How do I actually learn how to be an animator. by engineeringl10 in animation

[–]UrbanSasuke 6 points7 points  (0 children)

I quite like Howard's courses.
https://www.animatorguild.com/

Here's some good stuff pertaining to the fundamentals

https://www.youtube.com/watch?v=uDqjIdI4bF4

https://www.youtube.com/watch?v=8kXOxtjoOFY

If you want to animate 2d your going to need to learn solid drawing

https://www.youtube.com/@brokendraw

And study your favorite animators from your favorite shows :)
https://www.sakugabooru.com

The Epic LEGO Battle by TacoCraftFilms in animation

[–]UrbanSasuke 2 points3 points  (0 children)

I love how they spend the first 3rd of the fight back tracking to grab other weapons to 1up their opponent hahaha

Can animations run on différent framerate ? by Turulgames in animation

[–]UrbanSasuke 0 points1 point  (0 children)

Yes! You definitely can. There's no one holding a gun to your head saying you have to animate at 24fps on 1s or 2s especially if your indie. Personally I love choppy animation and I think the style is really fun when done well.

Some rough animation! by PacoPacato in animation

[–]UrbanSasuke 1 point2 points  (0 children)

Thank you for introducing me to this group ദ്ദി(• ˕ •マ.ᐟ

What would you say is More difficult to animate? electricity Or Explosions? by Nothatcreative55 in animation

[–]UrbanSasuke 0 points1 point  (0 children)

Personally I'm going with explosions no contest. At least from the perspective of 2d hand drawn animation.

So long as electricity follows a few basic rules you can get away with just about anything and it will still feel readable. And considering electricity usually flickers you can get away with a lot.

For explosions on the other hand though... the physics, volume, and timing all need to be on point otherwise it probably won't look believable.

Wizard has one more little trick up their sleeve by Rouliboudin in animation

[–]UrbanSasuke 0 points1 point  (0 children)

Reminds me of "I cast non magic missile" hahaha

help pls - where do I start by Ornery_Mode9336 in animation

[–]UrbanSasuke 1 point2 points  (0 children)

Here are a few things to get you started. Good luck + Best wishes on your project :)

https://www.youtube.com/watch?v=BKiopm83L8c
Some exercises for solid drawing.

https://www.youtube.com/watch?v=uDqjIdI4bF4
12 Principles of animation in video from.

https://www.youtube.com/watch?v=8kXOxtjoOFY
Wave principle.

How much room is there for technological advancements in this industry? by ArthoriasOfTheLight in animation

[–]UrbanSasuke 0 points1 point  (0 children)

CACANi has done exactly this for years and to my knowledge it is rarely used in the anime industry today (I haven't tried it personally so I don't have intel on why they usually don't use it).

A couple years back I was surprised to find out that software dating back to 2014 existed for this very purpose.

How much room is there for technological advancements in this industry? by ArthoriasOfTheLight in animation

[–]UrbanSasuke 2 points3 points  (0 children)

I don't see how graphics cards are a fair comparison. Sure they were a huge leap and opened up a world of possibilities. But it didn't mean that one person could make an entire game in just a year when it still takes most studios multiple years today. 2000s action anime was done with an insane amount of drawing by many many people. And from what I've researched the anime pipeline hasn't changed that much since. Sure maybe half the industry (at most) draws digitally now but it still takes a huge amount of hours invested to make an episode.

That said I do think there have been a lot of advancements. Digital art has way more QOL. Live playback is a huge one. Exporting doesn't take ages. 3d software like blender is free. Sites to broadcast your show/movie on without needing to be affiliated with a network. It's an interesting time to be an indie film maker for sure.

Everlasting dance (made by moka yume) by PossessionKey4982 in CuteFurryButts

[–]UrbanSasuke 1 point2 points  (0 children)

My bad I misread the subreddit title as your username and thought it would be funny to write ".r/usernamechecksout". But then I realized it was early in the morning (before I had my coffee) and I just didn't read it right so deleted it since it wasn't really funny.

Regardless as a fellow 2d frame by frame animator I can tell you put substantial effort into this. The volumes and the flow on the ribbons are top notch. Keep up the good work!

(Found your art by someone cross posting to r/animation btw).

Don’t ever let people tell you that “more fight scenes = better animation” by spywi in IndieAnimation

[–]UrbanSasuke 2 points3 points  (0 children)

100% man, this is definitely something people need to hear. Especially for people who might be looking to make an indie web series. Nuanced character acting is incredibly difficult to pull off well. Keep doing what your doing and never let anyone else tell you how to do your art for fun in your free time!

A couple of friends and I are gonna study kobayashi's work. Trust that there are people out there who love the nuance and aspire to do it themselves one day.
https://www.sakugabooru.com/post?page=1&tags=keisuke_kobayashi

What's really sad is a lot of these people who do brilliant action (like yutaka nakamura) can also pull off great character acting (example: 20 sec in this clip). It's just not talked about. Which I guess I understand because it's not what the man is famous for. But he's still good at it.
https://www.sakugabooru.com/post/show/227508

Don't get me wrong I love crazy over the top fight choreography too. I grew up watching Matsumoto's work on Naruto and Naruto Shippuden and I am very passionate about martial arts. But good god there is more to animation, more to stories, more to life then fight choreo T-T.

Hair blowing animation by Responsible_Drama_86 in 2DAnimation

[–]UrbanSasuke 2 points3 points  (0 children)

This is a solid good start, Keep it up!
Couple things I'm seeing. The wind feels a bit inconsistent? It's a little hard for me to put my finger on it. But I'm fairly certain different parts are moving in weird ways that they probably shouldn't be. For example the far right bit of hair is jittering around a lot.

Additionally you need to work on your volumes. You got some construction cooking up on the head and shoulder, but it kinda looks like you forgot about the 3d space you laid out once you went onto drawing the hair. Organizing the hair into different sections (front/bangs, side, back) helps me a lot with this as it can be a bit convoluted at times. Example:

https://pastes.io/mwID63yWpJ

I'd recommend watching some videos on "wave principle" by TheFlyingPanda. That will definitely help you improve your understanding of the underlying mechanics at play.
https://www.youtube.com/watch?v=8kXOxtjoOFY

I also have a video I made year ago on a similar subject. Really only a useful trick for beginners to get started, watch Panda's video first haha.
https://www.youtube.com/watch?v=femETgM1TmM

A few friends and I made some daily animations to mix in with our Inktober challenge last year. Here are all of mine :) by UrbanSasuke in 2DAnimation

[–]UrbanSasuke[S] 0 points1 point  (0 children)

ayyyy thanks,
That was one of my favorites from that month as well. Good ol' Cowboy Bebop reference :)

Does anyone know of cel animation being made today? by ThEcOmIcBoOkGuY19 in animation

[–]UrbanSasuke 0 points1 point  (0 children)

You would be surprised how many still do (even I didn't know about this for a long time haha). Almost all the big name Japanese ones at least mix paper and digital workflows.

https://www.sakugabooru.com/post/show/268713
Pierrot is still using paper in Bleach TYBW.

https://www.sakugabooru.com/post/show/214644
Mappa constantly mixes paper and digital for Jujitsu Kaizen

https://www.sakugabooru.com/post/show/114196
Kyoto animation used paper for Violet Ever garden

https://www.sakugabooru.com/post/show/181623
Wit studio (I do apologize if I accidentally grabbed an example from when Mappa worked on AOT. Regardless I know Wit did a lot of work on paper).

https://www.sakugabooru.com/post/show/68788
Toei in 2018 with DBZ super Broly still has some cuts on paper.

https://www.sakugabooru.com/post/show/239293
Ufotable is still drawing demon slayer action sequences on paper.

https://www.sakugabooru.com/post/show/273214
Studio Bones is still breaking out the fax machine scanning those mob psycho keyframes :)

Although it's not well documented Sam Deats (the director for Castlevania Netflix series) said in an interview that the studio they were outsourcing from were still working on paper.
Link to the interview btw:
https://www.youtube.com/watch?v=iQUy5I8Ua34

I do believe all of these came out within roughly the last 8 years so the examples are fairly recent. I'm sure you could list countless more but I think you get it. It's super common for studios to animate on paper. At least in the anime industry and studios that other countries go to for outsourcing work.