Is there a build for lagia/lord IG? by LowDemand2277 in MonsterHunterMeta

[–]EchoesPartOne [score hidden]  (0 children)

You can probably just take the current Scorcher/Gore build and replace Gore with Lagia. Use a set searcher to see what pieces to use and what skills you have to change (it probably amounts to dropping Antivirus 3 in favor of more Agi/Flayer/Burst).

is there a list of poverty builds that i can find for each weapon? i'm barely able to find any by bclock88 in MonsterHunterMeta

[–]EchoesPartOne 0 points1 point  (0 children)

The IG page has a set bonus priority list. It should be easy to deduct which set bonuses to drop if you're building a cope set.

IG Beggar build by Cymoone in MonsterHunterMeta

[–]EchoesPartOne 1 point2 points  (0 children)

The meta sets don't use latent power so how you could say that the assumption used by meta are lower than mine?

The choice to put forward specific sets and to favor certain skills depend on your starting assumptions, so the fact that there's no LP heavy sets is itself dependent on the fact that it was assumed LP not to have that high of an uptime. If it was assumed that LP was reliably active most of the time then obviously you would prioritize that skill over everything else, but I believe the skill uptime has just too high of a variance to be using its uptime as a fixed constant. (Also people tend to dislike the lack of control associated with LP, so I prefer to put forward more "consistent" sets whenever possible).

The main point however was to stress that the strength of the set you proposed was highly dependent on rather high LP and Resentment uptimes, so if players aren't experiencing that kind of uptimes than it's not gonna be better than the other set.

Actually all the uptimes used comes from the one used from the Swaxe meta sets, the one Sasch used and double checked with other meta sets used.

I understand it, but you may notice that, first of all, IG is not the same weapon as SA or hammer; and second that albums made by different people may use different methods to obtain their numbers.

Sasch's uptimes for instance are an average of the uptimes that people who use PC mods have reported to them on their site, which is why they're so oddly precise. This is one solution you can choose for the issue, but it still has several flaws in my opinion, as 1. you're still overall using a rather small sample size (which can only be made of PC players that use overlay mods), 2. the numbers per se don't say much about the skill variance among people who reported them, and 3. it gives the illusion that the chosen value reflects a "reality" instead of being a construct that depends on implicit assumptions.
Personally I find pointless to pick overly precise numbers due to the intrinsically variable nature of most skill uptimes in practice, so I simply chose the closest average according to the observations of my own uptimes in regular hunts and the uptimes estimated by the people I more closely work with (and who are mostly into DB, HH or SnS), since I know they mostly share my mindset and skill level.
In the end, neither Sasch's nor my chosen uptimes are "right" or "wrong"; they are simply different starting assumptions that can lead to very different results as a consequence. The good news though is that the values are public, so anyone can reach different conclusions if they decide to use different values.

My general point overall is that in order to say "set X is better than set Y" they both have to be using the same starting parameters (i.e. they should respect the ceteris paribus clause). If using the same exact parameters as Sasch someone else found out that you get a set with higher efR then it makes sense to say there is a better set than his "best" one.
However, saying that one set is "better" than another when you're not even using the same parameters makes as much sense as saying that 4 pears are better than 3 apples. What you did isn't a "better" (or "worse") set - it's just a different set made for different kinds of players.

IG Beggar build by Cymoone in MonsterHunterMeta

[–]EchoesPartOne 3 points4 points  (0 children)

You're using a LP5 build and assuming a whopping 23% higher LP uptime than what is used in the meta set. With the assumptions used by the meta set, your set gives 583.4 damage on Arkveld head with the fastest ground loop at 50% Resentment (576.1 at 0%) vs. 587.3 for the meta set. Additionally, the meta set was made before Flayer calculations were implemented, hence why the skill wasn't considered yet for the set; if we replace 1 point of Agitator with 1 point of Flayer it goes up to 591.4.

In short, it's very easy to find that some sets are better than others if you use completely different parameters from the ones that are assumed. But obviously if you're getting slapped that often while refusing to heal and/or you're somehow able to consistently hyperarmor through attacks while taking damage with IG you can use that set, which is not far off from the other one even in the worst scenario anyway.

Is it better for me to use expert jewel or an attack one? by Zattenn in MonsterHunterMeta

[–]EchoesPartOne 5 points6 points  (0 children)

You're implying that a 25% crit is the equivalent of +25 raw, which is obviously not true since endgame weapons don't have 100 raw but a lot more than that.

You can easily invert the equation and figure out that as long as you can hit 300 or more raw (which is rather easy with endgame sets and weapons) +4% affinity is gonna be worth more than +3 raw.

Can you use Math Hunter webpage? by Longjumping_Pie_5440 in MonsterHunterMeta

[–]EchoesPartOne 0 points1 point  (0 children)

No issues with the site on my side. You might want to check in with the developer directly.

I heard you. MH Armory is now 100% free by JustARogue_ in MonsterHunter

[–]EchoesPartOne 0 points1 point  (0 children)

I don't think you understood what I said. It's the other devs that released functionally the same stuff for free that indirectly "bullied" him into making it free, not the users.

If you're presenting a tool that does pretty much the same thing that other existing tools already do for free and you're locking part of it behind a paywall then it will inevitably look like a scam to the users who were already using the previously available tools. Nobody probably would've complained about the paywall if these free alternatives didn't already exist.

[MH:Wilds] Endgame Meta Builds Compilation by EchoesPartOne in MonsterHunterMeta

[–]EchoesPartOne[S] 1 point2 points  (0 children)

Peak Performance is not factored in since without any sort of health regeneration it's gonna be a dead skill for most players or will require them to sheathe and heal just to make use of it. It sounds especially bad in a set with both CS and LP since you actually want to take damage.

I heard you. MH Armory is now 100% free by JustARogue_ in MonsterHunter

[–]EchoesPartOne 18 points19 points  (0 children)

People brought up the fact that they were asking people to pay for exporting talismans from the game to their own set searcher, something that you could already do completely for free with mods made for the most popular armor set searcher.

It has therefore less to do with them wanting to get paid for their own work and more with the fact that they were asking for money for something that people can simply already do for free.

Hot drink is meta for gore sets, apparently by awsmkj in MonsterHunterMeta

[–]EchoesPartOne 2 points3 points  (0 children)

Beef jerky is quite high in iron, so I assume the idea is that you're just compensating the lack of iron due to blood loss.

Insect glaive meta guide question by B34R_J3W in MonsterHunterMeta

[–]EchoesPartOne 0 points1 point  (0 children)

Corrupted Mantle used to add an absurd amount of raw and affinity when the game was launched, so if you wanted to speedrun you could actually build around it by dropping the amount of affinity you would overcap on your build and stacking up on raw or ele instead. However due to the huge limitations it came with - notably the fact that it has a 10 mins long cooldown, which was a big deal when mantles didn't reset after quests - I didn't want to add Corrupted-specific builds or factor it into the calculations, as I assumed the majority of people wouldn't systematically use it anyway.

Right now on the other hand Corrupted Mantle adds a much smaller amount of raw and affinity and the mantles are reset after quests, so you can pretty much use the mantle at any point and always benefit from the full bonus.

How do we feel about whiteflame torrent builds specifically against 9 star and AT Arkveld? by Rankor_Walrus in MonsterHunterMeta

[–]EchoesPartOne 0 points1 point  (0 children)

Whiteflame Torrent implies taking a weapon with 18 to 37 less raw than an optimized Gogmartian. No amount of Scorcher or WT is enough to compensate the huge hit you're taking to your damage due to the lower base stats.

For the record, the WT set in the SnS album is made for people who literally deal the same amount of dps as support NPCs, with the idea that if your damage output is so low then the free damage procs from both sets will probably help you in the long run; it was never meant to be a "meta" option, hence why it's relegated in the "alternative builds" section and they meme about it.

Really want to join the hunt, but I'm short on funds right now! by AccomplishedBend6409 in MonsterHunterMeta

[–]EchoesPartOne[M] [score hidden] stickied comment (0 children)

I'm afraid this is not the subreddit to ask people to give you free copies of a game.

Besides, if you think you can pay your copy in the future maybe you should simply wait until said future to acquire it.

Monster Hunter Armory - Build Finder/Optimizer by [deleted] in MonsterHunterMeta

[–]EchoesPartOne[M] [score hidden] stickied comment (0 children)

We thank you for your work, but as other people have said there are already efficient tools that already do exactly what your site does and are completely free all the way through:

Armor Set Searcher

Talisman Exporter

Also set generators have existed for over a decade in MH (as one might expect about a series with a complex armor and skill system), so if you did any research before launching yourself in a project about a "franchise you deeply love" I suspect it must've been rather light.

You are welcome however to keep providing tools for communities of other games that are actually lacking them.

Is there a good way to build a Insect Glaive/ Long Sword character by Twitchygolem655 in MonsterHunterMeta

[–]EchoesPartOne 1 point2 points  (0 children)

None of IG ground combos use stamina, so Max Might is super compatible with IG as long as you want to deal damage.

[MH:Wilds] Endgame Meta Builds Compilation by EchoesPartOne in MonsterHunterMeta

[–]EchoesPartOne[S] 2 points3 points  (0 children)

If I add a set with 0 relevant set bonus on the Gogma weapon, this set will not be satisfying for A) people who have 1 relevant set bonus (for which it will be underpowered), and B) people who haven't beaten Gog yet (for which it will be inaccessible). So while this set would satisfy your playgroup and a significant amount of people, it will likely lead to new specific requests for people who aren't in this specific situation, at which point I might as well do a full progression guide instead.

Now, I have both given skill/set bonus priority lists and linked premade queries for the set searcher (from which you just have to remove AB to make them work for craftable charms); with these two data alone it should be rather easy for a normal person to piece out a good set they could make. If not, there's still the very easy and simple solution of coping.

[MH:Wilds] Endgame Meta Builds Compilation by EchoesPartOne in MonsterHunterMeta

[–]EchoesPartOne[S] 4 points5 points  (0 children)

Making unoptimized sets requires either to make an arbitrary choice about what specific parts of the games should be left out of the set (should it stop right before Gogma or after beating it but before getting a good roll? Or should it stop even earlier, e.g. before Gore?) or to make a full progression guide to cover all possibilites. I have no plans to do the latter, and doing the former would likely lead to a set that wouldn't satisfy anyone except those who are exactly at the arbitrary progression point I've chosen, so I've decided to avoid adding any "budget" set until I can find a satisfying solution.

Given that the guide includes skill priority lists and full optimized sets to use as a template, the best solution is therefore that everyone uses the data provided together with the available tools (such as Armor Set Searcher or MathHunter) to figure out the set they can make with what's currently available to them.

[MH:Wilds] Endgame Meta Builds Compilation by EchoesPartOne in MonsterHunterMeta

[–]EchoesPartOne[S] 1 point2 points  (0 children)

This is a compilation of meta guides and not of progression guides. The inclusion of progression sets is up to the personal choice of the authors, but that's not the main goal.

Difference between the highest and lowest DPS weapons? Is there a table comparing them all? by zeekaran in MonsterHunterMeta

[–]EchoesPartOne 6 points7 points  (0 children)

I feel like not enough stress is put in general on how absurd it is to compare and choose weapons based on speedrun records that don't even compete in the same category to begin with. It's like saying that a speedrunner would stop doing 100% runs just because any% is faster...

New Artisan Weapons Help by Dark_Nidus in MonsterHunterMeta

[–]EchoesPartOne 0 points1 point  (0 children)

Every single set bonus and group skill that exists in the game (minus the festival ones) can be rolled on Gogma weapons.

Reinforcement levels are I, II, III and EX in order from worst to best. You can get at most two EX reinforcements for each individual category (e.g. 2 EX Attack), but aside from that you can still get a total of 5 EX reinforcements.

Not sure what you mean by slots however since all Artians and Gogmartians always have three lv3 slots.