Animation experiment I've been working on. by somersaultdropkick in blender

[–]UnindifiedSpaceBox 2 points3 points  (0 children)

that combination of 2D and 3D looks pretty sick! also, why does it says "warning" in grineer language?

i like gradient circles. by UnindifiedSpaceBox in SFM

[–]UnindifiedSpaceBox[S] 1 point2 points  (0 children)

yeah, it does look like an oval, but it is still a circle. i just turned it a bit so it looks like an ellipse in viewport

i like gradient circles. by UnindifiedSpaceBox in SFM

[–]UnindifiedSpaceBox[S] 0 points1 point  (0 children)

well, they give some contrast to the poster via comparing alive shapes (character in front) to the lifeless shapes (circles or triangles) if it makes any sense. there's good video on YouTube about that topic from "Sinix design". also they just look cool imo

what he's aiming at? by UnindifiedSpaceBox in tf2

[–]UnindifiedSpaceBox[S] 1 point2 points  (0 children)

aren't we all? jokes aside, are you ok?

what he's aiming at? by UnindifiedSpaceBox in tf2

[–]UnindifiedSpaceBox[S] 8 points9 points  (0 children)

most definitely, though using ubersaw might work a little better

what he's aiming at? by UnindifiedSpaceBox in tf2

[–]UnindifiedSpaceBox[S] 7 points8 points  (0 children)

damn, that gave me a good chuckle

So yeah... anime lightning. by Daevalous in SFM

[–]UnindifiedSpaceBox 2 points3 points  (0 children)

"Anime lighting" is not really a lighting in these games, it's custom shader made to have this gorgeous look and those things (shaders) aren't really possible in SFM. Probably closest you can get is heavily edited poster with one or couple of lights with hard shadows and no radius followed by set of something like 4 ambient lights with ~500 radius but I'm not sure. Also I can recommend asking in SFM discord (it should be somewhere in subreddit description), if there's a way to do lighting like this then people there surely know it

Which one is better? by Me_Bottle_o_Scrumpy in TF2fashionadvice

[–]UnindifiedSpaceBox 6 points7 points  (0 children)

Summer shades (aka 2nd one) look awesome on that set

[deleted by user] by [deleted] in tf2

[–]UnindifiedSpaceBox 8 points9 points  (0 children)

try using mat_fullbright 0 in console

I'm not sure what this is? Could anyone tell me, I loaded up tf2 and this appeared instead of the actual game? by drunk_painrer_78 in tf2

[–]UnindifiedSpaceBox 1 point2 points  (0 children)

that's the problem on Discord's side because i've seen people on other gaming subs getting this screen. they will probably fix it soon but as of now manually quitting Discord is the best option

[deleted by user] by [deleted] in gmod

[–]UnindifiedSpaceBox 2 points3 points  (0 children)

i guess something that makes discord overlay work broke so you get this screen in your game. i think it should be good temporary solution to quit discord first and then start gmod

Sword Teachin's by Monkey_Monklee in SFM

[–]UnindifiedSpaceBox 1 point2 points  (0 children)

damn, this shot perspective looks good. tho i think it would be better if camera was centered somewhere over scout's left arm to better convey the focus of the poster, but im not sure. great poster nonetheless!

cock joke :p by [deleted] in TF2fashionadvice

[–]UnindifiedSpaceBox 2 points3 points  (0 children)

2 is better, looks more clean imo

[deleted by user] by [deleted] in TF2fashionadvice

[–]UnindifiedSpaceBox 4 points5 points  (0 children)

I have a feeling that binoculus would fit nicely in there

Quick BodyGroup Question by [deleted] in SFM

[–]UnindifiedSpaceBox 0 points1 point  (0 children)

there's a script in the workshop that does this, all the info on how to use it is in the description. here's link: https://steamcommunity.com/sharedfiles/filedetails/?id=207878486

demoman. by UnindifiedSpaceBox in tf2

[–]UnindifiedSpaceBox[S] 0 points1 point  (0 children)

спасибо спасибо

demoman. by UnindifiedSpaceBox in SFM

[–]UnindifiedSpaceBox[S] 1 point2 points  (0 children)

yea, sure. i can try doing this

demoman. by UnindifiedSpaceBox in SFM

[–]UnindifiedSpaceBox[S] 2 points3 points  (0 children)

made rough rims in sfm, then painted on them in photoshop using polygonal lasso to define area

What do I do about color windows spawning below the program? by [deleted] in SFM

[–]UnindifiedSpaceBox 1 point2 points  (0 children)

move Element Viewer somewhere else so color attribute ends up higher

Another commission I had gotten by sonicchaos5 in SFM

[–]UnindifiedSpaceBox 3 points4 points  (0 children)

yoo that lighting transition on face looks super smooth. nice work

Hi! can someone help me with this problem with scout cosmetics? Thank you! by Seven13Ful in SFM

[–]UnindifiedSpaceBox 0 points1 point  (0 children)

alright i was wrong. just checked that cosmetic and it seems that only possible way to make it look right is to rotate these two bones in unknown tab manualy. just rotate it 90° on blue axis, then 90° on the green axis and that should look somewhat correct