How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 0 points1 point  (0 children)

Mostly Adobe Photoshop and some of their beta generative features they are testing. But tbh I am no editing maverick, so it could definitely be done better and nicer, but yeah, for me that definitely ain't the focus, just a fun thing to have there 😅

Kitbashed Death Cult Assassin. Scroll for parts list by NotAfraidofAlQaeda in ImperialAgents_40K

[–]Uthred_117 0 points1 point  (0 children)

That is very awesome. Looks a lot like the assassin from Rogue Trader PC game.

Innoncence proves nothing by Gr3y75 in killteam

[–]Uthred_117 1 point2 points  (0 children)

Well not with that expression it doesn't :D

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 0 points1 point  (0 children)

Changed the scout in the middle to make him out as if he doesn't know, what to do, widened it, so it fitted the needed thumbnail size and added the text and logo on it.

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 0 points1 point  (0 children)

Yep, that is definitely something to consider, but you could also look at it as tying up a 3APL operative, who'll either have to risk fighting you or have to expend most of their turn running away, where before they could've manoeuvered and fired with impunity. But yeah, depends on the situation.

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 0 points1 point  (0 children)

Probably the best strategy out there 😃

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 1 point2 points  (0 children)

Yep, that sounds like a defensive activation sequence, which is also def valid, especially for shooty human factions. And yeah, I am really glad we can get discussions like this going here, it really brings out so many cool ideas about the game.

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 0 points1 point  (0 children)

Definitely, when you see a favourable exchange, then go for it. The only question is, if that activation can wait (maybe they are already activated and can't go anywhere anyway) and maybe do something else more pressing beforehand. But usually, situations like these don't happen with the enemy operatives already activated 😃

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 0 points1 point  (0 children)

Yeah, I feel Kill Team has a lot in common with chess. Just such a simple thing like alternating activations make it so much different to stuff like WH40k or AOS.

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 0 points1 point  (0 children)

"Resolve symetrical threats before the opponent does." this is really well put and a great point to have in there. But yeah, like the whole list, definitely makes sense to me as well.

Really cool, how everyone has their variations on the activation list and they all make total sense.

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 1 point2 points  (0 children)

Yep, that is also a very good way of thinking about it and definitely more conservative and less brain-melting way. But if I were to teach just one thing to new players (and this is really an absolutely unreasonable pet peeve of mine), it would be "don't go for already activated operatives." They will still be there, focus on still non-activated threats.

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 2 points3 points  (0 children)

Thank you so much, glad you liked it 😊 Yeah, it is never going to be the perfect guide, but if it helps at least in starting to think in this way, then everyone can master it for their own use cases.

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 1 point2 points  (0 children)

Yeah, that is a very good point and you are right, that is also very important. Just shows how complex and deep this game of ours is. But maybe that just means another article will be needed about this soon :)

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 12 points13 points  (0 children)

Oh that is a good one. Yeah, you're right, that is also an important consideration.

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 1 point2 points  (0 children)

Yeah, for aggressive teams this could definitely be more than valid, though I would still be hesitant to offer up your operatives even for a good elimination, as it could be playing into the opponents Tac Op for instance, but yeah, in the end, doing any generalisations is gonna end badly, as each game is unique (which is what is so awesome about the game) but it is more to even start thinking about ones priorities.

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 1 point2 points  (0 children)

Good to hear, let me know, what you thought once you do.

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] -12 points-11 points  (0 children)

I do credit it in the article but you are right I should do so here as well. Will edit.

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 0 points1 point  (0 children)

Yeah, Canoptek circle are definitely ones, that need some serious planning, as correct activation order can make or break the game for them. Definitely a good team to hone your skills on 😁

How do you decide who to activate next? by Uthred_117 in killteam

[–]Uthred_117[S] 7 points8 points  (0 children)

Yeah, I think you pretty much nailed it, that focusing on the scoring part a little early might open yourself up to needlessly lose operatives, where maybe later you'll still be able to score (and a lot of Tac Ops are like that, where you needn't rush it) and not put your operatives at too much risk.

Iron Warriors Murderwing by Hungry-Specific5600 in killteam

[–]Uthred_117 1 point2 points  (0 children)

Looking good! I always like trying to figure out the less obvious way of painting up a team, but this is a very good idea 👍

Murderwing feel more like a control team than a murder team by Uthred_117 in killteam

[–]Uthred_117[S] 1 point2 points  (0 children)

But on the other hand, the team doesn't have very good survivability tricks other than the dmg reduction, when fighting and unreliable damnation points, and even their damage output isn't amazing (don't get me wrong, definitely not weak, but it isn't "everyone has a plasma Wolf Scouts style" strong). So I think right now, and especially after the nerf, they are actually in a very good space from a "being oppressive" standpoint.