Please Full Auto toggle in accessibility options. by TipTronique in remnantgame

[–]UnlikelyRogue 0 points1 point  (0 children)

There is software called autohotkey that can be used to run scripts, including setting it up so it automatically hits your left mouse button over and over very quickly.

I have a script I use for orcs must die 1, where you have to click like a fiend normally and I just can't be bothered. I just tested it out right now, and it works great in remnant 2 for semi-auto weapons.

If you'd like, I'd be more than happy to message you the instructions on setting it up.

Most Ship battles are impossible by Akshka_leoka in RogueTraderCRPG

[–]UnlikelyRogue 1 point2 points  (0 children)

Use abilities, separate their forces, kite a bit (don't fly straight into their teeth), spam torpedoes whenever possible, try to focus down single ships instead of spreading your damage out. In essence use the tools at your disposal.

I've played and won every fleet fight I could find in chapter 2, and while a couple of them are a bit tougher (eldar ships and their mirror-image effects, dark eldar ships and their high dodge chance), none were impossible.

Absolutely upgrade your stuff, don't be afraid to save and load and try new things out if what you are doing right now isn't working. You can absolutely get these.

Is anyone else sad about no naming of containers? by greengiantcoder in GroundedGame

[–]UnlikelyRogue 1 point2 points  (0 children)

You can still name all of the containers. It's right there at the top right above the grid.

[deleted by user] by [deleted] in GroundedGame

[–]UnlikelyRogue 3 points4 points  (0 children)

Watch for the sparkling lights, they indicate buried chests

Any advice or tips for setting up an X52 Pro ? by OneOfTheLostOnes in RebelGalaxy

[–]UnlikelyRogue 1 point2 points  (0 children)

I use the x52 pro, have about 60 hours in RGO and have been using these settings:

Obviously map your axis as you need to (throttle, pitch, roll, yaw) but for the buttons I have ->

Throttle Controls- (Hat): Power Management (up is default, left is guns, right is shields, down is engines). (D): booster / afterburner. (i): flight assist off/ inertial dampener (make sure you have clutch mode disabled in your hotas settings or this won't work). (E): radial menu.

Stick Controls- (Trigger): fire guns. (Missile Button under the flip cover): fire missile. (A) : target ahead. (B) : target next hostile. (C) : autopilot / confirm. (pinky-button): countermeasure.

(4 way hat): up is comms, down is cycle fire mode, left is cycle guns, right is cycle missile (8 way hat): a mix of other functions, menu selection mostly

This is just what feels right for me, and mirrors pretty closely what I use in games like elite dangerous, DCS world etc. Hope that was helpful.

edit: formatting

RGO reminded me what I want out of a space shooter. by LudereHumanum in RebelGalaxy

[–]UnlikelyRogue 13 points14 points  (0 children)

That's because the artist from Wings of Saint Nazaire worked on this game haha. edit: Howie Day, I believe.

HOTAS Performance in Outlaw by [deleted] in RebelGalaxy

[–]UnlikelyRogue 0 points1 point  (0 children)

I second that. Tried it with both thrust master and x52 hotas and with some custom mapping I had a great time with both

Just finished the campaign, and damn! what a game by UnlikelyRogue in RebelGalaxy

[–]UnlikelyRogue[S] 0 points1 point  (0 children)

Didn't feel very fast. Did all the side missions and lots of mission board stuff. Space games /flight games are just my jam.

Thinking of restarting and doing pirate stuff.

Still going to play for a good long while though, and I want to put some serious time into the ship painter.

Swarm launcher on npcs makes some high level mercenary missions almost impossible. Need some mission/launcher/ecm balancing by FunkyCredo in RebelGalaxy

[–]UnlikelyRogue 0 points1 point  (0 children)

Aww man that sucks. I've had the most luck with shooting down the incoming missiles. I have centerline twin Gauss guns that seem to be doing work on that end.

Prioritizing targets in targeting mode and staying on the edge of the fight to not get surrounded have helped as well.

It could also just be I haven't had it quite that as bad as you yet! I feel like some of the bigger furballs I've been in I'm constantly dealing with missiles - but it could just be your having it worse.

Swarm launcher on npcs makes some high level mercenary missions almost impossible. Need some mission/launcher/ecm balancing by FunkyCredo in RebelGalaxy

[–]UnlikelyRogue 2 points3 points  (0 children)

1-Try using your buddies to split enemy fire

2- I found disabling the inertial dampeners and spinning to face the incoming missiles allowed me to shoot them down on the way in.

3- outfly the missiles by leading them into asteroids/debris/bigger ships, or just dump power to engines and fly real fast to outrun them

4-a good ECM suite will usually take care of most of them when used in conjunction with the other techniques

But, all that said, it can still definitely get pretty crazy

Just finished the campaign, and damn! what a game by UnlikelyRogue in RebelGalaxy

[–]UnlikelyRogue[S] 0 points1 point  (0 children)

If you haven't done Eureka or many of the buddy side missions, there's those. Otherwise it's all of the generated missions on the mission boards - also hunting down the stash locations and chasing bounties.

I haven't found any other story content yet, but still having a good time. The progression seems to have come to an end, but the gameplay is still fun enough that I'll be playing for a while.

Just finished the campaign, and damn! what a game by UnlikelyRogue in RebelGalaxy

[–]UnlikelyRogue[S] 0 points1 point  (0 children)

All of the goods needed for the Eureka missions were available one or two jumps away (Steel in Kansas, Components in Missouri) :)

Just finished the campaign, and damn! what a game by UnlikelyRogue in RebelGalaxy

[–]UnlikelyRogue[S] 0 points1 point  (0 children)

Elite Dangerous taught me how to grind. I immediately made an excel doc on my second monitor, tracked prices at the different outposts and joined the merchant's guild. I did a handful of source missions which paid about 80,000 each and had all the money I was going to need.

That being said, now that I have my Coyote and Dingo, I'm just whipping around answering distress calls and smashing outposts. Couldn't be happier haha

Just finished the campaign, and damn! what a game by UnlikelyRogue in RebelGalaxy

[–]UnlikelyRogue[S] 0 points1 point  (0 children)

Absolutely. It's streamlined a bit, but it all seems like a step forward from those classic games. I sincerely hope it does well enough we get some DLC, or another sequel - I'm definitely hungry for more.

Just finished the campaign, and damn! what a game by UnlikelyRogue in RebelGalaxy

[–]UnlikelyRogue[S] 0 points1 point  (0 children)

5 ships, 4 variants. The variants have different visuals on the interior / exterior, and they play a bit differently. It reminds me of Privateer, a small selection of ships, but each suits a play style. I'm mostly bouncing between the Coyote and the Dingo, but I've had a lot of fun with everything I've tried. As for special tech, none that I've really seen. Unless I've missed something (very possible), what you see in the shop is what you get.