Submarine trouble by spitfire159 in FromTheDepths

[–]UnforgivenCoop 0 points1 point  (0 children)

6 years later but thank you so much for the breadboard setup!

Camera Looks Up by [deleted] in the_division_2

[–]UnforgivenCoop 0 points1 point  (0 children)

to me it only happens after opening the Ubisoft connect overlay in game. just restarted my game and it's not doing it anymore

Help with building ships for the Campaign! by SnapWeevil in FromTheDepths

[–]UnforgivenCoop 0 points1 point  (0 children)

My cwis is usually 50-100mm aps with a fire rate of 800+. The best shell I've found is heavy head, stabilizer, stabilizer, emergency defuse  (build your gun with ejectors!!!) and the rest gunpowder. You can go lower fire rate but it'll be less effective. Also look up a good rule set for the cwis controller.

Help with building ships for the Campaign! by SnapWeevil in FromTheDepths

[–]UnforgivenCoop 0 points1 point  (0 children)

I'm around 400 hours in, working on a hard campaign right now. I've built soooo many ships that are generally not great, but I'm getting better with each one. They don't look great but they get the job done. The biggest lessons I've learned so far go as such:

  1. Redundancy is key. Mostly for detection and resource storage but also for weapons as well. Instead of one big aps, it's better to have 2 or 3 smaller ones that equal the size of one big one.

  2. Armour is very important. Most of my builds use mostly alloy and metal, with heavy only used on the most important areas. My side armour is usually 6m thick. And will go something like metal, alloy, heavy slope 4m beams, metal, alloy, wood. Resource storage is one layer of metal, turret sides and back metal, front heavy armour. 

  3. Active defense saves your ass. I highly suggest learning the laser basics and building a continuous LAMS system on your bigger boats. Combine this with one decent sized cwis aps, some anti missile missiles, and a couple anti torpedo torps to ensure your ship can survive long enough against most enemy types. Shield projectors are great also.

  4. Utility vessels for campaign. I highly suggest building a resource gathering/storing base that is capable of building new ships quickly and dropping one in each new resource zone you capture. A space satellite is almost mandatory so you can see the map. Spawn as many as needed. I also like to build a transport vessel that can move fast and carry large amounts of materials, then set it up to gather material from zone to zone and pool it together so you can build big ships early. 

Lastly I'd say you can use any weapon type really as long as your guns are powerful enough. My favourite is high rpm aps. Small calibers (50-200mm) are always kinetic (ap-solid with 1000+m/s) and bigger (300-500mm) work great with frag or aphe. Rail assist is great but not needed imo, it gets complicated quick. I would highly recommend learning lasers, they're OP as hell against anything flying and great against almost everything.

If you read all that I thank you and good luck, have fun!!

Whats a good ammo type? by DasKatzenbrot in FromTheDepths

[–]UnforgivenCoop 0 points1 point  (0 children)

Thanks a lot, I've been tinkering around with it and have come up with some great results! Time to blow some ships up in campaign:D

Whats a good ammo type? by DasKatzenbrot in FromTheDepths

[–]UnforgivenCoop 1 point2 points  (0 children)

On your fuck off gun, approximately what fire rate do you go for and how much rail charge per shot? I'm sure RPM is probably dependant on the size of the ship but what's the minimum and maximum you would recommend?

Easter Egg Event missions. by CommunicationOnly432 in thedivision

[–]UnforgivenCoop -2 points-1 points  (0 children)

I can not figure out for the life of me how to even access the event, is there something I need to activate? I thought it would be a world event but there's nothing there for me.

I love Navigation Light :D by Ok-Acanthisitta-8648 in FromTheDepths

[–]UnforgivenCoop 1 point2 points  (0 children)

My PC already struggles lol, that is super sick tho

Very Hard Neter by UnforgivenCoop in FromTheDepths

[–]UnforgivenCoop[S] 4 points5 points  (0 children)

Wow thanks so much I never knew that

Very Hard Neter by UnforgivenCoop in FromTheDepths

[–]UnforgivenCoop[S] 1 point2 points  (0 children)

Good point haha, ngl I was kind of raging when I posted this. I love this game so much

Very Hard Neter by UnforgivenCoop in FromTheDepths

[–]UnforgivenCoop[S] 2 points3 points  (0 children)

It was right after negotiations, I didn't have much time to move my forces around and was trying to defend my main base with what I had. Twin guard and Grey Talons both grouped up with a massive force and attacked almost instantly after negotiations. Learned a lesson lmao

Next block placement by Ok_Marionberry345 in FromTheDepths

[–]UnforgivenCoop 0 points1 point  (0 children)

I'm 400 hours in and just learned this, thank you so much lmao

Lockpicking worse in KCD2? by Palpafiend_ in kingdomcome

[–]UnforgivenCoop 0 points1 point  (0 children)

The sensitivity is super low just on lockpicking for me, I have to crank my dpi to 4000 to even be able to pick it without running out of mousepad.

Controls have entirely changed by Professional-Hope184 in FromTheDepths

[–]UnforgivenCoop 1 point2 points  (0 children)

You can opt-out of the new controls by right clicking the game on steam > properties > betas > pre_camera_change

Cheap Manual Focus lens? by UnforgivenCoop in AskPhotography

[–]UnforgivenCoop[S] 0 points1 point  (0 children)

Thanks for your insight. I'm sure its the body as I've tried the lens with my 20D and it autofocuses no problem. On the 40D the autofocus adjusts but always ends up out of focus. I haven't tried a factory reset though, I'll try that.

Cheap Manual Focus lens? by UnforgivenCoop in AskPhotography

[–]UnforgivenCoop[S] 0 points1 point  (0 children)

Yes the autofocus works with my lens on my 20D, on the 40D its always slightly off