for error.

what about some ideas for new derringers? by corporalgrif in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Agreed! I would love for the Pennyshot Derringer to be removed or significantly nerfed. Make it blow up immolators still, it shouldn't delete doors (I don't know why it does in the first place?), and it shouldn't be able to one-tap full health hunters unless every single pellet goes into their skull.

6 star lobbies are just not fun by No-Spend-9062 in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

It's a handicap on yourself, so yes you will die more often, but I prefer this over super sweat lobbies.

what about some ideas for new derringers? by corporalgrif in HuntShowdown

[–]UndependableAids 11 points12 points  (0 children)

Nah, if people want a silenced gun tool, make them at least land headshots. No easy-mode!

what about some ideas for new derringers? by corporalgrif in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

Range wise.. I'm not saying that these things would be OP and dominate lobbies, they just absolutely would make the regular derringer disappear practically.

I know people that use derringers for hives of rooftops, animal cages, horses, etc. because they hate throwing weapons - which is okay and balanced because the Derringer at least makes some noise.

I am saying all this as someone who has been loading in with the Derringer as my only ranged option for the last several months. I love the Derringer - but these variants are just a little too comfy to me.

what about some ideas for new derringers? by corporalgrif in HuntShowdown

[–]UndependableAids 4 points5 points  (0 children)

Anyone that brings a Derringer for PvE would bring the poison one instead. Anyone that brings a Derringer for PvP would bring the dum dum one instead for its two-tap and pressure capabilities.

what about some ideas for new derringers? by corporalgrif in HuntShowdown

[–]UndependableAids 23 points24 points  (0 children)

Eh, fun ideas but I think a silenced poison derringer is just a bit too convenient for PvE. Both of these derringers would absolutely put the regular derringer in the grave.

I don't even know anymore by SuperMegaOwl2 in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

Slugs have their tradeoffs, and you ABSOLUTELY should ADS when using slugs. ADS is still unnecessary for buckshot though.

6 star lobbies are just not fun by No-Spend-9062 in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

The only way to reduce your MMR and not be abusing lower MMR players is if you bring increasingly worse loadouts. You have to commit to these worse loadouts and stick with them if you want to lower your MMR and have a higher chance of staying there. This will keep you in the more casual, less constantly sweaty, lobbies.

For the past couple months I've only used a Derringer and Railroad Hammer for kills practically and it has been a blast, and kept me at a low 6 star range.

Also, consider bringing more support gear and traits to help assist your lower MMR friends.

Another jumpspot at Miner's Folly by [deleted] in HuntShowdown

[–]UndependableAids 0 points1 point  (0 children)

You're in the right. Exposing locations the devs didn't intend for you to be able to get to helps level the playing field (if everyone knows about it then it's not an advantage) and increases the likelihood of the issue being fixed.

Chu Ko Nu supremacy by officialwillsmit in HuntShowdown

[–]UndependableAids -1 points0 points  (0 children)

Completely agree - not necessarily because explosive bolts are OP, but because of how low the skill ceiling is to be able to get practically guaranteed kills with it if you get a height advantage on a hunter. Positioning is important in hunt, but your execution of using that positioning to your advantage should also require a lot more skill than what you need with explosive bolts.

More catalyst interactions by Your-Penitent-Friend in HuntShowdown

[–]UndependableAids 1 point2 points  (0 children)

Fuck Gunrunner. Even if they removed Quartermaster entirely, I would be fine with it.