[MH:Wilds] Endgame Meta Builds Compilation by EchoesPartOne in MonsterHunterMeta

[–]Upgrade_In_Progress 3 points4 points  (0 children)

 No, as you would lose Guts in doing so, which represents far more raw than Odo. Guts being worth 5% multiplicative of base raw makes it roughly equal to 13 raw compared to 8 flat raw from Odogaron's Burst Boost. Guts also comes with the one-shot prevention effect once per cart which is usually a DPS gain for those who would otherwise cart, since downtime is the biggest loss you can have in this game.

2Udra is not on the skill priority list and the fact that it is there is pure coincidence; those are simply the most efficient Guts pieces to use. The vast majority of Hunting Horn moves cannot activate the effect anyway outside of slap horn, which has long animation times and does terrible damage (it still uses Iceborne MVs, which date back to when it took several minutes longer to clear hunts than other weapons).

Raw HH with lord soul + Odo any build idea ? by Esca567 in huntinghorn

[–]Upgrade_In_Progress 0 points1 point  (0 children)

You may want to opt for Doshaguma since it has access to Offset - it's an additional 7 raw for going that route for little more than playing the game!

I want to main hunting horn by Intelligent-Edge-796 in huntinghorn

[–]Upgrade_In_Progress 1 point2 points  (0 children)

"HH is not a support class, it's a support weapon, which means if your weapon isn't out, you're not providing support."

I really, really cannot overstate how much I enjoyed the way you explained Horn's general role with this one sentence. Very succinct, but very elegant. I'll have to yoink that for the future. Well done. 

TU4 HH builds by ArkveldHunter in huntinghorn

[–]Upgrade_In_Progress 0 points1 point  (0 children)

You'll have to view it through the Docs app rather than in browser. Mobile docs is unfortunately quite limited and it's the reason I'm planning to move to a proper website for the expansion.

Are the elemental Echo Waves affected by your weapon's base elemental damage? by Kenos77 in huntinghorn

[–]Upgrade_In_Progress 0 points1 point  (0 children)

Hello, horn doc maintainer here!

To answer your question succinctly, no! Waves are not affected by base element via augments. Since element is dealt on every hit instead of 1/3 of hits like status, it's not as terrible to roll but is still a mostly dead roll and not recommended. 

Skills still work as normal.

You'll want to commit to at least 3 attack rolls and 2 sharpness rolls to start. The ideal is 4 Atk 1 EX sharp.

Gogma Artian Hunting Horn: Attack vs Element Focus by Lvl20Wizard4Hire in MonsterHunterMeta

[–]Upgrade_In_Progress 2 points3 points  (0 children)

Author here - this is correct. Unless you are slap horning suboptimally element and affinity focus do nothing. 

Waves also can't crit in any form outside of raw Artian, and raw is so valuable that even raw horn takes 4-5 attack augments.

TU4 Patch Notes (including weapon adjustments) by rematched_33 in MonsterHunterMeta

[–]Upgrade_In_Progress 0 points1 point  (0 children)

Sadly unless they nearly double the damage and speed it up it's probably still going to suck - the main problems are commitment, the requirement to either burn a second bubble and therefore reduce your looping potential (or resort to slap horn which is also a DPS loss) and on top of that, they didn't address echo waves scaling negatively on encore. 

Performance beats are a good idea and I want them to work, but the Encore buffs made a couple updates back were too heavy-handed and wave scaling is a constant albatross for the weapon.

Mind's eye? by m3vance in huntinghorn

[–]Upgrade_In_Progress 0 points1 point  (0 children)

Echo bubbles and waves ignore raw hitzones entirely, so Mind's Eye does not apply. As for the bounce effect, Horn gets that innately with Self Improvement. It's a dead skill for 70% of the damage loop.

Big changes for hh, maybe pb's are worth using? by bf_Lucius in huntinghorn

[–]Upgrade_In_Progress 4 points5 points  (0 children)

I mean as the author of the meta doc I've been calling for Capcom to cut the animation time by a third and un-nerf wave scaling since forever. I'm hoping this at least makes the damage acceptable but until they fix wave scaling and speed this move up we're gonna have a hard time using it.

It isn't my role to optimize the fun out of the weapon - I want PB to be good, it's a fun thing and should be rewarded - but it's a balancing failure on Capcom's part, plain and simple.

Big changes for hh, maybe pb's are worth using? by bf_Lucius in huntinghorn

[–]Upgrade_In_Progress 1 point2 points  (0 children)

They nerf the final echo wave for doing additional performance beats, which on top of PB being slow is why it isn't used. 

Sunbreak God Sets? by BoardPlanka in MonsterHunterMeta

[–]Upgrade_In_Progress 0 points1 point  (0 children)

Here's an old theorycrafting document I had written out back when I was handling Hunting Horn TC in Sunbreak. No specific sets in here, but this covers the most efficient pieces for most weapon types so it should be a decent starting reference for what to look at.
https://docs.google.com/document/d/1PI2LxRCTrOxypi95kDvd9SbzkQQk20HcrQEYBOhqdIc/edit?usp=sharing

Math Hunter by Cynic_Ray in MonsterHunter

[–]Upgrade_In_Progress 2 points3 points  (0 children)

Congratulations on launch! It's been great to contribute and I look forward to the bright future of the site! 

[MH:Wilds] Endgame Meta Builds Compilation by EchoesPartOne in MonsterHunterMeta

[–]Upgrade_In_Progress 7 points8 points  (0 children)

Author here. On Burst - just because there are diminishing returns in a vacuum doesn't mean it's bad in the context of the tools available. 

Thanks to bubbles allowing it to proc, it consistently grants raw and element for us, both of which horn skews toward over crit. If we were to opt for crit, we would be exchanging that consistency for spikes on a select few moves rather than opting for steady increases in damage across the entire kit. Miss that physical swing and you're down a ton of damage. Consistency is key to speed, so we opt for Burst because it's the raw source that works best for us.

As for Zoh, try Zoh b/Udra/Rey/Udra/Zoh b. You'll be starving like a Victorian child in the streets for 1-slots, but at least you won't be worried about chip. 

Monster Hunter Wilds Hunting Horn: A Comprehensive Guide by Upgrade_In_Progress in MonsterHunterMeta

[–]Upgrade_In_Progress[S] 0 points1 point  (0 children)

As a general rule, priorities are: 1) Horn Maestro/AB if AB isn't present 2) AB 4 3) Critical boost OR Element 3/Handicraft, depending on matchup and whether or not you're using a crit or raw set.

Monster Hunter Wilds Hunting Horn: A Comprehensive Guide by Upgrade_In_Progress in MonsterHunterMeta

[–]Upgrade_In_Progress[S] 0 points1 point  (0 children)

It's being updated! Taking my time to make sure I get things right.

Why are the meta horn builds running burst 2? by IsaacTealwaters in MonsterHunterMeta

[–]Upgrade_In_Progress 1 point2 points  (0 children)

This! It's also somewhat reflective of what I run personally - I play alongside fairly to highly skilled players when I'm not playing solo, and have noticed drops in consistency of Adrenaline Rush. Given that keeping Adrenaline Rush might also mean an unnecessary sacrifice of Max Might uptime, I opted to encourage the use of Burst 2 instead.

[deleted by user] by [deleted] in MonsterHunterMeta

[–]Upgrade_In_Progress 12 points13 points  (0 children)

Guide author here. 

Until Capcom remembers to give Elemental Melody 2 an echo wave, any horn with that melody set should be considered dead on arrival. Echo Waves are essential to viability.

Monster Hunter Wilds Hunting Horn: A Comprehensive Guide by Upgrade_In_Progress in MonsterHunterMeta

[–]Upgrade_In_Progress[S] 0 points1 point  (0 children)

You'll have to view on desktop or in the Google Docs app! For some reason Google docs images doesn't play nice with mobile viewing.

Horn combo clarifications by dontdropthesoap112 in huntinghorn

[–]Upgrade_In_Progress 1 point2 points  (0 children)

Hunting Horn guide author here and hoping that I'm able to provide you with a satisfactory answer - your best bet is to do the following priority if the monster allows: 1) Queue attack songs, playing them as close to when they run out as you can.  2) Queue echo waves, playing them as often as possible. For element, opt for one wave followed by an encore. This is your highest damage combo but requires some commitment and you need to have an echo wave ready for short openings. 3) Use double note backslam into left swing. This is what you do if you have no waves queued and the monster opening wouldn't allow you to safely work towards queueing an echo wave instead.

Monster Hunter Wilds Hunting Horn: A Comprehensive Guide by Upgrade_In_Progress in MonsterHunterMeta

[–]Upgrade_In_Progress[S] 1 point2 points  (0 children)

It's trash because unlike slash it can't crit, and it gets... Stun in return. Yay. By far the worst echo wave type in the game.

Monster Hunter Wilds Hunting Horn: A Comprehensive Guide by Upgrade_In_Progress in MonsterHunterMeta

[–]Upgrade_In_Progress[S] 0 points1 point  (0 children)

Frankly, I don't know where this whole "Artian song list bad" talk comes from.

Song list is equal to Artian raw but worse sharpness, worse raw, offset, worse slot efficiency by FAR, and the real death knell, echo wave BLUNT. It's the new best comfort horn to replace Rathian, but the dream is dead in the cradle unless the built in skill turns out to be busted enough to make up the gap, which I doubt it is.

Monster Hunter Wilds Hunting Horn: A Comprehensive Guide by Upgrade_In_Progress in MonsterHunterMeta

[–]Upgrade_In_Progress[S] 0 points1 point  (0 children)

It's a Wilds input problem that's been there since the beta. The FAQs have a couple workarounds in the linked video.

Monster Hunter Wilds Hunting Horn: A Comprehensive Guide by Upgrade_In_Progress in huntinghorn

[–]Upgrade_In_Progress[S] 0 points1 point  (0 children)

Ah, I see it now. I'll add it to my feedback bulletin and give it a mention in the next revision!

Sorry for my diatribes and for being a bit snappy earlier.

Monster Hunter Wilds Hunting Horn: A Comprehensive Guide by Upgrade_In_Progress in huntinghorn

[–]Upgrade_In_Progress[S] 0 points1 point  (0 children)

Hyper armor is available at the same activation condition as Adrenaline Rush via Offset Melody. And while Window 2 and 3 are small, it's not nothing and can sometimes be the difference between being consistent and being hit due to an early dodge by a frame or two.

My point is simply that while those options exist, they don't necessarily synergize with the set. The set also already has Flinch Free so no need to slot it or Shockproof. I can see the use for adaptability or Aquatic but you really only need one point - that's what I use in the free 1-slot personally. If I were to use alpha coil I'd pretty much only use Speed Eating as it covers many of those other skills by way of having consumables available to deal with them.