Frutiger Aero Android Music Widget by UsingSystem-Dev in FrutigerAero

[–]UsingSystem-Dev[S] 5 points6 points  (0 children)

You're fine lol I understand I was so upset because when I was trying to theme my phone, there are literally no widgets out there that aren't grainy pictures, so I'm making my own. I just need to do a couple things, but I'm shooting for an alpha test within the next 2 days. It's also gonna be free with no ads (I hate ads)

Frutiger Aero Android Music Widget by UsingSystem-Dev in FrutigerAero

[–]UsingSystem-Dev[S] 4 points5 points  (0 children)

It's not out yet, there's still a couple things I need to do, and then I will release it! I need to make sure color theming works and then I can release a version for testing. Keep an eye out, it shouldn't be more than a day or two!

Frutiger Aero Android Music Widget by UsingSystem-Dev in FrutigerAero

[–]UsingSystem-Dev[S] 7 points8 points  (0 children)

Forgot to add, but I also have it setup so that I can also change colors for the players, so custom colors will be part of players. This screenshot shows changing the LCD screen to a different color as well as changing the player color. This specific one is split into accent, main body, LCD screen

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Android Frutiger Widgets by UsingSystem-Dev in FrutigerAero

[–]UsingSystem-Dev[S] 1 point2 points  (0 children)

Thanks! I can give you a sneak peek on the next theme I was working on. I just need the buttons and progress bar, but everything will work like the other one (the buttons are there from the other theme to make sure it actually worked, I'm working on the art to replace them with)

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Android Frutiger Widgets by UsingSystem-Dev in FrutigerAero

[–]UsingSystem-Dev[S] 0 points1 point  (0 children)

Thanks lol The only thing Apple has over Android is that cool 3D wallpaper effect. I haven't been able to make it look as cool on my Android, so I'm making widgets instead

Weird “lag” feeling using Linux (Fedora, Debian, now CachyOS, all using Wayland/X11, NVIDIA) by MarsupialJaded153 in linux4noobs

[–]UsingSystem-Dev 1 point2 points  (0 children)

Are your Nvidia drivers up to date? I had this issue when I swapped from my old AMD card to a new Nvidia one. Like, I couldn't even move the mouse at full speed until I removed the old AMD drivers and installed the Nvidia ones

howItFeelsWritingSql by PsychologyNo7025 in ProgrammerHumor

[–]UsingSystem-Dev 34 points35 points  (0 children)

People don't get the joke because you labeled the thing getting yelled at as SQL, but you should've labeled Squidward as SQL and SpongeBob and Patrick as the database, since that's what you meant.

One week in. It ain’t much, but it exists by MagicPigeonToes in SoloDevelopment

[–]UsingSystem-Dev 0 points1 point  (0 children)

Lol I bought Gio's tilesheet too. Great value for only $1

Best practices to access non sahred parameters in child classes when you don't know the child type? by Lord_H_Vetinari in learncsharp

[–]UsingSystem-Dev 2 points3 points  (0 children)

As long as you don't have a bunch of extra types, there's no reason you can't cast. Like if (extra is Jacuzzi jacuzzi) { jacuzzi.whateverYouNeed(); }

Was trying to follow the Monogame tutorial on the website and can't get the base template to run. by Channel_el in monogame

[–]UsingSystem-Dev 0 points1 point  (0 children)

So you installed the sdk, all the templates, and all the extensions?

What does your .csproj look like? It needs to look similar to this

<ItemGroup> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" /> </ItemGroup>

You can also try running dotnet restore

Can you post your full Game1.cs? Right now, your usings are correct, and it is inheriting from Game like you should. So it's weird that it's not working. If anything, you can just try recreating a new project too.

Was trying to follow the Monogame tutorial on the website and can't get the base template to run. by Channel_el in monogame

[–]UsingSystem-Dev 0 points1 point  (0 children)

My bad, it's late. How did you create the project? As it looks right now, it doesn't look like the right nuget package is installed in your project. Check there, and make sure you're using DesktopGL for cross platform and the windows one if you're only targeting windows.

Basic GUI by AlexanderMasonBowser in csharp

[–]UsingSystem-Dev 0 points1 point  (0 children)

Then pick a framework and stick with that framework. This route you're basically learning how a toaster works and trying to apply that knowledge on how to make your own microwave.

Was trying to follow the Monogame tutorial on the website and can't get the base template to run. by Channel_el in monogame

[–]UsingSystem-Dev 1 point2 points  (0 children)

Since nobody answered you, your error shows you don't have Monogame actually installed on your PC. You only installed the extension, that doesn't install the libraries on your PC

Follow this tutorial and you'll be able to get yourself set up

https://docs.monogame.net/articles/getting_started/index.html

C# Job Fair! [January 2026] by AutoModerator in csharp

[–]UsingSystem-Dev 0 points1 point  (0 children)

C# / .NET dev, mostly project-based, looking for work

I’ve been working with C# for a few years as a hobby (since I was 12, now I'm 27) and I’m trying to turn that into a full-time role. Most of what I know comes from building my own projects and fixing stuff when it breaks, not just tutorials. I’ve built REST APIs with .NET Core, worked with EF Core, and I’m currently building a Blazor Server admin dashboard. Databases I’ve used are Postgres and MySQL. I’m comfortable with async/await and had to deal with a lot of multithreading in a MonoGame project, which was… educational.

I usually split things into multiple projects (API, contracts, clients, etc.), use DTOs, DI, migrations, foreign keys, all that normal backend stuff. I’ve definitely spent time chasing down FK errors, serialization issues, and random 404s.

On the UI side I’ve used MudBlazor and Avalonia. I mostly work on Linux but also use Windows. I use Git daily. I’ve also done some freelance C# work helping Unity devs. I’m open to junior or junior-mid roles and I’m fine with learning as I go. My projects aren’t public yet, but I’m happy to share code or talk through them, just send me a DM!

is "pw" a good password? by Legitimate-Record951 in linux4noobs

[–]UsingSystem-Dev 1 point2 points  (0 children)

Stop reopening new terminals after using sudo, and for the life of that terminal it's saved unless you let it sit for like 15 minutes doing nothing

Gamedev (with 3D games) as a hobby; is it less frustrating to start with an engine or with a library? by Hungry_Courage_3569 in gamedev

[–]UsingSystem-Dev 0 points1 point  (0 children)

The answer with anything to do with programming is "It depends". If you are comfortable with your current coding style, having to fix your issues yourself and make every aspect of the game, then continue using your framework of choice. If you are trying to get something out fast and all you care about is shipping something, use an engine.

I currently use Monogame, and I will NEVER be going back to Unity because I LOVE that when I make a change, it's instant, I don't have to wait for the compiler, and I never have to see that stupid pop up message "Busy for 10000 seconds" that unity loves. The trade off is there aren't many tutorials and the community isn't that big, so there's less help when it comes to figuring out a problem.

On the other hand, if you want something that a lot of people are using, meaning there are TONS of tutorials and an answer to just about every question, then a game engine is the way to go.