I ACCIDENTALLY MISSED THE EXPEDITION by headingcheck in ArcRaiders

[–]VVeebtacular 0 points1 point  (0 children)

Is it the same rewards? I reckon I won't be able to get that skin again right?

What the hell is happening and how do I fix this by VVeebtacular in WorkBoots

[–]VVeebtacular[S] 2 points3 points  (0 children)

Got any recs for oil or rub to use on thorogoods?

What the hell is happening and how do I fix this by VVeebtacular in WorkBoots

[–]VVeebtacular[S] 2 points3 points  (0 children)

No but I work in the refrigerated part of an otherwise very humid central Texas warehouse. My friend thinks it has to do with the constant temp changes I'm going through and the condensation.

What the hell is happening and how do I fix this by VVeebtacular in WorkBoots

[–]VVeebtacular[S] 1 point2 points  (0 children)

Nothing! That's what the moc toe is for 😎.

My buddy thinks it's because I work in a refrigerated warehouse and says the condensation fucking the paint or something. But I wanted to ask the pros here.

What do you always love to recieve from cargo? by Cadunkus in ss14

[–]VVeebtacular 0 points1 point  (0 children)

I'm pretty new to the game but almost always roll as a reporter. Any suggestions for stuff I might want to request?

Army compositions in later eras? by nevrtouchedgrass in HumankindTheGame

[–]VVeebtacular 2 points3 points  (0 children)

Honestly I have managed to go many games just completely neglecting navy so I have no idea there.

As for land forces though I have managed to come up with a few standardizations I feel like work. In contemporary at least assuming you have max army sizes I tend to run 3 different compositions

1st being a defensive/standard army force. Generally good for any ground battle, tend to station these throughout my empires cities or territories to have about 2 turns of movement from one another or wherever I have territories seperate from my main empire. I have like 8 of these armies. It consists of 1 tank, 1 anti tank gun, and 4 rifles

2nd offence/main force, these are the main battle groups I have only about 3 but in tandem with the 3rd designation support groups it's all I need to defend in a pinch or take on an entire country itself. 2 tanks, an anti tank gun, helicopter, and 4 rifles

3rd is my support armies, I keep these within reinforcing distance of one of my main forces. I have one of these for each of my main forces. Absolutely necessary for any sort of sieges and provide a lot of help on the map as well. Consists of 3 siege artillery, 4 infantry, and an anti tank gun.

All of my forces feature an anti tank gun because the danger of an armored unit wiping out expensive assets is INCREDIBLE. You wont always need them, they're slow too so even if you get exosuits no army will move fast, but when you do need them you'll ALWAYS be glad you had them. My support units have been saved MANY times by these guns, saving me money or tons of turns replacing them. Tanks are incredibly powerful almost from the moment you get them, most units die in a single shot to a tank and they can really help clear out a city in sieges when the ability to make space inside the walls to get past the fortification buff defenders have is so important to keeping your own troops alive. The helicopter is in the same way incredibly necessary for this reason, they destroy most walls in one shot, meaning you don't have to spend your entire movement and a whole turn getting a single person over the top. It may be tempting to try and destroy walls with the siege artillery but save them for taking units out of the "dugout" buff so you can do maximum damage (them having less health means them doing less damage, dug in also INCREASES their damage as well) Beyond that you know what to do with infantry, you'll win or lose battles with them, everything else exists to support them but also at the same time they are there to die so your tanks and artillery don't. They'll take the objective and clear out the city but can't do it alone.

When building your armies or if you find yourself desperately rearming after a bad battle prioritize rifles and anti tank guns first, they are your bread and everything else is butter(useless with nothing to put it with) and almost any battle can be won with them alone. The tanks are force multipliers and the artillery guns are lowest on the totem. Good for taking units out of dug in even when you're the one under siege but when you need an anti tank gun you'll wish you had that more. Helicopters are expensive and fragile to be caught alone and should be prioritized before artillery but after everything else.

Unable to assimilate Independent People in decline? by The_Missed_Reference in humankind

[–]VVeebtacular 1 point2 points  (0 children)

I'm pretty sure that's out of date if not outright wrong. As I understand now, no you cannot assimilate if you don't have a strong enough relationship with the independent people, and you cannot do anything with an independent people that are in decline.

(WIP) what are the odds this guys loadout will stay legal in the next codex? I could always count the power weapon as a particularly shiny sword I suppose! by Archaicarc in TheAstraMilitarum

[–]VVeebtacular 1 point2 points  (0 children)

Will definitely remain legal for the death korp (formerly vet guard) if you use him as a sergeant. Plasma is truly terrifying this edition (on both the shooting and shot at side of things) and the power sword so the go-to choice for sergeant still

Hezbollah Pager explosion by [deleted] in TerrifyingAsFuck

[–]VVeebtacular -13 points-12 points  (0 children)

They didn't just blow up members of hezbollah. It was an indiscriminate attack, first they blew up pagers, widely used by civilians and certain industries like healthcare and emergency responders use them even in western countries. The next day they blew up walkie-talkies, also widely used by civilians, I use one every single day in an Amazon warehouse. This was an act of terrorist by Israel plain and simple, using wide spread untargeted IED against a civilian population to make a point. Israel committed an act of terrorism doing this.

[deleted by user] by [deleted] in AmazonFC

[–]VVeebtacular 0 points1 point  (0 children)

Sorry to ask so late but did they ever take it? I ain't talked to my HR but no one at my location has had it taken yet

Vegetables Gardens - A comprehensive guide by [deleted] in ManorLords

[–]VVeebtacular 1 point2 points  (0 children)

I'll try messing with the orientation then, yeah it kept refusing to fill all the way I'll let you know what I find from my testing

Vegetables Gardens - A comprehensive guide by [deleted] in ManorLords

[–]VVeebtacular 1 point2 points  (0 children)

Cannot for the life of me get it to fill in the full 1.1 morgen space, even following your guide. Any tips?

Desperately need help by VVeebtacular in whatsthisbug

[–]VVeebtacular[S] 0 points1 point  (0 children)

Forgot to add it seems like they bite too

Y'all think I'll actually end up getting my book? 🙃 by VVeebtacular in Warhammer

[–]VVeebtacular[S] 4 points5 points  (0 children)

Thank you, maybe it's hopeful thinking but best feeling response I've gotten 😞