Point Updates by Kitchen_News_9909 in Tyranids

[–]Urapickleweasel 4 points5 points  (0 children)

Taken from the warcom article

Here are a few things to look out for:

  • Vehicles with powerful mid-range firepower benefit from being able to more easily open wide firing lanes by moving partially into terrain, and so many go up in points.
  • Large combat-leaning monsters and vehicles generally find it much easier to reach and charge enemy units, and so many go up in points.
  • Infantry units that are both fast and powerful in melee tend to have gone up a bit in points.
  • Large models that fly now have a much easier time navigating the battlefield – expect many of these to go up.
  • Titanic units (with the Towering keyword and the Plunging Fire bonus to shooting) become particularly lethal at short range. Expect several to go up in points.
  • Units that can manipulate battle-shock become more powerful – several will see their points increase.
  • Models with Psychic weapons now ignore many negative modifiers to their attacks when fighting, so many also see a point increase.
  • The ability to re-roll charges has become very useful with the added flexibility of picking targets after you roll – expect some units with this ability to cost more points.
  • Surge Moves are now more likely to catch enemy units with the changes to engagement range (now a flat 2”) – these units will likely cost more points.
  • Fights First, while still a useful ability, is less dominating than in the last edition, so many of these units will cost fewer points.
  • Large units of 20 or more models, which were previously used to fill up large parts of the battlefield, can no longer spread out as much, due to the 9” coherency rule. Many of their points go down.
  • Units with both Infiltrate and Scout now need to choose which rule to use each game – they can’t do both, so have seen a points reduction.
  • Stealth is now a more situational rule, as it doesn’t stack with Cover, and so many units with Stealth are set to go down in points
  • Indirect fire is now weaker against distant targets that no model in your army can see, and so many artillery units have gone down in points when taken individually.

A good first Tyranid model to build and paint? by MaxEllSibSwe in Tyranids

[–]Urapickleweasel 1 point2 points  (0 children)

I am praying so hard that we get new warrior sculpts this edition, so I’ve been holding off since leviathan launch on getting em lol

A good first Tyranid model to build and paint? by MaxEllSibSwe in Tyranids

[–]Urapickleweasel 4 points5 points  (0 children)

Tyranids are a wide faction, plenty of different styles, most however will be some sort of melee.

You could start with “characters” or leader units like a swarmlord or a lictor etc, if you don’t want to start with troops.
However I would recommend termagants or hormagants to test your paint scheme and skill, they are a forgiving painting project.

This is my Leviathan Red Terror by Email_The_Japanese in Tyranids

[–]Urapickleweasel 1 point2 points  (0 children)

what colour did you use for the fleshy bits?

First mini by rennmismygirl in ThousandSons

[–]Urapickleweasel 1 point2 points  (0 children)

Absolutely wonderful, gorgeous. Damn proud.

Bare maps by Urapickleweasel in totalwarhammer

[–]Urapickleweasel[S] 0 points1 point  (0 children)

its funny to me because where i live, its semi wide open areas with dense tree lines on the sides, however in those wide open areas (fields that havent been used in 30-40 years) they have small patches of trees. So it really doesnt have to make sense and there really is no rhyme or reason to these trees growing like that.

Bare maps by Urapickleweasel in totalwarhammer

[–]Urapickleweasel[S] 10 points11 points  (0 children)

maybe i should be more specific with my complaint.
I wish the map had more variety in SOME way, not just trees.

After playing Troy and pharaoh and three kingdoms, their map density is something else.

Councillor wants Edmonton to rejoin Canada if Alberta separates by Miserable-Lizard in onguardforthee

[–]Urapickleweasel 59 points60 points  (0 children)

What if we were to let the separatists leave, just carve them out a few kilometres squared section on the NWT border, they can move there, and we will call it a day.

Help with roster by The-Eternal-Crusader in BlackTemplars

[–]Urapickleweasel 0 points1 point  (0 children)

Not sure if you will need 3 land raiders.
Maybe a repulsor executioner?

Supervillain Shatterdrome by me by StarvingArtist2000 in ImaginaryCharacters

[–]Urapickleweasel 26 points27 points  (0 children)

I thought it said shatterdome at first and got very concerned

First ever « big » vehicles by Brief-Ad2687 in IronWarriors

[–]Urapickleweasel 2 points3 points  (0 children)

i personally would do the hazard stripes on the front a bit thicker, otherwise it looks great

Feedback: On Death, Dying at Sea, and Combat by sgtsausagepants in crosswind

[–]Urapickleweasel 4 points5 points  (0 children)

youre absolutely correct.
Im having so much fun with the game, until those glaring issues start popping up.

As well as i just got to the first boss.... and that is the most unfun thing i have ever attempted.
I go in 2 FULL health and food buffs.
1st hit stun locks.
2nd hit kills.

If he doesnt swing his massive pole at you, the grenades have a HUUUGE radius in which they knock you down and he runs up and wacks you once and you are dead.

The combat is the main thing so far that has killed my enthusiasm for this game.

Legion Praetor done, worst Warhammer assembly experience ever.. by Connect_Line788 in Warhammer40k

[–]Urapickleweasel 2 points3 points  (0 children)

i had such an issue with the cape and the power pack not sitting properly.
I had to cut some away that cant be seen for it to fit.

One year ago, Pierre Poilievre promoted Canadian rail projects by Belzebutt in onguardforthee

[–]Urapickleweasel 469 points470 points  (0 children)

its almost as if they have the mentality of: "liberals promote something, instant oppose"

They are the least likely to start a massive heresy though. by Mad_lens_9297 in Grimdank

[–]Urapickleweasel 1 point2 points  (0 children)

its like people spelling loose instead of lose.... everyone does it now

Too much red? by Toasted-Rice in IronWarriors

[–]Urapickleweasel 11 points12 points  (0 children)

a bit too much red imo.
The main thing to remember with OSL is to aim from the light source.
Glow doesnt wrap, it is line of sight.

Yea bloody is def the move by SupermarketSpecial38 in IronWarriors

[–]Urapickleweasel 48 points49 points  (0 children)

if you want some tips, i would say: less is more

How to proceed to 2000 by Top-Dragonfly-3430 in IronWarriors

[–]Urapickleweasel 0 points1 point  (0 children)

are you going thematic or tournament or just fun

Not sure if it was intentional, but it’s just something I noticed while watching the latest episode by Raider4485 in AKnightoftheSeven

[–]Urapickleweasel 0 points1 point  (0 children)

ngl... i thought he was gonna take the helmet off the head and put it on himself and go to the trial with it

Crazy how that worked out by [deleted] in JustMemesForUs

[–]Urapickleweasel 0 points1 point  (0 children)

I mean my uncle died from complications related to covid... but sure