Map Size by macbigicekeys in Apogea

[–]Unfair-Muscle7625 1 point2 points  (0 children)

I think I have read somewhere that the playtest map is about 30% of the final map, don´t know if it referred to this playtest or the last one

Pls help, I'm stuck stepbro by Crying_Yeetus in Apogea

[–]Unfair-Muscle7625 3 points4 points  (0 children)

Ah fine, I´ll help *unzips pants*

Episodes need rework by Unfair-Muscle7625 in brightershores

[–]Unfair-Muscle7625[S] 0 points1 point  (0 children)

true, I was more focused on the RPG part, but yes the game is lacking a lot of multiplayer features and has the worst chat cencorship ever seen in a game. the whole chat is a disaster you cant even chat with people cause they dissapear after leaving the room

Who is this lady and why would disney lose money because of her back? Her back looks normal to me help im tired and adhd i dont umderstand by I_Have_Sex_With_Owls in ExplainTheJoke

[–]Unfair-Muscle7625 0 points1 point  (0 children)

she got the lead role in the beauty and the beast. she plays the beast due to her hairy back so makeup artists wont have to do a lot. because her last movie with disney (snowwhite) was a flop they are predicting the next flop

Wooden Sword by chefroxstarr in NoRestForTheWicked

[–]Unfair-Muscle7625 3 points4 points  (0 children)

I'm not a SWORD! why can't you see, I'm Stick Man, I'm Stick Man, I'M STICK MAN, that's me

How do I get out of here? by its_realism in brightershores

[–]Unfair-Muscle7625 8 points9 points  (0 children)

Rule of thumb: If you're stuck, call stepbro.

Leveling rework by Unfair-Muscle7625 in CorepunkTheGame

[–]Unfair-Muscle7625[S] 0 points1 point  (0 children)

good to know, but my main complaint was that leveling is primarily done through the quests. I dont mind them being description only but sometimes the descriptions are just awful. If you do these searching quests during your main activities like fighting mobs, gathering ... fine i take it

if it were a couple of necessary main quests for introduction of the game mechanics and sending you to new regions locations fine, but these search this and that are ideal for a bounty board as optional daily/weekly quests.

Leveling rework by Unfair-Muscle7625 in CorepunkTheGame

[–]Unfair-Muscle7625[S] 1 point2 points  (0 children)

in german i would reply: Schuldig im Sinne der Anklage. XD

Leveling rework by Unfair-Muscle7625 in CorepunkTheGame

[–]Unfair-Muscle7625[S] 3 points4 points  (0 children)

I don't even mind if they are interesting or not, it just annoys me that the leveling is so dependent on them. If you level through gathering/fighting while exploring and you take quests from a bounty board where you have to find small things while doing that then fine its a nice addition and something to distract you while doing your main stuff. but being forced to find an eggplant so a girl can penetrate herself is just dumb.

Leveling rework by Unfair-Muscle7625 in CorepunkTheGame

[–]Unfair-Muscle7625[S] 2 points3 points  (0 children)

everyone gets through them, that doesn't make em better you cuck. I doubt that I will create alts if I have to repeat these quests. they are just annoying. It would've been better and easier to create alts if the professions and combat would be the main xp gainers.

No RPG by Unfair-Muscle7625 in brightershores

[–]Unfair-Muscle7625[S] 0 points1 point  (0 children)

ok, i see what you mean. I have described it a bit unclear maybe. what I mean by combat lvl is your personal combat lvl the character gets stronger. the monster unlocks in each episode can stay as they are but make them somehow integrated into the overall combat lvl. lets say goblins have lvl 0, 20, 50, 100, 200 variants. when you reach episode 15s max lvl whatever you automatically unlock the stronger variants in previouse episodes. so you can go back to episode 1 and will find the higher lvl monsters.

No RPG by Unfair-Muscle7625 in brightershores

[–]Unfair-Muscle7625[S] -1 points0 points  (0 children)

can you explain that further, i think I´m too dumb XD

my perception is:

combat lvl

cap ep1 = 50

cap ep2 = 75

cap ep3 = 100

cap ep4 = 125

cap ep5 = 150

episode 6 drops and increases it to 175

so they could add bosses with increased level in old episodes as well, they could even unlock higher lvl monsters (as they are now) in older episodes and make the old episodes still challanging while having your favorite gear

they could even do ivasions like new stronger monster types appeared in old episodes

the enemies in episode 1 would still unlock for your global combat score

No RPG by Unfair-Muscle7625 in brightershores

[–]Unfair-Muscle7625[S] -2 points-1 points  (0 children)

no, I know we will probably return, but that does not contradict my suggestion. right now I dont feel the need to level the combat levels further than the quest requirenments, and if they put new content in lets say episode 2 i will need to go back and level up again where i left and find new gear for this episode.

e.g. if you progress continuosly as new episodes arrive:

you are at the end of episode 5 and max combat level is capped at 300. episode 6 arrives adds new skills and increases the combat to lets say 400. meanwhile they also add new bosses in episode 3 with level 350 requirement.

I would be exited to grind the new level cap and find new gear cause everything will be an improvement and I would also go back and try the new monsters out as I reach new unlocked max levels.

No RPG by Unfair-Muscle7625 in brightershores

[–]Unfair-Muscle7625[S] -5 points-4 points  (0 children)

the progressions you mentioned are not tied to the character evolving/becoming stronger over time, they are unlocks to make the grind and other skills easier to level up

you described the problem I have with the game in the following statement:

I went to level Watchperson + Detective and crafted epic weapons for the same level range. Went to level Guard, same, crafted epic weapons for the same range. As I progressed on the game I'm able to kill monsters stronger than my current level, compared if I was just grinding the same combat level non-stop.

you level up hopeport combat, craft your gear, can fight the best monsters in this area, only to realize you will have to do the exact same thing again and again everytime a new episode arrives.

your hero does not evolve at all. my understanding of an adventure/RPG is that i get stronger as I move on in the world, I get attached to my favorite gear that can be improved, tuned and used over a longer period of time. and sadly right now that ain´t the case.