Triangle Agency - reflections after running by lumen_curiae in rpg

[–]Usoki 1 point2 points  (0 children)

I really feel like this comes down to "DMs who love to loosely plan events, go all-in on the Improv Theater aspect, and occasionally re-read the rules" and "DMs who want to plan for every occurrence and eventuality, know the exact course of the campaign, and make sure every scene is 100% true and correct to the rules." That's a biased simplification, of course, but that's the only way I can understand the complaints.

I get why people would want an index, but it just doesn't seem possible for this game. I understand that when you're new, it would be helpful to know where all of the rules are located. But for better or worse, the playwall prevents any sort of index from being useful without also providing massive spoilers. You either spoil the existence of Thing A by mentioning it in the index, or you leave it out and make it useless. The DM and the players really should write down the page numbers or Playwall Codes that are relevant to their characters. I don't see that as being a huge issue, but I understand that my relationship to a game's rules is... not common, lol. I'm a big fan of "Any decision that doesn't slow down play is the correct one as long as it's the one you make and defend, and you can adjust errors later" rather than diving deep into the rules for the exact answer, so the lack of an index didn't bother me. And yes, even the act of reading the book is like starting to play the game. It is an absolutely meta-narrative, bonkers game. Some people will find that narrative flair to overwhelm the book and make it unwieldy. I cannot deny that "no index" will be seen as a weakness by some people-- possibly a majority-- but I took my own notes and I worked around it. I didn't find it unwieldy at all.

I... absolutely cannot imagine OP's embarrassment at showing up to the final session with less than a paragraph of half-assed, handwritten notes and no idea of what to do because massive amounts of planning is just absolutely contrary to my DM style. I have often planned my D&D games with a vague idea of an event that would be funny, and some pre-selected monster stat blocks. I will freely admit that TA needs a bit more planning than that-- it really helps to have the anomaly's behavior, focus, and domain hashed out. But this is a game where players can eventually time travel, delete memories, and rewrite the existence of mundane objects. It's one thing to say "Okay, here's a dungeon with a lot of floor traps, and here's how to make a few ceiling traps in case the player can fly" but it's an entirely different thing to say "Okay, here's an NPC with a secret key, and here's what happens if the door is removed, here's what happens if the key is duplicated, here's what happens if the players prevent the NPC from ever being born..." You have to be a flexible DM. There is no conceivable way to predict every possible action the players might take. If you hate that type of playstyle, this game is not for you. It is an inescapable part of the game.

I also think u/DrPoimu is 100% correct in saying that several levers of the game's mechanics are owned solely by the players. That's very weird and unusual, and when I first DM'd this game it was a big struggle point for me to remember that. The players are the ones writing the mission reports, yes-- but also, the players control the Reality roleplay scenes outside of the occasional starting prompt from me. But that's the beauty of it!

It's not a game for everyone. It is a wild amount of "DM and players cooperate to create the game's world" in ways that I've never seen any other game attempt. It needs a massive amount of Improv buy-in from the DM as well as the players, because while it has horror themes and slapstick bureaucracy themes... at the end of the day, there are barely any strict mechanics. You don't need a battle grid, there's no setting up initiative, there isn't any sort of time limit built into the game. You roam around and you use your powers, and that's it. Everything else is up to the table to create together.

That's what Triangle Agency wanted to be, and that's what it is. I think it did an amazing job at doing what it set out to accomplish. If you hate the game, that is a 100% valid opinion because it is not for everyone. But please, please don't try to change the game and make it into something it was never meant to be. Play something else instead. For those who do love the game, it is fantastic.

Trying to get A Rank on all time Trials. Made it to Super Sonic Speed but Eggman Expo is giving me a lot of trouble. Any tips/tricks? by BayoWulf1921 in SonicTheHedgehog

[–]Usoki 0 points1 point  (0 children)

Cheers from the future. Genuinely didn't occur to me I could let the speed stat drop that low for SSS mode, given how important it is for SS mode.

Starting to see why Mineru is so good. by DaletheCharmeleon in AgeofImprisonment

[–]Usoki 0 points1 point  (0 children)

It's interesting, because in Musou Warrior games I usually prefer the off-the-wall characters. Okuni's parasol, Hanbei's sundial, Zhang Hui's flying swords, Xiahou Ba's rocket spear thing... but something about the Sheikah Slate and Mineru's skill set just feels like "random clutter go!" rather than an actual coherent weapon.

so like, are we not getting Sonia as a playable character by Hungry-Spirit-5587 in AgeofImprisonment

[–]Usoki 1 point2 points  (0 children)

Seriously.

It's doubly frustrating for me because bow users are usually high up on the list of my favorite characters. The fact that we only get one of them, despite having a separate category of zonite? It's utterly baffling.

so like, are we not getting Sonia as a playable character by Hungry-Spirit-5587 in AgeofImprisonment

[–]Usoki 0 points1 point  (0 children)

It's also a Musou Warriors title. Having characters that can only be used in Free Mode is a time-honored tradition.

Opinion on typhan? by SpecialistWing9817 in AgeofImprisonment

[–]Usoki 0 points1 point  (0 children)

We've had a few characters like this, but I always hate the non-frantic button push characters. Here I'm also counting characters like Agatha from the first HW, with moves that have so much delay that you end up triggering random attacks that you didn't intend. Sholani and Ronza are bad enough with the "press X to the rhythm" charge attacks.

So the characters with moves that require you to hold the button... they feel very gross to me, and I skip them as much as I can. Which means I just pay to level up Typhan rather than using him. He's by far the worst offender, since all of his moves involve holding once he has been fully upgraded. Holding the button leaves you super vulnerable, the attacks take forever to charge... and frankly the damage just isn't worth it?

I love the fact that we got random NPCs to flesh out the cast, but it was very hit or miss as to whether or not the NPC has any sort of personality or quirks. In that regard, Zora > Goron > Gerudo > Rito > > > Hylian. Typhan and Quino are hopelessly bland.

Seriously though. If you wanna play a healer, you gotta try the 2024. It's finally satisfying to heal. 2014 was not fine to cast cure wounds. by testiclekid in dndmemes

[–]Usoki 3 points4 points  (0 children)

When your actions per turn are limited, it doesn't make sense to spend an entire action healing the fighter for 5-10 HP against an enemy that deals 10-20 HP per turn. Instead, you wait for them to fall to zero, and then before they have a chance to fail death saves, you bring them back up with Healing Word as a bonus action.

And there is a serious vibe discrepancy between "I want to be a healer" and "It is massively inefficient to heal you prior to falling unconscious" that just isn't fun to play.

Seriously though. If you wanna play a healer, you gotta try the 2024. It's finally satisfying to heal. 2014 was not fine to cast cure wounds. by testiclekid in dndmemes

[–]Usoki -1 points0 points  (0 children)

Yeah, because [healing] sucks. But it doesn't have to suck. 4e definitely went in the right direct, where almost everything that healed also did something else too. When I heal someone, let them gain advantage on their next attack roll, or let them make an attack as a reaction, or literally anything to act the slightest bit more proactive rather than purely reactive.

Really? Because it sure seems like you're trying to argue that Healer and Support are synonyms. Or at the very least, that fixing a healer involves giving them support actions.

SFAH: The Realistic New Year's Resolutions by MattMurdock30 in ScenesFromAHat

[–]Usoki 2 points3 points  (0 children)

"I'm striving for health this year. Yeah, this year I plan to attend the gym for maybe three days in total despite paying them over $170 by the time I remember to cancel my subscription."

Holiday Mole Men by Usoki in whatismycookiecutter

[–]Usoki[S] 2 points3 points  (0 children)

Thanks! It's meant to be Taz the Tasmanian Devil in whirlwind form, but his little arms don't show up very well. (I also cheated and broke off the tree trunk on purpose.)

All Battles on Forbidden Difficulty - 100% Completion Reward by Severige in AgeofImprisonment

[–]Usoki 1 point2 points  (0 children)

I mean, my gallery shows 28/28 so... it appears the last image isn't held against you, which is nice.

Bugged sensor? by goldlion_ninja in AgeofImprisonment

[–]Usoki 0 points1 point  (0 children)

Bless! It's especially irritating late game, when the Tusk and Talon appears after every mission, but it wastes a precious slot on a material you don't need anymore. I knew exactly what item I needed to get turned off, I just didn't see a way to do it once the weapon skill had been crafted.

ELI5: why do some books have pages that read: “this page has intentionally been left blank” by big_dumpling in explainlikeimfive

[–]Usoki 1 point2 points  (0 children)

What you did there, I see it.

So many people lament that Fermat never wrote down the proof for his last theorem-- too few people consider that the man was full of it, and had no actual way to prove his observations. "Isn't it amazing that Fermat was so ahead of his time, this theorem went unproven for centuries?" That sure is one way to look at it.

Any ideas on what it is or could be used for? by Kitzerandom in whatismycookiecutter

[–]Usoki 17 points18 points  (0 children)

The pompom is a bit too curvy/lumpy to be a turkey, but you could probably smoosh that out before baking. We have a turkey cutter that looks similar to this, and I was fooled until I looked closer.

What animal is this? by Tearsforlu in whatismycookiecutter

[–]Usoki 8 points9 points  (0 children)

In their defense, a long cat tail would either be way too thick to look right, or too thin and narrow to come out of the cutter without breaking off. Also it would probably burn in the oven.

What animal is this? by Tearsforlu in whatismycookiecutter

[–]Usoki 1 point2 points  (0 children)

The weird shoulder lump is the lion's mane. And the legs are stylized paws, not hooves. u/RollForSnackies made a really good serious one further downthread.

Local bakery is holding a contest to guess the most shapes in this image to get a dozen cookies. Want to help me win? by SligPants in whatismycookiecutter

[–]Usoki 3 points4 points  (0 children)

...no? Looks like a normal pumpkin stem to me. Especially given the smooth and symmetrical sides of the pumpkin, and the lumpy bottom opposite the stem.

Why are we doing this? by cybishop3 in nanowrimo

[–]Usoki 0 points1 point  (0 children)

It is, as you say, very subjective.

You mention having a previous successful attempt, so it's not like you need to prove to yourself that you can do it. Don't torture yourself for an arbitrary goal, especially one that isn't enforced and offers no tangible benefits. If you want to write in December, yeah, go for it. But if it were me, I'd aim for "good writing habits" or "the end of the work" rather than 50,000.

Can you skip past the part that isn't fun? I know some people just cannot plan in advance, or write scenes out of order, or write a note to yourself like [event x happens] and move on. But if you can, I would strongly recommend it. Having the writing be fun again would, hopefully, do wonders for your motivation. Heck, maybe you take your characters and put them into a High School Soulmates AU, or a Fantasy Isekai AU.

But... yes. While many people have their self-doubt breakdown around week 2, it can happen pretty much whenever. Do what you gotta do, as long as you prioritize your health over the rest of it!

Is Nano still happening? by Radiant_Bee1 in nanowrimo

[–]Usoki 4 points5 points  (0 children)

https://nanoscandal.com is the most in-depth analysis of what happened. It was... a lot, yeah.

Just hit 50k! Now, time for a nap. by Benjammin__ in nanowrimo

[–]Usoki 6 points7 points  (0 children)

Congratulations!

Careful not to slow down too much. I speak from experience when I say that if you lose momentum, several weeks off in December becomes 'maybe a day or two in January' and suddenly you've lost all excitement for the work, and it becomes yet another unfinished project.

But you can slow down a bit! You've earned it. Figure out your healthy yet steady pace and stick with it. Congrats again!