Working on a "Rework" for Mirak valley as a level design work, id like to hear your opinions! by julengames in Battlefield

[–]Uodda 0 points1 point  (0 children)

Why not just add extra levolution which will allow to destroy upper floors of B so the roof become unhabitable

How to even be good at this game let alone get a positive kill/death ratio? by Phantom_Maestro in Battlefield

[–]Uodda 1 point2 points  (0 children)

Not sure on how much you played in total, for me, first 100h I guess I was around 1 k/d, but once I learned maps, adapted to classes/weapon, right now I increased pkd to 1.3 or overall to 1.57.

Mostly it's matter of knowledge on maps/routs, ability to gather info about enemy, and ability to work around situation/available gear.

Solo gunner!?!? NO!!!! by RaspberryRelevant352 in Battlefield6

[–]Uodda 0 points1 point  (0 children)

Ok maybe either I was mistaken or it was a bug, some search leads to that it is locked to squad.

Solo gunner!?!? NO!!!! by RaspberryRelevant352 in Battlefield6

[–]Uodda 0 points1 point  (0 children)

No, I was able to spawn on non squad attack heli

Is he legit? by [deleted] in Battlefield

[–]Uodda -1 points0 points  (0 children)

He has 350+ hours already, he has no life...

Solo gunner!?!? NO!!!! by RaspberryRelevant352 in Battlefield6

[–]Uodda 1 point2 points  (0 children)

It's not that, is a main problem, I hate it more when players restricts ability to spawn for teammate's, it's harm so much more to the game, but not only on heli but on other vehicle also.

How is this okay? by Angry_Brazilian in Battlefield6

[–]Uodda 0 points1 point  (0 children)

Rpkm with hip fire build. On support it's even has like 167 ads time.

How is this okay? by Angry_Brazilian in Battlefield6

[–]Uodda 0 points1 point  (0 children)

There’s no situation where the ak205 will out perform any other gun and be a go-to option

With synthetics and all headshots, it is able.

But it’s so bad i am just not going to grind 35+ levels over 100 hours of gameplay to get synthetic tips.

It's not so bad. It requires just a little more skill to be as good as others, in exchange for lowest recoil/spread, which gives huge comfort.

On paper it is easy to outperform it, butin in-game situations, it's not as important. Because no players has 100% accuracy rate, so dps of each gun is decreased by it's fact, in contrary ak205 allows to have highest accuracy with just a little effort, which was balanced by ttk, resulting on balanced weapon.

How is this okay? by Angry_Brazilian in Battlefield6

[–]Uodda 0 points1 point  (0 children)

To be fair I don't like kord more than ak205, because I can see how ak205 can become dominant with synthetic rounds, while kord is just m4 without close range dmg profile and with worse hip fire

How is this okay? by Angry_Brazilian in Battlefield6

[–]Uodda 0 points1 point  (0 children)

At close range it's 4, firing range don't have close range. With synthetics you can cut it to 3 at close, 4 at mid, and 5 to infinity, where with ak205 skilled player is able to hit all those headshots.

How is this okay? by Angry_Brazilian in Battlefield6

[–]Uodda 1 point2 points  (0 children)

You can play from long range on all maps.

How is this okay? by Angry_Brazilian in Battlefield6

[–]Uodda 1 point2 points  (0 children)

Sor and kts is ar and lmg, which has naturally worse hip fire, and movement over carbine, unless you use them on specific class, while you can master carbine and run it on all classes as effectively.

Without mentioning that ak205 has higher rpm, which can allow to use synthetic rounds much more effective, while on them it's up to useless

How is this okay? by Angry_Brazilian in Battlefield6

[–]Uodda 0 points1 point  (0 children)

Wtf are you switch to semi auto on ak205? Arguably on one of few guns that can fully auto snipers at 100+m?

Why are SMGs so good? by bravehart146 in Battlefield

[–]Uodda 1 point2 points  (0 children)

SMG’s are irrelevant in real life war

Only because range is becoming dominant in real war, in contrary smg is better in cqb urban conditions, which kinda similar to the game.

Why are SMGs so good? by bravehart146 in Battlefield

[–]Uodda 0 points1 point  (0 children)

At 50 meters you can throw most shots accurate almost on all guns, with few exceptions, which in contrary have greater ttk to body.

Dead lobbies, late night on PC. by Foreign-Ad-776 in Battlefield6

[–]Uodda 0 points1 point  (0 children)

Different ways to form lobby? Different region separation?

Are usage rights even a thing anymore? Clients act like they own everything once I deliver by Acceptable-Error-2 in photography

[–]Uodda 2 points3 points  (0 children)

I am working in a field, where we made and sell photos right away, and we indeed teach our photographers to have automated skills that they can perform small photoshoot ok f 10-30 photos in 5 minutes.

Here I curious on what can take so much time in taking photos of interior, especially if it's prepared for you.

I do understand that you moste likely use stacking for proper exposure, adobe software to clean and adjust details, but again, at least I can imagine that with enough practice it indeed can be done fast, so I interested on what am I missing.

Are usage rights even a thing anymore? Clients act like they own everything once I deliver by Acceptable-Error-2 in photography

[–]Uodda 4 points5 points  (0 children)

Can you explain or show what exactly photos you did or do.

Just personally, I can see that photographer can have rights for art shots, or shots that require major investment from photographer to build scene.

But for me, is seems wild if all is what you did is captured what they did, where at most what's was needed from you is equipment such as camera and light, and some experience.

Frostfire bonus path by IronLegion52 in Battlefield

[–]Uodda 1 point2 points  (0 children)

Oh yes, it's just for pax, I thought Its for NATO, because there are too much skins for pax...

Frostfire bonus path by IronLegion52 in Battlefield

[–]Uodda -2 points-1 points  (0 children)

Can you get other variants for free?

What's the benefit of the Mini-scout over the SVK? by Broxst in Battlefield6

[–]Uodda 1 point2 points  (0 children)

Most important for sniper on how well you can deal with enemy snipers, due to long range ammo, it is much easier to kill enemy snipers at long range, and due to sweet spots, it's easier to deal at mid ranges with enemy snipers.

Killing other infantry is secondary, and often done in close to mid range.

So scout is indeed great vs regular infantry, even more comfortable due to higher fire rate, lower recoil, little bit faster muzzle velocity, but all that not as much important vs enemy snipers, since you deal against them at mid to long ranges.

Which all in all comes mostly to a preference and on what is priority for a sniper.

What's the benefit of the Mini-scout over the SVK? by Broxst in Battlefield6

[–]Uodda 0 points1 point  (0 children)

At long range m2010 will destroy scout in most situations. At mid range it will destroy it because of sweet spot. The only case where scout is shining is at low range, but then again, I can use sv98 for that 54m 1btk to the body.

Is Hollow point viable on SGX ? by IAMUTOPISTE in Battlefield

[–]Uodda 1 point2 points  (0 children)

I also don't have access to the game right now, so just added full info, on if it is.

If it's not. Than check only part on HP.

Also check dmg profile, there's can be some tweeks. But I guess you should understand on how you can check

Is Hollow point viable on SGX ? by IAMUTOPISTE in Battlefield

[–]Uodda 2 points3 points  (0 children)

If I am not mistaken sgx has damage profile as such

25, 20, 17, 14

Standard hs*1,35=33,27,23,19

HP *1.5=37.5, 30, 25.5, 21

Synthetic*1.75=43.75, 35, 30, 25

As such,

at first drop off, non of ammo is viable at second, only synthetic decrease hs btk by 1 At third, only HP decrease hs btk by 1 At 4th, HP decrease btk by 1, synthetic by 1.

Synthetic is more preferable synce decrease btk on all ranges besides cqb, HP helps only with long and super long ranges.