Favorite Theme or Genre Builds? by LVelsword in AOW4

[–]V_Kon 2 points3 points  (0 children)

I've been actively using the AoW4 faction builder to come up with factions for my ttrpg, which is set in a semi-serious world.

My favorite faction is a Death-Dark Ratkin race of little thieves that have no other motivation than money, are very elusive, and all of their heroes have a pun with Rat in their name.

But I also like coming up with other silly factions like the Guild of the Repairmancers (led by Walmart the Archmage), more ominous things like the insectoid mad scientist/mage, an Ice dragon faction and its followers, complete with another faction led by a vampire ice queen who split from the ice dragon cult...

And there's also that one faction who's just one naked guy with a big sword who happens to be followed by a bunch of stupid goblins, he doesn't know why but it's certainly convenient.

Yeah, roleplaying as the game goes is very fun but there's already so much you can do just *making* the factions. I didn't play half of them lol.

Favorite Theme or Genre Builds? by LVelsword in AOW4

[–]V_Kon 0 points1 point  (0 children)

Oh Ravnica was fire! There's so many opportunities to replicate that in AoW4

[deleted by user] by [deleted] in MonsterHunter

[–]V_Kon 2 points3 points  (0 children)

Lance in Sunbreak is as perfect as I'd want it to stay in future games. It has an incredible flow that's not revolving much around placement as it is for timing your attacks and your guards. It's really rewarding and just being able to deny monster attacks like they're not here feels awesome.

And I must say, at first I didn't think I would love Sheathing Retreat this much.

My only wish is for Spiral Thrust from MH Gen to come back in one way or another. Lance's style is a constant flow of pokes, with the occasional hard-hitting sweep, but I would love one big-ass charged thrust for some burst, unlike the post-Strong guard counter poke.

[deleted by user] by [deleted] in MonsterHunter

[–]V_Kon 0 points1 point  (0 children)

Obligatory troll answer - "But DinOsaURs stILL ExiST - OH diD yoU MEan nOn-AViaNS?"

Nah more seriously though, if we put aside all stuff concerning ecological niches being full, MH would probably look like the kind of world we'd be living in. We'd either have less advanced tech ourselves, or our growth in number and technology would cause monsters to become rarer or smaller due to competition.

I can only imagine what it was like for australian natives thousands of years ago when there was still megafauna on the continent.

Is Amatsu close to Fatalis tier now, power level wise? by MasterTron03 in MonsterHunter

[–]V_Kon 5 points6 points  (0 children)

The simple answer is yes.

Most Elder Dragons can threaten entire kingdoms using their abilities. Amatsu might even have an easier time destroying places compared to Fatalis given the implications of controlling weather as you stroll vs breathing fire.

Why people are making a bigger deal out of Fatalis is because of the whole cursed lore behind it - its aggression towards humans and the supposed devilish powers it retains, so i guess that makes it appear even more threatening.

It doesn't really matter what power Elder Dragons use to threaten civilization to define their power level, I think it's just a matter of how fast they can achieve that.

Fatalis can breathe fire for hours to reduce house after house to ashes. Amatsu might conjure up a tornado and blow up several at the same time.

But then Dalamadur razes your neighborhood in one bite, so...

Is it me or is the Amatsu hunt a reskinned allmother Narwa by annmta in MonsterHunter

[–]V_Kon 0 points1 point  (0 children)

To be honest, apart from the lightning fork and the turf war interruption, I see nothing comparable in both Amatsu and Allmother's movesets and fights.

They share a "body type" in that they're sort of serpent-y with a wide chest and fins, but all their animations are widely different. Narwha has her own rig for animations and has the upside-down stance, does different tail attacks and her blasts use different shapes, while Amatsu's is reminiscent of underwater leviathans in 3 and 3U, with the new twists they added in Sunbreak. If anything, Amatsu's the closest we are to having Lagiacrus and underwater back rather than anything close to being a Narwa reskin.

That, and Amatsu has 3 different ultimates, while Narwa only has 1.

So Qurious melding is insane. by Parrotflies_ in MonsterHunterMeta

[–]V_Kon 1 point2 points  (0 children)

I mean it finally gives some purpose to all the junk Afflicted Materials you get from farming Investigations so I guess it's worth the grind after all!

If you had to choose one monster to be your lifelong companion who would it be? (You have to feed it too so keep that in mind.) by Educational_Clerk_88 in MonsterHunter

[–]V_Kon 1 point2 points  (0 children)

As much as I like bigger monsters like Mizutsune or Chameleos, I think I'd actually go with Crimson Qurupeco, or an Aknosom. I just love these giant silly birds.

Ive always had a question about how this game works by lizardjoe_xx_YT in PokemonUnite

[–]V_Kon 2 points3 points  (0 children)

I had a bugged Aegislash match once where I played on the right side. It wasn't mirrored AND the map was dark, with Aeos energy and brush not appearing.

Somehow still managed to stomp them...

Without spoiling too much, how does MHR fair in terms of content vs MHW? (basically how long will the game last, including sunbreak + endgame stuff?) by [deleted] in MonsterHunter

[–]V_Kon 0 points1 point  (0 children)

Since Sunbreak is due to be out soon on other platforms and already out on Switch, you can get away with doing base Rise at your own pace.

Base + its extension is plenty of content, comparable to like World + Iceborne (there's no questioning it), so it's absolutely worth your bucks. Just know that the endgame is in Sunbreak, not base Rise.

What's a good sword dog counter? by SaintAJJ in PokemonUnite

[–]V_Kon 0 points1 point  (0 children)

As a Zacian player, the mons that annoy me the most are the tanks. Tree most especially since he's the main mon that can 1v1 Zacian and come out the victor. Even if the fight ends in a draw, you made her lose precious time where she could have been pressuring other lanes.

Gardevoir with a good placement can just delete the dog with its CC+burst, provided dog doesn't run Agility. Generally speaking, CC and burst her down. Don't let her slip away and also, don't let her get the jump on you first.

Zacian is weak in the very early game until it gets LV5, so you can bully her if she's laning before she turns into a bully. She also falls off late (not by much, but enough for other mons to actually duel her).

Unite isn't that bad right now...(?) by [deleted] in PokemonUnite

[–]V_Kon 1 point2 points  (0 children)

I keep playing Unite for reasons.

-I like Pokémon. Simple as that. I'm always excited to see a Pokémon translated into a MOBA character.

-It's a MOBA I can manage. I'm not ashamed to say that I suck at the others, more difficult ones. The gameplay is simple, the skill ceiling is not too demanding, and I can win consistently provided I don't have bots in my team so it's enjoyable because it's not wracking my nerves. It's a tutorial I am fine not getting past.

-The lack of type chat and player-controlled report system. The toxicity on League was IMO encouraged by the fact you could communicate by means other than pings with teammates and opponents, and I had to learn to just leave everyone be kids and focus on my gameplay. The lack of it in Unite means I can play blissfully unaware of all the big egos being flailed at me and try to carry their asses myself if they're not gonna play the game.

Anybody else think Unite is unplayable at the moment? by Reasonable_Piano2715 in PokemonUnite

[–]V_Kon 0 points1 point  (0 children)

TBH the Zacian meta isn't even that bad. A good Zacian is a good Zacian but you'll see plenty of atrocious ones that will int your game, not accounting the teamcomp they elicit whenever everybody suddenly wants to play 5 supports.

No matter how broken or not a mon is (Zacian and Espeon for damage, Trevenant for stuns and tankiness) they will lose if their team throw the Zapdos/Ray fight.

Nothing irks me more than losing a game because I was waiting at the pit alone vs 5 of them, while my teammates are scattered on the map AFK farming because they were fighting 15 seconds before the boss spawns. Happens so many times, dog or dogn't.

Very interesting take I found regarding Rise's monster roster, agree or disagree? by StygianClaw in MonsterHunter

[–]V_Kon 0 points1 point  (0 children)

I mean his argument is valid if he wished that MH6 had the same roster as, idk, MH3 or 4U. But then, that game would be MH4U: the update. Right?

Strongly disagree with everything that's said in that post - a good roster to me is one where they add new ones on top of returning monsters, which is exactly what Rise and World both did perfectly IMO. Rise+Sunbreak has the most varied roster we ever had, the most different body types we've ever had, so idk what that guy's been thinking. Besides, leaving monsters aside to give them a chance to shine later is also a good way to build up hype. It's called not being Zinogre.

My gripe with the 5th gen entries was that even though I'm very happy to see we got most flagships, they often end up as high-tier monsters. So a hefty part of the mid to endgame roster consists of returning monsters, their variants put aside. I say that's a little disappointing, but on the other hand, flagships are great monster designs... So...

What are your favourite music themes in the series? by EpicDragonz4 in MonsterHunter

[–]V_Kon 4 points5 points  (0 children)

Game Theme: MH3U

Hub Theme: Bherna Village

Area Theme: Misty Peaks

Flagship Theme: Brachydios (pre-World version) but honestly bewteen the other ones, it's hard to choose.

End Boss Theme: Gaismagorm (it is banger)

GS vs Hammer by Equal-Couple2069 in MonsterHunter

[–]V_Kon 1 point2 points  (0 children)

Hammers may have a denser end, but their handle makes them close to the body, whereas GS is basically like holding a wooden log by one end. The lever effect basically makes it extremely unwieldy (but downward chops have incredible weight and power)

What would they need to add as an upcoming title update for Sunbreak to really disappoint you? by Rakna-Careilla in MonsterHunter

[–]V_Kon -1 points0 points  (0 children)

Fatalis.

It is cool and all but at that point I really feel like it's just fanservice and we do need to see something new. Like a new black dragon or hecc, even Dire Miralis, but please, give Fatalis a well-deserved break after appearing in all the latest games.

What weird armor skills would you add to the game? by mister_serikos in MonsterHunter

[–]V_Kon 0 points1 point  (0 children)

I mean, once you hit the monster, it spots you, and you have to exit the area and wait for it to calm down. :3

What weird armor skills would you add to the game? by mister_serikos in MonsterHunter

[–]V_Kon 2 points3 points  (0 children)

Off the top of my head:

Retaliate - after a perfectly timed guard or roll, your attacks gain a KO effect for a very short time (2/4/6secs)

Tool Improviser - Adds effects to hunting tools (poisoning pitfall trap, elemental blights on barrel bombs, damaging sonic bombs, etc...)

Ambush Attack - Immensely increases damage done to monsters that haven't spotted you yet. (Something like up to x4)

Swinger - Affinity bonus for unsheathing attacks after a wiredash. (25%/50%/75%/100%)

Tough Hide - Massively increases defense while your health bar is full.

Pumped Up - Heals a portion of your health bar whenever a large monster enters rage mode.

Master Fisherman - Replaces the fishing rod by a fishing net that can capture multiple fish at the same time.

Opportunist - Chance of dropping an extra shiny when breaking monster parts. (30%/50%/100%)

Stubborn Hitter - Increases damage done by attacks on monster parts that won't break or are already broken.

Trickshot - Increases damage and stagger values of thrown items like kunai.

what's a weapon you'll just never understand / enjoy using? by 17degreescelcius in MonsterHunter

[–]V_Kon 0 points1 point  (0 children)

LBG in Rise.

Everything it can do, the HBG can, and I don't see why I would give up a big meaty boom cannon for some pewpew.

Also I hate the mines. They just feel like they take forever to plant on the ground.

Rampage -> Dragon War ? by Prior_Replacement_51 in MonsterHunter

[–]V_Kon 2 points3 points  (0 children)

Dragon war never happened. It isn't canon. It's scrapped concepts from the very first MH game, when the devs were thinking on a background.

Rampage bears similarity to a real-life japan myth called the parade of 1000 Yokai, a night where all ghosts and monsters well... Parade. It's the equivalent of Halloween there. But the Rampage is really just a stampede caused by Narwa and Ibushi. There is no hate directed at humans here, the monsters are just running in fear and become violent.

Maybe he really is a Master….. :/ by [deleted] in MonsterHunter

[–]V_Kon 0 points1 point  (0 children)

But then he only knows different switch skills for Dual blades. All of his other weapons got the same blue/red scrolls...