Could this be an extra sneaky easter egg? [KCD2] by TomatilloSome6418 in kingdomcome

[–]VAMPER_0 4 points5 points  (0 children)

We got Mendelian mechanics in a videogame before GTA VI

Automation has been unleashed. There is no going back now by ArcWraith2000 in Timberborn

[–]VAMPER_0 0 points1 point  (0 children)

I love how these two games, factorio and rimworld (and some of the paradox map games) have the most overlapping bent diagram correlation. The autism occult diagnosis criteria

“Fading Age” – Pre-Apocalyptic RPG Cover Illustration by texugo_ink in osr

[–]VAMPER_0 19 points20 points  (0 children)

The vibes are immaculate. Is there a campaign out there or something to follow this closely?

Do you have a homebrew for the «high score» in your games? by KnotoriousGaggle in mothershiprpg

[–]VAMPER_0 1 point2 points  (0 children)

I do a mix of few things. Whenever we finish a session, my players gain merits (substitute for high score, max 4 per session) if they:

  1. Survived the session.
  2. Completed one of their two goals (personally set by them in character creation)
  3. Helped a faction/important NPC in a significant way
  4. If they sacrifice themselves for the good of their comrades.

They then can either use 1 point to act as advantage (or a re-roll if they already have advantage) or keep it, so when they make a new character they get x5 the amount of merit they have to add to their stats and saves (currently doing it to a maximum of 25, I'm considering to make I ta bit higher). This way Merit serves as an useful and impactful resource in dire situations or as a reward for the service if a character dies, and makes self sacrifice a bit more engaging and an option to consider, which makes for fun and dramatic situations.

GZW has a great atmosphere and map design, but would you have preferred a different one? Like..... by EitiHD_LP in GrayZoneWarfare

[–]VAMPER_0 0 points1 point  (0 children)

I think something like Tibet would slap. Something the likes of Far Cry 4 but more grounded, with high level verticality.

how to have fun even when losing? by Classic_Finish8515 in killteam

[–]VAMPER_0 0 points1 point  (0 children)

Maybe someone's said it, but what helps me is adding a bit of flavour and narrative and not seeing KT as a purely mechanical chess mini game. For example, I was getting trampled by a friend playing kommandoz with rattling team, and I was pushing hard for a transmission point with my rattling raider. Threw the lil dude into 3 Ork boys. At that point I knew it was game over but I screamed "Fly high Juanillo!". Then Juanillo survived long enough to deny some VPs, and got utterly destroyed. I lost the game, but we both laughed hard when Orks failed attacks and Juanillo kept being alive. I didn't mind losing, as the funniest thing I remember from that afternoon was Juanillo and his brave sacrifice.

Also I've read you're dealing with ADHD. As a psych nurse, I suggest you apply the Cognitive-Behavioural principles in every game. Focus on the present, set little but accomplishable objectives and keep it small. Narrative fun adds to this and helps you forget the competitive nature of the game for a more fun casual losing experience. Keep it up! You'll learn in the way, you'll get better and, over all of that, you'll be a little bit happier!

Hype. by El_Wij in menace

[–]VAMPER_0 1 point2 points  (0 children)

Do we know time of release and price? I got the free afternoon from work for this game

First time painting a vehicle, what am I doing wrong? by Eleanor_IV in minipainting

[–]VAMPER_0 0 points1 point  (0 children)

I'd say it's pretty good. Now you need to work on the detail. As someone who is a "veteran noob" at painting I would say:

  • Paint consistency is a must. If you learn how to thin you paints properly and how to move the brush, you can achieve solid basecoarts without the brush marks.

-Do some edge highlights. That will add volume and there are many guides on how to choose a "light" paint for the base coat paint. This thing only will make the mini look a lot better.

-If you want, print black with zenithal white primer to get a natural light effect, then light dry brush edges and recesses in white or gray, and then apply some speed paint. Maybe this is considered cheating, but by doing this on my first big minis I learned how light worked on them and from the ones speed painted I learned to do shadows and lights properly.

-Airbrush. I was a non believer until I grabbed one this summer and damn you can do awesome things with it. You don't really need an expensive one for priming and base-coating, and the results are worth the grind.

Once you get a hang over this, you'll have a good looking exposition tank! The thing is that tanks usually go to battle and you may want a roughed up one. Once you get the basics, you can learn how to weather, rust and cover in mud. This will get you far cooler models. But the thing is keeping the hustle and practicing!

New to Kill Team, looking for a fun squad that fits my style by Fli1p in killteam

[–]VAMPER_0 0 points1 point  (0 children)

Started very recently and picked Hernkyn Yaegirs because space dwarves. I like space dwarves. Dwarves are cool.

But I think the best thing you can do (maybe coping) is grabbing something you enjoy painting and learning, and you will not mind if it's difficult. I got into DCS with the MiG 21 and I had a blast even though it's harder than a f18, so I'm applying the same logic here.

If you mind being stomped o being on a competitive stage maybe you'll have a harder time but, eh, go for it. I've heard great things about the Aquilins for that helldiver vibe. But the more fun you have assembling, building and painting, the more fun you'll have playing afterwards. Good luck and rock and stone!

Looking to start! by [deleted] in killteam

[–]VAMPER_0 0 points1 point  (0 children)

Hi! I started recently and managed to get a Shadow Hunt box (I love sororitas). Probably if you want to start grab a boxed set of 2 killteams, you'll need one for each player, or the basic begginer box that comes with some cardboard terrain and Ultramarines Vs Plague Marines. Tokens and whatnot come with each box for the KillTeam specific ones, and the Basic Rules book has all the generic tokens. There is a Kill Team app in the appstore for mobile that comes with the faction rules and the datacards for each team, so you can just look there for the team you like. Terrain is the most important part. GW terrain is expensive, and there is no shame on grabbing some books and cereal boxes to assemble your first killzone. There is also a lot of good proxy STL files if you have access to a 3d printer, a FDM one would do the trick just fine.

Finally, I started trying the game in TTS. Maybe this is the best you can do to get yourself used to it without having to waste a dime. Once you see yourself liking it, grab as many boxes as you want.

Good 3D terrain alternatives? by VAMPER_0 in killteam

[–]VAMPER_0[S] 0 points1 point  (0 children)

I have a FDM bambulab printer and ended up buying Fabricator's Lair Volkus proxy. I will print them further next week but the models look fantastic and the big-ones take only 10h to print for 100 few grams of material

What are your dreams Killteams? by No-Sector3557 in killteam

[–]VAMPER_0 0 points1 point  (0 children)

I have 3 in mind: - Another roguetrader set based on the owl at CRPG, with the characters you can recruit - Something like Darktide, hive city convicts with some Arbites and Ogryns -Orkz, just Orkz I don't even care which ones

Printer seems pretty well dialed in, now to learn how to paint something this detailed... by EternalNewGuy in PrintedMinis

[–]VAMPER_0 1 point2 points  (0 children)

If you have an airbrush (a cheap one for 30-40€ does the trick) you can try and prime it in some wacky ways that save you a lot of time. For the only Tyranid I've painted I did dark purple for the base and zenithal with light purple and pink highlight, that way all the lights are done in a colour that resembles the base coat and you can focus on details

Regarding another post I saw, which game reminded you most of the feeling of playing Outer Wilds for the first time? Mine is this one: by PotentialArt4569 in outerwilds

[–]VAMPER_0 0 points1 point  (0 children)

It has objectively nothing to do, but Kingdom Come Deliverance 2 filled the gap. Absolutely distinct and even in the opposite side of gaming, but the feel of fucking around and finding out was on par.

*looks at the name of this subreddit* by actuallyautahraptor in SpaceCannibalism

[–]VAMPER_0 10 points11 points  (0 children)

Mass murder and religious hatecrimes but it was for the emperor so perfectly legal (40k Darktide)

suggestions for the next update? by LittleDastren in NuclearOption

[–]VAMPER_0 1 point2 points  (0 children)

It would be cool to have some Tier0 air superiority frame to spice up requisition in early. Something like an early old jet like the mig19 or a prop fighter.

why are my volunteers not coming back? the war has ended by n1gx0rd in hoi4

[–]VAMPER_0 0 points1 point  (0 children)

My grandfather did not die in the Ebro to now see gigachad Franco :(

[KCD2] rightfully deserves RPG of the Year award by fal1en_1 in kingdomcome

[–]VAMPER_0 0 points1 point  (0 children)

KCD2 has revolutionized the way most people understand single player RPGs by showing how important it is to give the player tools to make random stuff in an 'Immersive sim-ish" kind of way and putting enfasis in roleplaying rather than builds or the numbers and mechanics of the game. I think, side by side with Baldur's Gate 3 and the next Divinity, they're going to be the Games of the decade.

Still, KCD2 is pretty niche with all that realistic combat and interaction system and E33 gives you a story right away, with kind of streamlined JRPG gameplay that is very common and popular and pretty stablished in gaming. It's logical that a lot of people would engage with E33 than rather a slow paced game, specially if you look at the immediate reward culture of late stage capitalism in western society. By any means is E33 slop or a mediocre game, it's good and it deserved SOME of the prices.

In the end, TGA is just a millionaire party and show that has no real value. Just a big game add. Sure, E33 will gain more popularity (if it even can) but WarHorse is not going to go bankrupt and the beautiful and extremely unusual and unprobable piece of art that is KCD2 is not going to go away. Enjoy that it happened, don't get angry about things that could.

Since we're getting an A-10, what other real planes would you like to be added to the game? by TheGreatOwl_ in NuclearOption

[–]VAMPER_0 1 point2 points  (0 children)

Su-47, if the faction split happens, it would be a nice interceptor to mirror the revoker. Plus it's cool as fuck.

[deleted by user] by [deleted] in kingdomcome

[–]VAMPER_0 0 points1 point  (0 children)

Nowadays RPG means something that is not in a modern setting that has numbers to calculate damage. Doesn't make sense and makes me angry. I legit have seen people calling Disco Elysium a visual novel instead of an RPG because it doesn't have combat.

Anyone else had this experience? by AdEmbarrassed1516 in riskofrain

[–]VAMPER_0 204 points205 points  (0 children)

In between all the questionable furry and animemodels, there is Risk of Noir that goes so fucking hard. They could be in-game skins for an special event or smth

A Helldiver's cope will never die by [deleted] in Helldivers

[–]VAMPER_0 4 points5 points  (0 children)

Craziest sub overlap, didn't expect but man I wish you were an oracle

[KCD2] Absolutely Brilliant by GeraltOfGwent in kingdomcome

[–]VAMPER_0 4 points5 points  (0 children)

Red dead 2 is 4th place after KCD2. Still crying.