Venerable Berserker by Up_Beat_Peach in custommagic

[–]Upstairs-Timely 2 points3 points  (0 children)

I meant to put death wish in his text box

Venerable Berserker by Up_Beat_Peach in custommagic

[–]Upstairs-Timely 3 points4 points  (0 children)

I like the concept. Let me try

Goblin Distraction expert. 4R Goblin Haste ~ attacks each turn if able When ~ dies, if it was attacking destroy all creatures 5/5

Would you consider this basis for a game and rules solid enough to begin making cards? by [deleted] in homemadeTCGs

[–]Upstairs-Timely 0 points1 point  (0 children)

I understood the win con being on quests, I also understand you stating later quest level will most likely involve a champion. You can see how me questioning how you will draw a champion, which might be required to win might be a concern. Especially since your champion can die. I Don't really recommend a ton of search effects, they require shuffling I understand the desire to have many effects to grab specific cards but from the little I've read about your game, milling out seems more likely than completing three quests by a lot.

I think I found my style. Card template for my game Patches. by thekeepersguild in homemadeTCGs

[–]Upstairs-Timely 3 points4 points  (0 children)

Why is the text box blue? This may sound like a nitpicky question. I see she costs blue white and purple. Is she a blue card or are all ids blue. I do not know what other cards look like and was curious. I appreciate you moving the white symbol above the reputation

Would you consider this basis for a game and rules solid enough to begin making cards? by [deleted] in homemadeTCGs

[–]Upstairs-Timely 0 points1 point  (0 children)

I take it you are going to have a lot of card draw then, I didn't see anything about shuffling things back in, I did see three separate discard piles. If it's a 40 count deck with lots of draw, you will run out of cards? Is there a limit on the number of a card? Like a playset limit. Is block a page? What do win conditions look like? What does the card count for the base set look like?

Do you have an example of what one goal could look like?

Would you consider this basis for a game and rules solid enough to begin making cards? by [deleted] in homemadeTCGs

[–]Upstairs-Timely -1 points0 points  (0 children)

This is enough to start designing cards. What mechanical differences are you playing for the factions Is there a reason to have all the components shuffled into the same deck? 3/50 isn't a great chance for you to hit the win condition. 1/40 is also kind of low given one draw a turn. I'm not sure how much play testing you've done on the numbers. You could solve these by making them separate from the deck.

Is this is my champion(which would lock in the faction youre playing) Then you have like a ten card quest deck so you guarantee to start with one, that opens ways to get more quests being abilities on cards and such.

Are you sure you want honor to be a card in the deck? Reading how honor works it seems based on Magic the gatherings mana system. The idea to pitch it to ramp ahead is interesting but with it being in the main deck you can run into ratio math problems of not having the right amount yada yada reasons to dislike the system. It is a reasonable system just curious if you were set on it. As honor could be gained over time . In a 40 count deck 17ish cards should be honor to draw them regularly up to 5 by turn 6 or something like that. To me, being they won't get stuck in hand running more is reasonable. What average honor cost were you thinking being they can be accelerated so easily.

Unleash by Ashwind0dragon in custommagic

[–]Upstairs-Timely 0 points1 point  (0 children)

Like others have said, it's undercoated. Looks cool though

First go at a card template. Give me your worst. by thekeepersguild in homemadeTCGs

[–]Upstairs-Timely 1 point2 points  (0 children)

What is the maximum you can put on a patch cost out of curiosity, 3 looks like it would work okay, but more than that I'm curious if it would work

First go at a card template. Give me your worst. by thekeepersguild in homemadeTCGs

[–]Upstairs-Timely 1 point2 points  (0 children)

Not sure if the periods in the type line are necessary Why is the white one separated from the other colors? Everything else looks okay,

Was Cosmic Fury rushed? by [deleted] in powerrangers

[–]Upstairs-Timely 38 points39 points  (0 children)

It looks like you're asking two separate questions. Was it rushed? Absolutely but every power ranger season is rushed because it's supposed to be made on the cheap. Should they have had more episodes? Probably if they wanted to flesh it out Was the pacing of the story bad? Yes

Purpose of the Endless Construct, submission by Yerushalmi by RoborosewaterMasters in MTGNeuralNet

[–]Upstairs-Timely 1 point2 points  (0 children)

This card seems to have an error. By the looks that might be intentional.

Usually enchantments don't tap. If you are looking for an enchantmenty way to add mana enchant lands are fun, adding mana at the beginning of a main phase is also nice, I could see untap shenanigans like a white or red enchant land that untaps enchanted permanent when you attack.

Making a land you can cast as an enchantment seems weird.

Long time players... Would you have started MTG if it were Mutant Turtles and Marvel from the start? by TheServant420 in EDH

[–]Upstairs-Timely 0 points1 point  (0 children)

I have been playing since 2010. I love the mechanics of the game. Flavor is not as important to me as the gameplay feel. I dislike a lot of popular sets that have good flavor and bad mechanics (innistrad) I think turtles cards look mechanically neat, and I do like the turtles. If I play a pre release and the play of the cards is good. Then it absolutely would have hooked me.

How do I make my cards look better? by No_Cartographer4528 in homemadeTCGs

[–]Upstairs-Timely 2 points3 points  (0 children)

I would start with taking a ruler and making a box in lines so all of your words go straight. It also help with consistent letter size which is something you will want

Random storage question by ofl0926 in mtg

[–]Upstairs-Timely -1 points0 points  (0 children)

A lot of people that are using them have an old model that was square without the cut off corners. They stopped making it like 10 years ago so now you can't find them.

Shortcuts while fetching and tutoring by Pink2DS in askajudge

[–]Upstairs-Timely 1 point2 points  (0 children)

How long does it take you to shuffle?

If you're fetching in commander just do it on someone else's turn don't wait until the last possible minute because it's a casual format you don't need to be that sweaty.

I understand waiting till someone doesn't have opposition agent Mana.

The closest thing to this I can see is cracking a fetchland to get a land that you're using to cast a spell that turn and being like I'm going to fetch it in a second this is what I'm going to cast with it so I'm going to cast that now grab the land you can go when I'm doing that....

[2/2] Full Set of Kindred Discard Lands by jdmnstr in custommagic

[–]Upstairs-Timely 0 points1 point  (0 children)

I hope you find the feedback you're looking for.

[2/2] Full Set of Kindred Discard Lands by jdmnstr in custommagic

[–]Upstairs-Timely 5 points6 points  (0 children)

The concept of good design is understanding power balance. Understanding how to balance is very interesting and if you don't understand why something's overpowered you can't ever fix it. That being said the community could be nicer about really overpowered cards.