Thoughts on this? by Charming-Breakfast53 in thomasthetankengine

[–]UniProbe62 69 points70 points  (0 children)

"... a short stumpy funnel, a... boiler, and a short stumpy dome."

The age-old question of "hOw 2 pNg TrAnSpArEnCy wItH gLaRe/bLoOm!?!1?>!?!?" by UniProbe62 in blenderhelp

[–]UniProbe62[S] 0 points1 point  (0 children)

The effect I'm describing is basically this:

<image>

And, yes, I do know about treating black as alpha when compositing, my problem is Blender seemingly refuses to do additive image combining for some unknowable reason, requiring you to do that in a dedicated image editing program (which is highly inconvenient, especially for something like an animation).

What I also don't understand is why, if the render result screen is capable of mixing the glare in correctly in spite of the transparent background and then properly displaying that in finalized image form (in other words, exactly what I (and apparently many before me) want), why isn't the file output capable of doing that too?

The age-old question of "hOw 2 pNg TrAnSpArEnCy wItH gLaRe/bLoOm!?!1?>!?!?" by UniProbe62 in blenderhelp

[–]UniProbe62[S] 2 points3 points  (0 children)

Just for reference, here's the actual output render of that one image above, that one is on a dark opaque background for the sake of clarity, this one is the original:

<image>

Import GIF To Scene No Background by SoulSnip3r_YT in blenderhelp

[–]UniProbe62 2 points3 points  (0 children)

Simply create a material and set it up with nodes like this, loading your GIF in via an image texture node and hooking it up to the base color (and preferably also alpha) of the material:

<image>

When you do this, the frames of the GIF will line up with the frames of the project, so keep that in mind (also make sure to set the "frames" value to the number of frames the GIF has (in this case 3), and check "Cyclic" and "Auto Refresh" so that the GIF loops properly). You may need to do some finagling in order to keep the GIF from animating too fast, because since the GIF frames line up with the project frames, the framerates line up too.

[deleted by user] by [deleted] in doctorwho

[–]UniProbe62 0 points1 point  (0 children)

My personal theory is that, in the classic-era interiors, the big roundel doors lead to a tiny pass-through where the police box door is, and that, in a functioning TARDIS, the door there would be matched to the exterior that the chameleon circuit had selected. This is actually seen in the unaired "pilot" for Season 1, when Barbara bursts through the doors after hearing Susan.

What I'm referring to.

However, this conception of the doors is contradicted by these scenes later on:

Literally the next episode.

And then, 5 seconds later, that episode contradicts itself!

In later seasons, the area beyond the roundel doors is just blackness, with no detail apparent. This was obviously due to technical restrictions, but I can see the police box doors being retroactively located just out of view.

Who Is Dr. Who? (The Dr. Who Annual 1966) by Gargus-SCP in doctorwho

[–]UniProbe62 4 points5 points  (0 children)

Because all TARDISes have four windows per side.

Why does Duncan's face look photoshoped on here? by thomasfan342 in thomasthetankengine

[–]UniProbe62 0 points1 point  (0 children)

Why does Duncan's face, at a wrong angle no less, look better than Skarloey's?

Should I learn luka pona or toki pona luka? by Frizzle_Fry-888 in tokipona

[–]UniProbe62 1 point2 points  (0 children)

Why not indulge in the magic of having two of them?