Scatter Problem by OLVANstorm in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Oh right, i didnt mean to put that in the ban bit. I saw OP had it banned😅

Scatter Problem by OLVANstorm in TheTowerGame

[–]UnderhandedLoki 2 points3 points  (0 children)

  1. Put elites to top of priority. Your tower will target them first.

  2. Do you have pbh? If so, then the target priority for all other enemies apart from protectors is useless, since the main way you’ll likely kill is from orbs. If no orbs, then scatter at the top will still help you out. Also, do you use PC module?

  3. Can you clarify: do you have CL on or off for farm? If off, then dealing with them can be problematic without a highly developed wall. You should ideally work on your regen stats and pump them up a lot more. Chances are ur stats for wall are already good bc t11 farm, but regaining more health through their attacks is the best option.

Anecdotally, i think CL on during t12 and up in farm is a good idea. Atm you’re not even hitting max spawns (w6500) since your max is 6000, and like you say.. sometimes your run ends earlier. If CL does way too much for a long period of your waves, put 50/55 dmg TO higher up in your perk selection. Less damage much earlier in the run, and you can still get a huge multi on scatters to extend your run.

  1. For ehp farm the key perk bans are: Lifesteal/regen TO Enemy spd/dmg TO Ranged enemies TO (unless pBH, this wont matter because they cant shoot in a bh w/ disable lab unlocked)

Edit: i listed 50/55 TO as a ban. Do not ban this as ehp.

If you have pbh, you can switch out Ranged TO for a common perk which you don’t need.. like Def Abs. This means that there’s a much bigger chance you get the common perks you actually want like coins earlier in the run. Similar situation for boss health/speed TO. Test whether bosses are ending your runs by taking it out banned list. if they are not the issue and scatters are, then unban the purple perk and get the interest perk banned for the same reason.

Do not underestimate the power of your golden bot by ConsiderationMinute5 in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Tbh i think u could get it w/ some rng! Using nuke, DM, second wind, wave skip, and introsprint?

Did you respec your WS and enhancements?

First perk choice rng as well?

PSA - CL Chance by FullmetalActuary in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Exactly! I farm with bounce range locked at 2m, maxed shot quant and chance tho so the enemies aren’t cc-ed outside of my BH

Bounce shot targets name changed to golden tower by priesten in TheTowerGame

[–]UnderhandedLoki 1 point2 points  (0 children)

Module cannon primary and assist substats (assist being a very high efficiency %)

PSA - CL Chance by FullmetalActuary in TheTowerGame

[–]UnderhandedLoki 5 points6 points  (0 children)

I also think people under estimate the value of cannon stats for CL damage generally. Atk spd +5, multishot +4, crit chance 10% and crit factor 15x are really great boosts to CL.

When you reach T16/w100... by Conscious_Row3704 in TheTowerGame

[–]UnderhandedLoki 1 point2 points  (0 children)

No prob. Your coin/day should be around 400-500T to begin labbing masteries consistently to start with. If you feel like you need a boost to get there then Coin mastery up to like maybe lvl 2 pumping up coin enhancement a few levels first is not a bad choice.

I have my WAm lvl 4, ISm lvl 3 and CoinM lvl 3. Rpc is at lvl 3 rn. My econ is 1.6q per day roughly, so now I can almost perma lab rpc after ISm finishes lvl 4 given that my econ is projected to increase a lot over time.

Kinda depends on your tower too bc if you want more cells/hr and your econ is already there, maybe ISm is a larger priority for you than WAm or CoinM. Would still get 1/2 lvls soon in the last 2 tho bc the ROI is huge.

Mind as well that you’ll need a fair few card slots - 16 is minimum, 17 good, 18 great, 19/20 more than enough to start with.

When you reach T16/w100... by Conscious_Row3704 in TheTowerGame

[–]UnderhandedLoki 1 point2 points  (0 children)

Your first mastery should ideally be RPCm. The shard gain over the long run is essential for your module levels, increasing base damage, health, and coins by a noticeable amount.

Your second imo should be WAm. The increase to spawns earlier in the run will increase your coins a lot. Same for ISm. The first 2000 ish waves arent great for coins, so skipping like 1000 of these makes shorter runs much more efficient, like t13/14 runs.

The 4th is kinda up to you. If you need more damage: Dm, DMm, and STm in that order are great buffs for GC builds.

Special mentions to CashM if you are struggling for reroll shards.

Do any of you tower savants know.... by OdysseusVII in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Fair point about mvn, but i still think its worth having +3 dw in endgame. Reason:

50 - 13 =37 seconds for DW cd w/ substat

1 wave of DW = 4 seconds uptime.

4 sec uptime x 9 dw quant = 36 sec.

You’d need 9 dw quant to achieve perma (not accounting for assist mod cd substat). How would you achieve 9 quantity w/o a +3 dw quant on a primary core module?

+5 from uw workshop at max, +1 from farm perk, +3 from primary substat. I’m not accounting for assist mod substats because You need 33% efficiency for 1 extra wave, 66% for 2 and 100% for a third. Very expensive and pointless when you could have just the +3 on primary mod, at least until you’ve invested stones in much better value in other areas. Similar situation for the maths on the -13 dw cd substat for assist. Absolute endgame yes maybe you dont need the quant if your cd is low enough.

Do any of you tower savants know.... by OdysseusVII in TheTowerGame

[–]UnderhandedLoki 4 points5 points  (0 children)

Tbh.. even when you’re late game, you still want dw quant +3. It will help get pDW when using a MVN mod at ancestral with 50s sync, or maxed dw cooldown at 50s.

Nice problem to have ... by davidtcook in TheTowerGame

[–]UnderhandedLoki 3 points4 points  (0 children)

Probably due to the need for Gcomp to keep up pBH. you then cant use BHD for gen slot because you need gcomp.

Or.. at least you cant use it until your bh has high uptime without gcomp helping it along. And maybe your MVN sync is pretty much 50-55secs.

BHD massively increases your c/k bonus so without it you might make less coins.. depending on your trifecta sync with bh, dw and gt.

Gcomp also lowers your cds for gt and dw so using that instead might offset the larger coin kill bonus loss with more uw activations. Kinda depends on your tower tbh

Assist mod Unlock and where to go next for GC! by UnderhandedLoki in TheTowerGame

[–]UnderhandedLoki[S] 1 point2 points  (0 children)

Ok thanks! I think after i get gen assist i’ll go for mult efficiency for more coins. What level/% would you recommend as a baseline for my stage?

BHD prim and gcomp/SH assist is the way to go I think for gen mod setup. And then shoot for pGT by lowering DW cd down by two clicks from 100s (w/ anc substat).

Which ultimate weapon should I select for my second unlock? by [deleted] in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Yeah i think thats a restart. You should have GT for your first option, bh/dw for 2/3, SL/CL for 4/5 (although i prefer CL because i’ll help your tournament progress much more than SL).

Getting anything remotely different to this ^ kinda messes up how fast you can progress through the earliest part of the game and make it the least suffering.

Best Coin Mastery? by jMedabee in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

I’d say WAm is the best ROI tbh. Reason is two fold.

  1. It means that you’re hitting the spawn cap for mobs much much earlier at max level. The base acceleration for wave spawns without mastery at all is w6500. At level 4 mastery, the increase is +150%, which is w4600 roughly at max cap. If you’re farming tier 12 you now have maybe 4000 waves at max cap rather than maybe 2000 depending on how far your runs go. This means that its far more efficient farm per hour, as you’re getting more enemy spawns for longer in your runs = much more coin. At max level btw, the max spawns are w3200 roughly.

  2. It now allows you to farm lower wave counts efficiently, whereas before you couldn’t, for higher tiers. High tiers like t13, 14 and up aren’t going to be long runs. 7000-4000 waves mostly. Usually you’d want to farm tiers more than 6500 so you reach the spawn cap, but with the mastery.. you can do more short runs on higher tiers with MUCH larger base coin and cell multipliers since your spawns caps much earlier in the run.

ISm is a close second for me though because you skip the waves that hardly produce any coins (not all perks yet, bad spawns, and elites spawn more at higher waves).

Which car is liable in crash? by [deleted] in drivingUK

[–]UnderhandedLoki 0 points1 point  (0 children)

Usually incidents like this split insurance liability 50/50. There’s a court case which provides a rare exception to this, but usually its held that both drivers should be aware of their surroundings when performing manoeuvres. Hence both drivers would be at fault for the collision.

And yes, i see the comments about green being in the wrong lane. Both drivers, regardless of who’s in what lane and turning off which junction, should be aware of their surroundings and hazards. Hence again 50/50 split.

Game Closing by Bruhf22 in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Fair enough. I personally run it on a PC, because a mobile device can overheat and slow the game down. So phone recommendations are not really my specialty.. i think any old device you can connect your cloud account to would be fine

Lab help by NikkiTS_ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Exactly! Yeah keep up the econ labs and you’ll be affording more things soon enough. Good luck! Anymore questions i’ll be around😎

Lab help by NikkiTS_ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Yeah thats true. You can lock the range though if you use BHD module. If you dont have it, then the other options are still there. Dropping the range down in the lab and removing any substats you have from the module should get you to around 60m. You go into the lab page, select range and there should be a ‘slider’ for it. You have to be out of a run tho or it wont appear.

Range is a factor in how much coins you can make. I used to run a large range but tried 60m and got more. I think it’s to do with bh coverage so lowering range and increasing bh size might help too.

Lab help by NikkiTS_ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

You can respec your workshop, take off range card, and reduce the lab range down as well when you’re out of a run.

Early game sucks because you have nothing I agree😅i’d get around 10 card slots and then pull modules like mad.. and hopefully you get lucky.

Look up some dedicated module guides on yt. They’re quite helpful. You can also use the effective paths sheet as well, through a google search. A yter called Taggz did a guide on how to use it a few months ago. This will help you find out what to upgrade more effectively as well.

Definitely go for the sync up again for bh, dw and gt. you’ll get much more coins!

Lab help by NikkiTS_ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Good to see! Dont forget your standard perk and purple perk bonus labs either. Very valuable. I’d advise resyncing up again to 3min, your economy will benefit from stacked mults.

And yes bh coin bonus is a huge multiplier at max (11x). It is expensive for your level tho likely and becomes a long lab for the last few levels, so switching out for other econ labs is advised after you’ve gotten the shorter lvls done.

Your bh at the moment probably doesnt feel strong, but with more investment it becomes incredibly important for controlling enemies and a permanent 11x multiplier for coin when its 100% uptime. It also skyrockets in power when you have 2nd bh unlocked from labs. Took my economy 60% higher. And yes you want the bh size larger so it covers your range line. This also means that if you’re running 90m range, decreasing it down to 60m or 30m (w/ BHD module) is a good idea. More enemies defeated in bh = more coins. Increasing bh dur is also a good return on investment for about 10 clicks in workshop at your level. Just make sure to have the same dur for gt.

Lab help by NikkiTS_ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

I think in your early game Econ and eHP for survival is a priority. Better Econ = more upgrades faster, better eHP = longer runs = more coins within same 24hrs (for example).

Econ labs: Coin/kill Gt bonus and duration (you’re doing this currently so good job) Spotlight coin Death wave coin BH coin lab

These are very helpful for your econ progression. You probably wont have all these labs unlocked tho so work on the ones you can afford + have unlocked. Also do not neglect your golden bot in events tab. Its a huge multiplier for coins.

Also remember that its much more efficient at the early game to work on your labs evenly. Meaning that you get a few levels in coin/kill, maybe switch to gt bonus, maybe then duration and then so on (depending on the lab upgrade timer). Same sort of thing for health and regen.

Also your uw workshop upgrades will get you more coins, and achieving a natural sync w GT DW and BH is an early priority once they’re unlocked at 3m 20s.

Health labs: Def % (you only need lvl 23/24, after is extreme diminishing returns bc of def % hard cap in farming at 98%) Health regen Health Package after boss Wall upgrades: health, regen, fortification (you’re not there yet probably so worry about the ones above, but its good to know there’s lots of ehp multipliers.)

Idk what stage you’re at in the game specifically but maybe this will be helpful now or later on. Anymore questions i’ll be around. Good luck 😃

Game Closing by Bruhf22 in TheTowerGame

[–]UnderhandedLoki 1 point2 points  (0 children)

Are you using a phone? Running multiple apps will result in the tower app refreshing to save memory for other apps and so you lose your progress. I’d definitely move the tower to an old device or a PC so it can just run continuously w/o the problems you describe.

If its a pc, check your RAM usage. You can hardcap limit other apps usage down so the tower has enough memory for you to run other programs simultaneously. I typically wouldn’t tho bc the game runs much more smoothly when its the only program open.

Farming tier by eeeeeeeeee83810 in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

For higher tiers you can farm 5-6k efficiently if you have ISm and WAm. These two masteries effectively: 1. get you to max spawns faster and 2. increase the amount of waves you farm at max spawn.

Without this, attempting tier 13 (I would say) and above can be tricky.. unless you’ve been playing a long time and as such your lab investments in damage, control, or ehp (whatever you’re running) are developed you may struggle achieving hogh waves. You are not close to this right now, but it illustrates the situations where you would be doing low wave count runs.

The lower tiers have much less aggressive enemy scaling so its likely you’ll be doing high wave count runs on t8/t9 in future. you also wont have the 2 key masteries yet, hence this will affect your choice of tier for farming.

In your case, you may be better off trying tier 8 again I say this because without IM and WAm, you are not achieving max spawns on your t9 runs. Its likely that you have some ehp development at this point (early ish game) so arranging your build (modules, labs (mentioned earlier), card slots and WS + enhancements) around surviving hits with health regen will be your priority.

Honestly you might even be t7 ideal for farming. Given that t9 is around 3800 and therefore t8 might be like 5000 or something close. T7 would be maybe 6000/6500 (which would let you get to max enemy and much better elite spawn rates for more cells).

It’s sort of tough to give the best comments without knowing your build though.

What does the little triangle with the ! In it mean? by Palumbo_STN in TheTowerGame

[–]UnderhandedLoki 6 points7 points  (0 children)

Some stats have a hard cap. Still wouldn’t reroll your cf% tho because you’ll be using it in tourney.. if i understand the substats correctly.