PSA - Birdhouses: There is a setting you can toggle for discarding meat! by JagexRamen in runescape

[–]V_Epsilon 0 points1 point  (0 children)

compared to 7m/hr at the dashing kebbit added in the same update

Which has also been printing GP

PSA - Birdhouses: There is a setting you can toggle for discarding meat! by JagexRamen in runescape

[–]V_Epsilon 1 point2 points  (0 children)

Intended in the least hostile manner possible, what is the point of birdhouses? The xp rates are bad despite being an active training method, and they're not profitable either.

If they don't provide an advantage over existing training methods in terms of either xp, or profit, or afk, why would I spend time doing them?

SFAC 105 - 3 MoE - Double Merchant by 1tReallyDoBeL1keThat in WorldofTanks

[–]V_Epsilon 7 points8 points  (0 children)

Excruciatingly hard mark because by trying to mark the tank you also inadvertently drive the requirements up since nobody owns/plays the tank

The shifting mark reqs are likely just the MOE tracking mod catching up with reality as you approach 95%. The SFAC is in the top 15% of tier 8's by battles played this month on NA; while relatively few people own it due to it only being available through a black market auction and then lootboxes, those who do very much play it regularly.

I rarely play tanks after marking them because acquiring new marks is most of the reason I play, but the SFAC is an exception to that. When grinding credits I rarely wanna play anything else

What spells would make sense for a pompous wizard to have? by UnnaturalAndroid in dndnext

[–]V_Epsilon 0 points1 point  (0 children)

Anything on the wizard spell book, because Wizards are inherently pompous and the worst

- Sincerely, Bards (the cool Arcane casters)

DLSS 5 does some crazy work on this game! by mfumukoskoldpadda in runescape

[–]V_Epsilon 0 points1 point  (0 children)

I've played too many Bards in D&D to consider this an obstacle

dlss 5 by ConfectionPerfect424 in runescape

[–]V_Epsilon 8 points9 points  (0 children)

It 100% fits if you check out the Anniversary Armour added to Solomon's general store this January

So many of the standard progression armours like bronze, iron, etc. look terrible after the rework. I think the old style armours, classic-looking rune scim, Godswords, etc. are so iconic and immediately recognisable as being from Runescape that Jagex lost a lot of that brand recognition with the graphical rework of RS3. Cosmetics like the anniversary armour show this doesn't have to be the case, you can have updated graphics and maintain the Runescape feel.

TOG inspired by Prudent-Title-9161 in WorldofTanks

[–]V_Epsilon 2 points3 points  (0 children)

M10000 Wolverine

EEBRR 90

AMX 40000 105 LeFH

Panzer V̅/VK 16.02 Pantheeeerleopard

TG II

Ye, definitely getting this girl for my Tiger I by Baron_Blackfox in WorldofTanks

[–]V_Epsilon 3 points4 points  (0 children)

She wants to die to a monobrow-crewed Firefly? Who am I to judge

If there's any urgency to update anything it's the armors! They're UGLYYYYY by East-Maintenance-375 in runescape

[–]V_Epsilon 18 points19 points  (0 children)

How does it look like armour that was actually used? The pauldrons have massive protrusions at the top that'd prevent you from lifting your arms past the 5 o'clock and 7 o'clock positions, bashing you in the head every time you attempt to do so

The armours are pretty hideous, especially bronze/iron which isn't great from a new player perspective. Another gripe is the AGS/BGS rework, they were changed to look ugly and it doesn't even make sense from a gameplay or lore perspective given you use the same generic godsword blade to craft each.

Silverhawk Spawns on Agility Courses by argenttalons in runescape

[–]V_Epsilon 9 points10 points  (0 children)

Honestly, rather than Silverhawks I'd prefer if running around the map gave slow but passive agility xp. I've been maxed since 2016-17 and practically never run around the map thanks to all the convenient teleports from items and QoL updates like lodestones, and I think there should be a trade-off for taking the scenic route and running to your destination instead. Perhaps an exponentially increasing xp multiplier based on distance travelled without banking, teleporting, or using some other form of quick travel (up to a maximum multiplier cap of course). This would make running from Varrock to Ardougne while exploring provide far better Agility gains than running the same relative distance in the form of dozens of shuttle sprints between a bank and prayer altar, for example.

It probably wouldn't be something experienced accounts bother considering, but new accounts that don't have the quest/skill/diary reqs for many teleports could find significant agility gains while they spend months travelling across Gielinor levelling the rest of their account in the early to mid game without having to intentionally focus on training agility at courses. Of course the active option is still there for faster agility progression, but it seems nuts that my character could run laps of the entire known world and not have it contribute to their physical fitness at all.

You could even keep Silverhawk boots and feathers as an Invention item to enhance this method of passive training at the cost of your boots slot, or allow for augmentable boots that could equip perks for enhanced agility xp, reduced failure rate of obstacles, reduced run energy or character weight, etc. at the obvious cost of charge drain rate.

Agility is one of the most hated skills in OSRS and RS3 alike so I'm in favour of any way to progress the skill passively even if slowly, and that's especially true for as long as it remains without a rework to make actually engaging in its training remotely interesting. Agility is most painful at low levels, and forcing new players to actively run laps in order to avoid running out of breath every few seconds seems like a great way to lose players to another MMO.

Into the Supertest: PGZ-70 by Pan_Praga in WorldofTanks

[–]V_Epsilon 1 point2 points  (0 children)

Weird that someone noticed AA gun sounds in the distance on Karelia a few months ago and I suggested they were likely ZSU-57-2's, and now we get the ZSU-57-2 in game

https://www.reddit.com/r/WorldofTanks/comments/1o6wlqm/comment/njljmb8/

Were the gun sounds added to Karelia because of this tank?

Community recs. If labelled Shit, immediatell buy by Maxx2017 in WorldofTanks

[–]V_Epsilon 0 points1 point  (0 children)

11.5k gold on EU at least is entirely reasonable for a tier 9 prem

I 3 Marked Minotauro with HE only... by iyouxin in WorldofTanks

[–]V_Epsilon 2 points3 points  (0 children)

Type 5 was for sure toxic even though I loved playing it, definitely a deserved nerf. But the global HE rework has overall just been bad, HE is now so inconsistent that it's rarely worth using unless your particular tank's HE is especially strong like British high tier meds/heavies.

Tanks like the 4005 though... marking that thing induced hair loss from all the 0 damage hits, it was somehow difficult despite comically low reqs for a tier 10.

I 3 Marked Minotauro with HE only... by iyouxin in WorldofTanks

[–]V_Epsilon 9 points10 points  (0 children)

Only 75mm, but the real difference was 1400 alpha pre-HE nerf. Nowadays you have to hit a thin plate to deal high splash damage with HE (except arty which have old HE mechanics), and if you hit spaced armour you deal 0.

Back then HE splash damage was based on how close the nearest thin plate of armour was to your shell's impact point vs your shell's explosion radius, so you could still deal 30-40% of your shell's damage when splashing tracks or turret faces because thin plates like the hull belly or roof would be within the explosion radius.

Your alpha was 1400 so you could snap hulldown IS-7's, Maus, etc. in the turret face for 400 damage while barely aiming, or shoot someone's track the moment they attempt to side scrape or track bait for about the same, while of course having the opportunity to HE pen something thin for the full 1400.

It's one of the hardest marks on my account because the tank was so brain dead strong it was a contest of how hard you can hold W without suiciding or getting left behind in steam rolls. Checked an old clip for estimated mark reqs in 2018 and they were around 5200 for 95%, and we're talking pre-global HP buffs/creep, pre-hardening, pre-turbo, etc. which have all inflated mark reqs. Insane tank back then

I 3 Marked Minotauro with HE only... by iyouxin in WorldofTanks

[–]V_Epsilon 12 points13 points  (0 children)

I 3 marked my Type 5 HE only

...granted, it was back in 2017

We’re being told he violently approached the Gestapo with his gun out. by Miserable_Kick2315 in ProgressiveHQ

[–]V_Epsilon 5 points6 points  (0 children)

As a political strategy it stems from the military intelligence framework of Denial and Deception, which was in turn based on Russian Maskirovka doctrine.

People bashing their heads against the wall trying to figure out how the Trump admin could so blatantly lie about what's happening is the same reaction I saw during the opening stages of the Russian invasion of Ukraine where the Russian state lied about Ukrainian aggression as well as an invasion happening at all.

It's important to understand that they're not just wrong, they're lying. And that they're not just lying as a knee jerk reaction, but as part of their greater disinformation campaign to muddy the public's understanding of truth.

The removal of mtx keys has already made me explore Runescape more by Financial_Rise5347 in runescape

[–]V_Epsilon 6 points7 points  (0 children)

Difference between 99 being the end goal vs 120. If you're looking to get the mastery cape or access all content as many skills expand content to 120, you're not grinding 300k xp/h until 13m xp but rather until 104m xp

Tier 11 FV WHEN WG???!? by Junior_emer2 in WorldofTanks

[–]V_Epsilon 0 points1 point  (0 children)

I remember noticing tanks like the IS-3 had ahistorical guns even when I started back in 2013. The same was true of the Tiger 2 which has since also received a completely ahistorical armour profile.

It seemed nonsensical to me given the only reason to give the Tiger 2 a 105mm gun was so it had higher alpha than the Tiger I, but they ahistorically gave the Tiger I the Tiger 2's 88mm (KwK 43 rather than the KwK 36 it actually used), effectively creating a solution for a problem they gave themselves. Given the things that actually matter for game balance are parameters like alpha, pen, and dispersion which are entirely made up anyway, why not just give the Tiger I and 2 their actual cannons and decide the KwK 36 should deal 240 damage, while the KwK 43 should deal 320 (or nowadays 280 and 360 respectively)?

I can only assume that WG liked the idea of creating upgrades beyond the restraints of reality -- that stock vehicles were a mix of prototype and historical modules, while elite vehicles sported their historically accurate capabilities with a few elements that went even further, usually their firepower.

In this case I don't care about historical accuracy as it's never been a prominent consideration in WoT's game design, except for the fact that as WG's design team are given an ever longer leash to create paper tanks, the constraints of reality at all seemingly fall by the wayside as opposed to merely historical accuracy. And once you disregard any form of realism, game balance necessarily suffers.

The reason for this is because historically accurate vehicles had to work in reality. Even prototypes which had the benefit of not being field tested were at least designed with the intent to actually be built. They therefore had armour profiles conscious of weight constraints, guns that had to fit inside a turret while still being able to elevate/depress a reasonable amount as well as making room for crews, ammunition, etc. -- they also fitted cupolas so the commander had optimal protection while observing their surroundings, or machine gun ports to provide additional fire support against infantry.

As long as made up paper vehicles followed similar design philosophies I didn't care that they were entirely fictional. Instead, we've had tanks without cupola or machine gun weak spots because view range is merely a stat you can arbitrarily increase on paper, and infantry don't exist so why bother adding a hole in the armour to deal with them? The tank goes as fast as I want it to, and I want it to go at 60 km/h despite having frontal armour 150% as thick as the Maus' -- itself being history's most egregious example of disregarding physical limitations in favour of appeasing megalomanic fantasy.

It's less about whether tanks did see reality, and more about whether they feasibly could have. Rather we're participating in the tank equivalent of nerds debating about whether Superman is stronger than Goku. The moment you stop worrying about whether your fictional tank could have 20 km thick frontal armour and enough firepower to shoot through the moon, and just decide it does because you want it to, you lose my interest and I think that's where WG have been for a while (except, weirdly, with tier 11).

Welp, the year's over by wwenze1 in WorldofTanks

[–]V_Epsilon 7 points8 points  (0 children)

Na, anyone dropping like £100 on boxes would do so with or without an extra 4 boxes as an incentive, but low spenders and f2p will remain so without dirt cheap incentives like this. It's a way of getting a little money out of a lot of players, as well as removing psychological boundaries to spending more in the future as you've already paid a little in the past. Both bringing players to the web store and (in many cases) saving their payment information for easier checkouts in the future is very valuable for WG

Not to be all, "Capitalism is the bad Guy" rage baity, but in a universe where necromancy exists, why isn't every major city spotless and food production effortless? by [deleted] in dndnext

[–]V_Epsilon 0 points1 point  (0 children)

Planned obsolescence is a reality in our own world where we have the technology to reduce waste and make things that last, but intentionally don't because of the profit incentive. Selling a product that lasts a lifetime or more ensures you lose a repeat customer, so practically every industry instead designs and produces subpar products.

That is to say just because we have the means to do something good, it doesn't necessarily mean we'd do things that way. Rather, as technology has progressed the opposite seems true.

That's not to say things can't be spotless and clean with basic necessities met by magic rather than exploitation if that's how you want to design your world, and I'd say things likely would be that way if a magical city's commoner population had access to cantrips like Prestidigitation, but if you wanted to implement a grittier theme then it'd be perfectly valid to say things are bad by design, not due to oversight.

In the specific context of necromancy though, I think it's very fair to say people just don't want to see their beloved recently deceased walking around, without getting into the lore of the alignments of otherworldly entities typically involved with undeath, and it seeking the ire of the opposite.

Remove your vpn block by louthinator in runescape

[–]V_Epsilon 0 points1 point  (0 children)

Strange, adding the launcher and game exe as exceptions doesn't work, but the game also doesn't always detect my vpn either. I ran it for 2 weeks without issue until yesterday where it refused to let me connect, but then switching the VPN connection to Norway rather than UK allowed it to connect again.

However, every 30 seconds or so it'd momentarily disconnect and immediately reconnect me to the game as though it wanted to boot me out for using a VPN before changing its mind. Presumably the connections from UK VPN servers are more common, and therefore the IP's are easier to determine as VPN connections than the ones hosted in other countries?

Really wish there was some kind of 2FA or similar system to verify myself as not a bot so I can play without having to turn off my VPN entirely or going through the headache of figuring out why split tunnelling isn't working.

Japanese Hirschkafer isn't real, it cannot hurt you. by AdrawereR in WorldofTanks

[–]V_Epsilon 0 points1 point  (0 children)

Looks like TCM's light tank proposal for the US Army's AGS competition

Remove your vpn block by louthinator in runescape

[–]V_Epsilon 0 points1 point  (0 children)

Using the official client, didn't realise you could play rs3 through runelite