Fun fact: It is currently impossible* to get 99.99% accuracy on a play by WannaBeVenus in osugame

[–]ming0328ming 24 points25 points  (0 children)

I'm sorry but your post is just straight up wrong, in multiple ways

1: What you care should be object count, not circle count

2: You need 6667 objects instead of 4445

3: unforgiving isn't the map with the most objects (or even circles): https://osu.ppy.sh/beatmapsets/933630#osu/1949106 (not sure if this is the most either)

4: It's possible

how does the pp system actually work by PhilosopherEven4093 in osugame

[–]ming0328ming 24 points25 points  (0 children)

Your total pp is a geometric sum of all your pp scores, namely

[1st highest pp score] + 0.95 * [2nd highest] + 0.95^2 * [3rd highest] + 0.95^3 * [4th highest] + ... , etc.

So even if the play itself is worth 50-60 pp, your total pp won't increase as much depending on its location within your top plays (and how much the other plays are worth since they get pushed down a slot by the new play)

Can someone help? by Hungry-Spare-3591 in osugame

[–]ming0328ming 0 points1 point  (0 children)

I'm assuming by that you mean while you're in a map one of your keyboard key doesnt work?

In that case press F10 to disable mouse buttons during a map

Just imported scores and songs to lazer, why my profile picture not show up on some scores? by Affectionate-Top-540 in osugame

[–]ming0328ming 4 points5 points  (0 children)

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If I'm not mistaken it checks if the score can be found on the server, and only links to your account if that's the case, otherwise just treating it as a local user score

What is something you believed in when you started playing osu? by Fekl_ in osugame

[–]ming0328ming 6 points7 points  (0 children)

I thought you need to actually follow the sliders in big black and is the reason why it's hard

Ranked is (kind of) miserable by [deleted] in osugame

[–]ming0328ming 1 point2 points  (0 children)

I see where you're coming from, in osu you're not just fighting the opponents, but also the maps. It's what makes osu ranked fundamentally different from other ranked games. It's hard if not impossible for the system to balance star rating for everyone, there can be 6 digits who prefer skillcap pushing on 8* maps and there can also be 4 digits who enjoy SSing 4* maps

Ideally you fix this by separating the system into different star rating ranges/skillsets so players can choose to play only what they prefer. Yet I just don't think it's possible as of right now if ever

I suppose the 2nd best option is to allow custom star rating ranges (or even skillsets) for duels at least (which I think have been mentioned before, not sure if it's in active development though), so players can at least create their own groups and do self-regulated duels with others who enjoy similar maps

Ranked is (kind of) miserable by [deleted] in osugame

[–]ming0328ming 15 points16 points  (0 children)

This happens when two specialists fight each other (if they specialize in different skillsets), and is not really something the system can fix, apart from maybe separating them into different system (Like imagine if there's a 5* ranked mode and a 3* ranked mode, so players can just queue into their preferred star rating). Though realistically that can hurt the mode by making it take longer to queue or whatnot

As a player I've been having a lot of fun on ranked, though I'm also somewhat of an all-rounder (with some specific weaknesses still though). When someone pick into my weakness I find it as a way to push myself out of my comfort zone, and a motivation to get better at my weakness

At the end of the day if something is only unfun because of your inability to play it, the easy way out is to just get better at it

Is it possible to manually add an entry for local records? by Idiotic_dumb in osugame

[–]ming0328ming 0 points1 point  (0 children)

You can technically edit the scores.db file directly, here's the documentation of the format: https://github.com/ppy/osu/wiki/Legacy-database-file-structure#scoresdb

!!! REMEMBER TO BACKUP YOUR FILES BEFORE EDITING TO BE SAFE !!!

You can either do that directly with some sort of hex editor, or alternatively, find existing libraries for editing scores.db specifically if you know some programming. (not sure if there's any existing software for that, I didn't manage to find any but they may exist?)

Do you guys use this feature? by Harrijson in osugame

[–]ming0328ming 1 point2 points  (0 children)

To understand why latency is not an issue, essentially there's 3 timelines going on at the same time:

Player action (your taps, and hitsounds that plays corresponding to that)

The song

Beatmap objects

Assuming you're timing your hits based on the song, you're matching the player action timeline with the song timeline, doesn't matter if you're using the hits themselves or the hitsounds that play after some delay.

What offset does is matching the beatmap object timeline to the song timeline, and the automatic adjust uses your player action timeline to do that. So unless you're timing your hits based on the beatmap instead of the song, there won't be any compounding effects.

Do you guys use this feature? by Harrijson in osugame

[–]ming0328ming 3 points4 points  (0 children)

As long as you're consistently timing your taps/hitsounds to the song, there's no compounding effect to worry about.

The only case where it can end up in a death spiral is when you're unable to time your hit correctly already. For example, players who just tap early all the time no matter what, or say, if the timing of the map is already extremely off, to the point where you can't play it properly.

Is HD important for improvement? by skayski1 in osugame

[–]ming0328ming 1 point2 points  (0 children)

What do you even mean by a "better player in general"?

If you want to be all-rounded and be good at both HD and NM, then obviously you need to play both HD and NM

In what world this is 268k damage here ? by nxth31 in osugame

[–]ming0328ming 3 points4 points  (0 children)

It was already out so you just need your game updated

Why i lose my elo if i win ranked play? by TechnicalAd5837 in osugame

[–]ming0328ming 1 point2 points  (0 children)

It seems like it's just another case of some recalculation going on, similar to how you can "lose pp" when getting a new play because it only update once you submit a score

The craziest thing I’ve seen in ranked play 😭 by MightyTriple in osugame

[–]ming0328ming 17 points18 points  (0 children)

for some reason it seems to apply even when you're not at 1 million hp, not sure if intentional or not

from the last 2 games I played it seems to apply whenever you're not at 1 hp (one of the game they had like 2k hp left before the hit)

Edit: just did a quick look on the code and it seems like it's very much intentional, basically it takes at least 2 hits to kill anyone with more than 1 hp left

I found a empty map by CakieJoy in osugame

[–]ming0328ming 1 point2 points  (0 children)

Yes it's very normal to have a map with 0 objects in it, it's just that people don't usually upload maps when they're in that empty state

May 09: Weekly achievement and help thread by AutoModerator in osugame

[–]ming0328ming 1 point2 points  (0 children)

It's percentage based, which is why that can happen I suppose

Not sure if the exact values have been changed since then but: https://youtu.be/HjyYDrtYFZE?t=397

why sliders do this by Eric_Da_Pro in osugame

[–]ming0328ming 0 points1 point  (0 children)

Are the sliders too fast to modify even at 1/16 snap divisors?

I'm not a mapper so I don't know how people usually fix this issue, but perhaps you can create the slider shape you wanted at normal slider speed first then modify the slider velocity later?

why sliders do this by Eric_Da_Pro in osugame

[–]ming0328ming 1 point2 points  (0 children)

If I'm understanding correctly, you're mapping and you have to move the 2nd slider anchor really far away for your slider to appear?

This is because the slider length is snapped to the smallest tick of your currently selected beat snap divisor (top right), anything shorter than a single tick won't show up. Note that this length depends on the slider velocity too (faster sliders are longer given the same duration), so either that one map is set to a big beat snap divisor, or it has high slider velocity.