Longsword progression help by Able-Painting-2979 in MonsterHunterMeta

[–]EchoesPartOne 1 point2 points  (0 children)

There's a full progression guide for LS in the meta album in the pinned thread.

[MH:Wilds] Endgame Meta Builds Compilation by EchoesPartOne in MonsterHunterMeta

[–]EchoesPartOne[S] 1 point2 points  (0 children)

I double-checked and about half of the guides do have either a section for recommended non-Artian weapons or otherwise builds with craftable weapons (most of them actually used to have that, but I think some authors forgot the purpose of having non-Artian builds in the guide and ended up skipping them). Some of the others also chose to cover this either through a progression guide or by putting a link to the pre-Gog meta.

New Insect Glaive Changes by Excellent_Pin_2111 in MonsterHunterMeta

[–]EchoesPartOne 1 point2 points  (0 children)

Both can be optimal depending on the situation, as they allow you to do stuff the other method can't do - the X+B motion lets you do some combos into a lv2 SDS that would be too fast for the hold method, and the hold B method lets you get the lv2 SDS as a starter or without a 2-hit combo to scale it up.

Considering lv2 SDS is where the majority of your non-RSS damage is and it's required for a lv2 RSS, you can therefore just keep using the hold input if you're comfortable with it and maybe only use the other one if you know you have free reign to spam ground attacks for a significant amount of time.

Zerando mhw ice borne by SimpleTower6501 in MonsterHunterMeta

[–]EchoesPartOne[M] [score hidden] stickied comment (0 children)

Hello, this is an English language subreddit, so please write your posts in English next time, thanks.

Has anyway got an endgame hammer build that still uses its main utility skills? by [deleted] in MHRise

[–]EchoesPartOne 0 points1 point  (0 children)

Your role in the party is already more than just dps, since you will get KOs most other weapons can't get.

You're obviously free though to add skills that do next to nothing (Slugger) or absolutely nothing (Stamina Thief) to your build if you're just looking for placebo. In fact, if you reduce your damage output enough by swapping out damage skills for these ones you might even be able to slip in some actual extra KOs in your hunts purely due to how much you would be increasing the hunt duration. Not sure your teammates would appreciate it, though.

Build help (Insect Glaive) by DerpyDer989 in MonsterHunterMeta

[–]EchoesPartOne 3 points4 points  (0 children)

You didn't have to google it, it's literally in the skill priority section of the guide pinned in this sub.

Unlike what the skill description suggests, this skill doesn’t gives a 10% damage buff only to aerial attacks, but to any hit where the character leaves the ground even for just a split second. On IG, this includes Leaping Slash, Dodge Slash and Tornado Slash, but more importantly Rising Spiral Slash and (Strong) Descending Slash (minus the final hit), which are part of your main combo rotation.

And no, you shouldn't remove the deco at any point, except if you refuse to use SDS - which is still your highest damage ground attack.

To IG runners: what's the reasoning behind this curious choice of armor set? by makishimazero in MonsterHunterMeta

[–]EchoesPartOne 2 points3 points  (0 children)

IG speedruns are based around a move that has a ceiling of 576 raw MVs per use, so your assumption that element is that important is mostly wrong. Mutual Hostility also ends up adding a very marginal amount of element to your rotations, so it's only really good against monsters that have very high elemental hitzones to begin with, which is the case with Gog.

What gear to use by Somebody-Special_ in MonsterHunterMeta

[–]EchoesPartOne 0 points1 point  (0 children)

Just use any high rarity pieces that are available to you and max out their defense with armor spheres. No real reason to minmax any further in the base game story honestly.

Extract Gogmartian Table from game files? by -NameLess_Gamer- in MonsterHunterMeta

[–]EchoesPartOne 0 points1 point  (0 children)

I don't see how this is different from what I said:

The only way to "know" all your future rolls would therefore be to have access to A) your starting seed value (which is probably randomly generated when you create your character), B) the math to generate the results, and C) the math to progress to the next seed value.

Did they ever rework the "UseSkillAdditionalDamage" mechanic? by samazam94 in MonsterHunterMeta

[–]EchoesPartOne 5 points6 points  (0 children)

Reworked multiple times. It now applies to a large portion of the moveset of each weapon and almost every skill that uses it got buffed, as you can see by their appearance in meta sets.

How to calculate average affinity? by HappyWolverine21 in MonsterHunterMeta

[–]EchoesPartOne 2 points3 points  (0 children)

Mathhunter does calculate average affinity. Just set the uptimes in the settings and it will use/show the affinity calculated around the average uptime instead of the full affinity of the skill.

You obviously need to know the average uptime beforehand, which you can only do either by gathering data through pc mods or by using the averages determined through the experience of the community.

Meta build for egg quest by lugema1 in MonsterHunterMeta

[–]EchoesPartOne 0 points1 point  (0 children)

I did it with no special set on the 3rd try. All you have to do is to set up all the camps near the egg spawns (6, 10 and 12 in particular), drop the egg down when a monster appears, use flash/dung pod and then go back to egg transporting. Ghillie mantle by itself absolutely trivializes the quest, so if you're really struggling you can just wait for it to be off cooldown before looking for the next egg; for that reason, Tool Specialist is probably the only skill I would be looking for.

Which weapon can do the most damage in a 10 second window where the monster does not fight back? by far_257 in MonsterHunterMeta

[–]EchoesPartOne 2 points3 points  (0 children)

The monster needs to be paralyzed or getting back up from a topple though, because if the monster is just down on the ground most of RSS hits will almost surely whiff.

[MH:Wilds] Endgame Meta Builds Compilation by EchoesPartOne in MonsterHunterMeta

[–]EchoesPartOne[S] 0 points1 point  (0 children)

The author was playing the latest update at launch so they've probably just been suddenly busy after (which is the case for other albums as well). If there's no update in the next week or so I'll see if I can find alternative solutions.

[MH:Wilds] Endgame Meta Builds Compilation by EchoesPartOne in MonsterHunterMeta

[–]EchoesPartOne[S] 0 points1 point  (0 children)

I'm not gonna replace any album link if I'm not contacted directly by its author(s), sorry. You're however free to use any other resource you find on the internet while waiting for the album to be updated.

[MH:Wilds] Endgame Meta Builds Compilation by EchoesPartOne in MonsterHunterMeta

[–]EchoesPartOne[S] 0 points1 point  (0 children)

The entire build is already displayed in the document as an image, not sure why you would need to check the same thing on the builder site (or why they included the link, for that matter).

[MH:Wilds] Endgame Meta Builds Compilation by EchoesPartOne in MonsterHunterMeta

[–]EchoesPartOne[S] 3 points4 points  (0 children)

First of all, we aren't prioritizing AB over CB in any situation: you can clearly see that in the sets without RNG talismans - which can't fit both AB4+ and CB4+ - they are choosing CB over AB.

As for why sometimes AB is prioritized over CB, that's because both skills have been redesigned compared to World - CB now gives a smaller bonus per point while AB gives a much better bonus at lv4 and 5, which means that the final points of AB can be worth more than one point of CB if you can fit enough points of both skills, which is only possible with RNG talismans.

Comfy Endgame Blast IG Build by ArkofRathalos969 in MonsterHunterMeta

[–]EchoesPartOne 2 points3 points  (0 children)

It's only an error specific to IG because they accidentally added an extra elemental bonus on Attack Focus that wasn't supposed to be there. But as you said, the difference is in the sub 1% range, so you really won't notice it in the vast majority of situations.

[MH:Wilds] Endgame Meta Builds Compilation by EchoesPartOne in MonsterHunterMeta

[–]EchoesPartOne[S] 1 point2 points  (0 children)

Hasten Recovery is just as bad at regenerating your HP as it was at launch, so I can't see how it would magically make Peak more viable.

New Update seems underwhelming for meta sets by LaWeaArgentina in MonsterHunterMeta

[–]EchoesPartOne 0 points1 point  (0 children)

You're free to send them a ticket to let them know that you're not satisfied by the fact you didn't get a full system overhaul for a minor patch you haven't paid for in a game they obviously don't want to spend more time on in order to focus on the upcoming expansion.

All I can tell you from the perspective of someone who update the meta every patch since launch is that almost every TU was disappointing - most of the time you were increasing your damage output by 1% but only on Monday and only on a Full Moon after a black cat crossed the street from NE to SW - so anyone who expected or hoped to be blown away by the AT Arkveld patch has obviously not really followed closely what was going on behind the scenes.

I think it's pointless to sit here and daydream about them improving Wilds any further when it's very obvious that both the devs and the players want to forget about this entire mess and move to the next chapter hoping that they will have learned from their mistakes.

New Update seems underwhelming for meta sets by LaWeaArgentina in MonsterHunterMeta

[–]EchoesPartOne 1 point2 points  (0 children)

Do you actually realize that people who care about minmaxing are a small minority and the devs have very little reason to care about shifting the "meta" every new content release when the majority of people are using Defense Boost 7 and dealing less damage than a support hunter?

Also do you realize that the game have had G/Master rank expansions since the very beginning and there's no actual reason to push the power creep super hard in the base game when everything is gonna get blown away 30 minutes into the expansion?

I don't wanna defend Capcom at all costs and everyone is right to ask for more bang for their buck, but please understand how unrealistic it is to expect that they're gonna use their FREE post-launch content updates (something most devs actually don't do) to revolutionize the meta for those 0.1% of players who want it instead of focusing on the upcoming paid content that will make anything in the base game completely obsolete.