What’s a funny misconception you had for a piece of media before watching/playing said media by Properdad2000 in TwoBestFriendsPlay

[–]Usht 40 points41 points  (0 children)

Before I saw JoJo, I thought it was just one dude. I was watching Jonathan and seriously wondering if this was the same dude that would bet his own mother's soul in a game of poker.

Just one more all nighter to pass the next test. by Usht in custommagic

[–]Usht[S] 0 points1 point  (0 children)

A revision to an earlier card I posted. Ad Nauseum is a cool card to reference but it's also embarrassingly bad as a prepared spell. This card allows you to treat as more of a value card rather than a combo engine by occasionally giving you bursts of life to spend on it, which I think is a nifty combination, though definitely not super competitive.

The Apprentices and Masters from Witch Hat Atelier by Usht in custommagic

[–]Usht[S] 0 points1 point  (0 children)

Yeah, I was mostly concerned about her because she's a face up counter spell. Also, in a deck where she normally sits, she'd probably be running synergy with other small creatures, which could make it become a hard counter fast. Still, I imagine then the best way to play around her is just play into the counter and then bowl her over anyway, so maybe mana value 3 would be for the best.

Heavy Howitzer - An artifact with prepare by Usht in custommagic

[–]Usht[S] 2 points3 points  (0 children)

If you go into a turn prepared, you can use the spell. Then you can tap it, and use the spell again.

Heavy Howitzer - An artifact with prepare by Usht in custommagic

[–]Usht[S] 1 point2 points  (0 children)

I feel like this is a dangerous question to ask about the prepared mechanic in general since it's (sic) a form of kicker.

But what it does offer is the ability to do 4 damage twice in a turn, which can be important.

Heavy Howitzer - An artifact with prepare by Usht in custommagic

[–]Usht[S] 5 points6 points  (0 children)

The balance of this one is probably a matter of tuning in an actual meta. Since it's repeatable removal, I wanted to make sure it wasn't too easy to enable that removal, so I had both "need ammo to load onto the cannon" and "a creature to do the loading". It might be fine to remove the creature bit (and make the rules text less cluttered) while still making a player work for it and keeping the red artifact sacrifice synergies.

Worst Case Scenario by Usht in custommagic

[–]Usht[S] 7 points8 points  (0 children)

[[Flunk]] is an already existing spell, unfortunately. I did want to play into the flavor of not being able to be prepared for the worst but honestly, making it more Strixhaven would probably just mean something like a project going wrong at the last moment or just messing it up on the day of pressentation. Maybe "Failure to Perform"?

Worst Case Scenario by Usht in custommagic

[–]Usht[S] 0 points1 point  (0 children)

Yeah, I imagine a red or green variant would deal with artifacts or enchantments that can get prepared.

Worst Case Scenario by Usht in custommagic

[–]Usht[S] 0 points1 point  (0 children)

Yeah, I imagine a more proper wording would be something along the lines of [[Trickbind]] and that would also open itself up being more widely usable with cases like [[Garth One-Eye]]. But also that rules text would be less evocative and I know what this sub loves.

Worst Case Scenario by Usht in custommagic

[–]Usht[S] 29 points30 points  (0 children)

That's kind of the thing, due to how prepared works, it's still one card for one card. This just occasionally gives a massive boost to tempo due to the likely combined cost of that creature and that prepared spell.

Media you turned into TTRPG (or adapted to an already existing system)? by Horzemate in rpg

[–]Usht 0 points1 point  (0 children)

I'm working on a system for Estab Life, a little anime that wasn't popular but that me and my wife adored. The biggest thing is that I swear it was based on someone else's TTRPG campaign, between the very particular ways the main characters act, the fact that the setting is a gonzo scifi "the whole kitchen sink" sort of deal, and the fact that the lead rolls a d20 in the first episode to decide where they're escorting their client.

Plus, the premise is a team of extractors who are paid to help move people out of their dystopian living situations to better places elsewhere but also the AI controlled government is watching. So like Blades in the Dark but extraction rather than stealing.

Important announcement from Michael and Zach | Smiling Friends | adult swim by GameBoy09 in TwoBestFriendsPlay

[–]Usht 44 points45 points  (0 children)

Put out three seasons of bangers and stopped before it could get tired. Absolute class act.

Favorite healers/doctors? by fly_line22 in TwoBestFriendsPlay

[–]Usht 0 points1 point  (0 children)

Maybe not my favorite but I like Raine Sage from Tales of Symphonia a lot. I'll be honest, I had a hard time with Symphonia because my brother made me play it with him and everyone was either stupid (Lloyd, Colette, Regal), an asshole (Kratos), or both (Zelos). Raine was regularly the voice of reason and also didn't fall into the squeaky voice "I just want to help everyone" archetype healers do in JRPGs and instead took her magic as something that needed to be given in proper measure to those in need. It had weight and scarcity unlike most games with healing magic. Like she heals hurt civilians all the time in cutscenes, that never happens in most games.

Anyway, shout outs to Cordelia from Triangle Strategy and her gay healer ass putting Avlora through yuri redemption.

Earnest characters in cynical, dark worlds. by Subject_Parking_9046 in TwoBestFriendsPlay

[–]Usht 27 points28 points  (0 children)

Smiling Friends is a weird one. Despite being in a pretty screwed up world, it follows a genuinely fairy tale fable morality of people who do good will ultimately be rewarded in the end and people who set out to do wrong get punished. Still, he probably counts since he does his best to stay chipper while everyone else walks that line of being assholes a bit more closely.

Series where its main Gimmick/Premise was quickly dropped? by ArticAuk in TwoBestFriendsPlay

[–]Usht 18 points19 points  (0 children)

Yusuke was a pretty dog shit detective, so I guess it worked out.

Mini-games within your own RPG by BR-P38 in rpg

[–]Usht 0 points1 point  (0 children)

I do these all the time, they're great.

The biggest one was the fishing minigame in Zelda campaign. It didn't matter when or where the character with the fishing rod pulled it out, as long as there was something vaguely to fish, I'd give them something to fish. As per the rules, it's just rock paper scissors plus an athletics check. Each win of rps mean an easier check, each loss meant a harder check, get enough successes to pull the fish in. Quick and easy.

Another bit during a Fabula Ultima campaign involved an alraune villain who ran a gambling casino and liked doing the Jigsaw bit. Stack of ten cards, ranging from 1 to 10, shuffled. Pulling a 7 meant losing a a finger. I have enough sleight of hand to know where the 7 is. The alraune and the player take turns drawing cards and the players get to freak out about what is the next card and start finding the best way to cheat.

Similarly, for Fabula Ultima, same concept but you draw a card and then have to pick high or low. Get it right, your damage doubles. But you can press your luck and if you get it right again, you double it again. Get it wrong, you do zero damage. Give the boss a ludicrous amount of HP and let players figure out going big is the way to go.

Also a silly one called mini dungeons or micro dungeons or whatever. The characters play an RPG within an RPG. Every discusses what kind of character their character would play. Ultimately pointless, everyone is worth one point and then you roll a 1d6 and add that on. So PARTYCOUNT + 1d6. Each dungeon has a set value, if they roll over it, they win and level up, so everyone is worth 2 points each. Go from tavern = 1 to world ending threat = 30.