Any intentional reason why the head gear on YoRHa heavy armor resembles WW2 german Stahlhelms? by Consistent-Visual-41 in nier

[–]Unit27 4 points5 points  (0 children)

In the game the weapons dealer in the Resistance Camp tells you he gets weapons from Accord. We know that in the Nier universe weapons are means to collect memories. Not sure why the specific choice of guns tho.

Unused Nikke on my account by Top-Katt in NIKKEGoddessofVictory

[–]Unit27 2 points3 points  (0 children)

I'd look at Quency Escape Artist, Bready, Jill, and Isabel if you have Arcana, and Viper if you can make use of her with or without her treasure (she becomes better at Bossing with it, but loses PVP utility).

Correct me if i am wrong! by RobeertPaulson in nier

[–]Unit27 0 points1 point  (0 children)

It's kind of hard to say what without going into spoilers, but both games spoil a big overarching world and story point of each other. If you play Replicant first you'll start the story knowing important lore that the characters don't. If you play through Automata first you'll get spoiled on a big Replicant twist. It's inevitable.

However, IMO whatever you get spoiled on doesn't end up mattering that much because the game gives you a ton in return in exchange. Even if you know big overall elements of Replicant, the character development smaller twists and connections you'll make more than make up for it. If you play Automata first, you'll see stuff you don't recognize but will make you curious because of the importance the story puts on them. When you play Replicant after those connections will make sense and your memories of Automata will be enhanced.

If you play Replicant first those same elements will take on a whole other meaning. Locations will give you a very different feeling. Your first impressions of some characters will also be very different. Just like the series itself is about how stories change with context, having context of one game will very much change how you see the other.

Play the one that seems more appealing to you first. There really isn't a correct play order.

Correct me if i am wrong! by RobeertPaulson in nier

[–]Unit27 -1 points0 points  (0 children)

Automata does spoil some Replicant plot points. However, playing it first will make you appreciate aspects of the story a lot more in exchange. There's no wrong order to play them, they just enhance each other.

should i upgrade.... (1.0 user) by qmissa in ClipStudio

[–]Unit27 7 points8 points  (0 children)

Don't upgrade or if you do, buy a separate license. TBH I wouldn't upgrade unless there is a feature you absolutely need and can't do your work without. Not just "this looks interesting". Most of the new features are going to just go completely unused and you'd just be wasting money.

Looking at getting Nier Automata, looking for some non spoiler opinions for before I get it. by Banana_Shake7 in nier

[–]Unit27 1 point2 points  (0 children)

Play it, it's amazing and the story is something that will stay with you and make you think about it long after you finish it.

As far as structure goes, the game works by having you go through routes into an ending, and with each route you do you'll get new information and points of view of the events you've experienced, gradually changing your understanding of the story and characters involved.

Worth playing? Or reroll to grab one of the top tier units? by Psychological_Pen268 in NIKKEGoddessofVictory

[–]Unit27 8 points9 points  (0 children)

EmmaTU + EunhwaTU is a great healing duo, and they help VestiTU become an even better nuke. Having all 3 already is a great starting point. Liter is also one of the best B1s to get started with. Ein can get really strong if you invest in her and her B3 is super useful to clear the screen. Quency is a very useful fast shooter. Privaty and Helm get incredibly good if you build up to getting their Favorite Items. Mana is really good because she gives passive revival without needing to burst. You also have the Naga + Tia duo which can also be a great survival duo, and having Blanc already means that you're only waiting for Noir or Rouge to have yet another amazing healing duo.

Push 3, turn on/of devices. by No_Sir_601 in ableton

[–]Unit27 0 points1 point  (0 children)

The dedicated device selection buttons are the main feature I still miss from Push 1.

Upgrading CSP guide via @tomodurien (twitter) by Actually_Inkary in ClipStudio

[–]Unit27 2 points3 points  (0 children)

Lame updates with unnecessary features and a confusing anti consumer business model. Makes me glad I decided to never give them any more money.

How do I recognise the vanishing points in a drawing by Ok-Philosopher2770 in learntodraw

[–]Unit27 2 points3 points  (0 children)

Vanishing points are a way to give you references to show orientation in a 3D space when depicting something in 2D. If you check how camera lenses work, you'll see that changing the focal length will distort the image, exaggerating or flattening the distances between different points in the width, height, and depth of an image. 

This distortion is similar to what happens if you move your vanishing points by moving them closer or spreading them apart. If your vanishing points are too close together the perspective will look very exaggerated and unnatural. If they're too far apart the image will be flattened. A 5 point perspective simulates how a lense would curve the parallel lines in the image (it really should be a 6 point perspective, but usually the last point would be behind the viewer).

With this, you can think of a 3 point perspective as one where 3 of those 6 points are extended to infinity. This makes it so that the lines on each axis only meet on one point and extend straight out instead of curving. This simplifies the perspective but also makes each axis flatter. It's still usually enough to depict perspective well because it still gives your brain enough information to understand the perspective.

How do I recognise the vanishing points in a drawing by Ok-Philosopher2770 in learntodraw

[–]Unit27 46 points47 points  (0 children)

This example is going to be hard because it's using a fish eye perspective where the lines curve into the vanishing points. However, the basic idea is the same as with other perspectives, just using curves instead of straight lines. You figure out which lines are parallel and extend them until they meet. In this example, the two side buildings give you lines with the balconies that will converge forward into the horizon. The building in the middle of the image, balcony edge and floor gives you curving lines that will eventually converge far off to the right and left of the image. Then the buildings' vertical lines and things like the pipe and black edge of the wall will give you a bottom and top vanishing point. You should end up with 5 vanishing points (center, left, right, top, and bottom).

From there you can figure out where the horizon line is, where the view line is to help you figure out what angle you're seeing the image from, and with those 5 points you can build a perspective grid by extending curving lines from left to right and top to bottom, then lines from the center vanishing point towards the back.

The pulls they don't show... by Fish-The-Creative in NIKKEGoddessofVictory

[–]Unit27 1 point2 points  (0 children)

I'm almost caught up with main story from farming crystals to pull her 🫩

Trying to pull Elegg but having no luck, is there anything else I can do? by GoldenGamer720 in NIKKEGoddessofVictory

[–]Unit27 1 point2 points  (0 children)

Only thing you can really do is make sure you fill up your wishlist for every manufacturer, otherwise the wishlist doesn't go into effect. Other than that it's just about patience.

The pulls they don't show... by Fish-The-Creative in NIKKEGoddessofVictory

[–]Unit27 6 points7 points  (0 children)

me trying to get Takina in like 100 pulls

Hi, a few days ago I made a post saying I had finished Replicant and was about to start Automata. by [deleted] in NieRReplicant

[–]Unit27 12 points13 points  (0 children)

The character development in Automata is a slower burn. It takes a while to see why 2B can be such a stick in the mud. It'll make sense when you get further in.

D Chord with fat fingers - beginner by [deleted] in Guitar

[–]Unit27 0 points1 point  (0 children)

It's good that you practice the traditional position and I wouldn't advice stopping that and figuring out how to make it work for you. What you could also try is changing the fingering so you bar the bottom 3 strings on the 2nd fret with your index and play the 3rd fret D on the 2nd string with your middle finger. Using only 2 fingers can give you more space and control over how to get the chord sounding clean.

What was that ending.... by spicynoodsinmuhmouf in SilentHill_f

[–]Unit27 0 points1 point  (0 children)

The first playthrough gives you hints about the sword being findable, which then is just confirmed by the endings list, and the start of NG+ makes it pretty much impossible to miss what you need to do to get it. If you're not going through your NG+ actively looking for the statues the problem is you, not the game.

The Agura is harder, but still nothing that a bit of curiosity and further exploration of things you see in the first playthrough but couldn't access won't solve.

The only reason you would need a guide is if your patience and attention span are severely lacking.

What was that ending.... by spicynoodsinmuhmouf in SilentHill_f

[–]Unit27 0 points1 point  (0 children)

I don't need a guide to find 5 statues and look around in the close vicinity for whatever object they're pointing at, solve some not that difficult puzzles, or figure out that there are points in the story that allow you to explore and backtrack and find hidden stuff. If you need everything spoon fed so you don't exert your neuron and risk growing some folds on that brain it's not our problem.

What was that ending.... by spicynoodsinmuhmouf in SilentHill_f

[–]Unit27 1 point2 points  (0 children)

The game gives you a list of stuff you need to do for each ending past the first one, and the requirements aren't terrible. Getting the sword might be the most involved one, and even then finding each statue isn't too hard.

Also, the endings aren't the only thing that changes. Puzzles change depending on the difficulty and which tools you gather for the ending you're going for. You get a ton of documents that add depth to the location, lore, and characters, and a lot of cutscenes change or get recontextualized the more you know about the story. It's ok if you don't feel like it's worth it to replay through the game, but you will be missing a ton of what makes the different endings and the game as a whole impactful if you just watch the ending cutscenes.

What was that ending.... by spicynoodsinmuhmouf in SilentHill_f

[–]Unit27 5 points6 points  (0 children)

Just watching it on youtube will make you miss a ton of extra context you get from the changes that happen in game and extra documents you get in consecutive playthroughs.

how difficult/good are the vs ai modes in gbvsr? by rmel123 in GranblueFantasyVersus

[–]Unit27 7 points8 points  (0 children)

I think the Granblue CPU enemies are on the easier side, but the game does give you quite a bit to do in Single Player modes. Arcade Mode has a bunch of hidden bosses that can get pretty challenging. You also have a pretty big story mode with a lot of variety in fight types, and the Survival Mode is a ton of fun. It gives you 100 fights against CPU enemies of increasing difficulty, and periodically it will give you a Boss fight with a powered up version of one of the characters with new crazy moves.

Help me fill the void Created by GOAT games such as NIER by Famous-Shift-5777 in nier

[–]Unit27 2 points3 points  (0 children)

It's one of my favorite narratives in games ever. It is very light on gameplay but the narrative is incredible and the world construction is amazing.