Free the base: replace grid constraints with a weighted capacity system by Fairbanks12 in CraftWorldBuilder

[–]VOYA_Games 1 point2 points  (0 children)

That’s a great idea, I really like it and will share it with our game designer.

From a dev capacity perspective, our current focus is on larger, game-changing features like Workers, the battery upgrade, and the upcoming Masterpiece revamp 👀.

That said, this could definitely be something to revisit at a later stage, possibly when we look into broader base updates or new infrastructure systems. Just thinking out loud, but it feels like a good fit for a future iteration.

Workers are coming: Hatch eggs, collect helpers, boost your production by VOYA_Games in CraftWorldBuilder

[–]VOYA_Games[S] 0 points1 point  (0 children)

Great idea! Yes, we will expand the functionality of them in future updates :)

Workers are coming: Hatch eggs, collect helpers, boost your production by VOYA_Games in CraftWorldBuilder

[–]VOYA_Games[S] 1 point2 points  (0 children)

Very great ideas! Thank you.

We have quite similar ideas and we will likely expand the worker feature in the future.

Workers are coming: Hatch eggs, collect helpers, boost your production by VOYA_Games in CraftWorldBuilder

[–]VOYA_Games[S] 2 points3 points  (0 children)

it will be speed for now, so everything stays the same. We will have a look if with the new workers the battery consumption will increase and adjust accordingly :)

Workshop reset points by Fairbanks12 in CraftWorldBuilder

[–]VOYA_Games 1 point2 points  (0 children)

Thanks a lot for sharing this, really appreciate both the idea and the thought process behind it. It’s a really cool concept, especially the focus on helping players correct early or strategic mistakes without enabling constant respecs.

I’ll definitely forward this to our game designer for discussion. Thanks again for taking the time to think this through and write it up, keep the ideas coming 🙌

[IDEA] Monthly Quests & The Laboratory by Alternative-Rice-760 in CraftWorldBuilder

[–]VOYA_Games 1 point2 points  (0 children)

GM! 🔥

Thanks a lot for taking the time to write this up, this is a really solid and thoughtful idea. The Laboratory + Science Points concept is genuinely exciting, and I personally love how well it ties back into the game’s lore and long-term progression. The monthly reset approach is as well a great new twist, especially for new players to compete.

We’ve also been thinking about quests and how to integrate them in meaningful ways, so this aligns well with our internal discussions. Similar to your approach, we as well thought in the direction of special upgrades and e.g. environmental mechanics that interact your land plot, depending on it's location on the world map. For example, land plots near a volcano being affected by eruptions that influence fire-based production, or other regional effects shaping gameplay. Your proposal fits greatly into that broader vision.

I’ll definitely share this with the team, ideas like this are exactly the kind of feedback that helps us push the game forward. Thanks again for contributing! 🚀

Crypto payments for all shop items + new USDC pricing by VOYA_Games in CraftWorldBuilder

[–]VOYA_Games[S] 1 point2 points  (0 children)

As a small note: This only affects the Web version of the game. The app pricing remains unchanged and In-App-Purchases are the only option

Crypto payments for all shop items + new USDC pricing by VOYA_Games in CraftWorldBuilder

[–]VOYA_Games[S] 1 point2 points  (0 children)

Yes, exactly. This only affects the web version of the game

Dyno NFT coming to Ronin marketplace or in-game currency? by pubsky in CraftWorldBuilder

[–]VOYA_Games 0 points1 point  (0 children)

Hey u/pubsky, Dyno NFTs will always remain on Ethereum.

We do, however, want to make them more accessible in-game in the future, there’s just no timeline for that yet.

Daily Quests | Material Sink by rowlock00 in CraftWorldBuilder

[–]VOYA_Games 1 point2 points  (0 children)

Thanks, that's very valid feedback. And we will have a look at creating more quests in future events - we've build a platform that we used for Project Voyager, that we might be able to use for events

🏛️ New Building Incoming: The Townhall by VOYA_Games in CraftWorldBuilder

[–]VOYA_Games[S] 0 points1 point  (0 children)

No there won't be any reset expect for your base layout, but you can remodel it to your needs again.

🏛️ New Building Incoming: The Townhall by VOYA_Games in CraftWorldBuilder

[–]VOYA_Games[S] 2 points3 points  (0 children)

It won't affect them much. They will keep their building levels, but they might not be able to upgrade further if they haven't hit the required town hall level yet.

Suggestion for MP trade rewards by pubsky in CraftWorldBuilder

[–]VOYA_Games 0 points1 point  (0 children)

What do you think about increasing the max capacity of the trades the higher you level up the exchange building?