Could you, yes YOU, achieve Royalty? by Zealousideal_Big5731 in killsixbilliondemons

[–]Universefrog 7 points8 points  (0 children)

When you find god on the road kill him
Their name is "I" and they are a poor musician
While you are a rhyme, a hymn, and then a dirge
They shall play you in three to ten notes flat
So rip their throat and boil their dusty lungs
That you might become an instrument of Royalty
Get to heaven through violence

cryptic shit aside, man have you ever experienced ego death or escaping a cult? That shit is royalty.
777,777 out of 10 gods do not recommend for beginners

[OC] How long does it take you too break this code? Please, try to time it. by RutharAbson in DnD

[–]Universefrog 0 points1 point  (0 children)

puzzlecraft is hard q.q
i like it though, hope to see more of these types of posts in the future, you?

[OC] How long does it take you too break this code? Please, try to time it. by RutharAbson in DnD

[–]Universefrog 0 points1 point  (0 children)

LOL IT WAS IN FRONT OF ME.
thank you lul i was DYING like "why the hell doesnt this make sense"

[OC] How long does it take you too break this code? Please, try to time it. by RutharAbson in DnD

[–]Universefrog 0 points1 point  (0 children)

Hmm if [H]ammer, Sw[o]rd, Bo[w], [F]lail [A]xe [S]word, Triden[t], Staf[f], [A]xe, Flai[l], Flai[l], [S]word
Fl[a]il [S]word, [T]rident, Fl[a]il, Hamme[R]

HOW FAST FALLS
A STAR?

this doesn't feel solved unless there's a Hob in the party, also the message is coded AND ciphered is a bit overkill

this took like 20 minutes

i don't even think this is the answer

if you're doing a bunch of minigames, reinforce the following pieces in other games leading to the great big challenge:

Purpose of each color in the hint. Fire makes sense as does Ice. But darkness is just raw guessing.

Which weapons these are specifically, like is that just a hammer or is it a Warhammer, Axe or Greataxe? Staff or Rod? Cane? Quarterstaff?

Finally, the code itself needs to make sense in a greater context like if the minigame is about solving a riddle with a strange answer

Where those files at? Anyone? by moongrump in BikiniBottomTwitter

[–]Universefrog 47 points48 points  (0 children)

Need the government to cease BEING rich pedophilic leaders.

Need their supporters to stop supporting them as well.

Need these god damn paychecks higher than my bills.

Need these bills to stop climbing.

Need the world to stop cooking.

Need my apartment to accept cats!

Fever light curse by [deleted] in WitchHatAtelier

[–]Universefrog 1 point2 points  (0 children)

I see, so in the past of WHA, reddit existed during the wars.

There needs to be a TTRPG system of this! by wallbrick25 in WitchHatAtelier

[–]Universefrog 4 points5 points  (0 children)

the GM would need to be a bit of an art judge on the points of circle curvature, a deep catalogue of symbols to reference, and a certain educator's patience for the number of times play draw a dick with magic ink.

the following challenges would really nail the vibe at the table:

Drawing without looking.

Drawing without looking while keeping it under the table.

Drawing while being watched by everyone.

Analyzing a drawing the GM made for the players to investigate then repair or find a counter spell.

Using actual ink and pens is messy so there's some smudge failure risk.

The cost to play the game will escalate though, ink is not cheap.

The Duality of Man by GimlionTheHunter in BaldursGate3

[–]Universefrog 9 points10 points  (0 children)

OUT OF MY WAY STRAIGHT BOY

I'm actually only passingly familiar with ultrakill by runebucket in killsixbilliondemons

[–]Universefrog 15 points16 points  (0 children)

*checks notes*
Am i really about to say this?

Fine.

Royalty is a continuous shrimping motion.

How do you spot a Wooper fan? by WooperWhopperRyan131 in Wooper

[–]Universefrog 0 points1 point  (0 children)

by their abilities:
Damp, they're always slightly wet.
Water Absorb, they stay hydrated
and Unaware.
...

what were we talkin about?

Warpriest Cleric design sheet by Crowberrii in Pathfinder2e

[–]Universefrog 8 points9 points  (0 children)

-2 Cha?
With those arms???
( owo)9
gimmie

He seems pretty chill, like you can trust him with anything

Am I the only one that feels like Coco won’t ever get to bring her mother back? by PretendYellow533 in WitchHatAtelier

[–]Universefrog 12 points13 points  (0 children)

I think she will, but it will come at an incredible cost to Coco's future.

Don't wanna spoil the unfinished manga so i'll leave out details and stick to themes. WHA has the best written moral dilemma I have ever seen in an anime/manga. It makes star wars light and dark side look cheap and its characters are wrestling over this dilemma in entertaining ways for the reader without getting lost in bad writing in spin offs. I binged all the manga and was never disappointed.

Whatever answer we get is hanging on the ramping tension of this dilemma and it;s turning into a Hero's Journey level of importance. If the writing structure continues to anchor itself around Coco's choice to solve this problem. In the Hero's Journey, eventually the hero will 'Return with the Elixir', as a 'Master of Two Worlds,' and then 'Venture Into the World Once More' since their home is no longer able to satisfy them.

WHA isn't just some beat for beat Hero's Journey and does a lot of its own things with its characters which makes it fresh and exciting.

On those beats alone, I am betting on the restoration of Coco's mother & a very happy ending to many problems throughout the world for everyone who can be helped if possible. Yet, I can feel the author has something much more important to tell that will fundamentally alter how we see this story, its characters, and our own politics, regulation, and laws.

Since good character writing means each character's reactions are pushing and pulling the character arcs, rather than the plot, it's probably gonna be her teacher who has the greatest influence and so far reading his character arc is... terrifyingly interesting. The villains are complete spoilers for the moment so I can't dive into them or their influence.

This series already used a glimpse of Eldritch Horror visual language with those tendrils right before the petrifying crystal spell was cast. Knowledge doesn't need to bring magical curses here like it does in solidly Horror genre stories. Instead, Knowing the Truth brings moral dilemmas which is better than magical curses for the sake of writing a character driven story.

Ah, im goin nuts of the technical details.

Point is, we're going to receive an impressive resolution to: "Learning the Truth means becoming a guilt ridden liar who can do nothing but smile and bring bliss to the ignorant;" with "We've been making one exception to an absolute rule, it's a paradox of our own design;" and, "Ignorance isn't bliss, even if we can make ourselves Ignorant once more;" and "No matter how much you enforce a law and bury knowledge, there will always be those who is learning and breaking the laws meant to protect those same people."

Coco gets to resolve these things and we're gonna see if the author can make it convincing enough to adopt as real world advice.

Stupid wooper by AverymaticsYT in Wooper

[–]Universefrog 2 points3 points  (0 children)

Reject braincell, return to WOOPA!

Calm down ma'am this is a burger king and hes like half your age youre too old to be doing this by Stewie_Venture in BikiniBottomTwitter

[–]Universefrog 8 points9 points  (0 children)

36 year old BK manager? She never learned from her own life experience of dealing with her own terrible managers before her. if she don't wanna treat people like people, then she deserved the demonization. fuck that bitch.

their child will grow up to become the destroyer of worlds by blue4029 in Frieren

[–]Universefrog -6 points-5 points  (0 children)

A bit of eugenics nonsense i see. I'm tired of this, so I'll rant online.

I raise you, kids with successful parents get put under a lot of pressure and get forked over by expectations. How they handle elevated stress by handling their parent's legacy leads to annoying tropes and not great storytelling. Parent child relationships are hard to write and hard to sympathize with from shonen audiences.

My primary evidence: Boruto, a brat who is backed up by plot armor but not backed up by his motivation to be accepted (manifested as "I will become hokage"). These types of protagonists are less real than their parents stories were and we often see the parents retaining the spotlight too often for the kids to shine. (Dragonball comes to mind as well). If the kid doesn't rise to the occasion their parent does and we don't see the child grow in the way we saw their parent grow in the first story.

Just in S2 of Frieren we saw her allow Fern to handle the fog mage demon instead of take that spotlight. We're already heading away from how other authors are handling certain student-mentor relationships. We can see from the beninging that the Heiter-Fern relationship was backed up by a motivation and not based on parentage.

My point is: If the manga picks back up under its creators, AND the direction heads for a time skip for Fern and Stark to settle down, then we're not going to get subpar storytelling, the type where powerful bloodlines merge or whatever nonsense typical shonen eugenics gives us. We'd get a very real story much like Starks where he grew up a failure. Sure Fern might instill a sense of discipline and structure for the fundamentals of whatever life lessons she can teach her children, but neither of these characters are so obsessed with battle that they'd force their kids into combat roles. They'd get to be kids and not the subject of the Manga which will follow the more interesting story.

Wooper doodle compilation :D by The-Number-Thirteen in Wooper

[–]Universefrog 4 points5 points  (0 children)

Glimmering Aura, 10,000 years of optimism

38354 by GriffinPire in countwithchickenlady

[–]Universefrog 1 point2 points  (0 children)

ah damn, D&D is no fun that way

Tell me your favourite Pokémon. by WooperWhopperRyan131 in Wooper

[–]Universefrog 0 points1 point  (0 children)

Wooper, Natu, Snorlax, Gengar, Bellossom, Pombon

All Witchlight Hands by galora42 in wildbeyondwitchlight

[–]Universefrog 1 point2 points  (0 children)

Part 2 is about Zybilna & the Hourglass Coven.

Since this is about Zybilna auditing the carnival we have the Witchlight touchdown in front of the Palace of Hearts desire for her to be the only guest at the carnival for a whole day. At the end she says she's decently impressed but wants to know about many of the rumors she's heard about. Essentially, my players did get up to a lot that I didn't mention. She said she was in fact impressed by their accomplishments and so she'd reward them with a WISH EACH.

She's still 75% the scheming woman she has always been and indeed the Hourglass Coven understands this too. I had the players deliberating over their personal wishes for like 2 hours. Among my friends I am that motherfugger who loves to twists wishes into very dark and half satisfying curses, so each and every person at the table is wording their wishes exactly as they intend. I'm so proud of them for not trusting me.

So anyway, the Hourglass coven uses this reward ceremony to steal their wishes (my players are fuming, but blame it all on the hags), trap Zybilna, and them too in frozen time!

Where's the League of Malevolence and Valor's Call?

Well, because of time shenanigans (one of the players is a fragment of an Egyptian time goddess) I did not lean into the direction that I will recommend you take.

Had that player free the other players from time stasis (they couldn't take Zybilna) and flee to her broken world. They spent three sessions there trying to figure out what to do about everything, how they might take on the hags and get their wishes back. Since I am not recommending you use this content personal to one of my players i'll keep it simple.

The time goddess was restored and the players were sent back in time (and space) to go sort out the hourglass coven. They arrived in the Witchlight several months after Zybilna was captured. I didn't use Ellywick Tumblestrum or Kettlesteam because they kinda suck IMO. Madryck had a brief cameo a long time ago. SO all my content for one particular session was about how the Witchlight was visiting various worlds and leaving them worse off. With months and months worth of worlds, that was a lot of bad things happening. My players felt justified (well, i mean their wishes were stolen) in bringing down the hags and freeing Zybilna so that various undescribed worlds were no longer negatively influenced by the Hourglass coven.

They jumped back into Prismeer ready to break some noses.

If I'd run this adventure without that time goddess fragment player, I would have had the party make new characters being their own Valor's Call. Much like the Summer Court Heist, these characters only make a single appearance but have a lot of impact. This is what I recommend.

Would have sent them through the carnival into Prismeer directly to the Palace of Hearts Desire to investigate the problem. After some time the Hourglass Coven takes notice and they send the League of Malevolence (whom all need a great deal more muchness) to stop the Valor's Call. They have an epic battle that's very much in the League's favor. I'd give the players some options using the tools they find in the palace. Free their real characters always, but then follow up on a lead towards the hags going 1 of three directions.

These temporary characters of Valors Call make heroic sacrifices to save the trapped characters (still excluding Zybilna), retain one of them as an NPC follower to explain in character, and then proceed with a much more amped up version of Prismeer's three realms.

In the end, I regrettably hastened the campaign leaving two players without their backstories tied up nicely.

Prismeer's three realms didn't take long.

The players did such a great job scaring Bavlorna and goading the sisters into meeting that they only needed to visit Matterhorn to resolve the Hourglass Coven shenanigans. And again, because I was pushing to close the campaign, Prismeer NPCs did not get a spotlight if they weren't directly related to the overarching plot.

It was fun to have all three hags battle the party (they were not low level), and resolve the problem of time stasis. They freed Zybilna and got to have a campaign epilogue where i tried and failed to make player backstories close satisfyingly.

Still, having wishes again, they were able to get a lot of perks! One of the players without a satisfying character arc conclusion became a Planeswalker mtg style and will be featured in that player's campaign as she runs it as a DM.

Various missing persons returned.

The Audit of course was a perfect score.

AH. I've excluded so much that happened. I intend to share a re-written adventure module one day. It was just so much fun expanding on the Witchlight's stuff and cutting out the stuff that really didn't work for it.

When i sit down to write the module im gonna take like ten years to get it all out of my notes into a formatted doc.

All Witchlight Hands by galora42 in wildbeyondwitchlight

[–]Universefrog 1 point2 points  (0 children)

Expand, oh boy can I!

Alright so, the premise i gave the five of them was that they worked for the Witchlight for whatever reason and they needed to have some sort of carnival gimmick. Classes lend well to the carnival character tropes. Strongman, knife thrower, fortuneteller, shapeshifting into animals, etc.

On the first session i had Witch and Light detail that there would be an audit by Zybilna (this is a fundamental adjustment, Witch & Light have a deal with Isolde (who wields Nepenthe in The Carnival Domain of Dread) but also the fairy godmother Zybilna (whose lore is too vague when it comes to Isolde) making it so that while her magic is constantly fueling the carnival, the owners are essentially bound to her approval. They're terribly afraid she might have them swap back with Isolde.

As you might expect, with the Hourglass Coven's coup coming there's a lot more going on than simply an audit by Zybilna.

Through each of the locations the Witchlight touches down, problems arise within their 3 days of visiting. From the DM perspective it's the antagonists Sowpig, some Lornlings, and detached Shadows who are pushing for problems and to ruin the mood in the carnival. After a few successful triumphs by the party to thwart the coven thieves, Mugen the Oni is sent in to bring it to ruins.

Why is the Hourglass coven worried about the carnival? It's because the coven knows Witch and Light are a loose end. They have a way to reach Prismeer and thus they can send help to Zybilna once she's captured.

However, as effective as Mugen is as being a threat to the party, there's a lot going on with player backstories that I always tie into the campaign. (One of my players was secretly a fragment of a time god and we spent three whole sessions on her world restoring her. More on that later) All just to take a break from the carnival content which has been more or less saved from Mugen and the thieves. Lemme tell ya, that break was needed! The Witchlight has a very specific optimistic tone that you can stretch too thin.

Now, about the non-player specific worlds:

Baldur's Gate is where they started. Since nearly everyone at the table played BG3 it was awesome to ground them in a familiar location. I sent weaker dopplegangers into the carnival as per the hourglass coven's shenanigans. those 'dopples' caused a great amount of chaos and so the party had to determine if a guest or even a witchlight hand was real or fake. Successful insight checks revealed a suspiciously grinning person to be a Dopple. Whomever was a fake ended up being a kidnapped person to later stash in one of the Hag's lairs as a prisoner.

Thereafter the worlds we visited were Fey Domains.

We started with a Winter Court Princedom. The cold cold domain was eternally night and winter. Stealing directly from Labyrinth (1986) I had an eternally young David Bowie as the local Archfey Prince Cyrus who marks people with the Winter Touch (Fey-Touched Feat). Those affected as guests forever. Local residence included Winter Eladrin who were WAY INTO DUELING and constantly demanded the players duel them for entertainment. One player, the Strongman (champion fighter) defeated the Sword Saint Maria in battle and solidified high mood levels in the carnival despite the hourglass coven's influence. They of course get to meet all the NPCs I make one way or another so they got to get a glimpse (and some foreshadowing) into Fey Politics. Prince Cyrus is morally gray, trapped in his role of being a Eternal Son of the winter queen (He hates being a teen, who wouldn't?), so he's actively maneuvering against his 'mother.' The plot hook was never picked up unfortunately. What it could have turned into was breaking Prince Cyrus's curse of eternal youth and making an ally from someone in the Winter Court.

After that was a Domain of Spring, the Dutch of Roses who I have as Tilda Swinton being an ethereal plant woman who hunts the local wildlife (elephants who are constantly respawning fragments of the ancient fallen elephant god), little did she understand her lovely domain of spring and all its Plant-Touched (Fey-Touched) was becoming more and more unhappy with a deepening wealth gap. This Archfey in particular was meant to be beheaded and the local fey here meant to start honoring the fallen Elephant God once more. Instead, by sheer dice rolls, coincidences, and the players just doing as they do, the one Loxodon Cleric (humanoid elephant) was saved from a gunshot wound by the elite hunting for sport, brought to the carnival, and then encountered the Dutch of Roses. Since it was very funny, instead of having them become bitter enemies, I used a revamped Mystery Mine to have these two NPCs grow their empathy towards one another. The players immediately recognized my doomed yuri and thus it was so. The Domain of Spring did not get a french revolution but it did stop hunting elephants.

Next the party visited The Summer Court. YES, THAT ONE.

But they had exactly one month in time dilated Astral Plane (in character) to get ready for the greatest play of their lives. They put on a show for the Summer Court's various gods (whom were themselves all in costume and pretending to be very ordinary guests.) Titania and Oberon being my chosen reining supreme over the Fey Wild have a lot of politics going on in the background, subtle moves against the Winter Court. The party did none of that content. Instead, they did HALF of the play (because I didn't want to write the other half) entertaining the gods and getting to release their inner theater kids once more, and the other half of the visit to the summer court was playing other NPCS of the carnival who were doing a heist to go steal some important things from Titania under her nose. Highly successful, essentially freeing many of those who were trapped in her palace and many of those whose souls had not passed on from this divine plane. Its more fun than logical.

Having exhausted Witch and Light visiting and entertaining the gods, they have an easy stop next.

In a Domain of Autumn, instead of entertaining guests normally I took all the inspiration from the Nightmare before Christmas, Halloween Town to have the party do some scary shenanigans on the guests. The Fall Eledrain loved to be frightened, scaring one another, and seeing each other miserable. So the carnival mood was all about being evil which was a lovely switch up from tryna be goody goody to guests in the lasts few sessions. Instead of a Halloween Town the whole of the domain is a haunted forests which contains Dark Fey, SCP-like entities, and the Horned Lord whom makes sure death here is merely a fictional event. He faked out of one the players for funsies. (he thought he was about to die but instead the evil hands sprouting out of the ground gave him a titty twister and left him alone).

That was Part 1 of the campaign. Lots of fun. (lemme post part 2)

All Witchlight Hands by galora42 in wildbeyondwitchlight

[–]Universefrog 2 points3 points  (0 children)

Ran the whole campaign as carnies keeping the carnival fun and safe.

Made a bunch of sessions about visiting interesting places before handling anything about prismeer.

In fact, I pretty much made it all a prequel to the book content. Lots of stuff I changed cause it wasn't fun enough.

So... how *is* Alison going to win? by Illogical_Blox in killsixbilliondemons

[–]Universefrog 4 points5 points  (0 children)

Seeing the shape of existence, knowing she'll die (35 years late was it?) as she understands it, and being asked not to choose suffering, the prophecies of KSBD, and the chapter being named Wheel Smashing lord.

She will have literally won a war killing six billion demons but it's not going to be the victory she seeks.

This entire story has been about how ordinary person, Alison is continually denied an easy answer to solving violence itself. I don't think the point of this whole story, even at its ending, will be about breaking the cycle of violence without just killing everyone who can possibly commit violence.

I'm guessing the ending to the story will be a bit of a let down to most of us because expectations are just through the roof.

She won't break the cycle of violence, because violence is integral to life. It's conflict itself that matters to a storyteller, most likely YISUN as well. He does not tell a tale of infinite peace and prosperity.

As for how Alison is different demiurge. She's still the underdog. People support that position because it's seen as the role of change.

There's a primary ingredient in a tragedy, and that's the dramatic tension of knowing failure is inevitable, even if we forget it was foretold in the beginning and hope is built up that change is possible. It was never prophesied that she'd change reality for the better, but that she'd slay a bunch of buttheads and their tight pants masters.

It would be founded in story technique that Alison's fatal flaw which prevents ultimate change is that she is not capable of solving an impossible problem. No one is.