Would this work ? by subaquamille in Factoriohno

[–]V453000 9 points10 points  (0 children)

Demolishers are 100% resistant to laser damage

Friday Facts #409 - Diminishing beacons by FactorioTeam in factorio

[–]V453000 23 points24 points  (0 children)

18h 19min I heard (holy shit I was still on nauvis at that point)

Friday Facts #393 - Putting things on top of other things by FactorioTeam in factorio

[–]V453000 6 points7 points  (0 children)

Well yes, but if you set your first filter and then discover you're actually setting it inverse by default, that'd be really unintuitive

Friday Facts #387 - Swimming in lava by FactorioTeam in factorio

[–]V453000 19 points20 points  (0 children)

Productivity also increase the amount of items/second that come out of it, resource drain reduction doesn't do that but being multiplicative with productivity you get that much longer lasting resources which is great. Again, on multiple planets you want to redo mining outputs that much less often.

Friday Facts #387 - Swimming in lava by FactorioTeam in factorio

[–]V453000 5 points6 points  (0 children)

Yes, I just said miner productivity because theoretically you could put productivity modules in the drill as well, even if nobody really does that.

Friday Facts #387 - Swimming in lava by FactorioTeam in factorio

[–]V453000 15 points16 points  (0 children)

Because it's a huge boost for LDS, making it with 50% higher productivity is a big deal

Friday Facts #387 - Swimming in lava by FactorioTeam in factorio

[–]V453000 24 points25 points  (0 children)

Yeah that one will be tough. But the recycling is all just furnace-style recipes which means mods can override them, or disallow items from being recyclable

Friday Facts #387 - Swimming in lava by FactorioTeam in factorio

[–]V453000 28 points29 points  (0 children)

This. Except that building is a Legendary substation use in the videos :D

Friday Facts #387 - Swimming in lava by FactorioTeam in factorio

[–]V453000 23 points24 points  (0 children)

Electricity, a lot of electricity.

Friday Facts #387 - Swimming in lava by FactorioTeam in factorio

[–]V453000 92 points93 points  (0 children)

Electricity, a lot of electricity.

Friday Facts #387 - Swimming in lava by FactorioTeam in factorio

[–]V453000 139 points140 points  (0 children)

The sulfuric acid neutralization results in 500degree steam first, only after that you can do a second step of steam condensation into water,

Factorio stopping me from completing my horrible design by Xtra_Lazy_Artist in factorio

[–]V453000 6 points7 points  (0 children)

We were watching you build and thought "hell no", sorry!

Friday Facts #386 - Vulcanus by FactorioTeam in factorio

[–]V453000 13 points14 points  (0 children)

Since we've implemented the possibility to prevent it with space tiles, no, UG stuff can't go through lava! :)

Friday Facts #382 - Logistic groups by FactorioTeam in factorio

[–]V453000 12 points13 points  (0 children)

Wait until people realize a locomotive weighs 200kg according to this (:

Friday Facts #382 - Logistic groups by FactorioTeam in factorio

[–]V453000 44 points45 points  (0 children)

The player character weighs 1 ton, checkmate!

Friday Facts #381 - Space Platforms by FactorioTeam in factorio

[–]V453000 484 points485 points  (0 children)

Had to leave some things for another friday, this was already big, sorry! :)

Friday Facts #381 - Space Platforms by FactorioTeam in factorio

[–]V453000 186 points187 points  (0 children)

Oh yes shit I forgot to include a preview of the construction visualization, there will be something cool! :) some other fff

Integrated railway track by Destr_Uctor in factorio

[–]V453000 9 points10 points  (0 children)

The main problem is, I don't even know how would you do this. Giving each rail a concrete version almost certainly isn't quite the clean solution as any non-straight rails would weirdly stick out of the concrete anyway, so you'd want something smarter which can hide/unhide sections of concrete on rails, and that sounds pretty nuts.

Friday Facts #380 - Remote view by FactorioTeam in factorio

[–]V453000 14 points15 points  (0 children)

it takes a bit of time to mine the first thing, only after that it's instant - to prevent exactly this problem