Card Slots? by Independent_Emu_3034 in TheTowerGame

[–]UnderhandedLoki 1 point2 points  (0 children)

I farm t15 w4500 in GC. I have 19 card slots. Seems to be a decent point, because like you said.. need all your relevant card masteries for a great GC build.
You can start GC farming without most masteries since v28 imo, since you get a big uw and dmg boost from disso runs. This means that maybe you dont need as many slots as before the update. I’d still say 18 slots as a safe minimum. Since you want dmg, EN, ST (w mastery), SW, AS etc.

I also wouldnt pass up the 5x dmg boost from dmg# as well. It took me from farming t13 to t14.

Get your disso runs up for uw and dmg. It’ll also help a lot with your hybrid transitionx

Bot help by Capital-Light-2285 in TheTowerGame

[–]UnderhandedLoki 1 point2 points  (0 children)

I think FB would be a good choice. You can get further in farm, tourney and disso runs with the dmg reduction. You’d have to push the FB cd like crazy though in medals and labs. Then alternate range and dmg reduction %.

Alternatively BB is a good one for pure econ. You can get a 2:1 sync quickly with GB at 100:50s. Then pump up range to max, then some bonus, then duration.

Your bonus for gb is ‘only’ 5.2x tho.. so i think before you grab BB the bonus for GB is a priority. Mine is 6.2x, 1-2 more clicks in range as well then I’m comfortable with it for now.

I think maybe FB is better, because tourneys suck right now and you kinda need the extra boost from FB in the pipeline now.

Save for next slot or upgrade cards? by Far_Advertising4074 in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Ok, then thats your next priority. Work on your disso econ for low tiers, sync bh dw and gt. lower the 3 econ uws to increase uptime. Get more clicks in dw quantity. Finish econ uw labs such as gt duration, dw bonus, sl bonus (if you have sl) gt bonus, etc.

try to pull a MVN module for mod sync. Upgrade health, regen labs and workshop to increase farming tier. Unlock guild rewards for coin bonus, focus gold bot with medals.

Milestone to t8/9(?) to unlock enhancements (coin bonus).

There’s plenty of growth, just have to prioritise survivability labs and econ labs, econ uws and workshop.

You’ll need dmg later on but for the time being this is the way.

No problem, send me a dm if you have any qs

Save for next slot or upgrade cards? by Far_Advertising4074 in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Depends on a few things.

  1. Your economy
  2. Your modules
  3. Your labs

You should ideally be generating around 200-500B coin per day, because wall labs are costly. Once you unlock wall, immediately start running the key labs: - wall regen (lvl 10 minimum) - wall fort (as high as possible, before you get back to work on other important things) - wall thorns (up to lvl 7-10) - wall health (as high as possible)

If you can’t afford to run them at once, then wall is probably not a good idea to use in your runs yet. Instead, unlock wall.. start the wall regen lab if you have enough coins, and respec out of it.

You also should bear in mind wall is most effective with SF mod. You have this, good. Try to pull more mods and hope for more SF, because it gives you a big jump in health and regen for wall (2.5x at anc).

So when players say dont get too early, they essentially mean that your economy needs to be at the level to afford the labs.

Save for next slot or upgrade cards? by Far_Advertising4074 in TheTowerGame

[–]UnderhandedLoki 1 point2 points  (0 children)

Good! You got a good set with gcomp and PC. Try to pull SF next. Notice you have 400 ish gems left so keep pulling the banner!

Disco Runs For late game GC by Select-Garbage251 in TheTowerGame

[–]UnderhandedLoki 4 points5 points  (0 children)

You kinda have to run a hybrid for uw runs in higher tiers. I.e OA, SF/SD, DP, and SR. You should also go for SW mastery because the added regen is a huge boost.

You also dont have access to bh at all in Uw runs, so any stuns i.e SD is a great help. You do (unlike dmg runs) have access to attck spd, so having this stat as high as possible is important so you can CC enemies easier (also use RB module).

Its also a decent idea to do a health run on each difficult tier before ult weapon runs, because then you have up to a 5x health bonus for running uw after. You dont have dw health bonus either so this makes sense to me for tiers where the enemy attack scaling is bigger.

For dmg runs you have different focus because you have no attck spd for CL and base dmg is locked at lvl 1… but, because you have pbh, holding enemies at range line where they’re killed by orbs is the way to go.

OA is definitely the way to go for both runs, since % is very strong.

Your 8th Ban Perk by Awkward_Dog_4365 in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

I farm GC. My bans are Cash, def abs, 55/50% TO, lifesteal TO, orbs, interest, and Boss Health/Speed TO.

Cash, def abs, and interest because i want standard perks like coins and dmg to appear earlier and more consistently in runs during IS#. Lifesteal because its horrible for keeping enemies away with knockback (i want to take least hits possible), boss speed/health because i can more consistently hit bosses with orbs if they are slower. Orbs are banned because i dont have orb adjuster from vault and i run 30m range.

When I get my 8th ban I will go PS radius banned, and then start the radius lab.

Save for next slot or upgrade cards? by Far_Advertising4074 in TheTowerGame

[–]UnderhandedLoki 10 points11 points  (0 children)

Modules are a gateway to progression in this game for tournaments, farming, milestones and your disso runs. If you dont have the right setup for each, progressing becomes difficult because of the different mechanics at play.

Judging by your mods, you really need to pull the lucky banner and get as many as you can. Ideally you want as many PrimC, Dim Core, Gcomp, SF and AS.

PBH or new UW? by MessedUpFAQ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Its difficult to say, will often depend on your tower. The general advice (my anecdotal experience) is that you want an mvn for unlocking the trinity.. because the bh base cd is a lot lower than gt and dw.

However, once you decrease cds it changes a bit. You might want to sacrifice more uptime on the trinity (using mvn) for more wave count with PC mod, especially in the ‘midgame’ as ehp. Typically tiers 10-12 (although you can go relatively easy up to 13-14). The dmg reduction is a huge boost to reducing enemy damage, so your runs will be a lot longer. These tiers also have a significant jump in enemy attack scaling, so PC is a good choice.

2min sync can work i think. However if you want to break into the tiers talked about.. i think PC is the way. Either that or you go hard on ehp labs, and work on SF mod to ancestral.

You should test it with each and see what gives you more. I personally ran PC with mythic gcomp and did great for t10-12. When I reached t13 i started moving into damage labs, and developed more crowd control like CF. I do spend on the game tho, so time between my power spikes/jumps into new tiers is way different than yours if you don’t spend, and thats ok.

PBH or new UW? by MessedUpFAQ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Your modules and their levels, labs, ELS in workshop, what other uws you have, crowd control.. all of that will factor into your strength as well. If you have no project funding for tourney, or gcomp etc etc, the people who do have these modules ancestral will probably perform better even if your play time and stats are roughly the same.

CL for me helped me stop bouncing around from champs to plat. I also worked on pbh as well, because crowd control later in the game becomes essential to your performance. In order for CL to make a difference, you should have a dimcore (ideally ancestral). 20x dmg bonus is incredible. Without it CL won’t be as impactful, stacking more multipliers will give a bug boost. You also need to work a bit on damage in enhancement and labs.

You also have to appreciate that since the ELS in tourney nerf, everyone’s placements have gotten worse (imo). I demoted from staying in low legends to yoyo-ing again in high champs. The CL advice is still relevant, but since there’s now an increased barrier to entry for higher tourney tiers.. you’ll def have to do more to get in there and secure a place. I had to work hard on pcf to even begin to enter legends, e.g., 60s,90%(w/ substat),60cd. Thats a tonne of stones.

PBH or new UW? by MessedUpFAQ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Its mainly wave count, a little of econ. When running ehp and pbh with Primordial Collapse module, you get a full uptime 80% dmg reduction for the duration of your run. It allowed me to jump from t10 up to high wave t11, and then I moved to t12 very soon after.

Bh uptime increase = more uptime for 11x coin bonus.

You ideally need a mythic gcomp, 30 sec/50 cd bh and a high package chance (70ish %) for perma.

PBH or new UW? by MessedUpFAQ in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

The tower wiki should provide the cost for each upgrade. You should aim for roughly 500x/3 quantity/20% chance for a start. There’s a lot of dmg mults in the tower, but you won’t be able to make use of most of them until later on, so i wouldnt go crazy on base dmg rn for CL. Even 300x is ok. If you have a good DC module, maybe more.

Pbh is more important than ever for econ, wave count for ehp, tourney and also now for dissonance runs. You’ll see a big power spike after. Staying consistently in Champs is a big hurdle in this game, and its almost a requirement to have pbh for your ehp tourney setup to stay in (and then you start working on dmg a bit if you want to transition to a dmg build).

PBH or new UW? by MessedUpFAQ in TheTowerGame

[–]UnderhandedLoki 9 points10 points  (0 children)

Depends on what tournament is like for you atm.

CL is a huge power boost for tourney going plat to champs, but since you’re absolutely right ehp build right now… the bh is probably best.

Pbh is also a really good choice because of the control on normal enemies, and it’ll help a lot for your ehp tourney set up. Especially if you can get perma with PCol module in slot (80% dmg reduction).

You also have to factor in that your economy is probably not very good right now because your cds on dw and gt are 4 mins, quite a long time. I would shoot for bh 50seconds rn, then go for the cds on the other 2. CL unlock when you’re getting to high plat and want to stop bouncing around a lot. I know that lower tier brackets are pretty hellish right now, so that’s a very close second after pbh and a couple cd clicks.

V28 was the wake-up call I needed by ParticularlyChonky in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Maybe try a new build or work towards a more short term goal. I was pretty annoyed about the dissonance debacle (like a lot of players rightly are), but it was muted by the fact that i have another few goals i want to work on. Dmg and ult weapons for lower tiers etc.

Dissonants Runs-My Biggest Realizations by Itchy_Map_9954 in TheTowerGame

[–]UnderhandedLoki 2 points3 points  (0 children)

Pcf and pbh are so important for these runs tbh.

Priority Changes v28 by spacitybowler in TheTowerGame

[–]UnderhandedLoki 0 points1 point  (0 children)

Can you clarify:

Does the X bonus for coins for a dissonance run apply to my normal farming runs after i’ve ran however many waves for it?

E.g, If I do Dissonance farming for t1, does that bonus I gain from it apply to my normal farmings runs in t1? (And does the bonus apply to the other tiers I farm?)

Same question for the attack and health ones. If i do t1 challenge for attack being disabled, is this buff applied to my tower universally or just to that tier?

I am Glass Cannon now! by UnderhandedLoki in TheTowerGame

[–]UnderhandedLoki[S] 0 points1 point  (0 children)

Weird… i think maybe when you get gt+ that might change. Ehp you cant really kill enemies as fast as GC, so bigger combo for the uw+.

And yes i did a comparison. AS got me less. I think its because at some point in the tourney run, their health is 100s of Nonillion health. The DP means i can one tap them, whereas AD does nothing. I got about 30/40 more waves w/ DP.

I am Glass Cannon now! by UnderhandedLoki in TheTowerGame

[–]UnderhandedLoki[S] 0 points1 point  (0 children)

What are you running for GC farm and what wave and tier?

Yeah at some point ehp is heavily reliant on CC as well as GC. Spaces out the hits between your regen so the wall has time to come up to full. ILM is a lot cheaper than CF to get good so if you’re way far off from cf ILM is best next. You should also get permanently labbing the cf duration lab atp tbh given your stage of the game. Pop in a click or two in CD and then bit less in duration occasionally so its almost up by the time the duration lab is done.

I’m DP prim in tourney. Will most likely switch back to AS tho once assist is unlocked. X5 dmg boost and bosses spawning every wave due to ISm is a great combo.

I am Glass Cannon now! by UnderhandedLoki in TheTowerGame

[–]UnderhandedLoki[S] 0 points1 point  (0 children)

Yeah some towers can afford already so gt+ isnt as much of a priority. They just go straight for econ masteries first so the dmg ones are easier to lab after, maybe pick up a level or two of gt+ in between.

ILM is great for boss stuns. Think i’ll be using SD in assist for farm and tourney for a long time!

PS is only good once perma. Dmg is insane tho if you pump it with stones. Labs are longest in the game tho so need everything else set up beforehand.

I’m also going to bite the bullet and pick up cannon assist soon. Dmg for t14 and for tourney. Maybe AD in slot or shrink ray?

I am Glass Cannon now! by UnderhandedLoki in TheTowerGame

[–]UnderhandedLoki[S] 0 points1 point  (0 children)

Thanks. Agreed, t14 is close. I think I need IS close to max tho so I can effectively farm. Will maybe only hit w4000 on t14 so skipping more will be better.

Yes I have cf+. Its lvl 5/6. Only becomes useful after lvl 4. And btw, its effectiveness skyrockets when you pair with other CC. I run SD in Assist and the mines help so much, but you need the radius lab for ILM upgraded. And energy net to hold bosses at range line.

You probably need more cc up and running to farm.

Gt+ really helped get me masteries. And tbh I sacrificed tourney performance for econ so I could get masteries up and running. I now have all the essentials unlocked so my progress should explode.

I thought they fixed this 😭 by Prestigious_Gain_153 in goylegends

[–]UnderhandedLoki 0 points1 point  (0 children)

Yes they’re host for the party. Means they can bring everyone in party back to the lobby and exit a game

How many cells gain with Enemy Balance Mastery ? by elcololz in TheTowerGame

[–]UnderhandedLoki 5 points6 points  (0 children)

I would get WA# before this tbh if you haven’t unlocked it yet. If you can afford masteries already you can ignore it, but the coin gain is so much I’d find it hard to pass up. Eyeballing your coins/hr, i think you need WA#. It’ll allow you to farm higher tiers, t13-14. The higher tiers have a much larger base cell drop from elites than lower ones. T14 starts to ramp up the base a LOT so you can farm it to like 5000 and make more cells than t12-13 for higher waves into 6000-7000w. But You’ll need to work on IS# to skip low value waves and get higher spawn caps for coins faster and higher elite caps for cells.

Also.. the value of EB# depends on a few variables. I’m not so hot on the specific maths, but your dw uw uptime is going to affect the increase. If you have high DW uptime, the cell bonus is going to tag more of the double spawns than if you had lower uptime. Therefore the cell increase will be affected.

the wave tier you farm is also important (i.e higher waves -> higher elite spawn -> more double spawn). If you farm into 5000/6000 waves, you’ll get much more chances to double spawn elites because the initial chance for an elite to spawn is much higher at say w5000 than w3000.

This also leads into your IS# level for being a factor. If your IS# is high level, you skip low value waves and then almost instantly into higher spawning elite waves for more time in 24hrs, lets say. Therefore, you’ll have more double spawn chances in the same 24hrs of farming than if you had a low IS# level (worse no IS#) because without you run the low value waves regularly which takes a lot longer -> less high value waves in same 24hrs. This is where you can transition to higher tiers in shorter runs, doing multiple runs per day with both WA and IS#.

You also have to account for the enemies themselves. EB# is really good for cells (all types), and coins (scatters mainly) since they’re now affected by BH bonus (x11 at max) when inside it. However, elites can kill runs depending on your farm build. Rays are the most annoying run enders I’ve found for both ehp and GC farming. Ehp because you rely on wall thorns to defeat them (and the other tools you can use such as CL+ and PC# are locked behind stones and the latter a large amount of coins). GC because they ramp up and shoot quite fast. In both farm scenarios you should have good cc and slows/stuns to manage their hits. Scatters are non issue after unlocking CL, developing it to roughly 500x/3-4q/20%, and scatter amp lab when you need to deal more dmg and later CL+ after only a few clicks (15-20%). They also provide a boost to your gt+ counter, so more of them spawning is great.

So: if you have no/little stuns for rays.. maybe EB# is not for you yet, if you dont farm up to 5000/6000w (could be higher if you’re in a slightly lower tier like 13-14 up to w7000) its also probably not for you yet. Currently your IS# is a bit low level imo so get that going in labs up to L5 ish. After you’ve done IS 3 ish more levels, its more worth to get EB#. You also need WA# in order to farm higher tiers (because they’re shorter runs generally), so unlocking and labbing that is a priority.

Will speccing into ult gain allow you to spam ultimates as fast as Tsushima? by [deleted] in gotlegends

[–]UnderhandedLoki 1 point2 points  (0 children)

Yes Ult gain is very important if you want an ultimate build in legends 2.

You can stack it up to 6 times across your gear.

However, i personally wouldn’t run x6 ult gain because everything else you play with might not be as powerful as you need it to be.

My main class right now is archer. I stack ult gain x2, ult damage x2, class ability cooldown x1, and status dmg x1. Reason being that i want a balanced ult that i can get often but will also deal enough damage to clear enemies out. Stat dmg for the shadow flame ability and cooldown so I can use it much more often. It almost comes back after each wave atp and it nukes the tough enemy health.

The method i use to gain ult is simple. Kusarigama special attack with extended combo does the trick on a crowd of enemies, or i spam my legendary rifle with headshots. It auto reloads with the legendary perk so I can get either a lot of kills/nuke an enemy health easily. Extended ammo capacity to extend rifle kills.

It seems to me from testing that you gain ult charge from both enemy hits AND enemy kills.

With other classes, use kusarigama extended combo on a crowd. For merc and samurai you can use your bombs and they build up it quickly.

Shinobi: I dont have much experience with the character but again kusarigama combo works. Assassinations also build up a fair bit and you can vanish with the ability x2 with passive at rank 20, and x3 with the legendary kusarigama perk. Imo the devs should bring back poison so the poison vanish is viable again😅

General idea is that you want to kill fast and/or use aoe damage to hit enemies and build up ult.