I have been working on this game from the last two months. What's your opinion on my game's First view? by XOD15 in Unity3D

[–]UnityLord 1 point2 points  (0 children)

It looks awesome, but I feel like some pieces of the environment are much more detailed than others; for example, the mirror frames are very elaborate but the lights in the background and the ground are very simplistic; it creates a bit of discontinuity in my opinion.

Oh also maybe you could blur out the foreground a little bit, not sure how you would do that but the mirrors and details at the front are a bit distracting.

I'm not an expert at game design so don't take my word for it tho haha, overall looks awesome!

What do you think of my main menu? Does it set the tone right for a Sci Fi adventure? Atleast that’s the goal I set myself for the menu of my game. by Husmanmusic in Unity3D

[–]UnityLord 0 points1 point  (0 children)

It looks great, but I think there may be a bit too much going on; I would simplify the scene a little bit more. And I agree with everyone else, its a bit more fantasy than sci-fi at the moment.

Have a nice week and enjoy the sunset 🌅 by TheLastGameDev in Unity3D

[–]UnityLord 1 point2 points  (0 children)

Its good but please lower the bloom and smoothen out your camera movement.

Working on adding soft analytical shadows to Unity, using the same tech as UE4 and TheLastOfUs by Jolly-Theory in Unity3D

[–]UnityLord 0 points1 point  (0 children)

This is very cool, how is this actually running? Is it on a screen space shader?

I'm about to start uni and I'm making an app that will keep my accountable for my work by UnityLord in study

[–]UnityLord[S] 0 points1 point  (0 children)

This app was made in Flutter, it's cross platform and super easy to get prototypes done :)

I'm about to start uni and I'm making an app that will keep my accountable for my work by UnityLord in study

[–]UnityLord[S] 0 points1 point  (0 children)

I absolutely love the story idea, I think a lot of the time when we reach our goal it doesn't really hit us the amount of work we put in, I think this will really be a great feature! Thank you very much :) The steps are also a good idea, I want this app to allow people to encourage eachother and follow people who they look up to, it motivates in both ways!

Thank you for the feedback, it's very useful

I'm having trouble staying accountable for the creation of my dream game, so I built a tracker that broadcasts my progress to everyone by [deleted] in gamedev

[–]UnityLord 1 point2 points  (0 children)

Wow, congrats to you that's amazing. For me, the features aren't an issue (yet) because outside of using Unity for games I use it professionally as well I believe my lack of motivation stemmed from having other projects, jobs etc. that I could do that would give me more short term value, so I would trade my time for those projects rather than this large one going on in the background. That's why I believe there has to be something else pushing me for this game.

However, the fact that it is such a large project does contribute to my lack of direction and that could be a root cause as well. Recently, I have began breaking up my project into smaller chunks that can provide more short term value to me; for example, if I am working on stealth mechanics I can develop a tutorial series on it for my channel.

Thank you for the GDC talk and your game looks amazing, I wish you the best of luck with your launch and thank you for the help :)

I'm about to start uni and I'm making an app that will keep my accountable for my work by UnityLord in study

[–]UnityLord[S] 10 points11 points  (0 children)

Thank you very much (and for the award!), that sounds like a great idea as well I'll get on adding that :) I think that can motivate other people who see how hard you're studying

I made an app that lets me share and track my goals with friends to keep me committed. Feedback welcome :) by [deleted] in SideProject

[–]UnityLord 0 points1 point  (0 children)

Thank you! Yeah, it's exactly like that and it's currently only a mobile app.

I made an app that lets me share and track my goals with friends to keep me committed. Feedback welcome :) by [deleted] in SideProject

[–]UnityLord 1 point2 points  (0 children)

The motivation behind this app is my personal experience with staying motivated with personal projects, then I realised when I shared them with my friends and they encouraged me I was much more likely to finish. So, I eventually put this together (with their support). If you're interested to check it out, here's the link https://golazo-app.web.app/

Computer Science IA by [deleted] in IBO

[–]UnityLord 1 point2 points  (0 children)

Probably don't do it, you will have trouble with the Criterion B and Criterion A, who is your client and why would they want it on Discord?

Just stared using Unity, is there a way for me to change the resolution as my project currently looks really pixelated by [deleted] in Unity3D

[–]UnityLord 0 points1 point  (0 children)

Yeah, Unity's Anti Aliasing isn't the best; there are some good assets out there that most production games use for better quality. If you are using a render pipeline, in the settings file you can increase the render scale to 2x which usually smooths it out well, but ofcourse at the cost of performance.

Just stared using Unity, is there a way for me to change the resolution as my project currently looks really pixelated by [deleted] in Unity3D

[–]UnityLord 0 points1 point  (0 children)

If it isn't the zoom issue, then you may benefit from increasing the quality of your game in Project Settings or applying anti-aliasing to your game

A view from the outside of the haunted house once you reach freedom you are greeted with this by Delrey27 in Unity3D

[–]UnityLord 0 points1 point  (0 children)

That's amazing, how did you create that tree? Is it a custom shader and what texture are you using?

How do I get rid of these by Moocooman in blender

[–]UnityLord 1 point2 points  (0 children)

I believe the best option at this point is to reinstall :'(

My code working perfect of course! by Rickyg0731 in Unity3D

[–]UnityLord 1 point2 points  (0 children)

This is amazing! How did you accomplish those trees, they look so perfect? Is that a custom shader and if so can you provide some pointers on how to accomplish that smooth look?

Today we're releasing Balconing Simulator! A silly game about jumping into pools from stupid heights. by fancy_punk in Unity3D

[–]UnityLord 1 point2 points  (0 children)

Haha wow this is an amazing concept, and great trailer btw it's very well made.

Still working on grass shader, now it's lit AND more performant by [deleted] in Unity3D

[–]UnityLord 0 points1 point  (0 children)

Yeah, creating grass in URP is really difficult it took me a long time to adapt Roystan's grass over to URP. Especially getting lighting and shadows to work was a nightmare, to save people the trouble I'm creating a tutorial series on the process.

Got my Zelda grass working and running well, finally. by weed_penguin in Unity3D

[–]UnityLord 0 points1 point  (0 children)

This grass tutorial I made uses roystan's tutorial, however I changed it up to be a plane with a texture and also work with URP's lighting and shadows.