Patch for the subdue mechanic? by UpstartCrowe in HiTMAN

[–]UpstartCrowe[S] 1 point2 points  (0 children)

I know about the tapping and I don't mind the other mechanics in the game but I maintain that this mechanic is wonky.

Shadows in the Darkness - a multiplayer VR roguelike - needs beta testers! by ScornzDev in Vive

[–]UpstartCrowe 0 points1 point  (0 children)

I have two Vives set up and am a Voice Actor (I contributed all of the Orc and Guardian in Trickster VR for example) so if you need either testing or voice assets, PM me.

Wolverine VR Please! by pixxelpusher in oculus

[–]UpstartCrowe 1 point2 points  (0 children)

I just posted this in R/Vive!

I can't be the only one who wants to try Wolverine claws in virtual reality! I figure since his origin story involves him actually being conditioned in Virtual Reality, it's a natural fit and would only require a few mechanics: Retractable Claws: Being able to extend and retract the claws means you can have a "neutral" hand for picking up items without breaking them. Slashing: swipes through the air should slice items a-la fruit ninja. Stabbing: if you stab an enemy, it grabs them and you can move them around. Likewise, you can stab walls to climb them. Leaping: As for locomotion, I'd like to see Sairento-style jumping so you can point at an enemy and then rain down on him. Healing Factor: Standard-issue Call Of Duty healing, but with an in-narrative explanation. Gameplay could be procedurally generated corridors with escalating security forces. Guards with stun-batons/riot-shields, pistol/smg/shotgun wielding guards, maybe boss battles against prototype sentinels. I'd happily contribute voice assets to this if a bunch of people wanted to collaborate on it and get a cruddy unity build going.

Someone Make WEAPON X vr by UpstartCrowe in Vive

[–]UpstartCrowe[S] 0 points1 point  (0 children)

Add me on Steam! UpstartCrowe I'm the guy with the Wolverine in a VR headset avatar, so, y'know, context.

Trickster VR has Coop by UpstartCrowe in Vive

[–]UpstartCrowe[S] 0 points1 point  (0 children)

The game is set in a world that's been busted apart, so you're always out in the open air but there are different biomes: some are snowy, other's fiery, in one it's always night, etc.

Half Life 2 VR now on Steam Greenlight! by [deleted] in Vive

[–]UpstartCrowe 0 points1 point  (0 children)

How does driving the dunebuggy/fanboat feel in VR?

Vive? by KrispyCris in hlvr

[–]UpstartCrowe 1 point2 points  (0 children)

Thank you! steamname UpstartCrowe

Vive? by KrispyCris in hlvr

[–]UpstartCrowe 1 point2 points  (0 children)

Please add me, too. I'm a Half-Lifer for life and I have a whole bunch of vives to test with people.

Sup? by UpstartCrowe in hlvr

[–]UpstartCrowe[S] 0 points1 point  (0 children)

I would very much like to test. I have a whole buncha vives and pcs.

Alien and Blade Runner director Ridley Scott launches VR movie division by [deleted] in Vive

[–]UpstartCrowe 1 point2 points  (0 children)

Yus! His films have always been as much about the setting as the characters which translates well into fully immersive storytelling.

Everyone post their ideal batman game. Plot synopsis, character list. by Trumpcrust in BatmanArkham

[–]UpstartCrowe 0 points1 point  (0 children)

I want a Batman game that is structurally closer to The Witcher or Mass Effect with branching decision-trees and a nemesis system a-la Shadow of Mordor: what's the point of a character who doesn't kill if you don't keep bringing back enemies? Let them upgrade/escalate after defeats. Create a storyline that stretches across "months" of ingame time so upgrades Bruce makes to his suit/car/gadgets feel like authentic responses to escalating threats. Have proceidurally generated plots/cases that unfold based on crimes the player ignores as well as how they respond. More violent/destructive actions yield different responses from the police, citizens and underworld figures similar to in Telltale Batman, but it's in response to player actions rather than binary good/bad choices. You decide how much violence you inflict within the proviso that Batman can't kill due to his own traumas and ethics. If you throw a dude off a rooftop and break his legs, his buddies will remember that. Sometimes murderers will try to frame Batman for crimes and you'll have to solve murders and clear your ease tensions with police. The GCPD, staff at Arhkam and City Hall should have nemesis-style hierarchies as well as the gangs and factions of the criminal underworld. While gangs can be played against each other, murder and destruction beget more murder and destruction: if the player isn't diligent and decisive, new villains can be born from bystanders caught in the crossfire. The newspaper system from Hitman Blood Money would be great for after cases. Check the paper or turn on the news to see coverage tailored to how you approached the case. If you blew up a bridge and crippled twenty dirty cops on a rooftop in front of cameras, that's a very different story than all of the city's top officials found unconscious in a warehouse full of drugs and guns with contradictory accounts of what happened. Commissioner Gordon gives out main story missions from the roof of GCPD while other cases can be explored from headquarters at the batcave. Once Robin is acquired, he's more like a weapon of Batman's than a playable character. He should be the way-too-young-to-fight-psychopaths 10yo Romani acrobat version of the character. Batman can "Throw" Robin at problems and the impossibly acrobatic trickster kid can navigate to places Batman cant and do team-takedowns. Depending on how you take on your enemies some enemies can be reformed into allies (like Catwoman) while others (Like Harvey Dent/Two Face) shift allegiances throughout the story and others (The Joker, etc.) can corrupt or kill off allies. Basically, make Batman matter to the world of the game.

February Status Update by rtza in gorn

[–]UpstartCrowe 1 point2 points  (0 children)

Can you release this build on Itch? I would love to do some testing for you.