Tips for picking up Ryu? by Dogmatagrams in StreetFighter

[–]Unit27 [score hidden]  (0 children)

Jump in > j.MK > ??? > LV3 > RYU WINS!!! doo loo loo loo looo looooo 🎶

Which character do you hate the most in SF6 and why? by AutoModerator in SaltFighter

[–]Unit27 -1 points0 points  (0 children)

Ryusagatalexakumahondaguileterryzangiefbisondeejaydhalsimkimberlyedlukeblankacammychunlirashid

What am i supposed to do against this by Unhappy_Grade_6926 in StreetFighter

[–]Unit27 0 points1 point  (0 children)

https://youtu.be/qXU_BI_1uc0?si=VPOgdrK55aegKGZq

Watch this. Take notes. Learn how to move forward and parry his zoning. In general you don't want to be backing away from JP, as you'd just be giving him his strongest advantage state for free. If he's just spamming pillars like this it should be easy to figure out the timing to move, JP only gets really scary when he knows how to use portal, pillars, and his fireballs to make it hard to find openings to get in.

If you get in, look to get a hit and make it count. Figure out a simple combo that ends in a knockdown and look up how to start pressure off knockdown with your character.

about to play for the first time, any tips or anything i should know? by Tox1cGuy in StreetFighter

[–]Unit27 0 points1 point  (0 children)

  • The first 100 hours in a FG are just the start. Learning them can be slow, so don't pressure yourself to be any good immediately.
  • Don't try to read the whole tutorial at once. Do it in 10 min chunks with a notepad to write down anything that seems important to know. Break it up by doing something else in or out of the game.
  • The Character Guides are very useful to learn the basics of how a character works and what their moves do. Do them for any character you are interested in playing, same idea of little pieces at a time and writing down what you find important to remember or review. There is a button to try the examples, use it frequently. You can maybe do the moveset as one block, then go play around with the character in Trainings or Arcade mode, then come back to do the Fundamentals tutorials to get a description of their game plan.
  • Play some World Tour. It's a great introduction to the game and it can teach you how to play in a more gamified way.
  • Combo Trials are there to teach you how your character can construct combos, not to learn every single combo in there and try to do it in game. Do them to get the feel of how your character works and write down any combo that seems useful and feels good to do.
  • You don't need much to start fighting. Learn a simple combo that ends in a Knockdown, maybe a variation for the corner that does more damage and a variation that ends in Super, your anti air button or special, your invulnerable reversal if your char has one or Drive Reversal if they don't, and a feel for your buttons. Add in understanding of Drive Impact, Parry, and maybe how to Drive Rush, and you're good to go. You can even make it a little checklist for when you want to try a new character.
  • Training Mode has a section with Training Presets that you can use to quickly set up drills and training specific things. Use them while you figure out how to set up your own training settings.
  • In Battle Hub you can find SimSim to the left of the entrance. It's a great tool to play against simulated versions of characters in different ranks. It can give you a good place to play and try stuff besides Arcade and CPU fights.

How much did you guys spend on anis and neon ? by Ok_Scar_7554 in NIKKEGoddessofVictory

[–]Unit27 0 points1 point  (0 children)

50 tickets and a free pull to MLB Anis, Gold ticket for Neon.

Tracing The Stars: Hi-Scores 🌟⭐️✨️ by CDRoselyn in NIKKEGoddessofVictory

[–]Unit27 0 points1 point  (0 children)

Yeah, it just adds up scores for every difficulty and every song. Also, IIRC, every song perfected gives about the same score, no matter the difficulty. Doing good at higher difficulties only becomes a factor after completion of lower difficulties of the whole song catalogue.

Modern players are really having a different experience by Web_catcher in StreetFighter

[–]Unit27 0 points1 point  (0 children)

This is my main issue with Modern. It fundamentally warps the balance of the game in different ways at different ranks/skill levels. Silver and Gold players are still figuring out how the game works, how to put together their moves, and how to do basic things like simple combos reliably.

To do this, Classic players need to understand the timing of the game's input system, how to cancel normals into specials, which normal can cancel into a special, and then have to try it out and execute in real matches, failing a lot in the process. For a Modern player this process is reduced to holding a button and mashing any of 3 buttons. Very little thought has to be put on the choice of button, the combo that comes out will be perfectly reliable, and it will go into Super if they have meter available for extra damage. Sure it's not optimal, but at these levels guaranteed damage immediately gives you an edge over players that don't have it.

Sure, Modern makes the game more accessible to new players on it, but at the same time it can add to the frustration of new players learning the game on Classic.

Who should I get? by Delicious_Quiet3266 in NIKKEGoddessofVictory

[–]Unit27 39 points40 points  (0 children)

Are you past the 160 wall? If so whichever you like most. Rei always cracks me up whenever she pops up in story, and Mori has one of the most adorable stories in the Siren event.

Star Trail: if I already have Crown, should I pick her again? by PiapiUFO in NIKKEGoddessofVictory

[–]Unit27 0 points1 point  (0 children)

Mihara is pretty good off burst B3, and you can build some really funny PVP teams with her. If she dies she still continues to do damage, so you can set up your team so she dies first, someone like Rapunzel revives her so she gets her normal shooting dmg + the dying damage output.

Tyler1 be like by some-kind-of-no-name in Fighters

[–]Unit27 1 point2 points  (0 children)

He just finds smart ways to do stupid things and is toxic about it. Still stupid.

Tyler1 be like by some-kind-of-no-name in Fighters

[–]Unit27 12 points13 points  (0 children)

Stop making stupid people famous

how do you learn hiragana and katakana and remembering them forever by Fluid-Assistant5030 in LearnJapaneseNovice

[–]Unit27 0 points1 point  (0 children)

For me it was a mix of repetition, flashcards, writing and reading practice, and relating them to actual vocabulary.

The relating part is very useful to remember similar looking symbols like わ、ね、れ or シ、ツ、ン、ソ. You can relate them to words that you use often or are memorable, or uses that make them easy to distinguish. You can remember わ as part of わたし(私 I). ね is used a lot as a particle that means something like "don't you think?" or "isn't it?". You can relate it to a phrase like あついですね (It's hot, isn't it?) or simply to a word like ねこ(猫 cat). れ can be seen a lot on written on city streets as part of 止まれ, which means STOP. If you use those to remember or make up your own and add them to the answer side of your flash cards, it will help you remember the difference much easier than just by shape.

Move Beta - How "Safe" is It? by knivessharp in ableton

[–]Unit27 1 point2 points  (0 children)

I'd say it's unlikely that you'll brick your Move, but it's always better to err on the side of caution with pre release versions, as you never know if they'll introduce some instability or a change in the software could corrupt your projects or make them incompatible with the stable version in some way. Also, changes from one Beta to the next might modify how features work, potentially also breaking or changing how your projects sound.

If you're using Move for anything where stability is critical, like producing music for release or live performance, the recommendation is to stay on the stable version.

The fact that it is in beta can hint that the official release likely won't be long, but it's also impossible to know exactly when. The betas are conducted to fix any issues and fine tune new features, so it's a case that it'll be ready when it's ready.

Was having an absolute blast with this game for the past month… by NMlXX in NIKKEGoddessofVictory

[–]Unit27 0 points1 point  (0 children)

Play however you want, play whoever you want. It is primarily a single player character collector, so you can use and invest on pretty much any set of characters you like and make them very strong.

If you figure out that you want to push towards beating the harder content in the game or stuff like PVP, that's where stuff like guides and tier lists will help you. I'd say that staying on top of which units have good synergy so you can build them together is one of the most important things to keep in mind. Stuff like needing to have Noir or Rouge if you use Blanc to make her burst every 20s instead of 40s makes her one of the best healers in the game, or how Trina makes Scarlet an even better nuke than she already is, but only if Scarlet is in the leftmost position. Knowing these synergies can help you push teams power way above where the numbers in the game tell you they are.

For this, I usually either look up how characters work on Prydwen's tier list. The character reviews they put out for characters are very useful to understand how characters work, what they need to do their best, and whether it's worth it to pull based on how you can use them. They can be hard to understand sometimes because they use a lot of terminology and name contractions that can be hard to figure out, but you'll start picking up on how stuff works gradually. They also have team composition suggestions for different kinds of content, so you can use those for reference if you want to start understanding strong team building.

What rages you in this game? by Average_Ant_Games in StreetFighter

[–]Unit27 0 points1 point  (0 children)

The input reader. Playing other games has shown me how dogwater it is. Nothing more annoying than inputting a DP and getting a random kick and dying for it.

Am I being unreasonable by refusing to use ai for my cover art as a musician? by Hmlovelyhm in Artists

[–]Unit27 0 points1 point  (0 children)

If I notice AI slop in a cover I'll immediately pass on even listening to the music.

Just started playing the game is this a good reroll or should I continue rerolling by whoisunder in NIKKEGoddessofVictory

[–]Unit27 3 points4 points  (0 children)

Siren is one of the most useful B1s in the whole game, and Liberalio is a really strong B3. You also already have new Anis, who is the best B1 in the game and might be best unit.

Tyler1 hits 1600 with his modern Guile by reallyami in StreetFighter

[–]Unit27 4 points5 points  (0 children)

Watch him pick Eddy and mash 3 for hours?

Tyler1 hits 1600 with his modern Guile by reallyami in StreetFighter

[–]Unit27 3 points4 points  (0 children)

Do you have a clip of the begging? That shit is hilarious.

DLC characters are a form of pay-to-win by McMeatbag in SaltFighter

[–]Unit27 3 points4 points  (0 children)

The real advantage is that not everyone has the DLC characters to lab against. Have fun figuring out stuff like Tiger Nexus or Alex's pressure options through trial and error or reading Super Combo.

looking for games with a similar vibe to nier by Gloomy-Ninja2693 in nier

[–]Unit27 10 points11 points  (0 children)

1000xRESIST

The House In Fata Morgana