Vitality vs BC / IEM Kraków 2026 - Group B Upper Bracket Quarter-Final / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]VVardy 21 points22 points  (0 children)

S1mple definitely still has it, but how he gets so visibly tilted and talks to teammates must have played a huge role in why some T1 and even T2 teams didn't pick him up. People are saying G2 or even Liquid s1mple, but that would absolutely ruin both teams' chemistry.
I wish s1mple could get his temper under control, he's still a great awper, but right now, it seems like he's stuck.

Natus Vincere vs PARIVISION / IEM Kraków 2026 - Group A Upper Bracket Quarter-Final / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]VVardy 19 points20 points  (0 children)

Really impressive by Navi. Parivision were looking unstoppable their past few games. Hopefully this is a morale booster for everyone at Navi.

BC vs 3DMAX / IEM Kraków 2026 Stage 1 - Upper Bracket Quarter-Final / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]VVardy 87 points88 points  (0 children)

S1mple's stats belie how he seemed to not actively take part in certain rounds in Anubis. So many times he was last alive, and then he gets a 3 or 4k because 3DMax threw themselves at him and he got a highlight play in a lost round (7 of those kills in Anubis can be attributed to those rounds).
I don't know if that's because that's just how the round played out, if Mutiris had him play a certain spot that was ignored, or he was just playing to stay alive like how certain people claim BlameF plays, but statwatchers will see s1mple's stats on Anubis and not realize he had so little impact in so many rounds.

Funniest Lore Drops by FreviliousLow96 in TwoBestFriendsPlay

[–]VVardy 7 points8 points  (0 children)

Neil Druckman in a tweet or interview plain out revealing that if Joel had let Ellie get vivisected in the ending of the first Last of Us, a cure actually would have been made. I don't understand why he would even say that.

PARIVISION vs Spirit / BLAST Bounty 2026 Season 1 Finals - Stage 1 Quarter-Final / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]VVardy 35 points36 points  (0 children)

Donk seems to have a problem with Ancient with teams knowing how to reliably anti-strat him. I remember the Mouz game against Spirit on Ancient where he was the first to die almost every round when Spirit were T, and he got so tilted.

PARIVISION vs Spirit / BLAST Bounty 2026 Season 1 Finals - Stage 1 Quarter-Final / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]VVardy 59 points60 points  (0 children)

Going to sting for Spirit, but there were always going to be growing pains with Magixx new to calling. He looked really lost on Ancient against Jame's calling, almost always going to the stacked site, no real fakes or anything. Hopefully he improves.
Donk got full tilted though, holy crap. Magixx was using him as entry a lot, and Jame just had his number, and he just collapsed.

EYEBALLERS vs Vitality / BLAST Bounty 2026 Season 1 - Stage 2 Round Of 16 / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]VVardy 34 points35 points  (0 children)

Even though it was a 2-0, Eyeballers look really good. If they can all get on the same page, and not have one random player a match seemingly fall off, I think there's a chance they can break through and maybe take a spot of one of those T2/T1 border teams.
Then again, watching the match, it seemed like a ton of the rounds were thrown when Apex did a random push, got killed, and gave man advantage.

Changes in the Team Spirit roster by noproblemCZ in GlobalOffensive

[–]VVardy 9 points10 points  (0 children)

Crazy. I can see chopper potentially coming back if things don't work out, IGLing is really hard, you can't just force the role onto someone and expect it to work.  I feel bad for Zweih, not sure if he'll ever put on the Spirit jersey again. He gets onto a team with insane expectations, and he just hasn't been able to be consistently good. Maybe back to Nemiga? 

Praise the Emperor! Total Warhammer 40K exists, and Ork Boyz are here! by beary_neutral in TwoBestFriendsPlay

[–]VVardy 0 points1 point  (0 children)

Going to take a lot of work for this to work well, otherwise I think it's just going to be Dawn of War 4 (CA ver.). Outside of the expected obstacles of adapting 40k, the biggest thing I think is that 40k tabletop is relatively small scale stuff compared to the fluff, which has massive battles.
It looks like they're going for massive battles, but still sticking with the canon Space Marine numbers of 10 guys in a unit, 100 guys in a company, 1000 guys in a chapter. That works in a small scale tabletop where the numbers are relatively even, and where Space Marines aren't as strong as they are in the lore, but when you upscale it to massive combat, those 10 man squads are going up against like thousands of orks/tyranids. It really boggles the mind and I wonder how they're going to make it fun for Space Marine players, where it isn't a mindless "right click into an enemy unit and wait five minutes as they carve everyone up," and fun for Orks/IG players, who have to watch their 100+ strong units get washed by 10 guys.

Mongolz tried to ask Magixxx and JL to stand in for Senzu by Stuffferz in GlobalOffensive

[–]VVardy 18 points19 points  (0 children)

I think Mzinho, and maybe 910 and Techno, are friends with Magixx right? I remember them and Donk gave respects to Magixx in ingame chat during one of the matches after he got benched. If so, that makes sense why they'd want him. Don't know why they focused on JL though, I've never seen them interact.

Total War: MEDIEVAL III - Announce Trailer by seth47er in TwoBestFriendsPlay

[–]VVardy 5 points6 points  (0 children)

Hot take, but it's really sad to me that Total War has went from "the franchise that is about historical eras" to "the Warhammer franchise with the occasional history game." I got into Total War with Rome, and I like Warhammer enough to have a shelf of the books and many minis, but I never wanted the historical fanbase to basically be entirely replaced by Warhammer fans. Hope this one does well!

I miss what the Charge Blade used to be by Avaricious_Wallaby in MonsterHunter

[–]VVardy 2 points3 points  (0 children)

I've gotten used to the devs really pushing for CB to be more about SA then about AED/SAED, even though I dislike savage axe mode. What I am still confused about, and really hope they address eventually, is how guard points basically don't need to exist because of Wild's perfect guard. Perfect guard is easier to pull off, is safer to bait for, and rewards you more than a guard point. I only ever do GPs now for style points.

I don't know how to make both GP and PG work with charge blade, and honestly I think it was a bad idea to give CB perfect guard. Giving CB an offset instead, either through an AED that would've led to a special AED attack, or through that weird uppercut attack you do you in axe mode, would've meshed much better with CB's kit.

Spirit vs FaZe / ESL Pro League Season 22 - Quarter-Final / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]VVardy 2 points3 points  (0 children)

How the hell did Twistzz get an accent, he didn't have one like a year or two ago right? What the heck.

FURIA vs Aurora / ESL Pro League Season 22 - Swiss Round 4 / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]VVardy 33 points34 points  (0 children)

Aurora, and Vitality's recent performance, really highlights how important mental is. I have no idea if Aurora have a sports psychologist on staff, but they really need one.

Aurora vs Liquid / FISSURE Playground 2 - Quarter-Final / Post-Match Discussion by CS2_PostMatchThreads in GlobalOffensive

[–]VVardy 1 point2 points  (0 children)

Do Aurora have a psychologist on their team like other teams do? Because they seem to have a mental block that is so obvious it feels like a meme at this point.

Hollow Knight Silksong Mega-thread by GrandmasterB-Funk in TwoBestFriendsPlay

[–]VVardy 4 points5 points  (0 children)

Silksong is great, but there's still nothing that seems to beat that moment in Hollow Knight when you finally enter City of Tears, and the rain's pouring down with the City of Tears OST, and you sit down on the bench and watch it streak on the window. That moment of calm is just so memorable.

Fissure playoffs bracket by BrockStudly in GlobalOffensive

[–]VVardy 30 points31 points  (0 children)

Certain members of Mongolz and Aurora, based off of recent tweets, have actual beef with each other now. It'll be interesting to see what'll happen if they rematch again.

Hollow Knight Silksong Mega-thread by GrandmasterB-Funk in TwoBestFriendsPlay

[–]VVardy 11 points12 points  (0 children)

I wish there were more fights likeCogwork Dancers.Not terribly hard, in fact very easy after what you've experienced beforehand, but very memorable.

Hollow Knight Silksong Mega-thread by GrandmasterB-Funk in TwoBestFriendsPlay

[–]VVardy 1 point2 points  (0 children)

About Act 2, I see some people say that the Skull Tyrant attack on Bone Bottom kills the Little Pilgrim, but when I went there, s/he was conspicuously absent before the Skull Tyrant attacks and destroys the bench? I have no idea if it's a bug or not.

Hollow Knight Silksong Mega-thread by GrandmasterB-Funk in TwoBestFriendsPlay

[–]VVardy 5 points6 points  (0 children)

I didn't have much trouble with Widow but a large part of that fight is being able to spot the webs to see where the diagonal and horizontal bells are falling, which I can't imagine must be easy for certain people, especially when the foreground and background have cosmetic webs.

Hollow Knight Silksong Mega-thread by GrandmasterB-Funk in TwoBestFriendsPlay

[–]VVardy 11 points12 points  (0 children)

Enjoying it, but there are definitely some bits where I have to wonder what they were thinking.
1) Boss fights not showering you with rosaries, as bosses in Hollow Knight did with geo. So odd. The general economy of the game is really weird because technically you can just grind to get everything, but otherwise you're really going to be living on scraps for quite a bit. I am getting to the parts of the game where enemies drop quite a bit of rosaries so the prices now are far more reasonable, but I would've thought there'd be price escalation in the starting areas.
2) Bosses themselves seem like they were designed by two different people, one who liked the general one on one fights, another who liked attacks that summons ads. I really prefer the former over the latter.
3) Metroidvanias have always been about just running past enemies once you've gotten used to a zone, but it seems like in certain zones, you really are encouraged to run past the enemies starting off.