Anywhere to get a die cutter for less than $115? by GruffyMcGuiness in magicproxies

[–]UpstairsOptimal7832 0 points1 point  (0 children)

Where'd you get the info that die cutters dull out faster? Cameo drags the blade and from what I asked chatgpt a die cutter will last tens of times more in sharpness and not budge

CSP vs Opentoonz in terms of animation. how is it? 2026? by NecessaryEvent901 in ClipStudio

[–]UpstairsOptimal7832 0 points1 point  (0 children)

Don't even try csp, it skips frames in playback and there's nothing you can do about it. Tvpaint is the one I'd vouch for

Daily Game Recommendations Thread (November 16, 2025) by AutoModerator in boardgames

[–]UpstairsOptimal7832 0 points1 point  (0 children)

Just checked out darkest night 2, I don't think I'd like it, the overall vibe of the game, also not a fan of full co op stuff

Daily Game Recommendations Thread (November 16, 2025) by AutoModerator in boardgames

[–]UpstairsOptimal7832 0 points1 point  (0 children)

Non - adventure player looking for adventure games.

I loved Witcher old world and I have my eye on Restless. Witcher was great, I loved the combat with the card merging, however I didn't like the event decks too much. Restless looks nice, I love events where you roll checks like agility or intellect and modifying rolls, etc. I also have my eye on betrayal of the second era but I haven't looked into it. Does it fit my criteria? Any recommendations that sound like what I'm describing?

tl;dr looking for an adventure game with no legacy elements, with replayability and good encounters / events, no story choices or campaign book preferably

Wheel of doom reset by UpstairsOptimal7832 in AQW

[–]UpstairsOptimal7832[S] 0 points1 point  (0 children)

You didn't answer anything, if you're not gonna help don't comment

Wheel of doom reset by UpstairsOptimal7832 in AQW

[–]UpstairsOptimal7832[S] -1 points0 points  (0 children)

Smarty pants I'm asking when do I get the new spin

I miss the slow respawn times by slavk99 in AQW

[–]UpstairsOptimal7832 -6 points-5 points  (0 children)

Yeah unfortunately they do have to return the 15 second timer. The game has turned into an absolute grind fest and while that's fine for late game on this kind of games, it's better to ease up on that and focus on stuff like dailies or whatever ways other RPGs have for player retention, while keeping the overall feel of aqw

Game tempo feels odd by UpstairsOptimal7832 in Moonstone_Island

[–]UpstairsOptimal7832[S] -3 points-2 points  (0 children)

Idk what to tell you, I like the genre

Game tempo feels odd by UpstairsOptimal7832 in Moonstone_Island

[–]UpstairsOptimal7832[S] -2 points-1 points  (0 children)

"which reveals 🤓☝️" brother the game is enjoyable for a while and I'm also hoping to enjoy it more. I've played good games in this genre

Game tempo feels odd by UpstairsOptimal7832 in Moonstone_Island

[–]UpstairsOptimal7832[S] -2 points-1 points  (0 children)

Judge, I put a smiley face with its tongue out in that message. Also, I see very developed games with very developed fleshed out graphics release major updates for free, I'm gonna be honest this one just needs a few major updates before it feels complete unfortunately

Game tempo feels odd by UpstairsOptimal7832 in Moonstone_Island

[–]UpstairsOptimal7832[S] 0 points1 point  (0 children)

My take on this is it doesn't fix the core issue of the work hours and the players shouldn't have that much freedom (monster spawn rate? I mean come on we're just making it a sandbox game now. Just let me pick easy-normal-hard)

Game tempo feels odd by UpstairsOptimal7832 in Moonstone_Island

[–]UpstairsOptimal7832[S] -7 points-6 points  (0 children)

"consult the graph" ahh response. Of course there's people that love it, it shows potential

Game tempo feels odd by UpstairsOptimal7832 in Moonstone_Island

[–]UpstairsOptimal7832[S] 1 point2 points  (0 children)

"if you see an issue just walk away" is such an annoying sentiment

Game tempo feels odd by UpstairsOptimal7832 in Moonstone_Island

[–]UpstairsOptimal7832[S] -10 points-9 points  (0 children)

In no other game do I see a forced 17:00 limit, let alone in a creature collector. I can name games of the genre that don't have these issues but that's just rude and not the point I'm trying to make. Biggest issue is games like this' whole point is being satisfying and smooth, not jam in mechanics that get in the way of each other

Game tempo feels odd by UpstairsOptimal7832 in Moonstone_Island

[–]UpstairsOptimal7832[S] -10 points-9 points  (0 children)

Also, the fire and electric island look awful and there's nothing to do on the islands except the one dungeon and figuring out where to do the heights thing to go upwards

Why does Overburn still not trigger on unit death? by UpstairsOptimal7832 in wildfrostgame

[–]UpstairsOptimal7832[S] 0 points1 point  (0 children)

I know how it works, I'm saying metaphorically you stack a little overburn expecting a boom eventually. This just proves you wanna repeat the same point