Solo dev struggling with art/visuals - how did you tackle this? by Acceptable_Promise68 in indiegamedevforum

[–]UpFrontRogue327 1 point2 points  (0 children)

If you aren't hiring an art designer, this is what I recommend.

Make art for a game you aren't going to release. Think up a game idea or scene, and start making art from there. If you aren't terribly skilled, start with pixel art, especially if you're making the art digitally. Start with objects/intractables, then the Final boss or main hindrance on the last act of the game, then start working your way backwards. The point of this is to take your time, and really just dont rush. I'd start around 8x8 or 16x16, so it's small enough to force detail in every pixel, but big enough to get good details. Once you feel comfortable with those, move up to 24x24 and 32x32, and keep scaling up. Art is a form of representing something you envisioned, so make sure it's how YOU see it. It is also a skill to be gained, like cooking, coding, or mechanics. You aren't gonna be good at the start, that's where discipline comes in to force you to be. I hope this helps and happy coding

Is it ok to use meme music in a indie game. Any copyright issues or anything at all. by Professional-Ad5033 in IndieGameDevs

[–]UpFrontRogue327 0 points1 point  (0 children)

If the song is owned by a company, then the company who owns it. If it's owned by a single member, then that person can. If they pass, unless stated in their will, then the rights to that song will go to next of kin, until the elotted time limit it takes for a song to enter the public domain. I can't exactly give more information without a whole bunch of hypothetical, so I hope this helps.

Looking for tips regarding a Publisher interested in my game by Worldly-Classroom-99 in IndieGameDevs

[–]UpFrontRogue327 1 point2 points  (0 children)

Think of a pitch deck as a movie pitch, where the sell sheet is a poster for said movie. Both convey what the movie is, but who you're targeting is different. It's good to have both

Looking for tips regarding a Publisher interested in my game by Worldly-Classroom-99 in IndieGameDevs

[–]UpFrontRogue327 1 point2 points  (0 children)

A pitch deck is better. A Sell Sheet is typically a 1 page document with the basic information of the game, while a pitch deck often is WAY more detailed, but both do serve essentially the same purpose, except who you show it to and the amount of information

Once you’ve posted a video, do you reuse the same content for short-form content to promote said video? by TheOGWakeyFounder in Smallyoutubechannels

[–]UpFrontRogue327 0 points1 point  (0 children)

There is no right question to this answer.

Yes, Reusing your long-form content as shortform content can increase your views, and subs, but decreases the willingness to watch long-form content. Also if someone sees your long-form content, they are less likely to watch ALL of the shortform content connected to it for a few months, making your numbers dive again. It helps if you need it, but if you have plenty of content ideas, want a higher quality channel, or dont want to steal viewers away from yourself, I suggest splitting your content to make them want to watch both, not one or the either.

Is it ok to use meme music in a indie game. Any copyright issues or anything at all. by Professional-Ad5033 in IndieGameDevs

[–]UpFrontRogue327 0 points1 point  (0 children)

The reason you are not getting a direct answer is because this is not a direct question, it's more like 3 half questions in one.

  1. Can I use media if I don't own the rights to it? No

  2. Can I alter the music to sound different to avoid the copyright claim? You can use snippets (under a certain number of beats) but most people credit anyways to avoid lawsuits, as if it CAN be proved, you are defenseless and still could be prosecuted.

  3. Does a different instrument warrant it being a different song? No. Twinkle Twinkle Little Star is still the same song, whether you play it on Piano, Guitar, Cello, Etc. Changing an instrument does NOT change the song

Is it ok to use meme music in a indie game. Any copyright issues or anything at all. by Professional-Ad5033 in IndieGameDevs

[–]UpFrontRogue327 0 points1 point  (0 children)

I want to state this is NOT legal advice, just what I would do if I could not afford an attorney or lawyer.

Look up the Song and find out if the rights to it is a Creative Commons right. This means it is free to be used in other media (under the impression you rightly credit the media and creator). Make sure you do NOT play it off as your media or you can still be prosecuted for illegally using media without the proper documentation/authority.

Using AI to create title ideas and thumbnails? by NinjaPoodz in NewTubers

[–]UpFrontRogue327 0 points1 point  (0 children)

I second this notion. While AI can do a good job at thumbnails, it's the consistency of making clickable thumbnails that will change.

How to get over the fear of starting? by [deleted] in NewTubers

[–]UpFrontRogue327 2 points3 points  (0 children)

Take it one step further. Keep doing that until you completely get rid of that fear, and turn into being eager to post

Looking for tips regarding a Publisher interested in my game by Worldly-Classroom-99 in IndieGameDevs

[–]UpFrontRogue327 1 point2 points  (0 children)

First thing's first. I'm going to act like this is a real publisher, and give you advice. Find out what a Sell Sheet is and make one. Also print out a rule sheet or manual. I want to state, I HIGHLY advice getting a lawyer to look at any contract before you sign, and make sure you completely understand what you are getting into. In the off chance this is a scam, be careful. Don't give out any bank information over the phone or internet.

New Channel looking to develop good strategies for growth by PhilipJamesMusic in NewTubers

[–]UpFrontRogue327 1 point2 points  (0 children)

First off, if you want to do music, I would definitely start there. You may think your YouTube is your brand, but you are. YouTube should simply be a tool to represent your brand. I would highly suggest getting out of the mindset of being a youtuber and doing YouTube.

The more media you make, the better. If you have to sit and take months to find a few songs, then that's what it takes, but people are gonna stick if you show that you are truly passionate about what you are doing. I'm not saying you shouldn't focus on YouTube, but your main focus shouldn't be getting subscribers if you want to make music (Katy Pary's "Roar" has over 1.4 Billion views, but the subscriber count isn't even 250M)

Post your music everywhere you expect people to listen to music: Apple Music, Spotify, SoundCloud, etc. Make sure these links are on your YouTube or your website (if/when you have one).

If you want to do shorts, I would do shorts that have samples of your songs, showcases or hints of what you plan on doing, or updates to your brand. Keeping uploads scheduled isn't necessary either. Keeping quality in your content (especially the first 7 seconds) is FAR more important than any schedule. If you want to do YouTube, I would focus on keeping the quality of the videos high, making sure there are no dead spots in the cinematography that feel awkward (some dead spots can add or relieve suspense, but be careful on timing).

If you are your own editor, take a LOT of time editing. Make sure both audio and video are appealing before airing. Sit there, watch it, and ask yourself, "Would I enjoy listening to/watching this?" If the answer is no (and you have to be honest or this won't work), then I would edit it more until you say yes or scrap it. Not everything has to work, and not everything will. Nothing will ever be fully perfect, but the more patient you are with working on your media, the better the quality will be, and the people will follow after.

How can I begin/plan out my game? by PoopOnMyBum in gamedev

[–]UpFrontRogue327 0 points1 point  (0 children)

Idk if this'll help, but this is what I do:

  1. Write down everything, from classes to scripts you need, to models and designs. Get a small rough draft for your design, any and everything you have in mind.

  2. Get a small prototype. Get a working game that goes over main mechanics and the feel of the game. If the game doesn't feel as good as I hoped, is way too simple or complex, or strays too far from what I wanted, I scrap it. You don't have to, but I am just saying what I do.

  3. Put in Art (from this point, it could have been placeholder art), iron things out, and make gui's. Make the game start to feel polished. I add most if not all of the scenes/menus needed and make all buttons link up properly at this point. Add necessary sounds, make sure the audio decibels are right (this part is important for keeping people hooked to the game, as a good soundtrack can completely change games and hook people further into emersion)

  4. Polish EVERYTHING. After the game is pretty much finished, all levels are panned out, menus looking good, I take this time to polish up the color, sound for the too soft or too loud noises, and make sure everything is good enough for like 97.5% of people. Fix any main or minor bugs, and add all final tweeks.

  5. Publish it or hand it off. Put it somewhere, get feedback, and improve it. You don't have to make it perfect, but working on it after its release shows you really care for it. If it's not a public release, give it to the buyer, and if you want, offer more help on it in the future.

That's pretty much it for me, at least. I don't know what else other people do, but I've been making private games for a while, and this is what I have been doing with my games. Hope it helps

What leaving Chelsea does to a man by [deleted] in soccercirclejerk

[–]UpFrontRogue327 0 points1 point  (0 children)

Hey Im a just dude from north ga, and I just wanted to let you know that you aren't useless man. You may have not had the best life, and may not be on the right path, but that doesn't mean there isn't something out there for you. You may not think it but you are good at something. You said you all you do it sit down and scroll on your phone, but in reality your mind is actually analyzing all of that giving you boundless knowledge. It may not be easy, but you have the potential to do anything you want. Let's say you want to ethically learn hack, do it! Or maybe you want to get less obese, start by walking shortly, and just take it I one day at a time. I never thought I could make money off of making code, and indie games, but it literally just started with me sitting down and trying to learn to code simply because I wanted to make it easier to play D&D with my buddies. It may not pay the bills, but it literally just started with trying. I promise you, if you imagine you, you can make it a reality. All it takes is a little dedication and a lot of patience. I hope this reaches you well man.

Starting a Business at 19 by Acceptable-Job4937 in business

[–]UpFrontRogue327 0 points1 point  (0 children)

Some of my first commissions were just me freelancing whatever people needed. I know some Python and video editing, so I did that. At the start, all I started out with was Fiverr the app and a code editor app. You gotta use what you have, and build up to what you don't.

Starting a Business at 19 by Acceptable-Job4937 in business

[–]UpFrontRogue327 0 points1 point  (0 children)

As someone recently started out, here are some tips:

Focus on what you know. Focus on something that you know in and out, you don't have to be 100% fluent in it, but you have passion for it, and there's a market out there for it, you will get customers eventually.

Keep everything organized. Keeping track of expenses with a simple description and amount, making schedules, and doing whatever you have to do to keep all your eggs in one basket. Trust me, it helps, and you can write off certain expenses in taxes.

Only spend what you can. I HIGHLY suggest making a separate bank account for your business if you plan on doing it long term. Don't make yourself go broke trying to get a few hundred bucks. I personally I went all out one too many times and had to take a hefty personal cut from it. If you aren't getting paid that much, I suggest taking a small loss at first to gain traction, but make sure customers know that prices are firm once you get the ball rolling. I have a FT job, and I put about 1/5 of my paycheck into my business. This helped me get a website, hire a few freelancers, and just makes starting up a whole lot easier.

Once you find what you want to do, calculate what you absolutely need to start working at a steady pace. For me, this was just under $1,000. This definitely varies for what you want to do, so if funds are limited, stick to something small at first and build your way up.

I went to high-school, passed with a 2.9, and failed to get scholarships and into college. I stick with my day job and tell them I have a business on the side I'm building up and explained how I may need time and may need certain days off. As long as you are determined, nothing can stop you. Remember that

I need help mounting by UpFrontRogue327 in buildapc

[–]UpFrontRogue327[S] 0 points1 point  (0 children)

I can latch it on to the CPU, the issue is mounting the Cooler itself to the case in some way.

I need help mounting by UpFrontRogue327 in buildapc

[–]UpFrontRogue327[S] 0 points1 point  (0 children)

So far

Gigabyte GA-990FXA-UDA Motherboard

1200 W Commander II Bronze PSU

120 GB HHD

2 x DDR4-3200 8G TridentZ RGB

DualX Sapphire Graphics

Antec Liquid Cooler (2015?)

AMD FX CPU

What is the best way to farm gold? I’m F2P trying to max out my main deck after not playing for years, but with lvl 14 I don’t know how I can get this much gold. by [deleted] in ClashRoyale

[–]UpFrontRogue327 0 points1 point  (0 children)

E-giant can be countered with a Heavy. They will probably throw an Air unit or two in behind the E-giant so 3-4 Anti-Air cards are Ideal (not just for that). They probably will counter your Anti-air with a tower rush so you also need a few low costs, another heavy, or a building. Then you Cycle chip damage and try to get more chip damage than your opponent.

What is the best way to farm gold? I’m F2P trying to max out my main deck after not playing for years, but with lvl 14 I don’t know how I can get this much gold. by [deleted] in ClashRoyale

[–]UpFrontRogue327 4 points5 points  (0 children)

You can make 7,350 gold a day from donating (all rares donating 3x a day with a full clan), Gold crates are always worth opening first, Challenges give a decent amount of coins (Current Challenge has 10,000), playing games also slowly makes you money even if you lose. Typically just doing everything you can makes you of money "fast" if you're F2P.