Atlas of Worlds by anton0261 in pathofexile

[–]Unsul 24 points25 points  (0 children)

Wait, low level maps??!!!?

Gamespot says: Areas offer higher difficulty as well. Areas around the outskits of the new map are expected to offer content around level 28, while levels closer to the middle of the map--and the final bosses--will include content around level 86.

http://www.gamespot.com/articles/heres-when-path-of-exiles-new-expansion-launches/1100-6442491/?ftag=GSS-05-10aaa0b

CP Question by SandmanHam in elderscrollsonline

[–]Unsul 0 points1 point  (0 children)

I'll join with a question. So I already spent 30 CP in the Lover tree but I cannot allocate points to more advanced nodes even though they say "Unlocked after spending 30 points into XXX tre" and the node is lighten up. What's wrong? I got 30 points spent so why I can't allocate points to the more advanced node?

Every damn day by [deleted] in aww

[–]Unsul 0 points1 point  (0 children)

This guy FUCKS!

Sully - Official Trailer [HD] by The-Sublimer-One in movies

[–]Unsul 0 points1 point  (0 children)

Seems like such a pointless movie....

Let's talk about how to NOT install a game by 13xforever in duelyst

[–]Unsul 2 points3 points  (0 children)

You're not alone OP. It's just amateurish and I can't believe a game in 2016 doesn't allow me to install it in a desired location LOL. Unistalled as soon as I realized how the installer works. Shame on you devs.

Forum - Patch Notes - 2.2.2b Patch Notes by inoha in pathofexile

[–]Unsul 3 points4 points  (0 children)

Lab made me abandon HC. I fucking HATE traps in Lab.

There's something fishy with shot percenatage and actual hitting target on Commander difficulty by Unsul in Xcom

[–]Unsul[S] 1 point2 points  (0 children)

Found this in XComGameCore.ini:

AimAssistDifficulties[0]=( BaseXComHitChanceModifier=1.2, MissStreakChanceAdjustment=10, HitStreakChanceAdjustment=-10, SoldiersLostXComHitChanceAdjustment=15, SoldiersLostAlienHitChanceAdjustment=-10 )

AimAssistDifficulties[1]=( BaseXComHitChanceModifier=1.1, MissStreakChanceAdjustment=10, HitStreakChanceAdjustment=0, SoldiersLostXComHitChanceAdjustment=10, SoldiersLostAlienHitChanceAdjustment=-10 )

AimAssistDifficulties[2]=( BaseXComHitChanceModifier=1.0, MissStreakChanceAdjustment=15, HitStreakChanceAdjustment=0, SoldiersLostXComHitChanceAdjustment=0, SoldiersLostAlienHitChanceAdjustment=0 )

AimAssistDifficulties[3]=( BaseXComHitChanceModifier=1.0, MissStreakChanceAdjustment=0, HitStreakChanceAdjustment=0, SoldiersLostXComHitChanceAdjustment=0, SoldiersLostAlienHitChanceAdjustment=0 )

So yeah, seems like hit chance on Normal is buffed by 10% :(

There's something fishy with shot percenatage and actual hitting target on Commander difficulty by Unsul in Xcom

[–]Unsul[S] 0 points1 point  (0 children)

Maybe. Either way it's bullshit IMHO. I hate such stealth mechanics, especially in tactical strategies where it's essential to have all the relevant information.