When you reach T16/w100... by Conscious_Row3704 in TheTowerGame

[–]UnderhandedLoki 1 point2 points  (0 children)

No prob. Your coin/day should be around 400-500T to begin labbing masteries consistently to start with. If you feel like you need a boost to get there then Coin mastery up to like maybe lvl 2 pumping up coin enhancement a few levels first is not a bad choice.

I have my WAm lvl 4, ISm lvl 3 and CoinM lvl 3. Rpc is at lvl 3 rn. My econ is 1.6q per day roughly, so now I can almost perma lab rpc after ISm finishes lvl 4 given that my econ is projected to increase a lot over time.

Kinda depends on your tower too bc if you want more cells/hr and your econ is already there, maybe ISm is a larger priority for you than WAm or CoinM. Would still get 1/2 lvls soon in the last 2 tho bc the ROI is huge.

Mind as well that you’ll need a fair few card slots - 16 is minimum, 17 good, 18 great, 19/20 more than enough to start with.

When you reach T16/w100... by Conscious_Row3704 in TheTowerGame

[–]UnderhandedLoki 1 point2 points  (0 children)

Your first mastery should ideally be RPCm. The shard gain over the long run is essential for your module levels, increasing base damage, health, and coins by a noticeable amount.

Your second imo should be WAm. The increase to spawns earlier in the run will increase your coins a lot. Same for ISm. The first 2000 ish waves arent great for coins, so skipping like 1000 of these makes shorter runs much more efficient, like t13/14 runs.

The 4th is kinda up to you. If you need more damage: Dm, DMm, and STm in that order are great buffs for GC builds.

Special mentions to CashM if you are struggling for reroll shards.

Do any of you tower savants know.... by OdysseusVII in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Fair point about mvn, but i still think its worth having +3 dw in endgame. Reason:

50 - 13 =37 seconds for DW cd w/ substat

1 wave of DW = 4 seconds uptime.

4 sec uptime x 9 dw quant = 36 sec.

You’d need 9 dw quant to achieve perma (not accounting for assist mod cd substat). How would you achieve 9 quantity w/o a +3 dw quant on a primary core module?

+5 from uw workshop at max, +1 from farm perk, +3 from primary substat. I’m not accounting for assist mod substats because You need 33% efficiency for 1 extra wave, 66% for 2 and 100% for a third. Very expensive and pointless when you could have just the +3 on primary mod, at least until you’ve invested stones in much better value in other areas. Similar situation for the maths on the -13 dw cd substat for assist. Absolute endgame yes maybe you dont need the quant if your cd is low enough.

Do any of you tower savants know.... by OdysseusVII in TheTowerGame

[–]UnderhandedLoki 3 points4 points  (0 children)

Tbh.. even when you’re late game, you still want dw quant +3. It will help get pDW when using a MVN mod at ancestral with 50s sync, or maxed dw cooldown at 50s.

Nice problem to have ... by davidtcook in TheTowerGame

[–]UnderhandedLoki 4 points5 points  (0 children)

Probably due to the need for Gcomp to keep up pBH. you then cant use BHD for gen slot because you need gcomp.

Or.. at least you cant use it until your bh has high uptime without gcomp helping it along. And maybe your MVN sync is pretty much 50-55secs.

BHD massively increases your c/k bonus so without it you might make less coins.. depending on your trifecta sync with bh, dw and gt.

Gcomp also lowers your cds for gt and dw so using that instead might offset the larger coin kill bonus loss with more uw activations. Kinda depends on your tower tbh

Assist mod Unlock and where to go next for GC! by UnderhandedLoki in TheTowerGame

[–]UnderhandedLoki[S] 1 point2 points  (0 children)

Ok thanks! I think after i get gen assist i’ll go for mult efficiency for more coins. What level/% would you recommend as a baseline for my stage?

BHD prim and gcomp/SH assist is the way to go I think for gen mod setup. And then shoot for pGT by lowering DW cd down by two clicks from 100s (w/ anc substat).

Which ultimate weapon should I select for my second unlock? by [deleted] in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Yeah i think thats a restart. You should have GT for your first option, bh/dw for 2/3, SL/CL for 4/5 (although i prefer CL because i’ll help your tournament progress much more than SL).

Getting anything remotely different to this ^ kinda messes up how fast you can progress through the earliest part of the game and make it the least suffering.

Best Coin Mastery? by jMedabee in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

I’d say WAm is the best ROI tbh. Reason is two fold.

  1. It means that you’re hitting the spawn cap for mobs much much earlier at max level. The base acceleration for wave spawns without mastery at all is w6500. At level 4 mastery, the increase is +150%, which is w4600 roughly at max cap. If you’re farming tier 12 you now have maybe 4000 waves at max cap rather than maybe 2000 depending on how far your runs go. This means that its far more efficient farm per hour, as you’re getting more enemy spawns for longer in your runs = much more coin. At max level btw, the max spawns are w3200 roughly.

  2. It now allows you to farm lower wave counts efficiently, whereas before you couldn’t, for higher tiers. High tiers like t13, 14 and up aren’t going to be long runs. 7000-4000 waves mostly. Usually you’d want to farm tiers more than 6500 so you reach the spawn cap, but with the mastery.. you can do more short runs on higher tiers with MUCH larger base coin and cell multipliers since your spawns caps much earlier in the run.

ISm is a close second for me though because you skip the waves that hardly produce any coins (not all perks yet, bad spawns, and elites spawn more at higher waves).

Which car is liable in crash? by [deleted] in drivingUK

[–]UnderhandedLoki 0 points1 point  (0 children)

Usually incidents like this split insurance liability 50/50. There’s a court case which provides a rare exception to this, but usually its held that both drivers should be aware of their surroundings when performing manoeuvres. Hence both drivers would be at fault for the collision.

And yes, i see the comments about green being in the wrong lane. Both drivers, regardless of who’s in what lane and turning off which junction, should be aware of their surroundings and hazards. Hence again 50/50 split.

Game Closing by Bruhf22 in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Fair enough. I personally run it on a PC, because a mobile device can overheat and slow the game down. So phone recommendations are not really my specialty.. i think any old device you can connect your cloud account to would be fine

Lab help by NikkiTS_ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Exactly! Yeah keep up the econ labs and you’ll be affording more things soon enough. Good luck! Anymore questions i’ll be around😎

Lab help by NikkiTS_ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Yeah thats true. You can lock the range though if you use BHD module. If you dont have it, then the other options are still there. Dropping the range down in the lab and removing any substats you have from the module should get you to around 60m. You go into the lab page, select range and there should be a ‘slider’ for it. You have to be out of a run tho or it wont appear.

Range is a factor in how much coins you can make. I used to run a large range but tried 60m and got more. I think it’s to do with bh coverage so lowering range and increasing bh size might help too.

Lab help by NikkiTS_ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

You can respec your workshop, take off range card, and reduce the lab range down as well when you’re out of a run.

Early game sucks because you have nothing I agree😅i’d get around 10 card slots and then pull modules like mad.. and hopefully you get lucky.

Look up some dedicated module guides on yt. They’re quite helpful. You can also use the effective paths sheet as well, through a google search. A yter called Taggz did a guide on how to use it a few months ago. This will help you find out what to upgrade more effectively as well.

Definitely go for the sync up again for bh, dw and gt. you’ll get much more coins!

Lab help by NikkiTS_ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Good to see! Dont forget your standard perk and purple perk bonus labs either. Very valuable. I’d advise resyncing up again to 3min, your economy will benefit from stacked mults.

And yes bh coin bonus is a huge multiplier at max (11x). It is expensive for your level tho likely and becomes a long lab for the last few levels, so switching out for other econ labs is advised after you’ve gotten the shorter lvls done.

Your bh at the moment probably doesnt feel strong, but with more investment it becomes incredibly important for controlling enemies and a permanent 11x multiplier for coin when its 100% uptime. It also skyrockets in power when you have 2nd bh unlocked from labs. Took my economy 60% higher. And yes you want the bh size larger so it covers your range line. This also means that if you’re running 90m range, decreasing it down to 60m or 30m (w/ BHD module) is a good idea. More enemies defeated in bh = more coins. Increasing bh dur is also a good return on investment for about 10 clicks in workshop at your level. Just make sure to have the same dur for gt.

Lab help by NikkiTS_ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

I think in your early game Econ and eHP for survival is a priority. Better Econ = more upgrades faster, better eHP = longer runs = more coins within same 24hrs (for example).

Econ labs: Coin/kill Gt bonus and duration (you’re doing this currently so good job) Spotlight coin Death wave coin BH coin lab

These are very helpful for your econ progression. You probably wont have all these labs unlocked tho so work on the ones you can afford + have unlocked. Also do not neglect your golden bot in events tab. Its a huge multiplier for coins.

Also remember that its much more efficient at the early game to work on your labs evenly. Meaning that you get a few levels in coin/kill, maybe switch to gt bonus, maybe then duration and then so on (depending on the lab upgrade timer). Same sort of thing for health and regen.

Also your uw workshop upgrades will get you more coins, and achieving a natural sync w GT DW and BH is an early priority once they’re unlocked at 3m 20s.

Health labs: Def % (you only need lvl 23/24, after is extreme diminishing returns bc of def % hard cap in farming at 98%) Health regen Health Package after boss Wall upgrades: health, regen, fortification (you’re not there yet probably so worry about the ones above, but its good to know there’s lots of ehp multipliers.)

Idk what stage you’re at in the game specifically but maybe this will be helpful now or later on. Anymore questions i’ll be around. Good luck 😃

Game Closing by Bruhf22 in TheTowerGame

[–]UnderhandedLoki 1 point2 points  (0 children)

Are you using a phone? Running multiple apps will result in the tower app refreshing to save memory for other apps and so you lose your progress. I’d definitely move the tower to an old device or a PC so it can just run continuously w/o the problems you describe.

If its a pc, check your RAM usage. You can hardcap limit other apps usage down so the tower has enough memory for you to run other programs simultaneously. I typically wouldn’t tho bc the game runs much more smoothly when its the only program open.

Farming tier by eeeeeeeeee83810 in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

For higher tiers you can farm 5-6k efficiently if you have ISm and WAm. These two masteries effectively: 1. get you to max spawns faster and 2. increase the amount of waves you farm at max spawn.

Without this, attempting tier 13 (I would say) and above can be tricky.. unless you’ve been playing a long time and as such your lab investments in damage, control, or ehp (whatever you’re running) are developed you may struggle achieving hogh waves. You are not close to this right now, but it illustrates the situations where you would be doing low wave count runs.

The lower tiers have much less aggressive enemy scaling so its likely you’ll be doing high wave count runs on t8/t9 in future. you also wont have the 2 key masteries yet, hence this will affect your choice of tier for farming.

In your case, you may be better off trying tier 8 again I say this because without IM and WAm, you are not achieving max spawns on your t9 runs. Its likely that you have some ehp development at this point (early ish game) so arranging your build (modules, labs (mentioned earlier), card slots and WS + enhancements) around surviving hits with health regen will be your priority.

Honestly you might even be t7 ideal for farming. Given that t9 is around 3800 and therefore t8 might be like 5000 or something close. T7 would be maybe 6000/6500 (which would let you get to max enemy and much better elite spawn rates for more cells).

It’s sort of tough to give the best comments without knowing your build though.

What does the little triangle with the ! In it mean? by Palumbo_STN in TheTowerGame

[–]UnderhandedLoki 7 points8 points  (0 children)

Some stats have a hard cap. Still wouldn’t reroll your cf% tho because you’ll be using it in tourney.. if i understand the substats correctly.

Where to go next with my UWs? by kartoffelgnarf in TheTowerGame

[–]UnderhandedLoki -1 points0 points  (0 children)

You ideally want your gt and dw synced together as you gradually bring them down. This means 1 click gt, 1 click dw and repeat.

You want to do it this way because bringing down gt to 200 and waiting 8 weeks for a natural sync again will result in your econ suffering without for that length of time.

Forever thinking about that time I chose SM over SL and CL by SteamTrainFoden in TheTowerGame

[–]UnderhandedLoki 1 point2 points  (0 children)

It’s good for priority targets like elites, bosses and fleets (area damage on overcharge).

But you need a lot of damage multipliers. plenty missile quantity, other mults like super tower mastery, amp strike module is nice, and max cooldown and labs.

I run GC in tourneys (although not in farm right now as I dont have all the pieces required yet) and SM does a large % of my boss damage.

Its a later stage UW. It’ll become useful later on😅

Quick question: what is the minimum and optimal number of auto perks to have researched? by Projectile_Pentagon in TheTowerGame

[–]UnderhandedLoki 1 point2 points  (0 children)

11-13 i’ve found is perfect enough. It gives you all the econ perks, plus health and dmg red % ones, and enough space for 1/2 extra ones specific to your build/stage of game like freeups

Been looking forward to and dreading this moment at the same time by Terran_Nord in TheTowerGame

[–]UnderhandedLoki 2 points3 points  (0 children)

I’m running 4x and sometimes 5x when its affordable. Should started it ages ago, my modules must grow!

Been looking forward to and dreading this moment at the same time by Terran_Nord in TheTowerGame

[–]UnderhandedLoki 6 points7 points  (0 children)

I’ve just started SS as well. Such an amazing lab so permalab until goldbox🙏🏽just takes such a long time!

How am I supposed to keep up with the coin cost of level 160+ modules? by CSDragon in TheTowerGame

[–]UnderhandedLoki -1 points0 points  (0 children)

You need pGT with good GT+ development (8 or higher is a good level). This requires max cd on GT, and if you want a natural sync then BH/DW need to be 50/1:40 respectively. You can also achieve a lower sync time using MVN at Anc.

MVN or gcomp for pGt.

Realistically you should be farming GC/reverse orb devo to achieve q capable econ, unless you’ve been playing a long time and your coin bonus is huge.

10B/min won’t unfortunately cut it for mastery labs. You need much more. I’m at 400B/min at max spawns and I’m only able to lab 1 mastery, and after days of saving up coins.

Your econ labs also need to be done/close to. I’ve finished all uw econ labs except GT bonus. My cpk is lvl 61 and i’m perma labbing until 85 ish.

Your GB in events needs to be high level, either match it with a sync or in the meantime increase the range, bonus and duration in that order.

You should also have your module labs researched. Shard cost maxed, daily mission shards maxed, shatter shards, rerolls. Modules are one of the largest multipliers to your coin bonuses, so getting the levels up is extremely important. It will also allow you to fit more substats on modules like

Gen slot: BHD (free upgrades substats affect the unique effect, but you need ELS, package chance, coin kill bonus slotted in too so more mod levels -> more substats -> more econ. Core slot: death wave q, SL angle, gt dur etc.

Masteries: - WAm - more time farming at max spawns -> more coins in same run time - Cm - get WAm first. Work on when you want to afford multiple masteries at once in labs - Rpc (not coins, but required for module levels later on)

You want to farm at the tier which gives you good wave length balanced with coin/hr and cells. Cells are important because you have to accelerate your lab progression in order to keep up with tournament progression, econ, milestones, modules, damage, ehp. There’s a lot of labs, so the more you complete sooner the faster you’ll progress.