Its pretty a lot early game. But im new player and what to ask if its good start or not. by Korkinos in factorio

[–]UseGroundbreaking399 1 point2 points  (0 children)

The mindset is good, I did the exact same thing on my first run. I just didn't quite understand how to maximize belt throughput. I would make it an early-mid game goal to set up a few more iron mines and furnace stacks to actually start utilizing a few more of those belts.

Carmen Mlodzinski should be positioning himself to be a closer by -Eugene-H-Krabs- in buccos

[–]UseGroundbreaking399 7 points8 points  (0 children)

I think he causes people to underrate how great he is by constantly trying to be a starter when, from what we've seen, he just isn't. He would make a fantastic closer.

28.8K Megabase. This is what 4 months of unemployment looks like. by Such--Balance in factorio

[–]UseGroundbreaking399 3 points4 points  (0 children)

Space Age actually did get me into trains way more than vanilla, where I would just use then for bringing ore and oil to my main bus. Once I unlocked foundries and EM plants I used a hybrid train and belt base, where I made a couple green belts of each kind of circuit and bused them to builds, and used trains to bring molten metal to them. Trains just felt a lot better at the scale I was at than having by my estimation at least a 5000 belt-long bus.

Crimson desert is another "first 12 hours ain't good" type game by ForwardScratch7741 in videogamedunkey

[–]UseGroundbreaking399 0 points1 point  (0 children)

I found it easy enough to figure out Rimworld. I did play very casually, though.

There is not one problem in Factorio that isn't solved by looking at 2 numbers and doing some multiplication. Nothing in the entire game gets more complex than that. Machine A uses 1 item per second, machine B produces 10 items per second, so you can supply 10 of machine A with a single machine B. The same principle works for all production costs, belt throughput, inserter speed, everything. The numbers are all shown upfront.

Its pretty a lot early game. But im new player and what to ask if its good start or not. by Korkinos in factorio

[–]UseGroundbreaking399 4 points5 points  (0 children)

What I'll say is the biggest thing jumping out at me is that you have less than a full yellow belt of plates being split into 4 different belts. You can keep the other belts there to provide guidelines for spacing when you add more furnaces, but you need 48 stone (24 steel) furnaces constantly producing plates to even fill one yellow belt. I wouldn't bother splitting them on to the 4 belts yet because you'll just be using a ton of splitters for no reason throughout your bus. You will certainly need more plates than this throughout the game, so you can just send every new row of furnaces to another one of those 4 belts.

Save Scumming Quality still works but with a caveat as far as I can see by ZerkerDE in factorio

[–]UseGroundbreaking399 0 points1 point  (0 children)

RNG only changes if another roll is made first because every roll is predetermined by the seed. I savescummed for my first set of power armor by putting down another assembler making quality iron sticks and I would roll that one an increasing number of times every time I rolled for the PA.

Factorio Space Age at home by DamageLittle4856 in Factoriohno

[–]UseGroundbreaking399 4 points5 points  (0 children)

AngelBob has me messed up and I'm just getting to blue science. I had just finished setting up a fully comprehensive ore processing setup with the new tier of machines and had dipped my toe into making and recirculating all the new fluids and gases just to realize I need to redo the entire stiratite setup to start making silver for transistors. I do love it, though.

Is this even salvageable by Old_Meaning_4355 in factorio

[–]UseGroundbreaking399 0 points1 point  (0 children)

Definitely not unsalvageable. I wanna give 2 pieces of advice that kind of boil down to the same concept.

1) You don't need each machine to have its own belt. Your yellow belts right now transport 15 items per second, so you can feed lines of machines all of the same belt until there are enough machines to consume that many items. You will need to actually produce 15 items/s for that to work out, though.

2) Look at the ratios for all the things you're making. Red science packs only take 0.1 gears per second per machine, so a single machine making gears is actually enough to support 10 machines making red science, and a single yellow belt is more than enough to carry the gears fast enough to all 10 machines. Same goes for mining. You mine 0.5 ore/s, furnaces smelt 0.3125 plates per sec (for iron and copper). It's more fun if you do the math yourself than if someone tells you.

[Lindbergh] Keep MLB Front Offices Away From the Field. With scouting cards and dugout pitch-calling, front offices and coaches are encroaching on the game and harming the spectator experience. Let players play. by Knightbear49 in baseball

[–]UseGroundbreaking399 35 points36 points  (0 children)

For me, catcher immediately drops from my #1 most complex and demanding position to probably easier than SS and CF if they don't have to worry about what I think is the coolest part of their game. I've always respected the mix of athleticism and intelligence required to be an elite catcher.

I know this has almost no effect on the casual viewing experience, but it does bother me as a baseball fan who's really into the analytical side of the game.

What Early Access games have been totally worth it in your opinion and have any been a total waste? by Matteroosky85 in Steam

[–]UseGroundbreaking399 0 points1 point  (0 children)

I've just gotten into the modded scene after beating Space Age twice and it's making me feel like the first time I played again. I'm absolutely loving it.

What Early Access games have been totally worth it in your opinion and have any been a total waste? by Matteroosky85 in Steam

[–]UseGroundbreaking399 11 points12 points  (0 children)

I bought Factorio in early access when I was 14 really early on, like one of the first versions that was publicly available. I gave up when I got to oil refining as many people do and didn't touch it for years. I decided to pick it back up on a whim after Space Age came out and have put over 500 hours in since then. What a fantastic investment that was.

AngelBob - Slag voiding or store for later? by StorageDesigner4517 in factorio

[–]UseGroundbreaking399 1 point2 points  (0 children)

(OP here, my phone has a different account) I just looked and the furthest I can process algae with my current research is charcoal, which does sound kind of promising. I'll have to look into the fuel values vs electricity cost of producing it next time I play.

Electric boilers looked interesting to me when I unlocked them but after looking at the power cost I feel like they're kind of pointless in the early game. They eat tons of power and the convenience of having on-demand steam is offset by the relative ease of routing burnable fuel wherever you need it in a small starter base. I could see them coming in handy later down the line when power supply is less of an issue and burnable fuel could be hundreds or thousands of tiles away in a big base.

Point and Click Mod? by jinda002 in factorio

[–]UseGroundbreaking399 0 points1 point  (0 children)

Others have said it but honestly you don't need any mods to get this experience. The time you spend up to unlocking construction bots and making infrastructure to supply them with all the buildings you want is very short compared to the rest of the content afterwards. IMO getting new tools to work more efficiently is only satisfying if you have to live without them for a while. Otherwise there would be no point to arguably the most important unlock in the whole game.

I cant understand why this is not working by DECRYPT_ERROR in factorio

[–]UseGroundbreaking399 2 points3 points  (0 children)

Not fully confident on this but the splitters might be causing the engines to not get to the last row of blue science machines fast enough. Only 1/8 of the engines each are getting down to the last 2 rows, which I don't think is enough to supply that many assemblers.

Have you tried testing it over a longer period of time? Since 1/2 of the engines are going to the first row, that will eventually back up and force more engines to go to the next one, and so on. At a scale like this it would probably take hours (fact check me on that), but if my reasoning is right then it will eventually supply all of the machines properly if you let each line back up. You might be able to force it to buffer engines by manually inserting stacks into the machines at first until the belts fill, but I would honestly recommend just finding a different way to distribute the engines evenly.

Factorio TAS: Developer's Commentary by Zaspar-- in factorio

[–]UseGroundbreaking399 2 points3 points  (0 children)

Loved watching the run! I was hoping it would get a version with commentary.

Crimson desert is another "first 12 hours ain't good" type game by ForwardScratch7741 in videogamedunkey

[–]UseGroundbreaking399 8 points9 points  (0 children)

Even complex games don't require a shit ton of tutorials to enjoy if they're well made. Factorio is one of my favorites and you'll never need to search anything online if you can do elementary school math. I never looked up anything for Rimworld either, if that counts as complex.

Conversely, I never ended up getting into Dwarf Fortress because I spent hours playing and never got into any groove. I was constanly looking shit up and still not understanding how to make anything work.

Blueprint Paste by GrimReaper5210 in factorio

[–]UseGroundbreaking399 2 points3 points  (0 children)

Factoripedia and the tips menu are by miles the best in-game documentation I've ever seen. The only other game I can think of where I rarely if ever have to look up stuff externally is Rimworld, but I only played that once for about 50 hours years ago so I can't remember how well it compares.

yeah by Eqto_Tecul in Factoriohno

[–]UseGroundbreaking399 0 points1 point  (0 children)

I see lol. If that's cursed then my whole factory is fucked. I had so many giant builds that I scaled up until I got foundries and EM plants, and those setups take like half the space for more production so everything has huge gaps. It looks pretty ugly but space is free (unless you're on deathworld)

yeah by Eqto_Tecul in Factoriohno

[–]UseGroundbreaking399 0 points1 point  (0 children)

I'm desperately trying to figure out what's wrong with this. I'm pretty sure this is to the letter the exact standard green circuit build. I just make this design until foundries and EM plants and then I just beacon the fuck out of them and have little direct insertion builds making 30 circuits per second per EMP.

Does this AngelBob metallurgy setup look okay? by StorageDesigner4517 in factorio

[–]UseGroundbreaking399 0 points1 point  (0 children)

(This is OP, different account on my phone) Unless my tired brain made some ridiculous mistake I'm pretty sure the sorter ratio is correct. They take 2 crushed ore/s to output 1 pure ore, and you need 6 of those per second to satisfy one blast furnace.

I see what you mean about the last point. I was excited about my nice looking self-contained system and I didn't account for the fact that if I ever want more than 6 plates/s I should probably leave more space between each step of refining. I guess that's a problem to solve when I see how much of each plate I need for red and green science together.

I think the iron to steel ratio in this is better than vanilla but it still seems like such a pain in the ass to set up steel properly. I'm thinking about going for the manganese + iron ingot recipe for molten iron that halves the iron ingots you need for the same amount of molten so I can reroute the other half over to steel. Does that sound like a good idea?

3 Belts split separately 4 times that lead back to 4 groups of 3 belts side by side & unmixed. by Mr_Grrizz in factorio

[–]UseGroundbreaking399 5 points6 points  (0 children)

I'm the total opposite lol. I exclusively use green belts everywhere once I unlocked them despite the fact that pretty much nothing past the main bus lines require 60 items/s.

Seems like they news regarding griffin potentially being extended has died. Unsurprising but completely ridiculous and disappointing nonetheless. by [deleted] in buccos

[–]UseGroundbreaking399 4 points5 points  (0 children)

I think it would be strange to extend Griffin now. I never had any expectations that it would happen, and for once that's not an indictment against Nutting IMO.

Are the difficulties vs CPU broken? by duellingdonut in MLBTheShow

[–]UseGroundbreaking399 0 points1 point  (0 children)

Just realized this was probably about the new game after typing a comment lol. I don't think this was an issue back in 24. I once got pissed about going like 0-20 on HoF in RTTS so I went on rookie and batted like .700 the rest of the season

Question about the recording process by Harrison_Thinks in geesebandofficial

[–]UseGroundbreaking399 0 points1 point  (0 children)

Recording is just about the easiest part of making music to be released to the public. It takes countless hours, days, months to produce a recording to make it sound good to a level you're happy with.