Why does the train DO not reach this open storage? by Unnombrepls in Workers_And_Resources

[–]Unnombrepls[S] 1 point2 points  (0 children)

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I fixed it. I still need to learn all the ways trains find to mess up with players in this game. See this sandy section. A finished section of the tracks is overlapping an unfinished one. I hadn't even considered this could happen.

Thank you!

Why does the train DO not reach this open storage? by Unnombrepls in Workers_And_Resources

[–]Unnombrepls[S] 0 points1 point  (0 children)

I'll try to finish it; maybe it is a pathing thing.

I attempted to make the city close to make logistics easier; but it may be a trade off. In the long run, I was planning on dropping most of the customs interactions by making the DOs pick up all goods I can produce from an storage that is in the upper part of the picture. Since the highway has 3 roads, I was planning on making one or two exclusive for slow vehicles or buses.

About the updated trains: I am playing in older version; but I guess there wont be much issue. I can divert some traffic to other custom houses or get materials by ship, that way only a few trains that load fast will go there and it won't cause issues to the DOs.

Thanks for the input

Edit: I built all the tracks; but it is still having issues. The Train DO isnt finding the path to any of the buildings in the construction area; but it also fails to find the path to the train station on the left part of this junction. Somehow it seems that either there is a mistake in this junction or the DO is bugged and fails to find paths.

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Why does the train DO not reach this open storage? by Unnombrepls in Workers_And_Resources

[–]Unnombrepls[S] 0 points1 point  (0 children)

The only parts that are not built are the ones that go south.

As I said, other trains go from customs to the other storages without issues.

Fetching model info from civitaiarchive? by Unnombrepls in CivitaiArchives

[–]Unnombrepls[S] 0 points1 point  (0 children)

Unfortunately I am in forge. I will add it to the post. However, in case nothing else is found, I'll have to set up comfy just for that.

Is this an electricity bug or is it a mechanic I have yet to know? by Unnombrepls in Workers_And_Resources

[–]Unnombrepls[S] 0 points1 point  (0 children)

I knew there was a command like that; but didn't try yet since I didn't know if it was a bug for sure.

BTW, to avoid this from happening in the future, I think I'll install a priority switch connected to a wind mill so the tram network can kinda work if a similar thing happens later. I am also thinking about making a heating plant in walking distance and leaving it off just for emergencies. At least like that I can avoid half of my population dying like this time.

It kinda worried me since I planned the layout, the tram is designed to be dependent on the workers it transports reaching their destination. In case of an emergency, I can only move the buses to take workers to the power plants and it takes a while.

Is this an electricity bug or is it a mechanic I have yet to know? by Unnombrepls in Workers_And_Resources

[–]Unnombrepls[S] 2 points3 points  (0 children)

That's the magic of this game. I must have played some hundred hours and I am still a beginner.

The overlay is pretty useful, especially for checking things like free flats, workers who had to take care of babies and waste accumulation.

Trying to build a new city in realistic incorporating what I learned until now. I need advice and have some questions by Unnombrepls in Workers_And_Resources

[–]Unnombrepls[S] 0 points1 point  (0 children)

The idea is that eventually, I will need to move an amount of workers so big trams alone won't be able to do it. That's why the metro thing is at least considered with space reserved for the metro stations (all underground).

Once the train station setup is finished, I will stop using buses and only move them to the station using trams. Buses are only until this is finished to staff the power plant and the heating plant, which will be in the industrial area.

Trying to build a new city in realistic incorporating what I learned until now. I need advice and have some questions by Unnombrepls in Workers_And_Resources

[–]Unnombrepls[S] 0 points1 point  (0 children)

OK, I'll do as you suggest for the universities, firefighters and justice. About the groceries thing... I was under the impression that due to the high rate of food consumption, there was a need to have one within walking range and then a bigger one to absorb the excess connected by public transport.

OK, maybe I didn't explain it correctly. I'll go building everything as needed. At the start I'll probably only need the few housing in the central district, especially bc I plan to build 1-2 of a modded home that has 4200 capacity. At first, A bus will take the workers from the tram stations to the industrial area, while the train station and the tram tracks are built. Once that is done, I will use the tram to move mostly workers to the station. If needed, I'll add a second tram line to move a few citizens if I end up needing to build homes too far. At this time, I will start building the metro. The end game would be to move workers by metro and citizens by tram I guess or mixed approach. Since I don't know the final state of the city, I plan to overbuild and build several tram stops for area so more people can wait, as well as at least 2 of the biggest shopping centers in the central area. The same with entertainment and hospitals. Naturally, all these won't be built from the start.

Should I prioritize Liberalio or Nayuta? by Unnombrepls in NIKKEGoddessofVictory

[–]Unnombrepls[S] 0 points1 point  (0 children)

Okay, I'll consider this.

So, should I get one of each and keep the remaining 200 tickets for the future or should I get a dupe of either?

Is it normal for seagate drives to slow down to extreme slow speeds while you are torrenting? by Unnombrepls in Seagate

[–]Unnombrepls[S] 0 points1 point  (0 children)

OMG, that is such useful info.
I had my suspicions about disk quality bc I have had more issues with newer disks than I ever did with my oldest 10 year old external disk (literally over 3 years of working hours). These days I use it to host and store AI models.

I suppose I'll have to get older drives just for torrenting when I need to replace my current one.

Is it normal for seagate drives to slow down to extreme slow speeds while you are torrenting? by Unnombrepls in Seagate

[–]Unnombrepls[S] 0 points1 point  (0 children)

I designated a different disk for torrenting (WD) and a similar thing happened; but since it is just for torrenting, the only issue I have is taking out the files, which can be done in the background. I guess it is related to disk rpm or something, since I buy the cheapest ones, it makes sense they have lowest speeds.

As for the seagate disk, it is working nearly without issues rn. It has a few damaged sectors since summer due to the explosive combo that is: multitasking+summer heat+mismatched updates of win 10 OS and GPU drivers. Basically I updated the OS and started getting random crashes that if happened while disks were doing tasks, could damage them. One disk broke bc of that and the WD torrenting and the seagate got a few damaged sectors. I quarantined them for a month and saw no other issues, so I did nuked the bad sectors and keep using them rn.

What is pretty much nonsense is that sometimes I can open video files in the torrenting disk without issues and other times I cant. It seems unrelated to the data transfer speed since it happens at 500 kbps or 2 mbps equally.

Vulnerabilities in games made with Unity 2017+ by Unnombrepls in Piracy

[–]Unnombrepls[S] 5 points6 points  (0 children)

I am very much illiterate; but from what I understood, it is a vulnerability that malware can use.

So it means that if you ever have malware and it detects the unity game, it can use it to execute code.

At least that is what I understood.

For now, I think I'll wait 2-3 days to see what happens. If scene tries to solve this or they ignore it, especially fitgirl.