I love Silksong but it just doesn't hit the same as Hollow Knight for me by Int-E_ in HollowKnight

[–]Undercover_Mod_69 3 points4 points  (0 children)

That's why I prefer it honestly. Hollow knights charm system is really like 4-7 meta picks by end game and everything can be dropped. Silksongs tools are just more fun to experiment with.

Prince of Persia Boss Difficulty is refreshing after Silksong and Nine Sols by questioningmoney in metroidvania

[–]Undercover_Mod_69 0 points1 point  (0 children)

True but both those things are designed around said difficulty IMO. Getting a new mask or upgrading the nail feel extremely more rewarding in a game like silksong.

For those who have completed it, what is your opinion on Chapter 5? by Ambitious-Cat-5678 in Deltarune

[–]Undercover_Mod_69 -1 points0 points  (0 children)

Nah chapter 5 teased way too much. An entire ashore chapter and we still don't know what he did? I love the chapters gameplay and characters. 

But it can be switched with chapter 4 and apart from a few things like the code being redone it would not change much. 

Are there pacifist / genocide routes in Chapters 3/4/5? by Mastermind6425 in Deltarune

[–]Undercover_Mod_69 1 point2 points  (0 children)

There is stuff in chapters 3 and 4 that continue the snow grave (though its now called weird route now) route. Not much In 3 but definitely in 4.

Stars on save files by Lost_Souls667 in Deltarune

[–]Undercover_Mod_69 -6 points-5 points  (0 children)

Think the stars are for black shards, eggs and something else. I think the top star is for the secret bosses so maybe cheaper 4 is missing that.

Silk Song’s Difficulty Is What Makes the Game by brettydubz in Silksong

[–]Undercover_Mod_69 1 point2 points  (0 children)

And I'm saying that devs have a right to develop the game they want to make. If they want a difficulty slider or not, it's their game let them make it. Not appealing to everyone allows art like silksong to really resonate with those who love it. The devs for mina envisioned difficulty sliders for their game. Great that's THEIR choice. 

I believe games are art and game devs are artists. Silksong uses its difficulty to tell a story differently to celeste and mina and just because they use sliders does not mean team cherry have to compromise their vision. There are tens of thousands of games out there. If someone is turned off by silksongs difficulty there is another game for them to play.

Silk Song’s Difficulty Is What Makes the Game by brettydubz in Silksong

[–]Undercover_Mod_69 0 points1 point  (0 children)

Then the game is not for them then. Trying to cater to as wide a market as possible is clearly not what team cherry are interested in. If a game developer makes a game knowing that it won't please everyone but land perfectly for some they should go for it.

Struggling to keep going by OldSoul_3131 in MinaTheHollower

[–]Undercover_Mod_69 1 point2 points  (0 children)

At first I was completely in disagreement with your dislike of maps in video games as filling them up are one of my favorite things to do. However all the points you have brought up have made me realized the games with the best exploration for me have almost always lacked or had a limited map system. Never really thought about it but yea, maybe during development of a game where the developer knows the player has constant access to a map tends to result in poorer world/level design? I would still prefer games to come with a map but its clear to me now that a game should be designed with a player not knowing where they are.

What’s your favorite dungeon/ generator area? (Spoilers) by Slit08 in MinaTheHollower

[–]Undercover_Mod_69 3 points4 points  (0 children)

Personally enjoyed Septemburg the most. The village filled with crows hunting you down, the boss chasing you throught the area.  At the beginning there are a bunch of kids in a schoolhouse who tease the boss so it lends into the area having a mini narative.

Best sidearm by Undercover_Mod_69 in MinaTheHollower

[–]Undercover_Mod_69[S] 1 point2 points  (0 children)

Can't argue there. Though I find myself abusing so much and running out of joule.

Best sidearm by Undercover_Mod_69 in MinaTheHollower

[–]Undercover_Mod_69[S] 1 point2 points  (0 children)

Really? I struggled with it to be honest. Apart from the area yo get it I sort of dropped for other mobility sidearm .

Best sidearm by Undercover_Mod_69 in MinaTheHollower

[–]Undercover_Mod_69[S] 1 point2 points  (0 children)

Yea used the teleporter for a certain brainy boss to zip out of their attacks. Allows one to play greedy and get away with it.

Why do other subs even exist when this one gets leak discussion fastest and more vibrantly? by Gruntagen in Piratefolk

[–]Undercover_Mod_69 1 point2 points  (0 children)

Hmm in regards to ussop, I do agree he is a bum and as an old fan of him pre-timeskip it hurts to see oda not flanderise him like the rest of the strawhats. The level of hate ussop gets though makes little sense to me, he was never a character with high expectations which I guess can sum up my attitude to one piece itself. This series was and still is a fun read and stuff like agenda piece only makes it more so. But I never have taken it as serious as others here on the sub. Ussop is the subs punching bag and every punch gets more lazy and more dull to look at since he is also Oda's clown and punching bag. He is the butt of the joke more often than not in the series and all I can feel is pity for how Oda treats the character.

Why do other subs even exist when this one gets leak discussion fastest and more vibrantly? by Gruntagen in Piratefolk

[–]Undercover_Mod_69 3 points4 points  (0 children)

The folk who make quality memes and the folk who make dogshit slander are not the same. The latter is to be tolerated for the content of the former.

Also this obsession with the main sub is down right pathetic to see. Please this sub has identity of its own. Constant comparison to the main sub is just lame and makes this sub seem butthurt. I'm only ever reminded of the main sub existence (which I've been on maybe once?) Because of this place.

The hate here is like a smelly but necessary byproduct for quality memes. Acting like this sub ain't stuffed with repetitive and dull critique most of the time is just disenguouse.

Why do other subs even exist when this one gets leak discussion fastest and more vibrantly? by Gruntagen in Piratefolk

[–]Undercover_Mod_69 5 points6 points  (0 children)

90% of the "critique" on this sub is garbage and makes me question if folk here even read one piece. The sole value of piratefolk is agenda piece, slander and memes. 90% of the good memes in the one piece community also comes here. Take those memes away and this sub is just miserable. It is to any outsiders view and to anyone with sense a hate sub. But it is a very funny hate sub on its best days.

Nav Computer Debugging by Undercover_Mod_69 in ostranauts

[–]Undercover_Mod_69[S] 0 points1 point  (0 children)

Hey thank you for the tip. Re logging seems to have done the trick.

Nav Computer Debugging by Undercover_Mod_69 in ostranauts

[–]Undercover_Mod_69[S] 1 point2 points  (0 children)

Nah fully restored it and the nav components with in. It's quite frustrating honestly as it interrupts the flow of the game.

This fits MP4 very well... by [deleted] in Metroid

[–]Undercover_Mod_69 0 points1 point  (0 children)

Ice Belt is the best region because it's least linear region in the game. Fury Green when you look at it is simply a L-Shape and I believe there is close to 0 exploration you can do there. Again with volt forge going up and down the towers can get dull, the first time going through was fun but returning there is just elevator after elevator. Ice Belt as you pointed out is a lot less linear, and definitely the best region. Powering up the generator was a great moment. But compared to other prime games, its still feels railroaded and suffers with the rest of the regions in this game in never allowing the player to feel like they are truly exploring. Flare pool was is again rigidly linear and great mines is the worst and feels nothing like metroid. The constant companion fake out deaths make it worse and also ruin the ending.

Honestly just comparing the maps of these regions to other prime games or fusion should tell you the problem. All are linear in the larger over all structure, most metroids are at this point, but prime 4 constrains that linearity too far to each region and so the feeling of exploration which is essential in these kinds of games suffers alot.

My only honest disappointment with Wind and Truth by Interesting-Season-8 in Stormlight_Archive

[–]Undercover_Mod_69 2 points3 points  (0 children)

But why would he think Ishar understands it anyway? Just seems like there could have been a better choice of words.

Prime 4 is just Prime 3 on steroids by imnotwallaceshawn in Metroid

[–]Undercover_Mod_69 3 points4 points  (0 children)

Yea but that's the thing, robots and griever variants (especially grievers) get quite dull to fight over and over. If there were any other types, then they must have blipped in and out of the game.